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[Patch 5.22] League of Legends General Discussion

Forum Index > LoL General
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If you've played around on the new patch and have some secret TL-op builds we should try out, post about them here! http://www.liquidlegends.net/forum/lol-strategy/498168-patch-522-what-is-marksman-gameplay-discussion
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 10 2015 20:23 GMT
#1
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

Gameplay discussion should go in the Patch Discussion thread.

Non-League of Legends dicsussion should go in the LiquidLegends Lounge.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

There is no new champion this patch.

Patch 5.22: Live on Nov. 11th, 2015

+ Show Spoiler [Previous GD Threads & Patch Notes] +
Patch 5.22 General
Patch 5.20 General
Patch 5.19 General Discussion
Patch 5.18
Patch 5.17
Patch 5.16
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Alaric
Profile Joined November 2009
France45622 Posts
November 10 2015 20:25 GMT
#2
Re: Illaoui

Nautilus would still be decent in defense situations without his Q (or if it was a hard cc but not a grab) just because he's so damn hard to kill and spams shit to make your backline hard to reach (or keep the fight in the same place).
She can do, at least defensively. You probably don't want to dive if she's had time to setup a few tentacles around the tower.
Cant take LMS hipsters serious.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
November 10 2015 20:40 GMT
#3
Is there going to be a meta shift to have a duo lane in mid now, and your AP carry in bot?
What fun is it being cool if you can’t wear a sombrero?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
November 10 2015 20:41 GMT
#4
On November 11 2015 05:40 GrandInquisitor wrote:
Is there going to be a meta shift to have a duo lane in mid now, and your AP carry in bot?


Think lane swapping to top would be better than mid. Mid doesn't give you many more options than going top with your duo lane. Currently supports roam enough to be active in all 3 lanes from that position anyway.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2015-11-10 22:51:50
November 10 2015 22:27 GMT
#5
Oh my god did AP Kog just get nerfed RIP

But buff for execution snipes hmmm

New tower armour/MR system really really rewards push comps, especially with the level and minion dmg snowballing effect.

Red buff hurts towers omg
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-11-10 23:01:30
November 10 2015 22:59 GMT
#6
Ambient Gold
With items costing more as part of our global efficiency pass, we're injecting more cash into the flow, as well as a little extra for the down-and-out.
FOR DOING NOTHING, YOU GET9.5 gold per 5 seconds â‡' 10.2 gold per 5 seconds
BAILOUTAfter 12 minutes, the 2 members of each team with the least gold at any given moment gain an additional 2 gold per 5 seconds (increasing by 0.1 per minute)


Not a fan.

they increased minion gold too, people are going to finish their builds really fast this season.. maybe.
Carrilord has arrived.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
November 10 2015 23:39 GMT
#7
--- Nuked ---
Goumindong
Profile Joined February 2013
United States3529 Posts
November 11 2015 00:32 GMT
#8
Ambient gold i am eh over but holy fuck the minion damage changes coming in the next patch

UPDATE: We froze the pushing changes below at the last minute, so these won't be going live in 5.22. They'll make their official debut in 5.23!

Comboing with the turret changes above, minions now get stronger to help the winning team press their advantage and close out the game

MINION DAMAGE BONUS If your team's average level is higher than the enemy's, your minions deal 10% bonus damage to enemy minions. If you've taken cumulatively more turrets than the enemy team, damage is further increased by 10% for each turret you have over your opponents.

ENRAGE If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane deal 90% more damage to enemy minions

MINION DAMAGE REDUCTION If your team's average level is higher than the enemy's, your minions take less damage from enemy minions equal to (tower differential x level differential) + 1. This number can't fall below 1.

IRONCLAD If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane take 7 less damage from enemy minions


Like Holy fuck pushing just got INSANE.

If you're a higher level than the enemy all your lanes auto push. For every turret advantage you have over the enemy your minions auto push harder. If you're really ahead your turrets auto push in the lane you're winning in to an insane degree.
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
Last Edited: 2015-11-11 00:46:27
November 11 2015 00:43 GMT
#9
On less serious note.

Is there anyone who has maths on lw vs bt as third item on adcs?

Because there was HTC game right now where Ashe went bt third against team, where biggest armor items were hourglass/dmp and no armor besides that, is bt significantly better?

Thanks in advance, mathguys. <3
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
101toss
Profile Blog Joined April 2010
3232 Posts
November 11 2015 00:53 GMT
#10
is it just me or does the adc base damage increase look broken as shit
Math doesn't kill champions and neither do wards
Celial
Profile Blog Joined June 2006
2602 Posts
November 11 2015 01:21 GMT
#11
my brain hurts
Do not regret. Always forward, never back.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2015-11-11 01:32:34
November 11 2015 01:29 GMT
#12
On November 11 2015 09:32 Goumindong wrote:
Ambient gold i am eh over but holy fuck the minion damage changes coming in the next patch

Show nested quote +
UPDATE: We froze the pushing changes below at the last minute, so these won't be going live in 5.22. They'll make their official debut in 5.23!

Comboing with the turret changes above, minions now get stronger to help the winning team press their advantage and close out the game

MINION DAMAGE BONUS If your team's average level is higher than the enemy's, your minions deal 10% bonus damage to enemy minions. If you've taken cumulatively more turrets than the enemy team, damage is further increased by 10% for each turret you have over your opponents.

ENRAGE If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane deal 90% more damage to enemy minions

MINION DAMAGE REDUCTION If your team's average level is higher than the enemy's, your minions take less damage from enemy minions equal to (tower differential x level differential) + 1. This number can't fall below 1.

IRONCLAD If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane take 7 less damage from enemy minions


Like Holy fuck pushing just got INSANE.

If you're a higher level than the enemy all your lanes auto push. For every turret advantage you have over the enemy your minions auto push harder. If you're really ahead your turrets auto push in the lane you're winning in to an insane degree.

TBH I don't think the Enrage and Ironclad effects are ever really going to be all that relevant.

In virtually every situation where your team's average level is 3+, you're already stomping super hard. It just closes out one-sided games much faster.

Also, apparently this change had been on the PBE for a while, but no one ever noticed...
Source
Amarok
Profile Joined August 2010
Australia2003 Posts
November 11 2015 01:59 GMT
#13
I thought the minion damage changes were to stop someone with a lead freezing a wave.
Fighting for peace is like screwing for virginity
Frolossus
Profile Joined February 2010
United States4779 Posts
November 11 2015 02:30 GMT
#14
On November 11 2015 09:43 oo_Wonderful_oo wrote:
On less serious note.

Is there anyone who has maths on lw vs bt as third item on adcs?

Because there was HTC game right now where Ashe went bt third against team, where biggest armor items were hourglass/dmp and no armor besides that, is bt significantly better?

Thanks in advance, mathguys. <3

last whisper is always better for damage as a 3rd item. the reason ashe would go for BT is because the sustain would've been more important than the damage at that point
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
November 11 2015 02:32 GMT
#15
On November 11 2015 11:30 Frolossus wrote:
Show nested quote +
On November 11 2015 09:43 oo_Wonderful_oo wrote:
On less serious note.

Is there anyone who has maths on lw vs bt as third item on adcs?

Because there was HTC game right now where Ashe went bt third against team, where biggest armor items were hourglass/dmp and no armor besides that, is bt significantly better?

Thanks in advance, mathguys. <3

last whisper is always better for damage as a 3rd item. the reason ashe would go for BT is because the sustain would've been more important than the damage at that point


I'd just like to see maths same to Koggles pd/lw debate but not as detailed.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
crimethinking
Profile Joined February 2015
Vietnam765 Posts
November 11 2015 02:35 GMT
#16
Nerfing Bloodthirster pushing it further into the abyss?
ktrolster | OMG | worldelite
kongoline
Profile Joined February 2012
6318 Posts
November 11 2015 03:11 GMT
#17
On November 11 2015 09:32 Goumindong wrote:
Ambient gold i am eh over but holy fuck the minion damage changes coming in the next patch

Show nested quote +
UPDATE: We froze the pushing changes below at the last minute, so these won't be going live in 5.22. They'll make their official debut in 5.23!

Comboing with the turret changes above, minions now get stronger to help the winning team press their advantage and close out the game

MINION DAMAGE BONUS If your team's average level is higher than the enemy's, your minions deal 10% bonus damage to enemy minions. If you've taken cumulatively more turrets than the enemy team, damage is further increased by 10% for each turret you have over your opponents.

ENRAGE If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane deal 90% more damage to enemy minions

MINION DAMAGE REDUCTION If your team's average level is higher than the enemy's, your minions take less damage from enemy minions equal to (tower differential x level differential) + 1. This number can't fall below 1.

IRONCLAD If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane take 7 less damage from enemy minions


Like Holy fuck pushing just got INSANE.

If you're a higher level than the enemy all your lanes auto push. For every turret advantage you have over the enemy your minions auto push harder. If you're really ahead your turrets auto push in the lane you're winning in to an insane degree.
or enemy gets fed free minion while u get starved(similar to super early inhibitor being pretty bad for "winning" team especially in soloQ), either way i hate it
cLutZ
Profile Joined November 2010
United States19573 Posts
November 11 2015 03:23 GMT
#18
On November 11 2015 12:11 kongoline wrote:
Show nested quote +
On November 11 2015 09:32 Goumindong wrote:
Ambient gold i am eh over but holy fuck the minion damage changes coming in the next patch

UPDATE: We froze the pushing changes below at the last minute, so these won't be going live in 5.22. They'll make their official debut in 5.23!

Comboing with the turret changes above, minions now get stronger to help the winning team press their advantage and close out the game

MINION DAMAGE BONUS If your team's average level is higher than the enemy's, your minions deal 10% bonus damage to enemy minions. If you've taken cumulatively more turrets than the enemy team, damage is further increased by 10% for each turret you have over your opponents.

ENRAGE If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane deal 90% more damage to enemy minions

MINION DAMAGE REDUCTION If your team's average level is higher than the enemy's, your minions take less damage from enemy minions equal to (tower differential x level differential) + 1. This number can't fall below 1.

IRONCLAD If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane take 7 less damage from enemy minions


Like Holy fuck pushing just got INSANE.

If you're a higher level than the enemy all your lanes auto push. For every turret advantage you have over the enemy your minions auto push harder. If you're really ahead your turrets auto push in the lane you're winning in to an insane degree.
or enemy gets fed free minion while u get starved(similar to super early inhibitor being pretty bad for "winning" team especially in soloQ), either way i hate it

Depending on your team strategy it could either be a buff or nerf to powerfarming the jungle
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35125 Posts
November 11 2015 03:41 GMT
#19
On November 11 2015 11:30 Frolossus wrote:
Show nested quote +
On November 11 2015 09:43 oo_Wonderful_oo wrote:
On less serious note.

Is there anyone who has maths on lw vs bt as third item on adcs?

Because there was HTC game right now where Ashe went bt third against team, where biggest armor items were hourglass/dmp and no armor besides that, is bt significantly better?

Thanks in advance, mathguys. <3

last whisper is always better for damage as a 3rd item. the reason ashe would go for BT is because the sustain would've been more important than the damage at that point

Even with the changes to it?(assuming LW now refers to the items it upgrades into.) In the case off opposing armor items being DMP or Hourglass, even counting runes, you're only punching through 17.7 armor.
Goumindong
Profile Joined February 2013
United States3529 Posts
November 11 2015 04:48 GMT
#20
On November 11 2015 09:43 oo_Wonderful_oo wrote:
On less serious note.

Is there anyone who has maths on lw vs bt as third item on adcs?

Because there was HTC game right now where Ashe went bt third against team, where biggest armor items were hourglass/dmp and no armor besides that, is bt significantly better?

Thanks in advance, mathguys. <3


Lots of things changing so its hard to say. Consider this cursory. With new masteries and 10 AD in runes[this is higher than i think is optimal]

Level 18 Ashe will have about 195 AD with IE, PD and. 20 AD from runes/masteries.

So 265 AD with BT and 235 with Domincks Regards. 50% crit changes this to 463.75/411.25. So NO stacks of the bonus damage mastery leads us to.

411.25(1+armor+.6bonus-.07) = 463.75(1+armor+bonus-.07)

.6BONUS = 52.5/411.25 (1+armor-.07)
-,52765 bonus = 52.5/411.25 (1+armor-.07)
bonus = .22+armor/4.1332583

So it depends on their bonus armor and base armor where LW is better at about a rate of 22 +base armor/4. So at 100 base armor its about 50 Bonus armor.

