Upcoming Balance Update - May 3rd - Page 5
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BazookaBenji1
15 Posts
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MockHamill
Sweden1798 Posts
The Thor change is good since Terran can finally fight against Tempest/Carrier/BrooLord armies without having to invest most of the supply in air units. But this change still makes Terran weaker overall since Liberators were the OP unit that held the overall weak Terran together. The patch should have included nerfs to Immortals and Ultras to keep the overall game balanced. | ||
Beelzebub1
1004 Posts
On April 30 2016 14:52 breaker1328 wrote: All in all I can get behind these changes. What I'm not understanding is that the Liberator can effectively shut down half of the map with their anti ground attack while simultaneously being reactored and massed for a relatively small cost to combat any kind of mass air attack that either zerg or protoss can offer. I'm sure this is exactly what the nerf is intended to do, and I and I'm sure 99.9% of Zerg players out there agree with this statement, which is why the nerf is definitely justified, Liberators shouldn't own Corruptors in straight up anti air fights, they already rofl stomp Mutalisks into being almost unviable past drop defense. The cannon changes are really bad, this will only further deter Mutalisk play in a match up where they were already bad and will do nothing to encourage Protoss players to stray from Stargate openers in PvZ, and that's because Stargate openers are just damn good vs. Zerg in general. Think back to BW, what was the standard opening for Protoss against Zerg? Yup, Stargate units, Corsairs for the win. Phoenix is always going to be strong vs. Zerg because it seizes map control, makes going Mutalisks unviable, and get's guaranteed drone kills. Thor changes are almost as nonsensical as that trash unit still being in the game, end the nonsense and remove it or turn it into the Goliath. I feel the same way about the Swarm Host, the changes are almost as bad as the unit, 4 supply for a unit that cannot attack more then twice a minute? Oh yea, that's sure going to help in the speedy and harass centric LOTV metgame. Lol, remove that unit from the game and be done with it. Still a bit disappointing about the Cyclone being so bad, if they won't turn the Thor into the Goliath, maybe they could get close by making the Cyclone better at being a mobile AA? I mean I completely despise watching and playing against mech, but it should be at least semi viable even at the pro level for varieties sake. A close eye also definitely needs to be kept on Protoss as far as ZvP balance is concerned, Immortals are and have been over performing for a long time and if Zerg doesn't find reliable ways to defeat the PICA composition then patches should be on the table. | ||
Gen.Rolly
United States200 Posts
On April 30 2016 09:01 Charoisaur wrote: Thors are never used and they still get nerfed. Mutas will shit on them now. this change is so bad. Why would you nerf one of the most underused units in the game?? Are you kidding me? This just made Thors incredibly strong vs Brood Lords and made mech that much stronger in the late game. Remember you don't even have to micro Thors to hit air. No one uses Thors vs mutas anyways because of the Liberator. RIP zerg late game vs terran (unless you can turtle and rely on cheaper swarm hosts, we'll see). | ||
bertolo
United States133 Posts
On April 30 2016 15:27 Gen.Rolly wrote: Are you kidding me? This just made Thors incredibly strong vs Brood Lords and made mech that much stronger in the late game. Remember you don't even have to micro Thors to hit air. No one uses Thors vs mutas anyways because of the Liberator. RIP zerg late game vs terran (unless you can turtle and rely on cheaper swarm hosts, we'll see). You have never used a thor or played terran I see. | ||
Gen.Rolly
United States200 Posts
On April 30 2016 15:32 bertolo wrote: You have never used a thor or played terran I see. Haha, great comeback, bro. Howabout focus on the issue. And actually, I have. edit: But...I guess as a terran you wouldn't object to Thors doing 50 fucking damage a shot to brood lords. | ||
Topdoller
United Kingdom3860 Posts
This game is dead | ||
TheWinks
United States572 Posts
