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Protoss
Photon Cannon - Anti-air damage increased from 20 to 20 (+10 bio)
Terran
Thor - Anti-air attack changed from splash to single-target
- Damage changed to 35 (+15 armored) every 2.14 seconds
- Only one hit per attack
Liberator - Anti-air damage changed to 4 (+3 light)
Zerg
Swarm Host - Cost reduced from 200/100 to 150/75
- Supply cost increased from 3 to 4
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Poll: Photon Cannon AA Change?Wrong Change made (463) 56% Good Change (195) 24% Bad Change (102) 12% Insignificant (69) 8% 829 total votes Your vote: Photon Cannon AA Change? (Vote): Good Change (Vote): Bad Change (Vote): Insignificant (Vote): Wrong Change made
Poll: Thor AA Change?Bad Change (319) 50% Good Change (142) 22% Wrong Change made (122) 19% Insignificant (55) 9% 638 total votes Your vote: Thor AA Change? (Vote): Good Change (Vote): Bad Change (Vote): Insignificant (Vote): Wrong Change made
Poll: Liberator AA Change?Wrong Change made (291) 48% Good Change (215) 35% Bad Change (89) 15% Insignificant (16) 3% 611 total votes Your vote: Liberator AA Change? (Vote): Good Change (Vote): Bad Change (Vote): Insignificant (Vote): Wrong Change made
Poll: Swarm Host Change?Wrong Change made (322) 52% Insignificant (148) 24% Good Change (97) 16% Bad Change (56) 9% 623 total votes Your vote: Swarm Host Change? (Vote): Good Change (Vote): Bad Change (Vote): Insignificant (Vote): Wrong Change made
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your Country52796 Posts
Photon Cannon Anti-air damage increased from 20 to 20 (+10 bio)
Uh.... wtf?
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Thors are never used and they still get nerfed. Mutas will shit on them now. this change is so bad. Why would you nerf one of the most underused units in the game??
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I am not sure about liberators since mass corruptors will kill them easily
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Photon Cannon = definitely wrong change made.
Not only does this change kills mutalisks, it also makes mothership + air + cannons/storm even more unbreakable. Really not a fine change. The other ones should be more or less harmless.
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Yes, indeed Protoss does not have anti-air options. Lets buff cannon. This is ludicrous. How silly this is.
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By the way I wonder which feedback they took that told them those changes were the ones to make. Very confusing.
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I like the Thor change but I don't think it has the range to be useful against Brood Lords or Tempests. Range upgrade would be a fantastic addition.
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Is that AA change to Liberator a nerf or a buff? What was it previously?
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Lol these polls. Glad to see Blizzard is as good at listening to the community as they have always been.
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On April 30 2016 09:13 Solar424 wrote: Lol these polls. Glad to see Blizzard is as good at listening to the community as they have always been. sort of
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Oh boy SH getting a buff but nothing on the Banshee or Cyclone.
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On April 30 2016 09:14 Wyrdness wrote: Oh boy SH getting a buff but nothing on the Banshee or Cyclone. I'm not sure I'd even call it a buff, the supply increase might actually make it worse than before tbh.
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I honestly don't understand how any of these changes actually help the game, as I feel like at best these changes are just wrong.
Photon Cannon Anti-air damage increased from 20 to 20 (+10 bio) This doesn't address the fact that stargate is still the best opener versus Zerg for more reasons than just being anti muta, now you're just shutting down mutas harder with an opening that is still amazing. The last thing PvZ needs is the protoss having the ability to skip the phoenix step and get right to massing immortals.
Thor/Liberator changes This doesn't address the fact that the thor overlaps with too many terran units, and isn't really as good. Your factory time is better off with almost any other unit while just building liberators/vikings out of a reactored starport. Maybe the damage changes will help thors find their role as opposed to liberators but I'm skeptical.
Swarmhost change This one I'm closest to happy about, but I think the increase in supply will make it not worth the cost buff.
I'd personally like to see a change to the muta instead of just making anti muta things better. Perhaps play with the regeneration stats so its somewhere between normal zerg unit and its current form. Remove liberator AA splash damage and give it back to the thor. Remove detection capabilities from the oracle but allow units that are hit with revelation be detected should they burrow/cloak (ie an unburrowed lurker that gets revelation cast on it will still be detected if it burrows). This would, without changing numbers stop robos from being immortal production facilities and allow for more interaction between protoss and zerg than "I clicked on a spot and flew away now I see everything".
end rant
EDIT: thank god the banshee speed change didn't go through
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*swarmhost 4 supply cringe* may as well make the unit 100/100 cost. My prediction people use Swarmhost just as often as before...which is never or now it'll be lets try em out and justify it. It'll be a sad story is all i'm thinking. Any buff to units who are vastly under used is cool, not if it's actually coupled with a straight up nerf.
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On April 30 2016 09:16 SetGuitarsToKill wrote:Show nested quote +On April 30 2016 09:14 Wyrdness wrote: Oh boy SH getting a buff but nothing on the Banshee or Cyclone. I'm not sure I'd even call it a buff, the supply increase might actually make it worse than before tbh. think so too the supply change is huge -and would have been more relevant on the tempest if you ask me...
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lmao smh at the swarm host
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