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My passion for StarCraft completely died when Legacy of the Void came out. I never really play, though I would play BW if i had good ping.
Legacy of the Void left me completely dissatisfied, I didn't even bother purchasing the expansion, after beta. I don't even watch StarCraft 2 anymore either, though I do like to read on events once in a while.
EDIT: I do occasionally watch Brood War Streams.
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On June 13 2016 14:02 plasmidghost wrote: Yeah my passion for the game died around the time HotS was released, I haven't even watched a match since 2013
Then why do you come to TL? O.o
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On June 15 2016 13:43 Pippah wrote: I am back playing broodwar again. Everytime I try sc2 I get so demotivated, I hate how its become more and more macro, one base builds and intense early micro battles are almost gone.
What game are you watching? LotV is the most micro/aggression focused version of SC2 we've ever had.
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I'm surprised so many people play the game. I thought everyone only watched it these days.
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I've recently been doing Wings of Liberty ladder, and it made me realise how much more fun the game used to be back then, even despite the dreaded zerg dominance era that came as a result of the Patch 1.4.3 Balance Update, that increased Queen range hard enough for Zerg to be able to defend virtually any early game aggressive build with just Queens.
In fact, with a few balance changes and redesigns of depreciated units like the Raven, the Reaper, and a small buff to Terran Mech against Protoss, Wings of Liberty could have been the successor to Brood War.
Why? Because back in the days of Wings of Liberty, we didn't have to worry about frustrating units and game mechanics like:
- Stimivacs - Seriously, Medivac boost is one of the most overpowered and broken things in the entire game, and this is coming from someone that mained Terran at the end of WoL and during much of HotS. It is the sole reason why Blink Stalkers seem to be the only viable way to defend in the current meta. Terran drops back in WoL were the perfect mix of defendable and decisive enough to win the game, and relied on the element of surprise to land, so why do they need such an absurd buff to the point that you can just boost, skip all your opponent's static defences, land a doom drop, and win the entire game.
- Regenerating Mutalisks - This is one of the major things that led to the ling bling muta ultra vs MMMM TvZ meta of HotS.
- Widow Mines - There are so many problems with this unit in comparison to the Spider Mines of Brood War. For one, it overly punishes players for not having detection out, and it's a unit with such powerful burst damage that it ended up invalidating the Siege Tank in almost all matchups outside of TvT until LotV.
- Tankivac drops - Before Legacy of the Void, Terran vs Terran used to be like chess in that games were generally, long, drawn-out, and involved decisive plays. Now, the idea of leapfrogging tanks and deciding whether to try to catch your enemy by surprise by sieging in between their firing and vision range is invalidated by 'lololol siege drops' because the Siege Tank takes less time to fire after it's been dropped in Siege Mode in comparison to it unsieging and resieging.
- Adepts - Adepts are another unit that is absurdly broken in the early game and is then relegated to near uselessness in the late game.
- Ravagers - Ravagers and their Corrosive Bile ability are the single reason why Forge Fast Expand is no longer a viable PvZ build in Legacy of the Void. If you go FFE nowadays, it results in an almost instantaneous build order loss, as your opponent lands a few Corrosive Biles and snipes your pylons, thus de-powering your defences and losing you the game.
- How Blizzard would screw us with the tournament map pool - That's right, back then, individual TOs and the community decided on maps. Today's tournament maps are overwhelmingly Blizzard creations and they mostly suck.
- Vipers - Vipers would be a pretty acceptable unit if they didn't have Blinding Cloud, which is an ability I detest for various reasons.
- Mining changes - Rather than implement the Brood War mining system that Starbow had, Blizzard instead decided to accelerate expansions by starting players off with a stronger economy, and by cutting 25% of the minerals from each base, so players mine out sooner. This has only crippled defensive play and turtling to the point where defensive builds gimp you economically.
