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[V] Starcraft 2 WWI VOD - Page 13

Forum Index > SC2 General
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FinalB055
Profile Joined July 2008
United States15 Posts
July 01 2008 19:03 GMT
#241
Thor is a cool unit concept but its not gonna stand the test of time unless that can give players a reason to use it. Unless they do it soon, the thor is gonna get lost, unfortunately.
TheOvermind77
Profile Blog Joined March 2007
United States923 Posts
July 01 2008 21:39 GMT
#242
God this game sounds like pure sex.
Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me.
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 01 2008 22:14 GMT
#243
1) Did anyone look closer to Range Indicator? On SC2 streamed games it looked like it's permanent for some ranged units like Siege Tank? What happens when multiple Tanks are selected?
Also what could be those circles around bases, because I have no idea what they indicated???


2) Idra wrote that after microing some Stalkers and Nullifiers he understands Blizzard's point of view on MBS.
If auto-mining would be cut, leaving worker icon, would micro like above even for MBS?
What do you think, experienced ones ?

This is interesting even more because as I read in interview with Dustin Browder (from SCwire Q&A thread) he seemed to like to talk about the game but not with some official media;
What's more I read Gamespot's coverage on WWI SC2 and it's poor as hell IMO, nothing close to this thread

In summary, maybe some interface changes are more to please media, not some noobs?
account abandoned:P RIP
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 01 2008 22:33 GMT
#244
Next 2 questions:

1) Did anyone try Maruders + Jackals combo, especially against Zerglings?

2) Does Thor has it's Bombardment ability?
account abandoned:P RIP
prayanavita
Profile Blog Joined July 2008
Hong Kong86 Posts
July 01 2008 22:38 GMT
#245
On July 02 2008 03:59 hzhao wrote:
well, from some hearsays, seems terran is gonna be stabilized (semi-done)?
What do you think of terran, Thor really worth build at all? is there any unit not really useful in terran's arsenal?



Hehe, funny you should put it like that. If there's one useless unit in the terran army it would be the Thor. It's as huge as they get but it just can't seem to do any serious damage. Now I did not use it against any air so maybe it rocks versus air. But really, would you use a fat saggy goliath that moves at 5 mph to defend your base from air raids?
In short, I used it, I laughed at it, I vowed not to build it again.

Repair is the only thing it has going for it, when it dies it leaves a some scrap that disappears after about 15 seconds (guessing here, did not time it). When you send an SCV you can revive it. I thought it was annoying to have the wreckage on the battlefield, doesn't do it for me

Reapers kinda suck as mentioned but Nyovne several times. And I just don't like the Mediviac but I'll stop there because everyone has already jumped on that bandwagon.
prayanavita
Profile Blog Joined July 2008
Hong Kong86 Posts
July 01 2008 22:42 GMT
#246
On July 02 2008 07:33 MrRammstein wrote:
Next 2 questions:

1) Did anyone try Maruders + Jackals combo, especially against Zerglings?

2) Does Thor has it's Bombardment ability?



I played a 1:1 where a terran surprised me with a couple of jackals. I had about 30 zerglings vs 5-6 jackals, tried to do a surround but half of my zerglings were dead before I knew it. See yea they work kinda nice against Zerglings. Another detail about that, I tested jackals vs Dark Swarm, they kill just like firebats.


Did not see a Thor Bombardment ability, maybe I missed it.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 01 2008 22:42 GMT
#247
No plz :D I'd be very interested in hearing more about the medivac. Everyone who went so far, that we've heard from, said they liked it while almost everyone hated it previously so I'd be very interested to hear as much as possible about this unit.. If you don't mind
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
prayanavita
Profile Blog Joined July 2008
Hong Kong86 Posts
July 01 2008 22:54 GMT
#248
For me it is a subjective problem I have with the Medivac. I don't like the idea of a floating ship dumping HP on the units below. Maybe it is because when I get hurt I would rather be bandaged by a cute nurse than by nanopods flying at me from the skies. Perhaps I have to get use to the fact that Blizzard is trying to make Bio a choice for the whole game (instead of mostly early/mid game) by making you tech up to Starport before you can finish your army.
Plus I did not like the fact that it only has 7 slots for units.
MrRammstein
Profile Joined May 2008
Poland339 Posts
Last Edited: 2008-07-01 23:04:01
July 01 2008 23:00 GMT
#249
On July 02 2008 07:54 prayanavita wrote:
For me it is a subjective problem I have with the Medivac. I don't like the idea of a floating ship dumping HP on the units below. Maybe it is because when I get hurt I would rather be bandaged by a cute nurse than by nanopods flying at me from the skies. Perhaps I have to get use to the fact that Blizzard is trying to make Bio a choice for the whole game (instead of mostly early/mid game) by making you tech up to Starport before you can finish your army.
Plus I did not like the fact that it only has 7 slots for units.


