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[V] Starcraft 2 WWI VOD - Page 21

Forum Index > SC2 General
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prayanavita
Profile Blog Joined July 2008
Hong Kong86 Posts
July 09 2008 18:09 GMT
#401
On July 08 2008 04:38 lololol wrote:
Btw, does desease damage all types of units?
If yes, doesn't it render high hp and air units pretty much obsolete?


Pretty much the same as plague in Starcraft 1, don't forget that the Infestor is a very slow units and you can't move them in overlords either so I think 95% damage isn't too bad as it is. So if you micro your air units poorly and allow them to get diseased then yea, they are pretty useless without health. All boils down to how well you control your units I suppose.


On July 10 2008 02:50 iounas wrote:
How faster is protoss shield regen? They dont regen when in battle?


Shields regen in battle.
Odinmagick
Profile Joined July 2008
United States4 Posts
July 09 2008 19:21 GMT
#402
On July 02 2008 07:54 prayanavita wrote:
For me it is a subjective problem I have with the Medivac. I don't like the idea of a floating ship dumping HP on the units below. Maybe it is because when I get hurt I would rather be bandaged by a cute nurse than by nanopods flying at me from the skies. Perhaps I have to get use to the fact that Blizzard is trying to make Bio a choice for the whole game (instead of mostly early/mid game) by making you tech up to Starport before you can finish your army.
Plus I did not like the fact that it only has 7 slots for units.


Would it help thinking that the 8th slot is for the cute medic in the drop ship? ^_^
The question which once haunted my being has been answered. The future is not fixed, and my choices are my own... and yet, how ironic! For I now find, I have no choice at all! I am warrior... let the battle be joined.
prayanavita
Profile Blog Joined July 2008
Hong Kong86 Posts
July 11 2008 06:28 GMT
#403
On July 10 2008 04:21 Odinmagick wrote:
Show nested quote +
On July 02 2008 07:54 prayanavita wrote:
For me it is a subjective problem I have with the Medivac. I don't like the idea of a floating ship dumping HP on the units below. Maybe it is because when I get hurt I would rather be bandaged by a cute nurse than by nanopods flying at me from the skies. Perhaps I have to get use to the fact that Blizzard is trying to make Bio a choice for the whole game (instead of mostly early/mid game) by making you tech up to Starport before you can finish your army.
Plus I did not like the fact that it only has 7 slots for units.


Would it help thinking that the 8th slot is for the cute medic in the drop ship? ^_^


But if I can't see her then what good is she....

I'd rather just have the dropship be the dropship and have an option to combine the dropship with a medic in a Archon kind of way. Because of the current way it is setup dropping metal is not really viable anymore because the Medivac does not heal metal. So I would rather have a merge button iif Blizzard is so intend on keeping their Medivac, giving me the choice to not make them.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-07-11 08:09:55
July 11 2008 07:53 GMT
#404
The medivac has 7 slots!? I thought I saw that but assumed it couldn't be right.

There goes another argument in favour of the medivac (the "but now you can drop EIGHT marines, so even though a medivac/marine drop is identical to a marine/medic drop, it's stronger")..

How do they deal with things like tanks then, can medivacs only carry 1?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
anotak
Profile Blog Joined March 2008
United States1537 Posts
July 11 2008 14:34 GMT
#405
Nyovne, do units still drop at the same rate out of dropships/shuttles? That was one thing that hurt mnm drops compared to say, reaver or tank drops. If it was faster it would mean that Ghost dropping could be much more effective.

Also, is there still a moment in which a unit can't attack after dropping like they patched in SC to keep progamers from basically firing with reavers while moving with the shuttle at high speed?
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
July 11 2008 15:21 GMT
#406
On July 10 2008 03:09 prayanavita wrote:
Shields regen in battle.