Same thing again, but now with another 80 damage/hit

bonus =.196+armor/4.742

Or about 40 bonus armor for 100 base armor.

So LW will do more damage on almost everyone who has a single armor item. BT is probably still the better overall buy though, you don't do damage if you're dead.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
Last Edited: 2015-11-11 05:12:48
November 11 2015 05:10 GMT
#21
That Illaoi champ design seems pretty decent.

Edit : Dragon Trainer Tristana skin, SO AWESOME.
Gragas Caskbreaker and Braum Lionheart, Ryze Whitebeard, kek :D
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Gahlo
Profile Joined February 2010
United States35125 Posts
November 11 2015 05:19 GMT
#22
On November 11 2015 14:10 739 wrote:
That Illaoi champ design seems pretty decent.

Edit : Dragon Trainer Tristana skin, SO AWESOME.
Gragas Caskbreaker and Braum Lionheart, Ryze Whitebeard, kek :D

PBE thread.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
November 11 2015 05:23 GMT
#23
BTW I just went into solo queue and I have gold border. Are new borders not distributed yet and they are displayed from last season or ?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2015-11-11 11:45:27
November 11 2015 11:42 GMT
#24
I am looking forward to how top lane will work out in competetive now. I really like the idea of the new monster at baron spot. Should make top lane much less isolated. Also this might make ignite in top lane much more attractive. Mid could instead become the stardard tp lane. And mid will be even more about roaming and supporting other lanes.
Then again I wonder how this affects lane swaps. They should become even more frequent now.
Off-season = best season
NovaTheFeared
Profile Blog Joined October 2004
United States7222 Posts
Last Edited: 2015-11-11 13:05:57
November 11 2015 11:52 GMT
#25
On November 11 2015 14:23 739 wrote:
BTW I just went into solo queue and I have gold border. Are new borders not distributed yet and they are displayed from last season or ?


I think I read somewhere they would distribute end of season rewards by the 17th so they may not be up yet.

EDIT: I got my ranked border
日本語が分かりますか
Gahlo
Profile Joined February 2010
United States35125 Posts
November 11 2015 13:14 GMT
#26
Nightblue currently playing Illaoi on PBE.
Harem
Profile Joined November 2007
United States11390 Posts
November 11 2015 13:56 GMT
#27
Blue buff giving AP is pretty cool now too.
Moderator。◕‿◕。
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
November 11 2015 14:20 GMT
#28
Has the soft reset happened? I'm sitting in a game with 2 silvers, a plat and myself in plat promos. Seems super weird distribution for a ranked game.
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
November 11 2015 16:31 GMT
#29
On November 11 2015 13:48 Goumindong wrote:
Show nested quote +
On November 11 2015 09:43 oo_Wonderful_oo wrote:
On less serious note.

Is there anyone who has maths on lw vs bt as third item on adcs?

Because there was HTC game right now where Ashe went bt third against team, where biggest armor items were hourglass/dmp and no armor besides that, is bt significantly better?

Thanks in advance, mathguys. <3


Lots of things changing so its hard to say. Consider this cursory. With new masteries and 10 AD in runes[this is higher than i think is optimal]

Level 18 Ashe will have about 195 AD with IE, PD and. 20 AD from runes/masteries.

So 265 AD with BT and 235 with Domincks Regards. 50% crit changes this to 463.75/411.25. So NO stacks of the bonus damage mastery leads us to.

411.25(1+armor+.6bonus-.07) = 463.75(1+armor+bonus-.07)

.6BONUS = 52.5/411.25 (1+armor-.07)
-,52765 bonus = 52.5/411.25 (1+armor-.07)
bonus = .22+armor/4.1332583

So it depends on their bonus armor and base armor where LW is better at about a rate of 22 +base armor/4. So at 100 base armor its about 50 Bonus armor.

Same thing again, but now with another 80 damage/hit

bonus =.196+armor/4.742

Or about 40 bonus armor for 100 base armor.

So LW will do more damage on almost everyone who has a single armor item. BT is probably still the better overall buy though, you don't do damage if you're dead.


Thanks a lot.

LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
November 11 2015 16:51 GMT
#30
--- Nuked ---
Mensol
Profile Joined September 2012
14536 Posts
November 11 2015 16:52 GMT
#31
Yolostar gave support masteries here.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
kongoline
Profile Joined February 2012
6318 Posts
November 11 2015 16:57 GMT
#32
game looks different, idk whats changed zoom or graphic but somethings weird
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 11 2015 17:09 GMT
#33
Weren't they gonna change the angle slightly to make it easier to play facing down?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Torchise
Profile Joined May 2012
Canada245 Posts
Last Edited: 2015-11-11 17:31:31
November 11 2015 17:29 GMT
#34
Quick thoughts on the new patch now that I played a custom game:

1) Feels like the Fervor of Battle mastery is pretty strong: a potential of 10-80 bonus AD on basic attacks on champions combined with the fact that you can stack it on minions with spells or basic attacks makes it relevant from the start of the game. Think this makes it much better than Warlord's bloodlust.

2) The farsight alteration trinket looks pretty broken: not only is it a permanent ward that can be cast safely from 4000 range, there is no limit to how many of these trinket wards you can place. Coupled with its <1 minute cooldown, it means that you could theoretically put defensive wards everywhere in your jungle as well as get some wards in the enemy jungle. And if multiple people on your team gets this trinket and spam it on cooldown, you could constantly force the enemy team to check brushes to clear the wards.
The baylife, it burns!
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
November 11 2015 18:47 GMT
#35
wow the patch didnt state that graves' attack speed growth is reduced to peanuts lol, but it still kinda fun to play.
Goumindong
Profile Joined February 2013
United States3529 Posts
November 11 2015 20:03 GMT
#36
On November 12 2015 02:29 Torchise wrote:
Quick thoughts on the new patch now that I played a custom game:

1) Feels like the Fervor of Battle mastery is pretty strong: a potential of 10-80 bonus AD on basic attacks on champions combined with the fact that you can stack it on minions with spells or basic attacks makes it relevant from the start of the game. Think this makes it much better than Warlord's bloodlust.



It certainly does to me as well. The only saving grace of the other one is that it seems that it will allow you to avoid a lifesteal item and still have powerful sustain. Which means you could go:

Boots
Pick 1: Dominic's Revenge/Mortal Reminder
IE
ER
Pick 2: Phantom Dancer/Static Shiv/Runan's/Rapid Firecannon

And so have 100% crit, 15% effective lifesteal, mana steal, and 30% CDR

If you swap ER for BT you have 80% crit, 20% lifesteal, 0% CDR, +10 AD

Base AD will be about 280-290 so max stack expected damage/attack is

740 for Fervor of Battle
725 for Bloodlust [+20% attack speed] -> 761 Damage per 1 Fervor of battle Attack*

20% attack speed will be at least 5% effective increased attack speed so 725*1.05 = 761. Keep in mind that most AD's will have a good deal more than 5% more effective attack speed so this is a low estimate [Its 5.6% real attack speed for Tristana with her Q active and the most AS from the above items. It puts her up to 2.46 attacks/second! Note that because Kog's W doubles bonus AS and because he has lower raw bonus AS from skills/levels this will increase the effect from this mastery]

So fully lategame the Bloodlust does more damage and has a lot more utility for champions which are stacking crit. They're going to gain 30% CDR and Mana steal and still do more DPS than a fully stacked Fervor

It also means that if you go first item IE you will still get some lifesteal, which makes it a lot easier to farm/play into the lategame.

Fervor however is easily better for on-hit AD's or AS based AD's like Kalista/Vayne/Ezreal/MF and farming champions out of the jungle and maybe graves [who has weaker crit scaling due to how his bullets work but also weaker AS scaling but also i don't know how his bullets interact with on-hit effects]


AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
November 11 2015 20:15 GMT
#37
So anyone wanna feed me some quick OPs? I'm only on Graves hypetrain so far.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
November 11 2015 20:38 GMT
#38
On November 12 2015 05:15 AlterKot wrote:
So anyone wanna feed me some quick OPs? I'm only on Graves hypetrain so far.

Basically all the old OP's are still OP (think Fiora, GP, sometimes Kindred) plus maybe a few weaker bruisers like Garen?
I'm personally not yet sold on the Graves hypetrain, because when someone is bad on him the champion immediately becomes really bad. Also pretty easily killable if you have a good team for it.
IMoperator
Profile Joined October 2011
4476 Posts
November 11 2015 20:42 GMT
#39
fuck me dude, i hate having to learn about new items and masteries and shit. can't wait until i can just copy what all the pros use so i dont have to think about this new shit.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-11-11 21:15:43
November 11 2015 21:10 GMT
#40
You can't buy health pots if you have a flask. The fuck is this.

I also get massive lag (I went it, froze for ~20 seconds, rest of the computer was fine, and I had LoL's sound, but the screen was frozen in place), and pathing seems worse.
Cant take LMS hipsters serious.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
November 11 2015 21:12 GMT
#41
On November 12 2015 06:10 Alaric wrote:
You can't buy health pots if you have a flask. The fuck is this.

It's called strategic diversity.

Currently for me in soloq it's just a question of who has less people who got boosted to diamond on his/her team.
In the last 4 games I won the first two because our team had one less boosted player then I lost the last two because our team had more boosted players.
I never knew the market for boosted players was this big lol, it's pretty funny actually, especially because now the real owners just start playing again.
lilwisper
Profile Joined April 2010
United States2515 Posts
November 11 2015 21:13 GMT
#42
On November 12 2015 06:10 Alaric wrote:
You can't buy health pots if you have a flask. The fuck is this.


Your only allowed one set of potions if I recall. Kind of like the gp items.
Caiada
Profile Joined January 2015
United States3052 Posts
November 11 2015 21:19 GMT
#43
That was the whole point of the potion change if you'd read the context. They were trying in general to reduce in-lane sustain, particularly tops iirc.
XDG Mata
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-11 21:29:06
November 11 2015 21:24 GMT
#44
mercury treads 20% tenacity feel so shit now, imo they got overnerfed
Fildun
Profile Joined December 2012
Netherlands4122 Posts
November 11 2015 21:43 GMT
#45
Alright, Garen with all of the new increased HP regen masteries is kinda crazy in lane, especially with all the reduced lane sustain.
I feel like new BC is also better than old BC on him, because he never had trouble getting tanky and the extra AD is pretty nice.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-11-11 22:26:44
November 11 2015 21:48 GMT
#46
Yeah, but the basic flask is shit. In the jungle, I'd rather start machete+pots than machete+flask.
Also, you can't use a flask charge for mana if you're full HP.

On paper I feel like Flask and its buffs are really bad. Anyone tested them some yet?
I really feel like it takes to long for them to be worth it. And considering I mostly played Maokai and Irelia, I used to buy 1-2 mana pots every back to sustain my aggressive style (and their low mana pools). Flask clearly wouldn't be enough for Maokai I feel.

I played Vi an went Warrior into BC, I felt weak as shit against marksmen because they have so much more crit (and the keystone mastery healing them on every crit is some dumb shit that's gonna give people much more sustain post-crit component than flask gave; also edge cases such as Yasuo and Tryndamere) and BC has 100 less HP, so at that point I feel a lot less tanky.
Also no flat ArPen means less champion damage, I'm not a fan of that Warrior enchant change.


Also WTF DID THEY DO TO THE PATHING
I missed so many cs in lane because I'd go around minions. In my last game I was literally bodyblocked by a wave of minions. They fanned out to hit a tower (around 8-9 of them), and I was there sitting behind two of them, not moving at all. It lasted around 3-4 seconds. Then I started moving near another minion, got stuck again 1-2 seconds.

So, freezes, lags galore for other people, and much worsened pathing. Yay.
Cant take LMS hipsters serious.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
November 11 2015 22:03 GMT
#47
This game feels so weird now haha, Im just randomly putting points into masteries at this point
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-11 22:22:59
November 11 2015 22:22 GMT
#48
how do i sustain with new flasks they do almost nothing in lane lol
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 11 2015 22:36 GMT
#49
--- Nuked ---
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-11-11 23:18:35
November 11 2015 22:52 GMT
#50
They could've gone two ways with crit. Removing it for a different stat or removing weird low-crit edge cases and giving people a lot more of it more quickly. I think this way it'll end up more interesting. It's just a matter of how OP ADCs are, if at all. Maybe they're not and it just looks better than it is.

The sustain thing wasn't a general 'we want sustain to be worse.' It was targeted at flask buyers. With that being said, that crit mastery is not going to last at 10%, let alone 15.

