Thank you for all your hard work in this thread :D
[V] Starcraft 2 WWI VOD - Page 12
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SoleSteeler
Canada5396 Posts
Thank you for all your hard work in this thread :D | ||
IdrA
United States11541 Posts
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prayanavita
Hong Kong86 Posts
On July 01 2008 23:30 Nyovne wrote: ... I dont know if it's 1 food, hope someone else can clarify on that? Totally forgot to pay attention to most details while I was playing T or P. ... . Theyre 2 food | ||
anotak
United States1537 Posts
I really am very very disappointed in the reaper and jackal... :/ You said a viking rush didn't seem to viable in TvZ... What of a mixed viking / banshee / ghost type army (a strat that i theorycrafted a long time ago). I see that haji was apparently doing something similar but including nuke as well? Also, is the planetary fortress's gun useful at all? And are nukes worth not having comsat? | ||
prayanavita
Hong Kong86 Posts
I only saw the planetary fortress in action against a Roach, it sucked pretty hard versus that. Roach heals quicker than the gun can deal damage. Maybe it's good against lings or something. The mixed army you are describing is very hard to make due to the gas requirements by those units. | ||
Nyovne
Netherlands19125 Posts
On July 02 2008 00:19 anotak wrote: Thanks for the posts! I really am very very disappointed in the reaper and jackal... :/ You said a viking rush didn't seem to viable in TvZ... What of a mixed viking / banshee / ghost type army (a strat that i theorycrafted a long time ago). I see that haji was apparently doing something similar but including nuke as well? Also, is the planetary fortress's gun useful at all? And are nukes worth not having comsat? Banshee's felt soo good. They don't even do splash anymore but they still rape so hard from my (extremely limited) experience. I'd personally aim for marine marauder with a couple of medivacs and a nomad and then start adding ghosts (who's snipe with smart casting is just so hardcore) and vikings or vikings and banshees depending on your fancy and depending on what hes doing. But srly damn marine marauder banshee with some medivacs and 1-2 nomads is just one hardcore combination. It felt really really good at least, but kennigit had more experience then me with Banshees and prolly had a few actually decent games with them so I hope he reads this and pipes in or else you can just PM and ask him I guess unless someone else can give a good account of them from a proper game. With 2-3 ghosts, sniping overseers or just simply shooting down down in case of observers while dropping a nuke is just so hardcore. 3 ghosts, 1 dropping the nuke and two sniping/focussing down detection and EMPing toss buildings before it drops for example. So incredibly cool. It just costs a boatload of gas to do what I just summed up though lol. Planetary fortress is nice vs ling and especially baneling raids. It really rips up tier one units with the exception of roaches but after that it pretty much becomes useless. Didn't really have a proper game though, I just found it nice vs banelings/lings in small groups to assist my bunker and turret at my 3rd base and I used it in the single game at the whole of WWI where someone used reapers against me (which got torn up pretty damn badly by it). | ||
Nyovne
Netherlands19125 Posts
On July 01 2008 23:55 IdrA wrote: i dont remember but i really doubt theyre 1 supply, given their stats That's what I thought and it seems we're right :p. Thanks Jaap. And yeah nukes are built in the ghost academy not in an addon to an existing building like in SCBW. | ||
Nyovne
Netherlands19125 Posts
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Liquid`Jinro
Sweden33719 Posts
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Nyovne
Netherlands19125 Posts
On July 02 2008 01:14 FrozenArbiter wrote: Can you lift off your CC once you add a planetary fortress or a comsat now? I know in the earlier builds (blizzconish) you couldn't. You can't when you change it to a planetary fortress, but yes you can when you add a comsat. I remember checking it cause I hovered over comsat and saw nothing special in the description and then checked the Fort and saw it explicitly mentioned it couldn't lift anymore. | ||
VIB
Brazil3567 Posts
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Cpt.Cocaine
Canada299 Posts
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Nyovne
Netherlands19125 Posts
On July 02 2008 01:57 VIB wrote: You said upgrades are about the same as before now. Are they still calculated the same way by addition substraction like in bw (10 dmg - 2 armor = 8 dmg) or is it by multiplication like in wc3 (10 dmg - 20% armor = 8 dmg)? SC2 style so no worries . | ||
Nyovne
Netherlands19125 Posts
On July 02 2008 02:04 Cpt.Cocaine wrote: Zerg sound like all their units are expensive and slow as hell. Makes me want to switch to terran. :/ Not really, tier one zerg units are cheap as hell. Tier two is just a bit of a bitch but might just be getting used to since mutas still cost the same, hydras are 100/100 and infestors aren't cheap either nor are the buildings that allow them to be built but it's still managable, just the damn 300 gas on spire is overkill in about any build I tried to fit it in. Corruptors arent expensive either, just 100/75 (real cheap on gas for an air unit). Ultras are murderously expensive though (200 or 300 mins, think 300 and 400 gas tt) and heavy on supply as well (6), but then again so are thors and collossi as well so its all in line. But zerg is far from expensive and slow as hell. Zerg is really really fast and dynamic and its so easy to mass roaches lings or blings its scary. So sorry if I made it sound the wrong way but the impression I gave you is far from the one I want to leave on people. | ||
Cpt.Cocaine
Canada299 Posts
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prayanavita
Hong Kong86 Posts
On July 02 2008 02:04 Cpt.Cocaine wrote: Zerg sound like all their units are expensive and slow as hell. Makes me want to switch to terran. :/ It isn't that bad with zerg, I played most of my games with zerg. I thought they were the most fun to play with. Just wait untill you do your first baneling rush against protoss annd you will fall in love with em again. | ||
Cpt.Cocaine
Canada299 Posts
bling bling bling bling | ||
CuddlyCuteKitten
Sweden2482 Posts
We know they need to fix mutas and they said they are working on that. It also sounds like they need to fix corrupters, lurkers and reapers. Anything else that stands out? | ||
prayanavita
Hong Kong86 Posts
On July 02 2008 02:58 CuddlyCuteKitten wrote: So which units in your impression needs to be "fixed". Or is it to early to tell (like you need a proper beta?) We know they need to fix mutas and they said they are working on that. It also sounds like they need to fix corrupters, lurkers and reapers. Anything else that stands out? I would like to see the colossus out of the game. They are incredibly boring units, microwise. Nydusworms (not really a unit but still) are too good. Currently it is like having recall in early game. | ||
hzhao
China75 Posts
What do you think of terran, Thor really worth build at all? is there any unit not really useful in terran's arsenal? | ||
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