- The Marauder and Ultralisk changes - Ultralisks become much tankier due to unnecessary armour buffs to the point where unless you have loads of Widow Mines and Liberators to DPS them down, you suffer a build order loss against them. Marauders on the other hand had their attack split into half meaning that they deal about 50% less damage to Ultralisks, and are now useless against them.
- Swarm Hosts - They used to be absurdly OP, as in 18 of them used to be able to hold back a 140 supply Protoss deathball. Now? They're unviable in the meta, but still a massive pain to defend against once they're out.
I just hate Legacy of the Void. Wings, hell, even HotS was much better.
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On June 25 2016 21:02 SC2Towelie wrote:Show nested quote +On June 13 2016 14:02 plasmidghost wrote: Yeah my passion for the game died around the time HotS was released, I haven't even watched a match since 2013 Then why do you come to TL? O.o The DOTA 2, League of Legends, Heroes of the Storm, SSBM and Hearthstone communities housed within?
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On June 26 2016 03:50 Clbull wrote:Show nested quote +On June 25 2016 21:02 SC2Towelie wrote:On June 13 2016 14:02 plasmidghost wrote: Yeah my passion for the game died around the time HotS was released, I haven't even watched a match since 2013 Then why do you come to TL? O.o The DOTA 2, League of Legends, Heroes of the Storm, SSBM and Hearthstone communities housed within?
You forgot Brood War! Unless that was implicit in your earlier statement.
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I go in spurts. I'll play maybe 150-200 games in a week and then not touch it for a couple months afterward. I still watch it all the time though.
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I don't like the game anymore. I still play 4v4's once in a blue moon with friends but I don't care about it anymore and I won't unless they go back to something more simplistic and elegant, like WoL was. I hate the twelve worker start. I hate all the increased micro. I dislike the new units, both in concept, and in gameplay. Sorry, but we can have a million people show up and talk about how great it is, but I needed to let this out.
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Dealing with the "Rage" seems to be the reason for lack of sustained play...Could also be the 7 year old and pregnant wife... :X
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Loved watching and playing BW
Played a shitload of WoL
Played a pretty decent amount of HotS
Played 4-5 LotV matches online.
Thought WoL was fun, but didnt really agree with the changes from BW to WoL. (Banelings are stupid, horribly designed units. If Z only counter to Terrans cheapest units, are ones that die even if they win the fight... i dont understand why this is acceptable).
Then came widow mines... not going to even comment on how horrible these units are.
Add in Protoss' Sentries, and it gets even more frustrating.
Blizzard doesnt understand what makes the RTS genre worth playing/watching
Its not explosions.
Its not max supply armies crashing into eachother for 1 fight and then a game over.
All Blizzard has been doing in an attempt to be popular, is trying to speed up the game, and get players to max armies as fast as possible... thats not what RTS or Strategy games are about.
We want to see/experience slow, steady, well thought out/well executed play.
By eliminating/speeding up the early game, they got rid of HALF of the variance of the game.
Dont agree with the extra workers at start. Never agreed with the multiple vespene geysers.... never agreed with the game becoming "race to 200/200 and fight and gg"
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BROOD WAR
MULTIPLE TIMES A WEEK BABY
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On June 28 2016 08:23 MaestroSC wrote: We want to see/experience slow, steady, well thought out/well executed play.
By eliminating/speeding up the early game, they got rid of HALF of the variance of the game.
Dont agree with the extra workers at start. Never agreed with the multiple vespene geysers.... never agreed with the game becoming "race to 200/200 and fight and gg"
Speak for yourself. You have a nostalgia boner and that's totally fine. The mechanics of Broodwar were necessitated because of the technology available at the time. Just because that is what it was then doesn't mean that's the way it has to be now when the tools we have at our disposal give us so much more we can do.
Is SC2 faster paced than BW? Yes! But I would expect it to be now that we don't have the kind of limiting factors that shaped BW into what it was, like unit select size and complexity of the engine.