@below: She can't be any worse than before; just about everything was a buff. And man did she need it because old MF sucked a fat one.
XDG Mata
Kaethis
Profile Joined January 2015
Netherlands112 Posts
November 11 2015 22:54 GMT
#51
Just me or does MF seem pretty mediocre? I liked her a lot before but don't know now.
Uldridge
Profile Blog Joined January 2011
Belgium4718 Posts
November 11 2015 23:01 GMT
#52
Crit is absolutely critical (SEE WHAT I DID THERE? + Show Spoiler +
please don't ban me
) now that they have nerfed armor pen hard.
Supertanks will be able to emerge once again I think because armor isseems more effective and mr items have been buffed.
At the moment I'm entertaining a fast cooldown Q/E Ezreal build which has around 1s CD on Q and around 4s or a bit less on E if you hit 2Q's. It's less if you take the 45%CDR mastery.
Also, while Ferocity seems nice it's not necessarily the best option for damage dealers, since they've given alot of adc's such a niche role.
I've got a duel setup which goes 18/12/0 with Fury, Vampirism, Warlord's bloodlust, a more poke oriented one which goes Sorcery, Natural Talent, Deathfire touch (items are Manamune, BT/Botrk, Lord Dominik's Regards, Trinity, Essence Reaver and Zerkers (change those for PD if you have the money) and a more kiting, pussyass, poketickle build which goes 0/18/12 ( (items are Manamune, Botrk, Lord Dominik's Regards, Iceborn Gauntlet, Essence Reaver, Ionian Boots).
Taxes are for Terrans
Alaric
Profile Joined November 2009
France45622 Posts
November 11 2015 23:09 GMT
#53
They nerfed armour (both gold per point, and point per slot) and changed itemisation to force people to stack health instead and put a lot of %HP damage in kits and made a brand new Last Whisper which gives you % damage increase against people building health.

ArPen changes are only impactful against squishies building no armour and it won't change much for AD carries because they get so much more from crit (amongst other stuff) (while crit items suck on assassins now, see new ghostblade).
You're getting ~15% damage increase against anything with over 3k HP, to make up for not shredding their "up to 80 armour" by 35%, and you crit more often because they made that shit ridiculously easy to buy and stack.
That's no nerf versus tanks at all.

Then of course you have retarded-ass dumb design like the crit healing mastery, or essence reaver.
Cant take LMS hipsters serious.
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
November 11 2015 23:17 GMT
#54
Any tips on how to build jungle Eve now/what masteries to take

I'm so lost help me

Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
November 11 2015 23:44 GMT
#55
On paper the vision/support item changes actually seem pretty cool. Vision was always the optimal way to funnel your disposable gold income and they tried to fix that by adding free gold but making vision not near-infinite is probably a better way to fix that problem.

The tradeoff of support item slot efficiency vs gold efficiency also seems pretty neat, except that I suspect the numbers aren't tuned correctly
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 12 2015 00:06 GMT
#56
--- Nuked ---
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
November 12 2015 00:16 GMT
#57
On November 12 2015 08:17 MajorityofOne wrote:
Any tips on how to build jungle Eve now/what masteries to take

I'm so lost help me


I want to know this too

Blackfire torch mastery seems good on her since she has high AD/AP stats from her builds and runes but Thunderlords's Decree seems appealing for more AOE as well
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
November 12 2015 00:24 GMT
#58
This season is terrible news for those of us who do nothing but ward
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
November 12 2015 00:30 GMT
#59
On November 12 2015 09:16 MooMooMugi wrote:
Show nested quote +
On November 12 2015 08:17 MajorityofOne wrote:
Any tips on how to build jungle Eve now/what masteries to take

I'm so lost help me


I want to know this too

Blackfire torch mastery seems good on her since she has high AD/AP stats from her builds and runes but Thunderlords's Decree seems appealing for more AOE as well


First couple games ive gone 18-6-6 with blackfire torch, runic affinity, and explorer. The jungle monsters have absolutely kicked my ass so I think ill switch explorer for tough skin, or maybe go for merciless in cunning.
Caiada
Profile Joined January 2015
United States3052 Posts
November 12 2015 00:30 GMT
#60
12/18 seems a lot better than 18/12 in general unless you're making big use of one of the Ferocity keystones.
XDG Mata
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 12 2015 00:32 GMT
#61
--- Nuked ---
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2015-11-12 01:16:39
November 12 2015 01:16 GMT
#62
Just played a game with the new Corki and I literally got a triple kill with the new W alone. It is basically a rumble equalizer and at the end of the game I did 80% magic damage and 20% physical. I think this new Corki would be ideal for mid lane as this version is better than old AP corki and bot lane if a team is AD heavy and needs some magic dealers
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
November 12 2015 01:17 GMT
#63
How does Corki's new passive interact with towers?
Goumindong
Profile Joined February 2013
United States3529 Posts
November 12 2015 01:20 GMT
#64
On November 12 2015 10:17 TheHumanSensation wrote:
How does Corki's new passive interact with towers?


From the wiki it seems like it should effect towers as any bonus damage would.

Other things that are interesting. It splits all bonus damage into half magic/physical, so triforce procs are now half/half. As well, damage split in this manner still lifesteals.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2015-11-12 01:34:53
November 12 2015 01:34 GMT
#65
Yeah from the patch notes it says

'Basic attacks against turrets deal damage equal to base attack damage + either 1.0 bonus attack damage or 0.4 ability power ⇒ 0.5 ability power, whichever is higher'

You do mixed damage to tower and its pretty equal mix of physical and magic damage, overall its the same amount of turret damage as if you went full AD or AP corki


|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Disengaged
Profile Joined July 2010
United States6994 Posts
November 12 2015 01:40 GMT
#66
Anyone get their Victorious Sivir yet?
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
November 12 2015 01:43 GMT
#67
Ranked rewards havent been distributed yet I dont think, the skin and borders
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
November 12 2015 01:45 GMT
#68
Corrupting potion seems like the best starting item on all AD bruiser tops, outshining Dorans by a lot
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Alaric
Profile Joined November 2009
France45622 Posts
November 12 2015 01:48 GMT
#69
On November 12 2015 08:44 Zess wrote:
On paper the vision/support item changes actually seem pretty cool. Vision was always the optimal way to funnel your disposable gold income and they tried to fix that by adding free gold but making vision not near-infinite is probably a better way to fix that problem.

The tradeoff of support item slot efficiency vs gold efficiency also seems pretty neat, except that I suspect the numbers aren't tuned correctly

From the previous seasons, and the way they handled things by shoving gold at the supports without looking at any of their items (with a few exceptions), it's really hard to take Riot seriously whenever matters of slot-efficiency are involved. Usually they just buff an item and make it more expensive till slot-efficient (exception: when they want to nerf an item, see examples with armour itemisation for the last... 6-7 months?).

They say brutaliser's too good because of its stat mix, but both its replacements have much lower gold efficiency too.
Glacial Shroud hasn't been in a state of "I'd rather buy this before the other component / I have the other component, and I'd rather buy Shroud than wait for the whole item and use the slot for something else" in over a year, so what do we do? We gut it further. Genius plan.
Armour itemisation gets fucked over further, in stats and/or cost, sometimes both. Note how it was influenced by the meta, what with ADs often having trouble dealing with the frontline, often consisting of... juggernauts, these guys with much higher defensive stats (and base AD) than the norm, or champ who actually deal damage/have utility independant from going full tank (hi Tahm Kench). So because these are doing their job too well, you nerf everyone else, including bruisers.

Oh, since we're talking about them. BC takes it in the rear too, with a price increase and reduction of its health. RIP as a second buy for junglers, it not only comes later but leaves you even more squishy.
Triforce gets nerfed too, yay. Better give it more crit for these markmen, uh.
Both Hydras get nerfed ('cause y'know, bruisers, also guys building tanky with no other damage on their kits).
BotRK. That item that allowed some marksmen not to build crit early on top of being used by bruisers. So fuck it.

And mages have all their core items nerfed or at least made more expensive because "they were more gold-effective than AD items."
Well, maybe because AP doesn't scale with dps and auto-attacks nearly as much as AD, and because they don't have that one multiplicative "crit" stat to make them scale way harder for each item bought?
Of course we have stuff like Azir now for the dumb dps-scaling stats, but most of the cast is still defined by either midgame spell-based burst, or utility that is separate from damage (or often AP; shields and Lulu's W do, obviously). Mages are supposed to get cheaper core items and be able to come online faster because apart from cases like Graves and Corki mages have a power peak in the midgame which they are supposed to abuse before they fall off and bow to the marksmen (Azir and assassins are special cases, as LB's closer to an assassin than a "mage").

But nope, fuck all logic and consistency, let's buff marksmen items (losing 15 AD for 10% crit while getting cheaper isn't a nerf), nerf most armour itemisation and a bunch of bruiser items, let's make all AP items more expensive and nerf some of them on top of it.

All at the same time because "hurr durr it's pre-season gotta hit everything while we can test."
Sure, but don't fucking do it in such a lopsided way toward a single one of your fucking character classes, ffs.

User was warned for this post (QQ overload)
Cant take LMS hipsters serious.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
November 12 2015 05:02 GMT
#70
I hate how Kog'Maw feels now. He feels nothing like a cannon, more like a sub-machine gun. Which was already what Jinx felt like before. Ugh.
Gahlo
Profile Joined February 2010
United States35125 Posts
November 12 2015 05:15 GMT
#71
Holy shit Rift Herald buff is strong. He packs one hell of a punch too. I'd actually say I'd value Herald over Dragon 1 and 2. Maybe even 3.
iCanada
Profile Joined August 2010
Canada10660 Posts
November 12 2015 06:11 GMT
#72
On November 12 2015 14:02 zer0das wrote:
I hate how Kog'Maw feels now. He feels nothing like a cannon, more like a sub-machine gun. Which was already what Jinx felt like before. Ugh.


Ironically I'd call jinx more of a cannon. Lol.

Dem rocket crits.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
Last Edited: 2015-11-12 06:58:19
November 12 2015 06:50 GMT
#73
--- Nuked ---
kongoline
Profile Joined February 2012
6318 Posts
November 12 2015 06:51 GMT
#74
so whats the general consensus over new perseverance vs insight (-15% summoner spells cd), i have hard time justifying not taking -15% on my flash and tp
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
November 12 2015 06:51 GMT
#75
So with all these ADC buffs and ADC being OP in preseason, we're gonna watch jugger comps in professional games?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Volband
Profile Joined March 2011
Hungary6034 Posts
November 12 2015 07:00 GMT
#76
What keystone do you use on Jayce (top, or even mid)? Ferocity ones are so bad, and while Intelligence from the cunning tree sounds sweet, and you are even better off with Stormraider or Thunderlord than with any of the Ferocity keystones, you can't just give up 7% armor pen on him.

I was afraid that we'd come to this, when certain keystones are ridiculously strong on certain champions (Warlord's, Windspeaker's, Bond of Stone), the rest are more or less just there for cuteness, and champions who can't benefit fully from the op one will be left at a disadvantage. It's especially awkward looking at keystone masteries when you play with a mage.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-11-12 07:04:23
November 12 2015 07:03 GMT
#77
On November 12 2015 15:51 739 wrote:
So with all these ADC buffs and ADC being OP in preseason, we're gonna watch jugger comps in professional games?


word on the street is Kog is booty, also Jinx Rockets got nerfed -15% atk speed in rocket form, it's possible but I'm not sure who the AD Will be.
Carrilord has arrived.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-12 07:52:33
November 12 2015 07:07 GMT
#78
how is ferocity bad lol,pretty much every single mastery there is useful and good, this tree is busted all 3 final keystones are broken, favor of battle stacking on minions is ridiculous

btw rage blade is silly right now i even saw irelia rush it and smash the game, jax who rushes it doest lose 1v1 to anyone and pushes waves instantly (lol just thought about poppy with it, she always had problem with wave clear rage blade seems like a perfect item for her)
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 12 2015 07:09 GMT
#79
--- Nuked ---
sinkpet
Profile Joined April 2010
Finland16 Posts
November 12 2015 07:10 GMT
#80
One thing I was wondering is if the 15% summoner spell cdr in the masteries stacks with Boots of Lucidity (10%) or distortion enchancement (25% for flash/ghost/tp)? It is unique in the items, but dunno how it works with the masteries or not at all.
Volband
Profile Joined March 2011
Hungary6034 Posts
Last Edited: 2015-11-12 07:42:55
November 12 2015 07:39 GMT
#81
On November 12 2015 16:07 kongoline wrote:
how is ferocity bad lol,pretty much every single mastery there is useful and good, this tree is busted all 3 final keystones are broken, favor of battle stacking on minions is ridiculous

The tree is good for him, obviously. But I was talking about the keystones.
On November 12 2015 16:09 krndandaman wrote:
Show nested quote +
On November 12 2015 16:00 Volband wrote:
What keystone do you use on Jayce (top, or even mid)? Ferocity ones are so bad, and while Intelligence from the cunning tree sounds sweet, and you are even better off with Stormraider or Thunderlord than with any of the Ferocity keystones, you can't just give up 7% armor pen on him.

