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[V] Starcraft 2 WWI VOD - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 21 Next All
SoleSteeler
Profile Joined April 2003
Canada5456 Posts
July 01 2008 14:34 GMT
#221
So the slowing is a small AoE, cool. That makes a bit more sense as to why people are able to (seemingly) slow whole armies without (probably, except for Sea) really good micro.

Thank you for all your hard work in this thread :D
IdrA
Profile Blog Joined July 2004
United States11541 Posts
July 01 2008 14:55 GMT
#222
i dont remember but i really doubt theyre 1 supply, given their stats
http://www.splitreason.com/product/1152 release the gracken tshirt now available
prayanavita
Profile Blog Joined July 2008
Hong Kong86 Posts
July 01 2008 15:10 GMT
#223
On July 01 2008 23:30 Nyovne wrote:

...
I dont know if it's 1 food, hope someone else can clarify on that? Totally forgot to pay attention to most details while I was playing T or P.
...
.


Theyre 2 food
anotak
Profile Blog Joined March 2008
United States1537 Posts
July 01 2008 15:19 GMT
#224
Thanks for the posts!
I really am very very disappointed in the reaper and jackal... :/

You said a viking rush didn't seem to viable in TvZ... What of a mixed viking / banshee / ghost type army (a strat that i theorycrafted a long time ago). I see that haji was apparently doing something similar but including nuke as well?

Also, is the planetary fortress's gun useful at all? And are nukes worth not having comsat?
prayanavita
Profile Blog Joined July 2008
Hong Kong86 Posts
July 01 2008 15:28 GMT
#225
Nukes are built in the Ghost Academy, so no need to scrap the comsat for that.

I only saw the planetary fortress in action against a Roach, it sucked pretty hard versus that. Roach heals quicker than the gun can deal damage. Maybe it's good against lings or something.

The mixed army you are describing is very hard to make due to the gas requirements by those units.
Nyovne
Profile Joined March 2006
Netherlands19137 Posts
July 01 2008 15:57 GMT
#226
On July 02 2008 00:19 anotak wrote:
Thanks for the posts!
I really am very very disappointed in the reaper and jackal... :/

You said a viking rush didn't seem to viable in TvZ... What of a mixed viking / banshee / ghost type army (a strat that i theorycrafted a long time ago). I see that haji was apparently doing something similar but including nuke as well?

Also, is the planetary fortress's gun useful at all? And are nukes worth not having comsat?

Banshee's felt soo good. They don't even do splash anymore but they still rape so hard from my (extremely limited) experience.

I'd personally aim for marine marauder with a couple of medivacs and a nomad and then start adding ghosts (who's snipe with smart casting is just so hardcore) and vikings or vikings and banshees depending on your fancy and depending on what hes doing.

But srly damn marine marauder banshee with some medivacs and 1-2 nomads is just one hardcore combination. It felt really really good at least, but kennigit had more experience then me with Banshees and prolly had a few actually decent games with them so I hope he reads this and pipes in or else you can just PM and ask him I guess unless someone else can give a good account of them from a proper game.

With 2-3 ghosts, sniping overseers or just simply shooting down down in case of observers while dropping a nuke is just so hardcore. 3 ghosts, 1 dropping the nuke and two sniping/focussing down detection and EMPing toss buildings before it drops for example. So incredibly cool. It just costs a boatload of gas to do what I just summed up though lol.

Planetary fortress is nice vs ling and especially baneling raids. It really rips up tier one units with the exception of roaches but after that it pretty much becomes useless. Didn't really have a proper game though, I just found it nice vs banelings/lings in small groups to assist my bunker and turret at my 3rd base and I used it in the single game at the whole of WWI where someone used reapers against me (which got torn up pretty damn badly by it).
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Nyovne
Profile Joined March 2006
Netherlands19137 Posts
Last Edited: 2008-07-01 16:00:05
July 01 2008 15:59 GMT
#227
On July 01 2008 23:55 IdrA wrote:
i dont remember but i really doubt theyre 1 supply, given their stats

That's what I thought and it seems we're right :p. Thanks Jaap.

And yeah nukes are built in the ghost academy not in an addon to an existing building like in SCBW.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Nyovne
Profile Joined March 2006
Netherlands19137 Posts
July 01 2008 16:00 GMT
#228
Oh btw Chill was really hyped about the jackal and I didn't really get to play much with them and found them a bit mediocre. I hope he pops by this thread to give his account of them.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 01 2008 16:14 GMT
#229
Can you lift off your CC once you add a planetary fortress or a comsat now? I know in the earlier builds (blizzconish) you couldn't.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Nyovne
Profile Joined March 2006
Netherlands19137 Posts
July 01 2008 16:46 GMT
#230
On July 02 2008 01:14 FrozenArbiter wrote:
Can you lift off your CC once you add a planetary fortress or a comsat now? I know in the earlier builds (blizzconish) you couldn't.