Tanks need old 4 slots?

Maybe Medivac healing will make more sense when Blizz finishes way it heals aka dispatching some drones... nothing near Medic but one woman is piloting it right ?

edit: Did anyone try putting Vikings into Medivac ;D?
account abandoned:P RIP
prayanavita
Profile Blog Joined July 2008
Hong Kong86 Posts
July 01 2008 23:05 GMT
#250
On July 02 2008 08:00 MrRammstein wrote:
Show nested quote +
On July 02 2008 07:54 prayanavita wrote:
For me it is a subjective problem I have with the Medivac. I don't like the idea of a floating ship dumping HP on the units below. Maybe it is because when I get hurt I would rather be bandaged by a cute nurse than by nanopods flying at me from the skies. Perhaps I have to get use to the fact that Blizzard is trying to make Bio a choice for the whole game (instead of mostly early/mid game) by making you tech up to Starport before you can finish your army.
Plus I did not like the fact that it only has 7 slots for units.


Tanks need old 4 slots?

Maybe Medivac healing will make more sense when Blizz finishes way it heals aka dispatching some drones... nothing near Medic but one woman is piloting it right ?

edit: Did anyone try putting Vikings into Medivac ;D?




I only put a ghost in it so I can't really tell you more than that. Ghost takes one slots by the way and is thereby probably the most expensive 1 slot unit.
MrRammstein
Profile Joined May 2008
Poland339 Posts
Last Edited: 2008-07-01 23:45:32
July 01 2008 23:33 GMT
#251
Yea 100 mins and 200 gas is nowhere to being cheap ... talking about unit's costs do you think they will change much? TBH I'm surprised that Banelings cost 25/25 not (as I read) previous 25/50 and Ghost 100/200 not 100/100... can it be to promote some units but avoid showing other as overpowered?

hmmm about Medivac again yeah give us more info :D what can it carry how many slots it takes etc

and about transporting I read idea (on sc2armory) of Nomads transporting vehicles? was it in build ?


edit: where abilities like Charge or Blink possible to turn off, so they aren't auto-casted?
account abandoned:P RIP
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
July 02 2008 03:03 GMT
#252
I was away all night after comming home with to my appartment and had a great night out on the town with my friends, so I'll fix my neglect of you tomorrow when I wake up and reply to whats been posted here got quite a few things to say about what's been said on this page :p.

FA: Lets say Medivacs make me frustrated that there's no scourges in the game anymore which I've missed on *alot* of occasions. If there's one unit I really want back in the game, and even more so then the original medic (even with jetpacks!) it's the scourge. With distance...

Anyways till tomorrow, peace out.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 02 2008 03:45 GMT
#253
On July 02 2008 12:03 Nyovne wrote:
I was away all night after comming home with to my appartment and had a great night out on the town with my friends, so I'll fix my neglect of you tomorrow when I wake up and reply to whats been posted here got quite a few things to say about what's been said on this page :p.

FA: Lets say Medivacs make me frustrated that there's no scourges in the game anymore which I've missed on *alot* of occasions. If there's one unit I really want back in the game, and even more so then the original medic (even with jetpacks!) it's the scourge. With distance...

Anyways till tomorrow, peace out.


Can't wait for it 1 thing Frozen Arbiter mentioned are Medivacs flying over army, distracting micro, so is there some way to drag selected those Marines and w/e without Medivacs?
account abandoned:P RIP
Ideas
Profile Blog Joined April 2008
United States8178 Posts
July 02 2008 04:03 GMT
#254
I really hope they leave the "spotlight" healing animation in the map editor for the medivac. A better animation will be needed for the real game, but I see endless possibilities for UFO-themed custom maps!
Free Palestine
Invisible_Zergling
Profile Joined July 2008
New Zealand4 Posts
July 02 2008 04:18 GMT
#255
Hey nyvone or anyone here that attended wwi.

Did zerg egg hatching and building animations look better then the earlier build? Before the larvae just instantly turned into egg w no animtion and then turned into zerg guy with no animation. Where these animations present?

Sam with the drones turning into buildins and the hatchery turning into lair/hive. They seemed to be missing those animations. everything was instant.

Sad about the lurker and infestor!!?? Karune said like months ago they already created a new model for that like wtf?

And can you tell us more about changelings and what the zerg spawn swarm look like and do?
Does it need an upgrade?