I was afraid that we'd come to this, when certain keystones are ridiculously strong on certain champions (Warlord's, Windspeaker's, Bond of Stone), the rest are more or less just there for cuteness, and champions who can't benefit fully from the op one will be left at a disadvantage. It's especially awkward looking at keystone masteries when you play with a mage.


fervor of battle, deathfire, thunderlord's all seem viable.
fervor since it's really easy to get stacks with the transformation. I imagine this will be great for bullying a weak laner.
deathfire is pretty straightforward. tons of damage and you have tons of damaging spells. plus jayce gets a decent amount of bonus ad.
thunderlord's for the super poke and again, jayce buys a decent amount of bonus ad.

deathfire seems like the best one but pretty sure the other 2 has its uses in some scenarios.

Fervor is good in lane, no questions about it, but it falls of super hard on jayce, as you'll be a poker and 100-0-er, so you won't stack anything.

Deathfire is weak. An E-Q combo around lvl5 burnt my opponent for 6 damage per tick. Terrible. Later it was unrecognizeable for the Q poke. I was hoping to see something, ANYTHING with 400+ AD, but nope.

Thunderlord's doesn't make a super poke outside of the laning phase. A Q hit means 1proc out of 3, so you'd have to fire three Qs simultaniously, hit with all of them, and then Thunderlord would be procced.

These are all useless for a Jayce who wants to poke, and I'm yet to meet a Jayce, who doesn't want to do that. They do give a little extra damage for his all-in, but a mid/late game Jayce with muramana done deals crazy single-target damage with his combo, to which the ferocity keystone masteries don't add much.

Now, I believe the fault in your logic is because you view these keystone masteries as free, and anythin that's free should not be complained about. So I see why you might not understand why I complain about Jayce only getting ~50 bonus damage later in the game to his E-Q combo which deals 1 millin damage, when it's free, but then compare it to Warlord's. You have to keep that shit in mind, because that keystone mastery is to be respected. Same goes for Bond of Stone. 8% damage reduction in fights is no laughing matter. Windspeaker's the same, it is huge throughout the whole game.

Meanwhile Jayce can pick a keystone to strengthten his early game, then be literally unusable later on, or pick Deathfire, for that mediocore at best extra damage for his poke.
Harem
Profile Joined November 2007
United States11390 Posts
November 12 2015 07:44 GMT
#82
On November 12 2015 16:07 kongoline wrote:
how is ferocity bad lol,pretty much every single mastery there is useful and good, this tree is busted all 3 final keystones are broken, favor of battle stacking on minions is ridiculous

btw rage blade is silly right now i even saw irelia rush it and smash the game, jax who rushes it doest lose 1v1 to anyone and pushes waves instantly (lol just thought about poppy with it, she always had problem with wave rage blade seems like a perfect item for her)

it's not just rageblade but the combination of it with fervor mastery and the corrupting potion effect that make it so strong

Man, it just feels so wrong that Vayne doesnt rush bork anymore ie Gosu's shiv -> rapidfire or DLift's IE -> Runaans build.

Also, BT feels pretty worthless with how easily ADC's get sustain now through crit, Mercurial just feels so much better if you do need sustain item.
Moderator。◕‿◕。
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
November 12 2015 07:46 GMT
#83
Assuming that Jayce E->Q can still do >30% HP on squishies, wouldn't the hit and run one be alright and fairly consistent throughout the game? I know MS isn't really very helpful for poking, but surely it can find use in transitioning from poke->all-in or even on the outskirts of teamfights.
kongoline
Profile Joined February 2012
6318 Posts
November 12 2015 07:57 GMT
#84
they even buffed red pot to have more life steal, adc late game with 100% crit and retarded amount of life steal is so silly
Volband
Profile Joined March 2011
Hungary6034 Posts
Last Edited: 2015-11-12 08:15:39
November 12 2015 08:15 GMT
#85
On November 12 2015 16:46 TheHumanSensation wrote:
Assuming that Jayce E->Q can still do >30% HP on squishies, wouldn't the hit and run one be alright and fairly consistent throughout the game? I know MS isn't really very helpful for poking, but surely it can find use in transitioning from poke->all-in or even on the outskirts of teamfights.

Yes, I do believe it the best keystone mastery for him, and it would even have different uses for him. Even in lane when he's ganked early, at lvl3 a (melee) Q+E should deal 30% dmg, but add an (empowered) auto to the equation if we are unsure about it. It can also set him up for a chase if he hits a mid- or close-ranged E-Q, he gets the movement speed buff+he runs through his own gate plus switches to melee and you should catch up to almost anyone for a possible finisher or just a further beatdown.

The problem is, do you really want to give up 7% armor pen? Early game it's fine, Precision is probably better most of the time anyway, as it buffs his melee E too, but when you actually reach the point when your poke hurts like a lot, then I'm pretty sure you'd rather take the 7% armor pen from ferocity. But then you stuck with shitty keystones, meanwhile other (not all, which is the problem here I'm trying to show) champions gets to choose a perfect tree with a perfect keystone.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 12 2015 08:19 GMT
#86
the ap keystones look good on paper but they seem pretty lackluster in practice compared to Warlord's.
Carrilord has arrived.
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
November 12 2015 08:57 GMT
#87
On November 12 2015 17:15 Volband wrote:
Show nested quote +
On November 12 2015 16:46 TheHumanSensation wrote:
Assuming that Jayce E->Q can still do >30% HP on squishies, wouldn't the hit and run one be alright and fairly consistent throughout the game? I know MS isn't really very helpful for poking, but surely it can find use in transitioning from poke->all-in or even on the outskirts of teamfights.

Yes, I do believe it the best keystone mastery for him, and it would even have different uses for him. Even in lane when he's ganked early, at lvl3 a (melee) Q+E should deal 30% dmg, but add an (empowered) auto to the equation if we are unsure about it. It can also set him up for a chase if he hits a mid- or close-ranged E-Q, he gets the movement speed buff+he runs through his own gate plus switches to melee and you should catch up to almost anyone for a possible finisher or just a further beatdown.

The problem is, do you really want to give up 7% armor pen? Early game it's fine, Precision is probably better most of the time anyway, as it buffs his melee E too, but when you actually reach the point when your poke hurts like a lot, then I'm pretty sure you'd rather take the 7% armor pen from ferocity. But then you stuck with shitty keystones, meanwhile other (not all, which is the problem here I'm trying to show) champions gets to choose a perfect tree with a perfect keystone.


Assuming lv 18:
For physical alone, precision is stronger against targets with less than 120 armour.
After getting the upgraded LW, precision is better against targets with less than *300 armour.
*I didn't account for LW being only bonus armour now, so it's a little less than this.

So no you're not really missing much, Precision is slightly better than the %pen in most cases, and the differences are more or less negligible at reasonably high armour values.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 12 2015 09:20 GMT
#88
It's going to take a little while, but slowly people are going to learn that what is making Cunning good is not the keystones.

It's that the Precision mastery is overpowered.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Volband
Profile Joined March 2011
Hungary6034 Posts
November 12 2015 09:25 GMT
#89
On November 12 2015 17:57 TheHumanSensation wrote:
Show nested quote +
On November 12 2015 17:15 Volband wrote:
On November 12 2015 16:46 TheHumanSensation wrote:
Assuming that Jayce E->Q can still do >30% HP on squishies, wouldn't the hit and run one be alright and fairly consistent throughout the game? I know MS isn't really very helpful for poking, but surely it can find use in transitioning from poke->all-in or even on the outskirts of teamfights.

Yes, I do believe it the best keystone mastery for him, and it would even have different uses for him. Even in lane when he's ganked early, at lvl3 a (melee) Q+E should deal 30% dmg, but add an (empowered) auto to the equation if we are unsure about it. It can also set him up for a chase if he hits a mid- or close-ranged E-Q, he gets the movement speed buff+he runs through his own gate plus switches to melee and you should catch up to almost anyone for a possible finisher or just a further beatdown.

The problem is, do you really want to give up 7% armor pen? Early game it's fine, Precision is probably better most of the time anyway, as it buffs his melee E too, but when you actually reach the point when your poke hurts like a lot, then I'm pretty sure you'd rather take the 7% armor pen from ferocity. But then you stuck with shitty keystones, meanwhile other (not all, which is the problem here I'm trying to show) champions gets to choose a perfect tree with a perfect keystone.


Assuming lv 18:
For physical alone, precision is stronger against targets with less than 120 armour.
After getting the upgraded LW, precision is better against targets with less than *300 armour.
*I didn't account for LW being only bonus armour now, so it's a little less than this.

So no you're not really missing much, Precision is slightly better than the %pen in most cases, and the differences are more or less negligible at reasonably high armour values.

Aah, then 12-18 with the hit'n'run keystone is the way to go for sure, unless you want some super cheesy first blood, from which you are absolutely sure you can snowball your victory.

My heart is at peace. Now it only sucks to be a mage, haha.
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
November 12 2015 09:28 GMT
#90
On November 12 2015 18:20 Ketara wrote:
It's going to take a little while, but slowly people are going to learn that what is making Cunning good is not the keystones.

It's that the Precision mastery is overpowered.

On November 12 2015 18:25 Volband wrote:
Show nested quote +
On November 12 2015 17:57 TheHumanSensation wrote:
On November 12 2015 17:15 Volband wrote:
On November 12 2015 16:46 TheHumanSensation wrote:
Assuming that Jayce E->Q can still do >30% HP on squishies, wouldn't the hit and run one be alright and fairly consistent throughout the game? I know MS isn't really very helpful for poking, but surely it can find use in transitioning from poke->all-in or even on the outskirts of teamfights.

Yes, I do believe it the best keystone mastery for him, and it would even have different uses for him. Even in lane when he's ganked early, at lvl3 a (melee) Q+E should deal 30% dmg, but add an (empowered) auto to the equation if we are unsure about it. It can also set him up for a chase if he hits a mid- or close-ranged E-Q, he gets the movement speed buff+he runs through his own gate plus switches to melee and you should catch up to almost anyone for a possible finisher or just a further beatdown.

The problem is, do you really want to give up 7% armor pen? Early game it's fine, Precision is probably better most of the time anyway, as it buffs his melee E too, but when you actually reach the point when your poke hurts like a lot, then I'm pretty sure you'd rather take the 7% armor pen from ferocity. But then you stuck with shitty keystones, meanwhile other (not all, which is the problem here I'm trying to show) champions gets to choose a perfect tree with a perfect keystone.


Assuming lv 18:
For physical alone, precision is stronger against targets with less than 120 armour.
After getting the upgraded LW, precision is better against targets with less than *300 armour.
*I didn't account for LW being only bonus armour now, so it's a little less than this.

So no you're not really missing much, Precision is slightly better than the %pen in most cases, and the differences are more or less negligible at reasonably high armour values.

Aah, then 12-18 with the hit'n'run keystone is the way to go for sure, unless you want some super cheesy first blood, from which you are absolutely sure you can snowball your victory.

My heart is at peace. Now it only sucks to be a mage, haha.


yeah basically I read something ketara said, assumed it was true, and then just double-checked it quickly here before I gave it as advice. Pretty legit! I already have to redo my mastery pages and we're only 1 day in, joy @_@
M2
Profile Joined December 2002
Bulgaria4114 Posts
November 12 2015 09:40 GMT
#91
Can anyone help me theorycraft the pros and cons of Deathfire Touch and Thunderlord's decree. On which champs you would prefer one over the another and/or in which scenarios you would want to do this
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-11-12 09:50:54
November 12 2015 09:45 GMT
#92
honestly for melee ap I feel like Ferocity tier 3 is too bad to justify the pretty good t4, so I'm going with 6/18/6 with block and Double edge. swapping between hit 'n run and Thunderlord's. Not sure which one I like more. Part of me feels like Thunderlords is going to overkill in most situations where it will help, but with the amount of life steal in the game at the moment I'm scared of running out of damage.

I might try 12/18 with the bounty hunter stuff but I think block gets you a lot of cs in the pre-first buy phase, it's a talent you've always been able to spec and I feel like I'll be naked without it, I might be being a pussy though.