Never agreed with multiple vespene geysers? That's almost pre-BW talk even. That's really old school. I can understand and appreciate your opinion, but it's an old and outdated one that refuses to acknowledge that we can do better than we did, and just says that we have to do things the way they were done "in my day" because "That's what I'm used to and I refuse to accept that change can be good".
If I'm wrong please let me know. I'd love to have a discussion on this issue because though I played SC1 and BW from the time they released I see SC2 as an all around improvement on everything BW tried to be but fell short of.
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lotv is shit compared to hots !!! ...they should have stopped at hots
User was banned for this post.
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On June 28 2016 11:15 mrarthursimon wrote:Show nested quote +On June 28 2016 08:23 MaestroSC wrote: We want to see/experience slow, steady, well thought out/well executed play.
By eliminating/speeding up the early game, they got rid of HALF of the variance of the game.
Dont agree with the extra workers at start. Never agreed with the multiple vespene geysers.... never agreed with the game becoming "race to 200/200 and fight and gg"
Speak for yourself. You have a nostalgia boner and that's totally fine. The mechanics of Broodwar were necessitated because of the technology available at the time. Just because that is what it was then doesn't mean that's the way it has to be now when the tools we have at our disposal give us so much more we can do. Is SC2 faster paced than BW? Yes! But I would expect it to be now that we don't have the kind of limiting factors that shaped BW into what it was, like unit select size and complexity of the engine. Never agreed with multiple vespene geysers? That's almost pre-BW talk even. That's really old school. I can understand and appreciate your opinion, but it's an old and outdated one that refuses to acknowledge that we can do better than we did, and just says that we have to do things the way they were done "in my day" because "That's what I'm used to and I refuse to accept that change can be good". If I'm wrong please let me know. I'd love to have a discussion on this issue because though I played SC1 and BW from the time they released I see SC2 as an all around improvement on everything BW tried to be but fell short of.
Except BW is rising in popularity, while SC2 has been declining since WoL. Look at stream numbers literally on TL at this very second... BW top 2 streamers have combined 5700 viewers. Top 2 of SC2 have 1600.
Comparing one of the most long-lasting and most successful RTS of all times in terms of playerbase and popularity, to its successor which hasnt managed to stay relevant over a period of half the length.
So obviously a majority of people who enjoy the RTS genre disagree with you.
I wouldnt even agree that SC2 is faster paced than BW... it just skips the early and mid game, and rushes everyone to the late game, in every single match, removing a lot of depth of the game.
Whereas BW had a lot more time for an early and mid-game to develop.
Saying BW was limited by the tech of the time, and those things held it back..when they didnt, even if only accidentally, they actually improved the game.
I wont argue with you that BW accidentally stumbled on a more balanced, and better designed game, even if those choices were forced on them by tech limitations.
But there is no point in hopping in this thread to argue with you about why BW is superior, and even though Blizzard worked so hrd to squash it to make room for SC2, it is looking more and more likely that BW is going to outlast SC2 as a competitive title.
I am done trying to salvage SC2 into a game I want to play/enjoy. Because too many cling to the "Its so much better now! You just have rose tinted glasses!" Enjoy your dead game then, and keep refusing to acknowledge there are things you could have learned from your previous title, and implemented in order to have increased your games' success
And I wont even bother getting into BW vs Sc2 when it comes to user generated content, accessibility, and the fact that BW despite being 10+ years older, had a better implemented system to allow user generated content to become popular, and add longevity to the UMS scene of their game. Bnet 2.0 has been a joke since its implementation.
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BW didn't stumble entirely upon the balance you see today. There were many balance changes in the early patches. The difference is that they stopped changing the game and let it evolve organically after that, despite whatever race was dominating the Korean proscene at the time or how loudly noobs cried on forums for x nerf and y buff.
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if i play, i only play teamgames with 1 to 3 friends. i'd say on average once per week
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Lotv totally killed my passion
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Daily. Used to be 5 or 6 1v1s in WoL and HotS. Now between 1 and 3. That about equals an hour per day. Don't enjoy LotV quite as much.
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