And does anyone know if where any sc pics from wwi present other then the 8 blizz released? thx
IdrA
Profile Blog Joined July 2004
United States11541 Posts
July 02 2008 04:56 GMT
#256
2) Idra wrote that after microing some Stalkers and Nullifiers he understands Blizzard's point of view on MBS.
If auto-mining would be cut, leaving worker icon, would micro like above even for MBS?
What do you think, experienced ones ?

i said i understand why they thought it would compensate, but theyre still wrong. after a couple of days of playing the game good players will be able to do stuff like that as easily as theyre able to dance goons and split rines now.

mbs definitely needs to go, as does automining. i dont think the idle worker thing is that big a deal.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
IdrA
Profile Blog Joined July 2004
United States11541 Posts
July 02 2008 05:35 GMT
#257
oh and something i forgot to mention, the new gas mechanic
i dont see why theyre willing to put something that artificial and contrived in while having such a problem with manual macro.

that being said, i think they should try removing the gas mechanic but keeping the current setup, with most tech units being very gas-heavy and each assimilator having only 1000 gas. without being able to refresh your gasses it would force you to expand pretty aggressively, keeping the game fast paced. you could already see some of that in the wwi games. if you didnt keep up in expansions mid game you would end up with zealot heavy armies vs collosus based armies, doesnt work out too well.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
prayanavita
Profile Blog Joined July 2008
Hong Kong86 Posts
July 02 2008 05:43 GMT
#258
On July 02 2008 13:18 Invisible_Zergling wrote:
Hey nyvone or anyone here that attended wwi.

Did zerg egg hatching and building animations look better then the earlier build? Before the larvae just instantly turned into egg w no animtion and then turned into zerg guy with no animation. Where these animations present?

Sam with the drones turning into buildins and the hatchery turning into lair/hive. They seemed to be missing those animations. everything was instant.

Sad about the lurker and infestor!!?? Karune said like months ago they already created a new model for that like wtf?

And can you tell us more about changelings and what the zerg spawn swarm look like and do?
Does it need an upgrade?

And does anyone know if where any sc pics from wwi present other then the 8 blizz released? thx



Good questions about the animations, I'm not too sure about that. I don't recall seeing anything like that, but again I might have missed it. So my guess is that there are no animations.

First of all the changeling is awesome. Costs 35 energy and is spawned by an overseer. First unit/building of an enemy it runs in to it changes color and shape. It can turn into a marine/zeal/zergling. Then you have a unit that the enemy units completely ignore which you can use to scout their base. It cannot attack at all. If an enemy clicks on it, they can see it's not theirs because it says changeling instead of marine/zeal/zergling.

I'm not too sure what you mean by the zerg spawn swarm, do you mean the creatures that spawn when a zerg building is killed. I can tell you a bit about that. Every time a zerg building gets killed (not spores/sunkens afaik) a bunch of those critters appear. For a hatchery it's around 20 of them. They are comparable to broodlings in Broodwar, they don't really do damage and die pretty quick. So unless you have a really tiny army they won't harm you too much.

I have a bunch of high resolution images from WWI which I can upload later, if you would like to see them.
prayanavita
Profile Blog Joined July 2008
Hong Kong86 Posts
July 02 2008 05:46 GMT
#259
On July 02 2008 14:35 IdrA wrote:
oh and something i forgot to mention, the new gas mechanic
i dont see why theyre willing to put something that artificial and contrived in while having such a problem with manual macro.

that being said, i think they should try removing the gas mechanic but keeping the current setup, with most tech units being very gas-heavy and each assimilator having only 1000 gas. without being able to refresh your gasses it would force you to expand pretty aggressively, keeping the game fast paced. you could already see some of that in the wwi games. if you didnt keep up in expansions mid game you would end up with zealot heavy armies vs collosus based armies, doesnt work out too well.


Another thing about the dual gas in every base is that zerg with a naturally lower worker count feels at a bit disadvantage because now they have to put 6 workers on gas. This might be because I'm thinking too much in broodwar terms but I definitively had less drones than I had probes/scvs. That's the biggest problem I have with the dual gas in the current build.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
July 02 2008 05:59 GMT
#260
thats true, but its also easier for zerg to expand and secure more gasses.
(actually im not sure how well that transfers to sc2, but it seems like it would hold true)

if they did go that direction it would require alot of balancing, i just think it encourages a game style that they seem to want and alot of people find enjoyable (aka not turtling 3 bases and waiting for a 2-2 170 push)
http://www.splitreason.com/product/1152 release the gracken tshirt now available
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