(talking Kass/Fizz mainly, I think AD assassins probably prefer Warlord/Furvor)
Carrilord has arrived.
M2
Profile Joined December 2002
Bulgaria4114 Posts
November 12 2015 10:01 GMT
#93
Actually I kind of got it myself now when I read them more carefully - Thunderword will be better on burst champs and Deathfire on pure pokers like ziggs, ezreal, urgot or pokers that can finish you with burst like lux/syndra, perhaps jayce
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 12 2015 10:16 GMT
#94
You guys are welcome to look at the Lux thread and then apply my gigantic word salad to other champions.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 12 2015 10:29 GMT
#95
which one lol?
Carrilord has arrived.
kongoline
Profile Joined February 2012
6318 Posts
November 12 2015 10:53 GMT
#96
On November 12 2015 18:45 Slusher wrote:
honestly for melee ap I feel like Ferocity tier 3 is too bad to justify the pretty good t4, so I'm going with 6/18/6 with block and Double edge.

is tought skin worth sacrificing 2% ls/spell vamp and 2.5% dmg increase ?
Gahlo
Profile Joined February 2010
United States35125 Posts
November 12 2015 13:09 GMT
#97
On November 12 2015 18:40 M2 wrote:
Can anyone help me theorycraft the pros and cons of Deathfire Touch and Thunderlord's decree. On which champs you would prefer one over the another and/or in which scenarios you would want to do this

DFT is better against champions you'll be constantly scrapping with. Decree is better against champions late game when you'll have less interaction with them.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
Last Edited: 2015-11-12 14:57:52
November 12 2015 14:24 GMT
#98
If ranked borders are being distributed till 17th, is there any reason to play rankeds?

+ Show Spoiler +


HF dealing with Illaoi on lane, LOL.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
M2
Profile Joined December 2002
Bulgaria4114 Posts
Last Edited: 2015-11-12 15:14:16
November 12 2015 15:09 GMT
#99
On November 12 2015 23:24 739 wrote:
If ranked borders are being distributed till 17th, is there any reason to play rankeds?

+ Show Spoiler +
https://www.youtube.com/watch?v=-_d0HLhNuCY


HF dealing with Illaoi on lane, LOL.

looks like the tentacles can be killed in 2 hits and their attack speed is adequately low, so although she will be pretty annoying obviously, especially when she makes you a vessel, there is counterlplay. But again it looks pretty obnoxious, everytime she hits her E, it means that you are zoned hardcore for I don't knot how much time, you can't neither farm, nor trade, nor harass, there is not even a safe place where you can hide xD

p.s I guess you have to avoid this skill shot more than kog maw a blitz hook xD
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
M2
Profile Joined December 2002
Bulgaria4114 Posts
November 12 2015 18:31 GMT
#100
holy shit tryndamere , wtf riot hahahaha
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 12 2015 18:48 GMT
#101
I've heard trynda is supposed to be strong, what's so different?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2015-11-12 18:50:09
November 12 2015 18:49 GMT
#102
I guess the new mastery that heals on crits? Same with Yasuo.

According to red post this one is being looked at for nerf.
Off-season = best season
M2
Profile Joined December 2002
Bulgaria4114 Posts
November 12 2015 18:53 GMT
#103
yeaahh trynd goes in lane start hitting minions and the moment he fills his critical bar he is like perma full health, no one can even think of trading
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-11-12 19:23:27
November 12 2015 19:21 GMT
#104
On November 12 2015 19:53 kongoline wrote:
Show nested quote +
On November 12 2015 18:45 Slusher wrote:
honestly for melee ap I feel like Ferocity tier 3 is too bad to justify the pretty good t4, so I'm going with 6/18/6 with block and Double edge.

is tought skin worth sacrificing 2% ls/spell vamp and 2.5% dmg increase ?


so far I think yes, spellvamp is just garbage so I don't care about that, as for the damage increase it's def better than what I'm getting from Resolve, but levels 1-5, my weakest state on these champions I think I'm getting myself a lot of cs I wouldn't?

I'm not sure it's better but my mindset is if I can get 10 cs I wasn't going to get early game becasue of my increased sustain it's more of a difference than 2.5% damage later when I can probably kill them with or without it. Keep in mind I'm talking about 2 of the worst pre 6 laning champions in the game specifically (actually I think Kass is fine pre 6 these days but you get the point)

I'm certianly willing to change my mind but I was happy with the results so far so I've delayed trying 12/18
Carrilord has arrived.
Frolossus
Profile Joined February 2010
United States4779 Posts
November 12 2015 19:25 GMT
#105
guinsoo + fervor seems silly right now
kongoline
Profile Joined February 2012
6318 Posts
November 12 2015 19:36 GMT
#106
brand with deathfire touch hits one spell burns me to half hp xDD
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 12 2015 19:44 GMT
#107
what is the deal with Guinsso + corrupted potion? I heard they interacted in an op way and I had an 0-? jax go legendary as soon as he completed the combo.

but just looking at the text I'm not sure if I get it.
Carrilord has arrived.
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
November 12 2015 19:53 GMT
#108
I am having so much fun with cass right now. The wanderer mastery, with q passive, ludens, and furor boots. 517+ ms in combat. Its hilarious. Not sure if this is worth over deathfire touch.... Help?
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 12 2015 20:08 GMT
#109
--- Nuked ---
Frolossus
Profile Joined February 2010
United States4779 Posts
November 12 2015 20:17 GMT
#110
On November 13 2015 04:44 Slusher wrote:
what is the deal with Guinsso + corrupted potion? I heard they interacted in an op way and I had an 0-? jax go legendary as soon as he completed the combo.

but just looking at the text I'm not sure if I get it.

i think its just free attack speed + the crazy on hits
iCanada
Profile Joined August 2010
Canada10660 Posts
November 12 2015 20:25 GMT
#111
On November 13 2015 03:49 Redox wrote:
I guess the new mastery that heals on crits? Same with Yasuo.

According to red post this one is being looked at for nerf.


I have no idea why it even got to live...

It was pretty obviously bat shit broken to anyone who played with it for 30 seconds on pbe. Lol. Just silly stuff, imo.
Alaric
Profile Joined November 2009
France45622 Posts
November 12 2015 20:26 GMT
#112
Brand would do that even without the burn, Rylai's+Liandry's on people who haven't completed a big ticket MR item (since Cowl is nerfed, even if the final items have more MR) hurts. A QW combo is actually a good way to stop Flash-less juggernauts to run at you.

Bond of Stone takes about over 4200 HP (total) to beat the HP stacking mastery. In reality it's probably less because of the prevalence of %HP damage, even if you account for Veteran's Scars' 4% more HP.
Of course you don't have the ally protection then. I'm not sure how it works though:
- it can only affect one ally at a time. The closest one? The lowest HP one?
- damage sharing can't reduce you below 15% HP. Does that mean you and an ally still benefit from the damage reduction, but you don't receive their share if you're low enough, or they lose the reduction if you're too low to share?
- is the damage reduced by 8% before any reductions, then these 8% are dealt as flat damage from whatever type it originally is to you, with your resistances kicking in? Or does your ally take 8% less damage post-resistances/reductions, and this amount is dealt as flat true damage to you?
- how does it interact with true damage? It shouldn't be reduced for your ally, but do you still take 8% of whatever they suffered (it's shared, but it's true damage so it can't be reduced) or is the damage not shared (because it can't be reduced, you take nothing)?

There are an awful lot of details that they left out about these, it doesn't help us solve them. :/
Cant take LMS hipsters serious.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 12 2015 20:27 GMT
#113
--- Nuked ---
iCanada
Profile Joined August 2010
Canada10660 Posts
November 12 2015 20:32 GMT
#114
On November 13 2015 05:27 krndandaman wrote:
Show nested quote +
On November 13 2015 05:25 iCanada wrote:
On November 13 2015 03:49 Redox wrote:
I guess the new mastery that heals on crits? Same with Yasuo.

According to red post this one is being looked at for nerf.


I have no idea why it even got to live...

It was pretty obviously bat shit broken to anyone who played with it for 30 seconds on pbe. Lol. Just silly stuff, imo.


seriously

when you no longer have to choose mivs damage (crits) or survivability (lifesteal/sustain) thats just lol


No no, you build more damage AND get more survivability. Balance.
Goumindong
Profile Joined February 2013
United States3529 Posts
November 12 2015 21:16 GMT
#115
On November 13 2015 05:17 Frolossus wrote:
Show nested quote +
On November 13 2015 04:44 Slusher wrote:
what is the deal with Guinsso + corrupted potion? I heard they interacted in an op way and I had an 0-? jax go legendary as soon as he completed the combo.

but just looking at the text I'm not sure if I get it.

i think its just free attack speed + the crazy on hits


It really is. The potion is just cheap good on-hits. Its really "not part of the combo" where the combo is "rageblade"

Rageblade grants +64% attack speed, 54 AD, 72 AP, and +30 damage/Hit attainable after 4 auto attacks for 2500 gold.

Rageblade is gold efficient at 2 stacks[1 melee auto attack], and has about 6000 gold worth of stats when fully stacked.

Frankly i don't see why you don't build it on everyone. Nothing grants so much AD and AS for so little.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-12 21:31:28
November 12 2015 21:20 GMT
#116
cowsep rushed it on yi and ICU builds it on irelia so ye item is pretty bonkers
iCanada
Profile Joined August 2010
Canada10660 Posts
November 12 2015 21:44 GMT
#117
Can confirm, built on pantheon, melted faces.

Then died to 2.4 as w/ 380 ad, 100% crit and 60% lifesteal adc. This patch in a nutshell. Lol.
MattBarry
Profile Joined March 2011
United States4006 Posts
November 12 2015 21:51 GMT
#118
Man. Good thing Legacy and Fallout 4 came out right when Riot decided to release the most ridiculous patch ever
Platinum Support GOD
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-11-12 21:59:00
November 12 2015 21:53 GMT
#119
On November 13 2015 06:51 MattBarry wrote:
Man. Good thing Legacy and Fallout 4 came out right when Riot decided to release the most ridiculous patch ever

I've just been playing LotV the past couple of days, I should probably see what the new League patch is like though. The League subreddit looks hilarious, just full of Riot mistakes

+ Show Spoiler +
[image loading]
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 12 2015 21:58 GMT
#120
--- Nuked ---
MattBarry
Profile Joined March 2011
United States4006 Posts
November 12 2015 22:05 GMT
#121
On November 13 2015 06:58 krndandaman wrote:
eh for the most part I like this patch though. definitely things that can be fixed/adjusted but those are easy fixes.

i really wish they'd just tune down the crit shit a bit though but i'm pretty satisfied overall.

i like the quicker games :x

I've really just run out of patience for the vast sweeping changes Riot has been doing since the AP itemization overhaul. I'll just chill for a bit and let the game settle
Platinum Support GOD
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2015-11-12 22:21:16
November 12 2015 22:16 GMT
#122
On November 12 2015 15:11 iCanada wrote:
Show nested quote +
On November 12 2015 14:02 zer0das wrote:
I hate how Kog'Maw feels now. He feels nothing like a cannon, more like a sub-machine gun. Which was already what Jinx felt like before. Ugh.


Ironically I'd call jinx more of a cannon. Lol.

Dem rocket crits.


It's not about the strength of the attacks, it's about the feel. Kog is slow and immobile, so you have to wheel into place then fire. Or use your alternate motar mode. But that's just gone now. I think between this, MF's alternate W, and Ashe they've managed to ruin the feel of 2.5 ADCs I really enjoyed now (I enjoy new Ashe from time to time, it just feels nothing like the old one, which I preferred).

On November 12 2015 16:03 Slusher wrote:word on the street is Kog is booty, also Jinx Rockets got nerfed -15% atk speed in rocket form, it's possible but I'm not sure who the AD Will be.


I'm assuming you mean the bad booty. Because I tried him in ARAM and it felt like I did no damage. The W hamstringing all of your damage is such a huge penalty, and the scaling on the percent component is trash. And his ult does like no poke damage against people that are near full health. Like good lawd, it's like a pea shooter. If you have to move even a tiny bit, his W feels awful too.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-11-12 22:25:37
November 12 2015 22:25 GMT
#123
On November 13 2015 06:53 Ansibled wrote:
Show nested quote +
On November 13 2015 06:51 MattBarry wrote:
Man. Good thing Legacy and Fallout 4 came out right when Riot decided to release the most ridiculous patch ever

I've just been playing LotV the past couple of days, I should probably see what the new League patch is like though. The League subreddit looks hilarious, just full of Riot mistakes

+ Show Spoiler +
[image loading]

Tbh there really aren't that many problems. The biggest one is the warlord's bloodlust. Even with some champions that are just broken like mf/yasuo/trynd/graves/gp(for fucking months now)/etc it isn't that bad. Most of those champs are broken because of it.

