-liberator range upgrade removed
-tempest 6 supply
-ultra armor reverted
-parasitic bomb removed from the game
Forum Index > SC2 General |
Charoisaur
Germany15883 Posts
-liberator range upgrade removed -tempest 6 supply -ultra armor reverted -parasitic bomb removed from the game | ||
Kurbz
Australia88 Posts
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TronJovolta
United States323 Posts
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Loccstana
United States833 Posts
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PinoKotsBeer
Netherlands1385 Posts
Glad the banshee buff will compensate for the nerf. oh wait... what a joke... | ||
Kafka777
361 Posts
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[PkF] Wire
France24192 Posts
On April 30 2016 09:33 Kafka777 wrote: Why eliminate mutas from the mu? Nerf mutas if you are so determined to shut down zerg muta play. You are also shutting down corruptors and drops. This is my BIG concern with the patch too. I don't think anything that (even so slightly) makes 1/ drop based play à la Dark weaker 2/ transitions to turtle airtoss + storm stronger could be healthy for the game. As I said multiple times before, a AA +light change (instead of +bio) achieves the same goal without those issues and would begin to address the PvP phoenix wars. | ||
Corwinus
Croatia96 Posts
On April 30 2016 09:24 Charoisaur wrote: changes that are necessary: -liberator range upgrade removed -tempest 6 supply -ultra armor reverted -parasitic bomb removed from the game So what will the zerg do against SkyTerran beside hope that they'll be lucky and get the best possible engagement or have complete chaos in game like Elazer vs MarineLorD in HSC EU1 qualifier? Zerg already have the weakest anti-air IMO and PB only makes it so they are even in ZvT and not even that in ZvP(though that is more an issue of tempest being 4 supply). | ||
Hider
Denmark9362 Posts
On April 30 2016 09:08 coolman123123 wrote: I like the Thor change but I don't think it has the range to be useful against Brood Lords or Tempests. Range upgrade would be a fantastic addition. Agree | ||
graNite
Germany4434 Posts
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Cyro
United Kingdom20282 Posts
If they're doing this with thor, they should restore the ability to switch modes. Why was it removed in the first place? | ||
ihatevideogames
570 Posts
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Lil_nooblet
United States459 Posts
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stevethemacguy
United States137 Posts
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SiaBBo
Finland132 Posts
Like seriously, when are we getting any info on Tempest? | ||
Charoisaur
Germany15883 Posts
On April 30 2016 09:37 Corwinus wrote: Show nested quote + On April 30 2016 09:24 Charoisaur wrote: changes that are necessary: -liberator range upgrade removed -tempest 6 supply -ultra armor reverted -parasitic bomb removed from the game So what will the zerg do against SkyTerran beside hope that they'll be lucky and get the best possible engagement or have complete chaos in game like Elazer vs MarineLorD in HSC EU1 qualifier? Zerg already have the weakest anti-air IMO and PB only makes it so they are even in ZvT and not even that in ZvP(though that is more an issue of tempest being 4 supply). in the OP there is a change mentioned that adresses skyterran. | ||
imre
France9263 Posts
Decent maps would be a good start before doing something... | ||
Mier19891
United States75 Posts
On April 30 2016 09:10 Cluster__ wrote: Is that AA change to Liberator a nerf or a buff? What was it previously? Previously 7 damage +1 light. It's a 1 damage nerf to units like mutas and a 3 damage nerf to corruptors. Rather large... ETA: it attacks twice, so applied twice. | ||
Lexender
Mexico2623 Posts
On April 30 2016 09:37 Corwinus wrote: Show nested quote + On April 30 2016 09:24 Charoisaur wrote: changes that are necessary: -liberator range upgrade removed -tempest 6 supply -ultra armor reverted -parasitic bomb removed from the game So what will the zerg do against SkyTerran beside hope that they'll be lucky and get the best possible engagement or have complete chaos in game like Elazer vs MarineLorD in HSC EU1 qualifier? Zerg already have the weakest anti-air IMO and PB only makes it so they are even in ZvT and not even that in ZvP(though that is more an issue of tempest being 4 supply). This patch already adresses that no? | ||
TelecoM
United States10666 Posts
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