You can't when you change it to a planetary fortress, but yes you can when you add a comsat. I remember checking it cause I hovered over comsat and saw nothing special in the description and then checked the Fort and saw it explicitly mentioned it couldn't lift anymore.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
July 01 2008 16:57 GMT
#231
You said upgrades are about the same as before now. Are they still calculated the same way by addition substraction like in bw (10 dmg - 2 armor = 8 dmg) or is it by multiplication like in wc3 (10 dmg - 20% armor = 8 dmg)?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
July 01 2008 17:04 GMT
#232
Zerg sound like all their units are expensive and slow as hell. Makes me want to switch to terran. :/
Nyovne
Profile Joined March 2006
Netherlands19137 Posts
July 01 2008 17:21 GMT
#233
On July 02 2008 01:57 VIB wrote:
You said upgrades are about the same as before now. Are they still calculated the same way by addition substraction like in bw (10 dmg - 2 armor = 8 dmg) or is it by multiplication like in wc3 (10 dmg - 20% armor = 8 dmg)?

SC2 style so no worries .
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Nyovne
Profile Joined March 2006
Netherlands19137 Posts
July 01 2008 17:25 GMT
#234
On July 02 2008 02:04 Cpt.Cocaine wrote:
Zerg sound like all their units are expensive and slow as hell. Makes me want to switch to terran. :/

Not really, tier one zerg units are cheap as hell. Tier two is just a bit of a bitch but might just be getting used to since mutas still cost the same, hydras are 100/100 and infestors aren't cheap either nor are the buildings that allow them to be built but it's still managable, just the damn 300 gas on spire is overkill in about any build I tried to fit it in. Corruptors arent expensive either, just 100/75 (real cheap on gas for an air unit).

Ultras are murderously expensive though (200 or 300 mins, think 300 and 400 gas tt) and heavy on supply as well (6), but then again so are thors and collossi as well so its all in line.

But zerg is far from expensive and slow as hell. Zerg is really really fast and dynamic and its so easy to mass roaches lings or blings its scary.

So sorry if I made it sound the wrong way but the impression I gave you is far from the one I want to leave on people.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
July 01 2008 17:34 GMT
#235
It's not that, it was mostly an impression I got from watching gameplay videos, the recent ZvT from this weekend, namely. It made roaches look slow and clumsy, and then hearing about ultras and lurkers being slower than their SC1 counterparts was somewhat discouraging, on top of hydras costing quadruple what they did before. I haven't played the game myself though, so I don't know how the vespene economy works in comparison with SC1. I'm glad to see you still think zerg are fast paced, that reassures me somewhat.
prayanavita
Profile Blog Joined July 2008
Hong Kong86 Posts
July 01 2008 17:41 GMT
#236
On July 02 2008 02:04 Cpt.Cocaine wrote:
Zerg sound like all their units are expensive and slow as hell. Makes me want to switch to terran. :/


It isn't that bad with zerg, I played most of my games with zerg. I thought they were the most fun to play with. Just wait untill you do your first baneling rush against protoss annd you will fall in love with em again.
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
July 01 2008 17:48 GMT
#237
blings are already my favorite SC2 units


bling bling bling bling
CuddlyCuteKitten
Profile Joined January 2004
Sweden2696 Posts
July 01 2008 17:58 GMT
#238
So which units in your impression needs to be "fixed". Or is it to early to tell (like you need a proper beta?)

We know they need to fix mutas and they said they are working on that.
It also sounds like they need to fix corrupters, lurkers and reapers. Anything else that stands out?
waaaaaaaaaaaooooow - Felicia, SPF2:T
prayanavita
Profile Blog Joined July 2008
Hong Kong86 Posts
July 01 2008 18:22 GMT
#239
On July 02 2008 02:58 CuddlyCuteKitten wrote:
So which units in your impression needs to be "fixed". Or is it to early to tell (like you need a proper beta?)

We know they need to fix mutas and they said they are working on that.
It also sounds like they need to fix corrupters, lurkers and reapers. Anything else that stands out?


I would like to see the colossus out of the game. They are incredibly boring units, microwise.

Nydusworms (not really a unit but still) are too good. Currently it is like having recall in early game.

hzhao
Profile Joined June 2007
China75 Posts
July 01 2008 18:59 GMT
#240
well, from some hearsays, seems terran is gonna be stabilized (semi-done)?
What do you think of terran, Thor really worth build at all? is there any unit not really useful in terran's arsenal?
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