Also champions are getting stuck a lot inbetween creeps/champs/etc. Got stuck between a ward and the wall earlier.
Goumindong
Profile Joined February 2013
United States3529 Posts
November 12 2015 23:00 GMT
#124
Well that and rageblade. I solo'd a fed Akali without a pink ward as a behind Teemo with Rageblade, and Locket. I just blinded and auto attacked and won because i had rageblade.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
November 12 2015 23:06 GMT
#125
Yea it looks really strong but I have seen only 2 and both were on jax who did retarded dmg so can't complain about it too much. At least yet.

This reminds me of back in s1 when I started. Just pick jax get rageblade+gunblade and kill everyone.
iCanada
Profile Joined August 2010
Canada10660 Posts
November 12 2015 23:37 GMT
#126
I agree that it isn't as much of a clown show as it appears. Just a few of these really make the rest look bad. I like most of the changes.

But that warlords mastery is silly. Like take the heal right off it I still think it's strong. But the Heal is ridiculously broken. I don't really know why they havn't seen that yet. I get that they want to make the masteries feel strong, but 1 mastery totally eliminating any need to build defense on carries is silly. No other words to use. Just silly.

And the new items need major tuning. But that is to be expected. Crazy amounts of change in one patch.
Gahlo
Profile Joined February 2010
United States35125 Posts
Last Edited: 2015-11-13 00:25:35
November 12 2015 23:54 GMT
#127
Just put the heal on a CD, problem solved.

e. The proposed hotfix.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-11-13 00:39:43
November 13 2015 00:36 GMT
#128
ok kayle is pants on head retarded

duoing with unseen and this is just... I don't even know
iCanada
Profile Joined August 2010
Canada10660 Posts
November 13 2015 01:24 GMT
#129
On November 13 2015 08:54 Gahlo wrote:
Just put the heal on a CD, problem solved.

e. The proposed hotfix.


It needs a higher CD than that...

This just means Tryndamere can't all in level 2, he needs to trade twice first and do it at level 3, having crit runes and crit twice, winning both trades massively.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 13 2015 02:09 GMT
#130
It should be a 'crit' of your current lifesteal. So crit can't be bought in place of it
Carrilord has arrived.
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2015-11-13 02:51:32
November 13 2015 02:45 GMT
#131
so i've messed around a good deal with the refillable potion for jungling today.
my conclusion has been that if you start with it, you gimp your first clear really hard because you only get 2 pots with less regen than normal ones. 150g gets you 3 normal pots that heal much more. if you go for the upgraded one, you delay buying your smite item. i feel that at least for the main junglers i play right now which are mostly vi and hecarim; once you have the smite item you no longer have a reliance on pots for sustain

additionally, hunter's talisman just feels worse than machete. the mana regen it does provide isn't noticeable, and you lose the 20 damage per hit from machete
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2015-11-13 04:02:38
November 13 2015 03:41 GMT
#132
Yup same conclusion - Getting refillable potion on start fucks your first clear hard. 2 100 hp pots vs 3 150 pots - no brainer. Three pots allow for worse case scenario too - when you receive zero leash due to early skirmishes or yeah-fuck-bot-lane-im-not-ganking-there-ever. Im still feeling out the weird smite timings tho. I actually dont feel like smiting the krugs anymore if I get a decent leash, and just start red and smite that instead, but the frog's passive is still decent plus I dont really need to smite blue -_- (If decent leash I just smite the wolves instead)
Unless you mess up super hard before first back you should always be able to get the first upgrade at least - and then you dont really need pots anymore after that. Ive only gotten the hunters potion for select champs who have a hard time sustaining MANA between ganks and clears, and I only got that after the third or forth back

For hunter's talisman start - yeah its straight up worse. How is it even a recommended item for elise I will never know, as elise starts with AS steroid -_-

Tested on Rengar, Elise, and Khazix.

On the other hand Khazix is fucking broken. I hit level 6 or 7, evolved my Q, went to gank bot lane cait + lux, and each of my isolated Q did close to half max hp with the new warriors 60ad. I havent even bought the armor pen quints yet

For masteries - 12/18 just feels so much better with stormraiders. Ganks just feel so much better and the extra AD from all the items makes up for any loss of damage by not going 18/12.
Stop procrastinating
Gahlo
Profile Joined February 2010
United States35125 Posts
November 13 2015 04:15 GMT
#133
On November 13 2015 12:41 padfoota wrote:
Yup same conclusion - Getting refillable potion on start fucks your first clear hard. 2 100 hp pots vs 3 150 pots - no brainer. Three pots allow for worse case scenario too - when you receive zero leash due to early skirmishes or yeah-fuck-bot-lane-im-not-ganking-there-ever. Im still feeling out the weird smite timings tho. I actually dont feel like smiting the krugs anymore if I get a decent leash, and just start red and smite that instead, but the frog's passive is still decent plus I dont really need to smite blue -_- (If decent leash I just smite the wolves instead)
Unless you mess up super hard before first back you should always be able to get the first upgrade at least - and then you dont really need pots anymore after that. Ive only gotten the hunters potion for select champs who have a hard time sustaining MANA between ganks and clears, and I only got that after the third or forth back

For hunter's talisman start - yeah its straight up worse. How is it even a recommended item for elise I will never know, as elise starts with AS steroid -_-

Tested on Rengar, Elise, and Khazix.

On the other hand Khazix is fucking broken. I hit level 6 or 7, evolved my Q, went to gank bot lane cait + lux, and each of my isolated Q did close to half max hp with the new warriors 60ad. I havent even bought the armor pen quints yet

For masteries - 12/18 just feels so much better with stormraiders. Ganks just feel so much better and the extra AD from all the items makes up for any loss of damage by not going 18/12.

Yeah, Fervor is really nice for farmers because it does stupid damage on camps for the ults fast clear but Decree is tops for gank damage.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-11-13 06:22:25
November 13 2015 06:21 GMT
#134
It feels like in theory this patch should be amazing for TF. Lich bane buffed, abyssal buffed, new masteries are great, but I've had several rather dumb instances of just being two shot in the early/midgame by adc's who aren't even fed...

Also the fact everyone is rushing scimitar now kind of sucks :<
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
November 13 2015 06:24 GMT
#135
On November 13 2015 11:45 Frolossus wrote:
so i've messed around a good deal with the refillable potion for jungling today.
my conclusion has been that if you start with it, you gimp your first clear really hard because you only get 2 pots with less regen than normal ones. 150g gets you 3 normal pots that heal much more. if you go for the upgraded one, you delay buying your smite item. i feel that at least for the main junglers i play right now which are mostly vi and hecarim; once you have the smite item you no longer have a reliance on pots for sustain

additionally, hunter's talisman just feels worse than machete. the mana regen it does provide isn't noticeable, and you lose the 20 damage per hit from machete

What masteries you use for Vi/Hecarim btw? And which machete upgrades/build do you prefer?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-13 06:39:30
November 13 2015 06:33 GMT
#136
On November 13 2015 08:06 nafta wrote:
Yea it looks really strong but I have seen only 2 and both were on jax who did retarded dmg so can't complain about it too much. At least yet.

This reminds me of back in s1 when I started. Just pick jax get rageblade+gunblade and kill everyone.

jax does retarded damage in general cuz of fervor of battle, he outrades champions he couldnt even touch earlier before lvl6
M2
Profile Joined December 2002
Bulgaria4114 Posts
November 13 2015 08:48 GMT
#137
I suggest the ADCs role to be renamed to ADGs - Attack Damage Gods and Marksmen can go something like Marksgods or Godsmen
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
NpG)Explosive
Profile Joined January 2003
France994 Posts
November 13 2015 09:01 GMT
#138
On November 13 2015 13:15 Gahlo wrote:
Show nested quote +
On November 13 2015 12:41 padfoota wrote:
Yup same conclusion - Getting refillable potion on start fucks your first clear hard. 2 100 hp pots vs 3 150 pots - no brainer. Three pots allow for worse case scenario too - when you receive zero leash due to early skirmishes or yeah-fuck-bot-lane-im-not-ganking-there-ever. Im still feeling out the weird smite timings tho. I actually dont feel like smiting the krugs anymore if I get a decent leash, and just start red and smite that instead, but the frog's passive is still decent plus I dont really need to smite blue -_- (If decent leash I just smite the wolves instead)
Unless you mess up super hard before first back you should always be able to get the first upgrade at least - and then you dont really need pots anymore after that. Ive only gotten the hunters potion for select champs who have a hard time sustaining MANA between ganks and clears, and I only got that after the third or forth back

For hunter's talisman start - yeah its straight up worse. How is it even a recommended item for elise I will never know, as elise starts with AS steroid -_-

Tested on Rengar, Elise, and Khazix.

On the other hand Khazix is fucking broken. I hit level 6 or 7, evolved my Q, went to gank bot lane cait + lux, and each of my isolated Q did close to half max hp with the new warriors 60ad. I havent even bought the armor pen quints yet

For masteries - 12/18 just feels so much better with stormraiders. Ganks just feel so much better and the extra AD from all the items makes up for any loss of damage by not going 18/12.

Yeah, Fervor is really nice for farmers because it does stupid damage on camps for the ults fast clear but Decree is tops for gank damage.


Tooltip of fervor of battle says it only deals damage to champions. How is it doing stupid damage to camps?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-13 09:07:06
November 13 2015 09:06 GMT
#139
Warlords is actually the only keystone that affects minions. At least according to tooltips.

Not sure how Riot missed that one
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Harem
Profile Joined November 2007
United States11390 Posts
November 13 2015 09:23 GMT
#140
On November 13 2015 08:06 nafta wrote:
Yea it looks really strong but I have seen only 2 and both were on jax who did retarded dmg so can't complain about it too much. At least yet.

This reminds me of back in s1 when I started. Just pick jax get rageblade+gunblade and kill everyone.

Just wait till it starts catch on more, it makes so many champions batshit insane when they get it. For example, this dude has been spamming top nidalee with it.

http://na.op.gg/summoner/userName=skt smeb
Moderator。◕‿◕。
Gahlo
Profile Joined February 2010
United States35125 Posts
November 13 2015 09:24 GMT
#141
On November 13 2015 18:06 Ketara wrote:
Warlords is actually the only keystone that affects minions. At least according to tooltips.

Not sure how Riot missed that one

Fervor for Battle does too.
Alaric
Profile Joined November 2009
France45622 Posts
November 13 2015 09:28 GMT
#142
On November 13 2015 12:41 padfoota wrote:
On the other hand Khazix is fucking broken. I hit level 6 or 7, evolved my Q, went to gank bot lane cait + lux, and each of my isolated Q did close to half max hp with the new warriors 60ad. I havent even bought the armor pen quints yet

Are you sure the 15 bonus AD (which amounts to 39 damage on isolated Q) beats applying 10 ArPen to the 350+ damage enhanced isolated Q does by itself?
After some quick math (assuming 10 AD from runes so 70 bonus AD with the new Warrior, 7% ArPen, level 3 Q, and 50 armour on the target) it appears to do slightly more, but my stats favour bonus AD slightly, and since the ArPen gets better with additional points in Q and more AD, on top of benefitting his autoattacks.
So, yeah, I'd still call that a nerf, as the price increase means you won't get it earlier than before either.

Hunter's potion feels like a trap indeed. How about the mana sustain for mages with the new doran's ring and flask? I assume top people don't dump 500 into the flask because they want their rageblade or whatever asap. Feels like going double dring into catalyst as Maokai will be much much weaker for trading and playing aggressively.
Cant take LMS hipsters serious.
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
November 13 2015 09:31 GMT
#143
On November 13 2015 18:24 Gahlo wrote:
Show nested quote +
On November 13 2015 18:06 Ketara wrote:
Warlords is actually the only keystone that affects minions. At least according to tooltips.

Not sure how Riot missed that one

Fervor for Battle does too.