You got anything to base that on?
prayanavita
Profile Blog Joined July 2008
Hong Kong86 Posts
July 11 2008 16:11 GMT
#407
On July 12 2008 00:21 Klockan3 wrote:
Show nested quote +
On July 10 2008 03:09 prayanavita wrote:
Shields regen in battle.

You got anything to base that on?


Well that's how I remember it to be, other then that I have nothing to base it on. Feel free to correct me if I remembered it wrong...
LordofToast
Profile Joined May 2008
United Kingdom250 Posts
July 11 2008 20:35 GMT
#408
On July 10 2008 04:21 Odinmagick wrote:
Show nested quote +
On July 02 2008 07:54 prayanavita wrote:
For me it is a subjective problem I have with the Medivac. I don't like the idea of a floating ship dumping HP on the units below. Maybe it is because when I get hurt I would rather be bandaged by a cute nurse than by nanopods flying at me from the skies. Perhaps I have to get use to the fact that Blizzard is trying to make Bio a choice for the whole game (instead of mostly early/mid game) by making you tech up to Starport before you can finish your army.
Plus I did not like the fact that it only has 7 slots for units.


Would it help thinking that the 8th slot is for the cute medic in the drop ship? ^_^


Im sure phreak said in his audio blog that Medships had 10 slots with tanks taking up 5.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
July 11 2008 22:42 GMT
#409
On July 12 2008 01:11 prayanavita wrote:
Show nested quote +
On July 12 2008 00:21 Klockan3 wrote:
On July 10 2008 03:09 prayanavita wrote:
Shields regen in battle.

You got anything to base that on?


Well that's how I remember it to be, other then that I have nothing to base it on. Feel free to correct me if I remembered it wrong...

Just wondered since in earlier versions they had no in combat shield regen, but of course I can't prove anything in the current.
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
July 12 2008 00:37 GMT
#410
I could be way off, but I don't think Blizzard RTS's ever have an "in combat" and "out of combat" state. Shields will always regenerate at the same rate, no? Like in SC, War3, etc.?

MrRammstein
Profile Joined May 2008
Poland339 Posts
Last Edited: 2008-07-12 04:44:02
July 12 2008 04:40 GMT
#411
Disease questions... my mind just fully embraced what I've read about it here xP :
1) Is it channeled?
2) Does is spread as much as possible or is there some limit how many units/buildings can be diseased?
3) Can it spread from building to building, building to unit, etc?


edit: C&C3 Scrin Mothership's attack 'spreads' from unit/building to unit/building until when already affected ones explode... affecting another that will explode, etc, etc.
Can Disease be compared to this, except affected targets don't explode but lose 95% HP?
account abandoned:P RIP
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2008-07-12 15:39:17
July 12 2008 15:36 GMT
#412
On July 10 2008 03:09 prayanavita wrote:
Show nested quote +
On July 08 2008 04:38 lololol wrote:
Btw, does desease damage all types of units?
If yes, doesn't it render high hp and air units pretty much obsolete?


Pretty much the same as plague in Starcraft 1, don't forget that the Infestor is a very slow units and you can't move them in overlords either so I think 95% damage isn't too bad as it is. So if you micro your air units poorly and allow them to get diseased then yea, they are pretty useless without health. All boils down to how well you control your units I suppose.


Well, if they want to have all units viable as they promised, a spreading and faster damaging plague(coupled with easier interface to manage casters) ain't gonna help make BCs, thors and the like viable vs zerg. A single infestor is way cheaper than any high tier unit, so even if the player spreads his units, the infestors will still be cost effective and in combat spreading your units is often not the best option.

On July 12 2008 09:37 SoleSteeler wrote:
I could be way off, but I don't think Blizzard RTS's ever have an "in combat" and "out of combat" state. Shields will always regenerate at the same rate, no? Like in SC, War3, etc.?


IIRC at the SC2 announcement Blizz said that shields regen out of combat, but faster.
In wc3 there are out of combat regen items; nagas also had out of combat regen, but they cut them from the game.
I'll call Nada.
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