BW Patch 1.18.6 is Live - Page 48
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sas.Sziky
Hungary238 Posts
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r.Evo
Germany14054 Posts
Personally not a massive fan of attack/move/hold/patrol being rebindable but as long as F-keys and 1-0 aren't touched I'm alright with it overall. | ||
TT1
Canada9932 Posts
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TelecoM
United States10583 Posts
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duke91
Germany1458 Posts
Maybe they should not touch basic unit commands such as attack move, hold position and patrol, but instead allow to rebind 'macro' rebinding. | ||
Lumire
United States607 Posts
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JungleTerrain
Chile799 Posts
On May 20 2017 09:09 duke91 wrote: jeez why would they allow patrol to be reassigned? Maybe they should not touch basic unit commands such as attack move, hold position and patrol, but instead allow to rebind 'macro' rebinding. Rebindable unit commands directly affect unit control, which is micro, which can affect the outcome of certain engagements. I can definitely see a stronger argument for leaving these unrebindable as opposed to "macro" keys. I feel in the end blizzard will be seeing how the Korean community and what the pros think about this. They said they were willing to discuss these settings further. | ||
Biolunar
Germany224 Posts
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niteReloaded
Croatia5281 Posts
but changing patrol to X is not ok? -.-' I can imagine blizzard will get frustrated.. It's such a small difference. All of those changes affect gameplay... patrol maybe slightly more, but I'm advocate of keeping it simple: either 'free the hotkeys', or f*cking don't change anything. | ||
Cryoc
Germany909 Posts
So I wouldn't buy into the explanation that they did it to "preserve competitive balance", as they already changed it with the introduction of custom shortcuts. | ||
mca64Launcher_
Poland629 Posts
On May 20 2017 22:12 Cryoc wrote: I don't really care that much about this whole debate whether they allow rebinding of everything or only shortcuts or nothing at all. But I bet the main reason they don't implement the rebinding for everything is probably only because it is much more work to program custom location keys and control groups. In the first implementation of the custom shortcuts, they apparently just made an already existing list of game commands modifiable (judging from the commands in there that don't exist in final game). So I wouldn't buy into the explanation that they did it to "preserve competitive balance", as they already changed it with the introduction of custom shortcuts. i think David Kim suggest them to said that. The best expert in starcraft balance team. User was warned for this post | ||
Piste
6140 Posts
On May 19 2017 13:31 jimminy_kriket wrote: Seems to work perfect. Disabling mouse sens and using windows sens is awesome. Where is this option? Is it the "mouse scaling" ? | ||
r.Evo
Germany14054 Posts
On May 20 2017 21:21 niteReloaded wrote: How is changing the making of Probes to X, and pylons to X OK, but changing patrol to X is not ok? -.-' I can imagine blizzard will get frustrated.. It's such a small difference. All of those changes affect gameplay... patrol maybe slightly more, but I'm advocate of keeping it simple: either 'free the hotkeys', or f*cking don't change anything. Think of the difference between having access to patrol/hold right next to unit hotkeys for muta micro and having your key for building a probe somewhere else. | ||
DarkNetHunter
1224 Posts
On May 21 2017 20:14 r.Evo wrote: Think of the difference between having access to patrol/hold right next to unit hotkeys for muta micro and having your key for building a probe somewhere else. Is this really a more significant difference though? Imagine you can rebind Probe to E then you can micro around as well and then quickly hit 4e during engages rather than doing 4p or 0p. Either way the argument stems from manual dexterity and not having to fly over the keyboard with your fingers as much. I am curious to see what the ex-pros think about this issue as they've already built up the dexterity and precision to let their fingers roam the keyboard regardless of where the hotkeys are. | ||
Lorch
Germany3657 Posts
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StarscreamG1
Portugal1652 Posts
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endy
Switzerland8966 Posts
On May 20 2017 06:15 sas.Sziky wrote: how i fix mouse ? laggy t.t I finally installed 1.18 and I can't get the same mouse behavior as I have on iccup. Not sure what to change. edit: nvm, it's different, but I got used to it pretty quickly. Now we need BWChart :D | ||
infinity2k17
22 Posts
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JungleTerrain
Chile799 Posts
On May 24 2017 03:54 infinity2k17 wrote: I'm not playing the latest patch as my client is not updating but I thought I would mention a pretty major hidden change. In the PTR the pylon radius is smaller than in BW 1.16.1.. you used to be able to build 4 gateways underneath a pylon in a square now you can't. I don't know if it's fixed, to be honest i'm just waiting for remastered but its notable for sure, it makes base building different for P. That is actually a bigger change for PvZ and fast forge openings (or even gateway openings at the nat seeking to make a wall). This definitely should not be and I hope this is either untrue or they are fixing this. I will have to check myself... and you mean PTR 1.18.7 correct? | ||
sas.Sziky
Hungary238 Posts
On May 23 2017 17:09 endy wrote: I finally installed 1.18 and I can't get the same mouse behavior as I have on iccup. Not sure what to change. edit: nvm, it's different, but I got used to it pretty quickly. Now we need BWChart :D ya and need mcalaunc! MCA What are you doing for so long? :D t.t.t.t.t.t | ||
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