Are you sure about that? It's not supposed to, by the wording.
Gahlo
Profile Joined February 2010
United States35125 Posts
November 13 2015 09:32 GMT
#144
On November 13 2015 18:28 Alaric wrote:
Show nested quote +
On November 13 2015 12:41 padfoota wrote:
On the other hand Khazix is fucking broken. I hit level 6 or 7, evolved my Q, went to gank bot lane cait + lux, and each of my isolated Q did close to half max hp with the new warriors 60ad. I havent even bought the armor pen quints yet

Are you sure the 15 bonus AD (which amounts to 39 damage on isolated Q) beats applying 10 ArPen to the 350+ damage enhanced isolated Q does by itself?
After some quick math (assuming 10 AD from runes so 70 bonus AD with the new Warrior, 7% ArPen, level 3 Q, and 50 armour on the target) it appears to do slightly more, but my stats favour bonus AD slightly, and since the ArPen gets better with additional points in Q and more AD, on top of benefitting his autoattacks.
So, yeah, I'd still call that a nerf, as the price increase means you won't get it earlier than before either.

Hunter's potion feels like a trap indeed. How about the mana sustain for mages with the new doran's ring and flask? I assume top people don't dump 500 into the flask because they want their rageblade or whatever asap. Feels like going double dring into catalyst as Maokai will be much much weaker for trading and playing aggressively.

Kha should be going 18 in cunning, which doesn't have access to 7% amorpen.
NpG)Explosive
Profile Joined January 2003
France994 Posts
November 13 2015 09:54 GMT
#145
On November 13 2015 18:31 TheHumanSensation wrote:
Show nested quote +
On November 13 2015 18:24 Gahlo wrote:
On November 13 2015 18:06 Ketara wrote:
Warlords is actually the only keystone that affects minions. At least according to tooltips.

Not sure how Riot missed that one

Fervor for Battle does too.


Are you sure about that? It's not supposed to, by the wording.


I just tried in a custom, fervor wasn't doing extra damage to camps.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2015-11-13 09:57:38
November 13 2015 09:56 GMT
#146
Saw a kayle with Guinsoo last night. Gosh.

On that note the most noticeable difference in this preseason is that I don't know automatically what to build, or what the significance of what the other team are building is.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
M2
Profile Joined December 2002
Bulgaria4114 Posts
November 13 2015 11:32 GMT
#147
On November 13 2015 18:56 Osmoses wrote:
Saw a kayle with Guinsoo last night. Gosh.

On that note the most noticeable difference in this preseason is that I don't know automatically what to build, or what the significance of what the other team are building is.

Yeah I am a bit lost on the builds as well, struggling to find out optimal items relatively to timings. This is on one side, on the other is like yeah build whatever makes you happy, play your cute little games with the junglers and other laners, enjoy it while it lasts, because sooner or later the bot lane demigods will come and wipe everything out xD hahaha
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-13 12:12:47
November 13 2015 11:42 GMT
#148
im sill not sure whats optimal build on olaf now, saw some high elo olaf mains switch from BC(less hp and \higher cost hurt it a lot) to trinity and after playing few games myself i like it (especially the sapphire start with 3 pots i copied from one guy) the fact u get mana and early sheen for cdr is nice but not sure if its actually better than BC
Harem
Profile Joined November 2007
United States11390 Posts
November 13 2015 12:23 GMT
#149
Man, Vayne is so much fun atm. It's like I'm falling in love with her all over again. ~_~

Shiv rapidfirecannon IE feels really nice. Then, you can just build situationally after depending on game ie if you need death's dance, LDR, mercurial, PD, bork etc.
Moderator。◕‿◕。
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2015-11-13 14:33:42
November 13 2015 13:26 GMT
#150
Ionian/Disortipn/Insight is so silly. "Any Lane Annie" is going to be my new main.
It's Elo not ELO - Every statiscian playing League
Frolossus
Profile Joined February 2010
United States4779 Posts
November 13 2015 14:53 GMT
#151
On November 13 2015 15:24 739 wrote:
Show nested quote +
On November 13 2015 11:45 Frolossus wrote:
so i've messed around a good deal with the refillable potion for jungling today.
my conclusion has been that if you start with it, you gimp your first clear really hard because you only get 2 pots with less regen than normal ones. 150g gets you 3 normal pots that heal much more. if you go for the upgraded one, you delay buying your smite item. i feel that at least for the main junglers i play right now which are mostly vi and hecarim; once you have the smite item you no longer have a reliance on pots for sustain

additionally, hunter's talisman just feels worse than machete. the mana regen it does provide isn't noticeable, and you lose the 20 damage per hit from machete

What masteries you use for Vi/Hecarim btw? And which machete upgrades/build do you prefer?

i haven't found a keystone that really stands out for either of them yet.
+ Show Spoiler +
[image loading]
[image loading]


chilling smite->warrior
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-13 15:18:50
November 13 2015 15:06 GMT
#152
whenever i check hec masteries on op.gg in korea they use fervor of battle(same with renektons and rivens) this keystone is as busted as warlord imo, especially in lane where u can easily get 10 stacks then trade with extra dmg which is often 30%+ of your total ad lol
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
November 13 2015 15:16 GMT
#153
Mhm same here, I have Fervor of Battle on Hecarim and Vi both. Any changes on runes or standard for AD jungle?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
kongoline
Profile Joined February 2012
6318 Posts
November 13 2015 15:23 GMT
#154
from what i have seen they always have arm pen marks and ms quints rest varies but usualyl flat armor yellows and mr/cdr blues
Frolossus
Profile Joined February 2010
United States4779 Posts
November 13 2015 15:35 GMT
#155
On November 14 2015 00:16 739 wrote:
Mhm same here, I have Fervor of Battle on Hecarim and Vi both. Any changes on runes or standard for AD jungle?

have you tried the move speed on damage keystone? it sounds nice but i'd have to give up the 7% arpen from the offense tree to do it
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 13 2015 15:39 GMT
#156
On November 14 2015 00:35 Frolossus wrote:
Show nested quote +
On November 14 2015 00:16 739 wrote:
Mhm same here, I have Fervor of Battle on Hecarim and Vi both. Any changes on runes or standard for AD jungle?

have you tried the move speed on damage keystone? it sounds nice but i'd have to give up the 7% arpen from the offense tree to do it


Sometimes I wonder why I say things in GD.

On topic, for Vi I'd probably at first guess go 12/0/18 and take hand of the free BotRK overpowered bullshit I don't remember what the name is off the top of my head.

Really not sure why you'd get fervor of battle on a Vi she really doesn't aa enough in a teamfight for it to be high value.


Hecarim I dont know I've literally never played him.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35125 Posts
November 13 2015 15:41 GMT
#157
Is it an auto based jungler? If so, Fervor. If not, Decree.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 13 2015 15:45 GMT
#158
Thunderlords decree would be the other way to go on Vi.

It depends on what you're gonna buy. If you're gonna buy damage go Thunderlords, if you're gonna buy HP go 12/0/18 with hand o' bullshit.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
M2
Profile Joined December 2002
Bulgaria4114 Posts
November 13 2015 16:12 GMT
#159
On Pantheon Lane Decree or Deathfire? Deathfire looks more useful but not sure
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
Last Edited: 2015-11-13 16:15:29
November 13 2015 16:13 GMT
#160
why wouldn't you get warlords to work with his E?

oh my bad I thought deathfire touch only scaled with AP
Bronze player stuck in platinum
M2
Profile Joined December 2002
Bulgaria4114 Posts
Last Edited: 2015-11-13 16:18:40
November 13 2015 16:17 GMT
#161
On November 14 2015 01:13 Nos- wrote:
why wouldn't you get warlords to work with his E?

oh my bad I thought deathfire touch only scaled with AP

Isnt it E like one spell only? and I am not sure I can stack warlords with panth so free anyway, so I thought trowing spears will work good with deathfire
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
November 13 2015 16:19 GMT
#162
On November 14 2015 01:17 M2 wrote:
Show nested quote +
On November 14 2015 01:13 Nos- wrote:
why wouldn't you get warlords to work with his E?

oh my bad I thought deathfire touch only scaled with AP

Isnt it E like one spell only? and I am not sure I can stack warlords with panth so free anyway, so I thought trowing spears will work good with deathfire

I think you mistake Warlords with Fervor.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
November 13 2015 16:25 GMT
#163
I meant the E passive. You can crit minions with it and it procs warlord's heal in lane.
Bronze player stuck in platinum
M2
Profile Joined December 2002
Bulgaria4114 Posts
November 13 2015 16:28 GMT
#164
On November 14 2015 01:25 Nos- wrote:
I meant the E passive. You can crit minions with it and it procs warlord's heal in lane.

oh yeah as 739 said I confused it with Fervor, but still I am not building critical on panth, which doesnt mean its not good only with E, don't confuse me anymore please haha, I can't even decide between Deathfire and Decree for now xD
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Caiada
Profile Joined January 2015
United States3052 Posts
November 13 2015 17:45 GMT
#165
Decree or possibly the movement speed boost. You're much better early so 18 Cunning wins heavily over 18 Ferocity. In general 18 Cunning is going to win unless you're an ADC, have dots, or some other niche scenarios.
XDG Mata
M2
Profile Joined December 2002
Bulgaria4114 Posts
November 13 2015 17:49 GMT
#166
can you elaborate a bit more why cunning wins over ferocity for pantheon, I am not sure I get it, since, in ferocity there are a lot of flat stats, which means good early
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Caiada
Profile Joined January 2015
United States3052 Posts
November 13 2015 17:54 GMT
#167
You're either going 12/18 or 18/12. 18/12 gets you Deathfire and 7% ArPen. 12/18 gets you 3+.3 flatpen which is gonna be more damage on your preferred targets through pretty much the whole game.

Decree's more burst but I'd probably prefer the movespeed anyway to get the fuck out or chase more, preference/game based.
XDG Mata
killerdog
Profile Joined February 2010
Denmark6522 Posts
November 13 2015 17:59 GMT
#168
are people going 12-18 or 18-12 on jax?

Fervor looks decent, but the hybrid flat pen in cunning looks insane, and way better then the %pen in ferocity. And thunderlords decree is hardly bad either.
kongoline
Profile Joined February 2012
6318 Posts
November 13 2015 18:03 GMT
#169
fervor is broken on jax
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-11-13 18:19:23
November 13 2015 18:08 GMT
#170
On November 14 2015 03:03 kongoline wrote:
fervor is broken on jax

But so is dual flat penetration

hmm, i guess it does synergise really well with guinsoos though
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-13 18:50:05
November 13 2015 18:21 GMT
#171
u need to do the math but i doubt -4mr is going to outperform +30AD u get from fervor early game (u get -7% arm pen from ferocity so armor pen from precision isnt such a big deal)
Frolossus
Profile Joined February 2010
United States4779 Posts
November 13 2015 18:31 GMT
#172
On November 14 2015 03:08 killerdog wrote:
Show nested quote +
On November 14 2015 03:03 kongoline wrote:
fervor is broken on jax

But so is dual flat penetration

hmm, i guess it does synergise really well with guinsoos though

a lot of the jax and irelia player's i've been seeing take fervor and go rageblade + corrupting pot
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
November 13 2015 19:22 GMT
#173
Jax and Irelia is pretty op right now, corrupting pot start + fervor makes it impossible to win trades pre 6 and after 6, then you just build trinity/rageblade/botrk/hextech it doesnt matter you stomp and still be tanky
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
M2
Profile Joined December 2002
Bulgaria4114 Posts
November 13 2015 20:34 GMT
#174
What main 18th mastery on Garen??
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 13 2015 20:39 GMT
#175
Probably one of the ones in Resolve tree.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
M2
Profile Joined December 2002
Bulgaria4114 Posts
November 13 2015 20:43 GMT
#176
On November 14 2015 05:39 NeoIllusions wrote:
Probably one of the ones in Resolve tree.

yeah but neither looks practically appealing, I guess the one with damage reduction I don't know
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 13 2015 20:48 GMT
#177
Actually I take it back. Fervor is fine for Garen. 18/0/12 like majority of AD Top
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
November 13 2015 21:16 GMT
#178
Too bad Warlord's only procs on AAs, not any spell damage with a crit like Pantheon Q or Garen E
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 13 2015 21:21 GMT
#179
--- Nuked ---
cLutZ
Profile Joined November 2010
United States19573 Posts
November 13 2015 22:00 GMT
#180
On November 14 2015 06:21 krndandaman wrote:
i'm just amazed at the amount of damage every champion does now. if you ever fall behind pretty much nearly everyone can tower dive you including adc's. it's quite scary

pretty sure 1-2 man carry shows just got much stronger. reminds me of s3 kinda.

Yea, except no Ahri or Zed.
Freeeeeeedom
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
November 13 2015 22:00 GMT
#181
On November 14 2015 00:35 Frolossus wrote:
Show nested quote +
On November 14 2015 00:16 739 wrote:
Mhm same here, I have Fervor of Battle on Hecarim and Vi both. Any changes on runes or standard for AD jungle?

have you tried the move speed on damage keystone? it sounds nice but i'd have to give up the 7% arpen from the offense tree to do it


The scaling flat pen in cunning is better than the 7% pen in offense.

