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Upcoming Balance Update - May 3rd - Page 4

Forum Index > SC2 General
285 CommentsPost a Reply
Prev 1 2 3 4 5 6 13 14 15 Next All
TheGrandFandangler
Profile Joined March 2016
6 Posts
April 30 2016 02:50 GMT
#61
Mech play is so boring to watch and frustrating to play against, I doubt it will be gone but if it is I say good riddance.
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-04-30 02:55:50
April 30 2016 02:54 GMT
#62
On April 30 2016 11:40 AxiomBlurr wrote:
Let us foreigners see how the Korean community analyze this data before reaching for the hemorrhoid cream...

The two scenes have very different map pools. Balance and the how/why changes matter changes between them.
On April 30 2016 11:47 Gwavajuice wrote:
Historically, 90% of the comments made on teamliquid right after a patch announcement were wrong, so I guess this will a good patch.

87% of statistics are created on the spot.
AdrianHealeyy
Profile Joined June 2015
114 Posts
April 30 2016 03:02 GMT
#63
Well, I am basically buffed, so I guess that's cool.
Granwyth
Profile Joined November 2015
15 Posts
April 30 2016 03:09 GMT
#64
Why not leave the Liberator as is, but move it to the tech lab? This will keep it badass while limiting them to a reasonable number. What are the disadvantages?
Hider
Profile Blog Joined May 2010
Denmark9421 Posts
Last Edited: 2016-04-30 03:11:48
April 30 2016 03:11 GMT
#65
On April 30 2016 11:54 TheWinks wrote:
Show nested quote +
On April 30 2016 11:40 AxiomBlurr wrote:
Let us foreigners see how the Korean community analyze this data before reaching for the hemorrhoid cream...

The two scenes have very different map pools. Balance and the how/why changes matter changes between them.
Show nested quote +
On April 30 2016 11:47 Gwavajuice wrote:
Historically, 90% of the comments made on teamliquid right after a patch announcement were wrong, so I guess this will a good patch.

87% of statistics are created on the spot.


Stop exagerrating. The correct number is 81%.
CheddarToss
Profile Joined September 2015
534 Posts
April 30 2016 03:14 GMT
#66
On April 30 2016 10:02 [PkF] Wire wrote:
Show nested quote +
On April 30 2016 10:01 Jer99 wrote:
On April 30 2016 09:56 adnap2 wrote:
Maybe its time to uninstall. This Balance Update is a nonsense.


What's nonsense about it?

The other changes are OK (I guess) but I totally understand someone who would think the photon cannon change is nonsensical. Korean PvZ is heavily P favored and you restrict Z a bit more ? Come on.

Where did you get that info? The only one demolishing Zergs are Zest and Deer. And they are demolishing them on fair maps, not the super creative ladder maps. The rest of the world plays on maps which are heavily Zerg favoured, which is why aligulac stats favour Zerg.

That being said, buffing photon cannons is the wrong thing to do. Stalker AA damage should have been buffed to flat 14 dmg.
CheddarToss
Profile Joined September 2015
534 Posts
April 30 2016 03:16 GMT
#67
On April 30 2016 12:09 Granwyth wrote:
Why not leave the Liberator as is, but move it to the tech lab? This will keep it badass while limiting them to a reasonable number. What are the disadvantages?

The unit is simply too strong and too well rounded for cost. It needs to lose some of its versatility.
TheWinks
Profile Joined July 2011
United States572 Posts
April 30 2016 03:24 GMT
#68
On April 30 2016 12:16 CheddarToss wrote:
Show nested quote +
On April 30 2016 12:09 Granwyth wrote:
Why not leave the Liberator as is, but move it to the tech lab? This will keep it badass while limiting them to a reasonable number. What are the disadvantages?

The unit is simply too strong and too well rounded for cost. It needs to lose some of its versatility.

The problem is it was created to fill holes they're otherwise unwilling to fill with changes to other units. The late game AA aoe splash role could be moved (back) to the raven without problem, but they're unwilling to do so.
CheddarToss
Profile Joined September 2015
534 Posts
April 30 2016 03:27 GMT
#69
On April 30 2016 12:24 TheWinks wrote:
Show nested quote +
On April 30 2016 12:16 CheddarToss wrote:
On April 30 2016 12:09 Granwyth wrote:
Why not leave the Liberator as is, but move it to the tech lab? This will keep it badass while limiting them to a reasonable number. What are the disadvantages?

