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On November 21 2015 01:19 Alaric wrote: Azir's ult isn't terrain, just a hitbox (also remember LoL is actually 2D mechanics-wise) that bounces back everything that touches its border. Olaf shouldn't be affected by it at all during his ult, be it the initial cast or remaining soldiers. League is 3d pls don't say dumb shit. If it was 2d how could ziggs ult be blocked or not by yasuo wall depending on where it is placed?
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I believe it simply leaves the map past some point? Rioters explicitly stated multiple times that they don't account for the Z-axis when checking positions, collisions and whether a skillshot hits someone.
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On November 21 2015 01:40 nafta wrote:Show nested quote +On November 21 2015 01:19 Alaric wrote: Azir's ult isn't terrain, just a hitbox (also remember LoL is actually 2D mechanics-wise) that bounces back everything that touches its border. Olaf shouldn't be affected by it at all during his ult, be it the initial cast or remaining soldiers. League is 3d pls don't say dumb shit. If it was 2d how could ziggs ult be blocked or not by yasuo wall depending on where it is placed? Technically it could be just a flag that makes the ziggs ult be out of bounds X ammount of time after throwing it and Y ammount of time before it hits the target. Sort of like Panth is out of map during his ult.
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On November 21 2015 01:49 Alaric wrote: I believe it simply leaves the map past some point? Rioters explicitly stated multiple times that they don't account for the Z-axis when checking positions, collisions and whether a skillshot hits someone. How many situations are there when it actually matters except braum or yasuo wall?
If you place it exactly behind the wall it will not work because it blocks the shot as it falls but otherwise it goes over.
The only thing that confuses me is how I have seen tristana jump over azir wall but everyone knows and even riot said her w was a dash.
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Is it still a dash after her rework though?
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On November 21 2015 01:40 nafta wrote:Show nested quote +On November 21 2015 01:19 Alaric wrote: Azir's ult isn't terrain, just a hitbox (also remember LoL is actually 2D mechanics-wise) that bounces back everything that touches its border. Olaf shouldn't be affected by it at all during his ult, be it the initial cast or remaining soldiers. League is 3d pls don't say dumb shit. If it was 2d how could ziggs ult be blocked or not by yasuo wall depending on where it is placed? because it drops on to xy coordinates without traveling the distance between.
if you want to test the z axis thing, have tristana try to jump over a morgana Q. you still get hit. there is no z axis in this game.
the game is 3d graphics played in a 2d space.
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Techincally there are no jumps in league of legends. Everything that isn't a blink is considered a dash. It is kinda stupid in reality. Kinda like how jax e used to block random stuff but now they remade it so it is consistent.
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On November 21 2015 02:45 nafta wrote: Techincally there are no jumps in league of legends. Everything that isn't a blink is considered a dash. It is kinda stupid in reality. Kinda like how jax e used to block random stuff but now they remade it so it is consistent. the reason that this is true is because there is no 3rd dimension in terms of game logic. it is purely visual
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On November 21 2015 02:45 nafta wrote: Techincally there are no jumps in league of legends. Everything that isn't a blink is considered a dash. It is kinda stupid in reality. Kinda like how jax e used to block random stuff but now they remade it so it is consistent.
Best way to test it is to get a Veigar and see if the champion in question can jump over the baby cage. Would have thought that was a good idea. Speaking of that, with the stats that I use for rankup.gg and it's pool of games currently in the mix, Veigar has only a 41% winrate so he's pretty much in the shit right now.
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warding is such a headache in this patch. as support u are constantly out of wards and with them only lasting 150 sec and 3 charges u have to go back all the time. they should make sightstone refilling on wards on the field too. i am starting to think i should sit on yellow trinket as support to have a least some emergency ward for objectives or even go for blue trinket. sweeping feels kinda useless right now for how long the wards are staying on the map and clearing pinks dont need red trinket.
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You're probably a bit spoiled now, remember the bad old days without sightstone where supports had to start triple wards or something?
Actually, those days were fun. I used to run eve + TF and we'd win because other team would be broke as shit from wards and we'd get super rich
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who needs wards when u have blue trinket, its basically unlimited pink ward u can cast from half the map, recently i spectated Korean games and 8 out of 10 people had blue trinkets lol
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I frequently stick with the yellow trinket until I can upgrade my sightstone. Blue might be even better though.
Another annoying support change is that you often need a pink ward spot lategame, so the slot inefficiency of support item + sight stone really hurts. The support item + sightstone combos make no sense most of the time. Notable exceptions: Karma and maybe Sona, because they have aoe speed spells and don't need Talisman that badly.
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I upgrade to blue but regularly remind my teammates that my trinket can't allow TPs, so somebody's got to hold onto a ward if we have a splitpusher (or someone defending a splitpush) with TP.
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United States11390 Posts
Frost Queen's Claim is amazing though now, the 4 second slow on spooky ghost is sooo good.
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I just think with the way they are going with vision that Riot should either shrink the map and cut out all of it except pinks, or enlarge the map if they like this amount of warding.
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Considering it is preseason and how not tryhard soloq is warding in general is overrated. Putting so much priority on the gold ss is stupid.
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