On April 30 2016 15:43 Gen.Rolly wrote: Haha, great comeback, bro. Howabout focus on the issue. And actually, I have. edit: But...I guess as a terran you wouldn't object to Thors doing 50 fucking damage a shot to brood lords. Any zerg that lets thors sit in range of their broodlords has done something wrong. This was true in Wings, it was true in hots with the same AA cannon (with a bit lower damage), and it's true now. A terran player that has used thors in late game would understand that thanks to very painful memories, especially from Wings. And they've buffed broodlord range in lotv to boot. | ||
bertolo
United States133 Posts
On April 30 2016 15:43 Gen.Rolly wrote: Haha, great comeback, bro. Howabout focus on the issue. And actually, I have. edit: But...I guess as a terran you wouldn't object to Thors doing 50 fucking damage a shot to brood lords. I am focusing on the issue. Also the only one you seem to care about. Thors don't have enough range even at 10 to stay in range and deal 5 shots per brood lord to even take a single one down. that means i need 5 thors in range to kill one brood every 2 seconds. that is pathetic. Broods already have 11 range and shit broodlings all over your thors and units not to mention the army you should have with your broods.] The cannon change is dumb and shuts down mutas even more in pvz. The swarm host change is questionable at best, have to see what happens. Liberator change might be the only one to bring a bit of balance and only to tvz. On April 30 2016 15:50 Topdoller wrote: Going down the same route as previous expansions. Strange fixes and +10 to this and +5 that that against various units in order to fix perceived problems This game is dead Sadly this feels more so every day. | ||
sagefreke
United States241 Posts
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Uzikoti
16 Posts
I wish we could start the game with 50 workers tho. | ||
OtherWorld
France17333 Posts
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xtorn
4060 Posts
Meh *opens hearthstone | ||
Zoodles11
5 Posts
I mean firstly, protoss already relies on pylons to defend themselves, and now we buff cannons to make them place even more static defence. I feel like its a incorrect buff just by logic, since blizzard themselves want to make the game more actionpacked and fun. Cannons do nothing to achieve that. I would much prefer if a similar buff was given to a unit like the stalker, which would allow for much more dynamical gameplay. I also feel unsure about what this buff really achieves in terms of balance. Is is to deflect a two base muta rush. I dont feel like that was the hardest thing about mutas personally, I think it was the huge transitions and the fact that its more or less impossible to counter in time that was the hard part. A cannon doing some bonus damage on a individual muta is not defending that. I feel really weird about the thor change, I cant really comment to much on that one. Same with the SH. I dont really know in what situation you would have use of it. It seemed a lot like it was really hard for zerg air to do anything about liberators, so I guess the change was nice. | ||
beheamoth
44 Posts
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Creager
Germany1884 Posts
Sorry, but if this is what David Kim meant when he talked about 'aggressively pushing balance changes' I'm no fan of this procedure, to say the least. | ||
loppy2345
39 Posts
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polpot
3002 Posts
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Tyrhanius
France947 Posts
On April 30 2016 15:53 TheWinks wrote: Any zerg that lets thors sit in range of their broodlords has done something wrong. This was true in Wings, it was true in hots with the same AA cannon (with a bit lower damage), and it's true now. A terran player that has used thors in late game would understand that thanks to very painful memories, especially from Wings. And they've buffed broodlord range in lotv to boot. Thors had more range than broodlords on WOL/HOTS. And thors and broodlords have just 1 range difference on lotv, but are faster than broodlords. Aslo there is a long casting time on broodlings, and thors have time to get in range and shoot broodlords. Your remark is just troll, marines and roach have just one range difference, so marines shouldn't be hit by roaches unless Terran is bad then ? Honestly, as zerg i prefer the old thor, this one is more scary if he can counter broodlords. At least vs splash air dmg you can split. If you add photon buff, nerf carrier/skytoss, we all know skytoss camper love camping under toons of photon and mass air/carrier, unless you want to promote noob style and invincible deathball... | ||
Legobiten
71 Posts
Let's see how the changes work out. It really feels like minor changes. | ||
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