Dammit, went on to play my Rogue again for a bit, forgot I had set loot spec to Sublety for some reason, got a Sub legendary ( wrists ) I gues sit's not too bad, always wanted to try Sub, but was way more advanced on my Sin weapon.
I wish Legendaries just gave you a token to open in the spe you want to have one. LIke just give us an On Use : Create a legendary instead of the legendary itself. Would be a lot easier.
They decided against that and instead went with BLP being separated by spec, but cross-spec legendaries count so if you have 2-3 of those you can go cry in a corner.
My rogue alt had Cindaria and the Feint legs. So yeah, was crying in a corner. The new system really fuck you over if you get 2 cross spec legendaries. You can go from 2 to 6 easy to get legendary with it depending on your luck..
-Star Augur's last phase add was nerfed by 30 million hp.
-Spellblade's HP went down by 300 million.
-Star Augurs starburst thing he does in phase 1 was also nerfed damage wise.
dem nerfs. Probably more too, unannounced.
Despite being raging necrotic fortified we managed to up our highest keys again, cos 22 and dht 23, was fun but cos was just playing lottery, we had to reset for like 2 hours before getting the perfect items
Mark of Frost damage reduced by 10% in Mythic difficulty. Mark of Frost Explosion damage reduced by 10% in Mythic difficulty. Detonate: Arcane Orb damage reduced by 15% in Mythic difficulty. Spellblade Aluriel’s and all additional enemies’ health reduced by 10% in Mythic difficulty.
Star Augur Etraeus
Felflame damage reduced by 20% on all difficulties. Thing That Should Not Be health reduced by 10% on all difficulties. Star Augur Etraeus health reduced by 10% on Mythic difficulty.
Gul’dan
Resolved an issue in which a player could retain the visual effects of Bonds of Fel after death. Resolved an issue in which the detonation from Bonds of Fel could occur after the player was combat-resurrected.
We were going for a kill tomorrow on Star Augur, before the nerfs were announced, I guess it's going to be pretty easy now. I wonder if we could go 3 healers and skip more shit now.
Augur went through a few iterations of changes since world first kills.
They rebalanced a lot of the damage out of phase 3 to the other 2 phases and nerfed hp so you weren't 2 healing the fight (really when it first came out the major healing problems were phase 3 compared to the rest of the fight).
Then after that it was a more 3-4 heal fight because the dps requirement of phase 3 with the adds wasn't so mind boggling.
And now this is the 2nd or 3rd set of nerfs to Augur. The boss was very tough for a lot of guilds even at 54 traits with everyone and bis legendaries and the like.
On March 23 2017 01:42 InFiNitY[pG] wrote: Didn't the top 10 guilds 2 heal Augur? Others 4 heal it now?
First two weeks it was a 2 healer fight because DPS requirements were insane, the adds in Void phase had twice the health they had before.and there wasn't much damage on the raid in Frost and Fel phase. Then, they nerfed the boss health by 5%, reduced the adds by 45% ( ! ) but increase by 100% damage of Frost and Fel ejections.
Guilds that killed him after this change mostly did it with either 2 tanks 3 healer,s or 1 tank ( if you had a geared druid or monk ) 4 healer.
On March 23 2017 01:42 InFiNitY[pG] wrote: Didn't the top 10 guilds 2 heal Augur? Others 4 heal it now?
First two weeks it was a 2 healer fight because DPS requirements were insane, the adds in Void phase had twice the health they had before.and there wasn't much damage on the raid in Frost and Fel phase. Then, they nerfed the boss health by 5%, reduced the adds by 45% ( ! ) but increase by 100% damage of Frost and Fel ejections.
Guilds that killed him after this change mostly did it with either 2 tanks 3 healer,s or 1 tank ( if you had a geared druid or monk ) 4 healer.
Yeah we had 3 nights on it and were dying to P3 and late P2. we are 4 heal 1 tank. The main issue is that each phase is on a clock. The first phase is not so much an issue but the fel phase is easy to wipe, it takes like half a mistake to cause a wipe in both the first 2 phases. Its to a point where atleast I and some other people have personalized weak auras to pop small immunse/stones when we arent topped for the third ejection.
The early kills were stacking classes for pretty much that reason. The add dps requirements in P3 are not that big a deal personally its more managing the add with the death star going of all the time while managing conjunctions.
The real cock block is the fel phase because alot of classes lose effective damage while handling the debuff and managing conjunction. More so in our cases because we have like 8-9 melee who are doing nothing when dropping fel in circles.
If you can handle that you can kill it pretty easy. The nerfs are kinda disappointing we would have killed it this week. Our P1 is smooth and P2 was more or less worked out aswell and we already recleared so We would have had 2 full days on him.
The conjonctions during Void phase didn't seem that difficult to us, we were dying to the overall damage when we got to that far in the fight. Although maybe there's one annoying overlap we haven't seen yet, but you have so much space compared to the Fel phase.
Oh god. My Raid Leader decided to go straight to Etraeus ( killing first three and Aluriel for rez spawn only ) and not do Krosus Tich or Botanist rekills, because he wanted us to catch up on Wowprogress ranks after the Etraeus nerfs. He also didn't want us to Vantus Rune on him, expecting to need Vantus for Elisande quick in the night.
Well... Whole night on Etraeus and we didn't get a kill post-nerf ( best try was a 2.8% wipe ), we even pushed for another hour of tries after Midnight. People were playing really bad. That put a serious hit to the morale of the officier core. I hope they don't do anything stupid.