The unit is simply too strong and too well rounded for cost. It needs to lose some of its versatility.

The problem is it was created to fill holes they're otherwise unwilling to fill with changes to other units. The late game AA aoe splash role could be moved (back) to the raven without problem, but they're unwilling to do so.

Hopefully they will do it after this nerf. I hate watching games with mass liberators.
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
Last Edited: 2016-04-30 03:48:02
April 30 2016 03:47 GMT
#70
lol how the hell are these changes pushed out so quickly? wtf blizzard
asongdotnet
Profile Blog Joined March 2012
United States1060 Posts
April 30 2016 03:49 GMT
#71
agreed that this is probably one of the worst balance changes ever?
CakeSauc3
Profile Joined February 2011
United States1437 Posts
Last Edited: 2016-04-30 04:08:25
April 30 2016 04:07 GMT
#72
I wasn't aware of Protoss needing a cannon buff vs. marines, but okay

Edit: it says anti air, guess I didn't notice cannons had two kinds of attack. My bad.
Quineotio
Profile Joined February 2011
Australia128 Posts
April 30 2016 04:18 GMT
#73
On April 30 2016 12:11 Hider wrote:
Show nested quote +
On April 30 2016 11:54 TheWinks wrote:
On April 30 2016 11:40 AxiomBlurr wrote:
Let us foreigners see how the Korean community analyze this data before reaching for the hemorrhoid cream...

The two scenes have very different map pools. Balance and the how/why changes matter changes between them.
On April 30 2016 11:47 Gwavajuice wrote:
Historically, 90% of the comments made on teamliquid right after a patch announcement were wrong, so I guess this will a good patch.

87% of statistics are created on the spot.


Stop exagerrating. The correct number is 81%.


Don't spread misinformation you communist hippy scum. Everyone knows the number is 73%, and if you think differently it's because you're racist.
Jesus is risen
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
April 30 2016 04:31 GMT
#74
Didn't David Kim say that if they pushed out a balance patch before DH Austin that they would do so minus the Banshee buff? So the Banshee buff is still in the works? Not sure that I like that - compensate the strong nerf of the Liberator in other ways.

The Thor nerf will make no difference as nobody makes them now, and nobody will make them after this change.
Ctesias
Profile Joined December 2012
4595 Posts
April 30 2016 04:32 GMT
#75
I'm not sure I understand the reasoning behind any of these changes.
Flash | Mvp
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-04-30 04:51:42
April 30 2016 04:48 GMT
#76
On April 30 2016 13:31 DeadByDawn wrote:
Didn't David Kim say that if they pushed out a balance patch before DH Austin that they would do so minus the Banshee buff? So the Banshee buff is still in the works? Not sure that I like that - compensate the strong nerf of the Liberator in other ways.

Yeah, it doesn't really make sense. The adept nerf patch was needed really badly and they intentionally delayed it until after Dreamhack. The liberator part of this patch doesn't need to be rushed out the door because it's not a major balance issue, but they're pushing it right before not one, but TWO dreamhacks and delaying compensation.
Isarios
Profile Joined March 2014
United States153 Posts
April 30 2016 04:55 GMT
#77
Liberators are just way too versatile and overlaps everything: Thors, Vikings, Banshees, Ghosts with nukes.
Blahhh
Sbblake99
Profile Joined March 2015
United States4 Posts
April 30 2016 05:29 GMT
#78
--- Nuked ---
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-04-30 05:45:40
April 30 2016 05:37 GMT
#79
On April 30 2016 13:32 Ctesias wrote:
I'm not sure I understand the reasoning behind any of these changes.


Muta has become pretty silly. P has phoenix range and +bioair to cannons both explicitly targeting mutalisks. Z has +bioair to spores, terran has liberator AA - all to deal with muta which had its regen buffed by 4x and speed buffed in the HOTS beta.

It's not like being strong even allowed for them to be played more often because now we have these ridiculous specific hard counters in place - if anything, they're played less often and games involving them are less fun than before
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
breaker1328
Profile Joined March 2016
Canada298 Posts
April 30 2016 05:52 GMT
#80
All in all I can get behind these changes. What I'm not understanding is that the Liberator can effectively shut down half of the map with their anti ground attack while simultaneously being reactored and massed for a relatively small cost to combat any kind of mass air attack that either zerg or protoss can offer.
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