On November 14 2015 00:41 Gahlo wrote:
Is it an auto based jungler? If so, Fervor. If not, Decree.


Fervor doesn't affect monsters.
killerdog
Profile Joined February 2010
Denmark6522 Posts
November 13 2015 22:27 GMT
#182
On November 14 2015 05:48 NeoIllusions wrote:
Actually I take it back. Fervor is fine for Garen. 18/0/12 like majority of AD Top

is that standard?

I've been running 18/12/0

Dangerous game feels so huge, merciless is really good and cookies feels useful. Compared to that the resolve masteries feel pretty meh on non tanks
Fildun
Profile Joined December 2012
Netherlands4122 Posts
November 13 2015 22:37 GMT
#183
On November 14 2015 07:27 killerdog wrote:
Show nested quote +
On November 14 2015 05:48 NeoIllusions wrote:
Actually I take it back. Fervor is fine for Garen. 18/0/12 like majority of AD Top

is that standard?

I've been running 18/12/0

Dangerous game feels so huge, merciless is really good and cookies feels useful. Compared to that the resolve masteries feel pretty meh on non tanks

I run 18/0/12 on Garen because all the HP regen buffs are so fun :D
Maybe 18/12/0 is better but you're playing Garen, you need the regen obviously.
M2
Profile Joined December 2002
Bulgaria4114 Posts
November 13 2015 22:43 GMT
#184
On November 14 2015 07:37 Fildun wrote:
Show nested quote +
On November 14 2015 07:27 killerdog wrote:
On November 14 2015 05:48 NeoIllusions wrote:
Actually I take it back. Fervor is fine for Garen. 18/0/12 like majority of AD Top

is that standard?

I've been running 18/12/0

Dangerous game feels so huge, merciless is really good and cookies feels useful. Compared to that the resolve masteries feel pretty meh on non tanks

I run 18/0/12 on Garen because all the HP regen buffs are so fun :D
Maybe 18/12/0 is better but you're playing Garen, you need the regen obviously.

So Fevor actually stacks on Garen? Spin stacks it ?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Gahlo
Profile Joined February 2010
United States35125 Posts
November 13 2015 22:49 GMT
#185
On November 14 2015 07:43 M2 wrote:
Show nested quote +
On November 14 2015 07:37 Fildun wrote:
On November 14 2015 07:27 killerdog wrote:
On November 14 2015 05:48 NeoIllusions wrote:
Actually I take it back. Fervor is fine for Garen. 18/0/12 like majority of AD Top

is that standard?

I've been running 18/12/0

Dangerous game feels so huge, merciless is really good and cookies feels useful. Compared to that the resolve masteries feel pretty meh on non tanks

I run 18/0/12 on Garen because all the HP regen buffs are so fun :D
Maybe 18/12/0 is better but you're playing Garen, you need the regen obviously.

So Fevor actually stacks on Garen? Spin stacks it ?

If it does then it's a pretty big oversight.
M2
Profile Joined December 2002
Bulgaria4114 Posts
Last Edited: 2015-11-13 22:52:56
November 13 2015 22:52 GMT
#186
On November 14 2015 07:49 Gahlo wrote:
Show nested quote +
On November 14 2015 07:43 M2 wrote:
On November 14 2015 07:37 Fildun wrote:
On November 14 2015 07:27 killerdog wrote:
On November 14 2015 05:48 NeoIllusions wrote:
Actually I take it back. Fervor is fine for Garen. 18/0/12 like majority of AD Top

is that standard?

I've been running 18/12/0

Dangerous game feels so huge, merciless is really good and cookies feels useful. Compared to that the resolve masteries feel pretty meh on non tanks

I run 18/0/12 on Garen because all the HP regen buffs are so fun :D
Maybe 18/12/0 is better but you're playing Garen, you need the regen obviously.

So Fevor actually stacks on Garen? Spin stacks it ?

If it does then it's a pretty big oversight.

Why so? even if it does, the bonus damage is only on autoattacks and Garen cannot apply too many
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
kongoline
Profile Joined February 2012
6318 Posts
November 13 2015 23:01 GMT
#187
On November 14 2015 07:27 killerdog wrote:
Show nested quote +
On November 14 2015 05:48 NeoIllusions wrote:
Actually I take it back. Fervor is fine for Garen. 18/0/12 like majority of AD Top

is that standard?

I've been running 18/12/0

Dangerous game feels so huge, merciless is really good and cookies feels useful. Compared to that the resolve masteries feel pretty meh on non tanks

most top bruisers play with 12 resolve which is great for trading in lane and -15% summoners cd is sick good, assassins usually go for 12 in cunning cuz they dont get much from 4% hp and prefer merciless for better 1shot potential
Gahlo
Profile Joined February 2010
United States35125 Posts
November 14 2015 00:34 GMT
#188
On November 14 2015 07:52 M2 wrote:
Show nested quote +
On November 14 2015 07:49 Gahlo wrote:
On November 14 2015 07:43 M2 wrote:
On November 14 2015 07:37 Fildun wrote:
On November 14 2015 07:27 killerdog wrote:
On November 14 2015 05:48 NeoIllusions wrote:
Actually I take it back. Fervor is fine for Garen. 18/0/12 like majority of AD Top

is that standard?

I've been running 18/12/0

Dangerous game feels so huge, merciless is really good and cookies feels useful. Compared to that the resolve masteries feel pretty meh on non tanks

I run 18/0/12 on Garen because all the HP regen buffs are so fun :D
Maybe 18/12/0 is better but you're playing Garen, you need the regen obviously.

So Fevor actually stacks on Garen? Spin stacks it ?

If it does then it's a pretty big oversight.

Why so? even if it does, the bonus damage is only on autoattacks and Garen cannot apply too many

Because the master is when you auto or use an ability. By that wording spin should only give stacks when you start it, and technically, when you stop it if you cut it short.
iCanada
Profile Joined August 2010
Canada10660 Posts
November 14 2015 00:45 GMT
#189
On November 14 2015 09:34 Gahlo wrote:
Show nested quote +
On November 14 2015 07:52 M2 wrote:
On November 14 2015 07:49 Gahlo wrote:
On November 14 2015 07:43 M2 wrote:
On November 14 2015 07:37 Fildun wrote:
On November 14 2015 07:27 killerdog wrote:
On November 14 2015 05:48 NeoIllusions wrote:
Actually I take it back. Fervor is fine for Garen. 18/0/12 like majority of AD Top

is that standard?

I've been running 18/12/0

Dangerous game feels so huge, merciless is really good and cookies feels useful. Compared to that the resolve masteries feel pretty meh on non tanks

I run 18/0/12 on Garen because all the HP regen buffs are so fun :D
Maybe 18/12/0 is better but you're playing Garen, you need the regen obviously.

So Fevor actually stacks on Garen? Spin stacks it ?

If it does then it's a pretty big oversight.

Why so? even if it does, the bonus damage is only on autoattacks and Garen cannot apply too many

Because the master is when you auto or use an ability. By that wording spin should only give stacks when you start it, and technically, when you stop it if you cut it short.


To be fair, Tear has the same wording and Singed poison continuously procs it right now.

I bet no one has ever tried, but my guess is that Garen E prolly procs that continuously too. New troll build, Blue Garen. LOL.
Gahlo
Profile Joined February 2010
United States35125 Posts
November 14 2015 00:48 GMT
#190
On November 14 2015 09:45 iCanada wrote:
Show nested quote +
On November 14 2015 09:34 Gahlo wrote:
On November 14 2015 07:52 M2 wrote:
On November 14 2015 07:49 Gahlo wrote:
On November 14 2015 07:43 M2 wrote:
On November 14 2015 07:37 Fildun wrote:
On November 14 2015 07:27 killerdog wrote:
On November 14 2015 05:48 NeoIllusions wrote:
Actually I take it back. Fervor is fine for Garen. 18/0/12 like majority of AD Top

is that standard?

I've been running 18/12/0

Dangerous game feels so huge, merciless is really good and cookies feels useful. Compared to that the resolve masteries feel pretty meh on non tanks

I run 18/0/12 on Garen because all the HP regen buffs are so fun :D
Maybe 18/12/0 is better but you're playing Garen, you need the regen obviously.

So Fevor actually stacks on Garen? Spin stacks it ?

If it does then it's a pretty big oversight.

Why so? even if it does, the bonus damage is only on autoattacks and Garen cannot apply too many

Because the master is when you auto or use an ability. By that wording spin should only give stacks when you start it, and technically, when you stop it if you cut it short.


To be fair, Tear has the same wording and Singed poison continuously procs it right now.

I bet no one has ever tried, but my guess is that Garen E prolly procs that continuously too. New troll build, Blue Garen. LOL.

Tear triggers on spell cast and mana usage. Singed Poison continuously uses mana.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 14 2015 00:48 GMT
#191
I'd imagine that for Garen Ferocity is best for laning and resolve is best for teamfights. Just a guess.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
iCanada
Profile Joined August 2010
Canada10660 Posts
November 14 2015 00:51 GMT
#192
On November 14 2015 09:48 Gahlo wrote:
Show nested quote +
On November 14 2015 09:45 iCanada wrote:
On November 14 2015 09:34 Gahlo wrote:
On November 14 2015 07:52 M2 wrote:
On November 14 2015 07:49 Gahlo wrote:
On November 14 2015 07:43 M2 wrote:
On November 14 2015 07:37 Fildun wrote:
On November 14 2015 07:27 killerdog wrote:
On November 14 2015 05:48 NeoIllusions wrote:
Actually I take it back. Fervor is fine for Garen. 18/0/12 like majority of AD Top

is that standard?

I've been running 18/12/0

Dangerous game feels so huge, merciless is really good and cookies feels useful. Compared to that the resolve masteries feel pretty meh on non tanks

I run 18/0/12 on Garen because all the HP regen buffs are so fun :D
Maybe 18/12/0 is better but you're playing Garen, you need the regen obviously.

So Fevor actually stacks on Garen? Spin stacks it ?

If it does then it's a pretty big oversight.

Why so? even if it does, the bonus damage is only on autoattacks and Garen cannot apply too many

Because the master is when you auto or use an ability. By that wording spin should only give stacks when you start it, and technically, when you stop it if you cut it short.


To be fair, Tear has the same wording and Singed poison continuously procs it right now.

I bet no one has ever tried, but my guess is that Garen E prolly procs that continuously too. New troll build, Blue Garen. LOL.

Tear triggers on spell cast and mana usage. Singed Poison continuously uses mana.


Ah, my mistake.

I was kind of excited to play Blue Garen in a normal though. LOL. Too bad.
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
November 14 2015 01:08 GMT
#193
On November 14 2015 09:51 iCanada wrote:
Show nested quote +
On November 14 2015 09:48 Gahlo wrote:
On November 14 2015 09:45 iCanada wrote:
On November 14 2015 09:34 Gahlo wrote:
On November 14 2015 07:52 M2 wrote:
On November 14 2015 07:49 Gahlo wrote:
On November 14 2015 07:43 M2 wrote:
On November 14 2015 07:37 Fildun wrote:
On November 14 2015 07:27 killerdog wrote:
On November 14 2015 05:48 NeoIllusions wrote:
Actually I take it back. Fervor is fine for Garen. 18/0/12 like majority of AD Top

is that standard?

I've been running 18/12/0

Dangerous game feels so huge, merciless is really good and cookies feels useful. Compared to that the resolve masteries feel pretty meh on non tanks

I run 18/0/12 on Garen because all the HP regen buffs are so fun :D
Maybe 18/12/0 is better but you're playing Garen, you need the regen obviously.

So Fevor actually stacks on Garen? Spin stacks it ?

If it does then it's a pretty big oversight.

Why so? even if it does, the bonus damage is only on autoattacks and Garen cannot apply too many

Because the master is when you auto or use an ability. By that wording spin should only give stacks when you start it, and technically, when you stop it if you cut it short.


To be fair, Tear has the same wording and Singed poison continuously procs it right now.

I bet no one has ever tried, but my guess is that Garen E prolly procs that continuously too. New troll build, Blue Garen. LOL.

Tear triggers on spell cast and mana usage. Singed Poison continuously uses mana.


Ah, my mistake.

I was kind of excited to play Blue Garen in a normal though. LOL. Too bad.


iirc manaless champs still have a mana stat of zero regardless of how much mana they obtain through items, so a blue build wouldn't do anything via manamune/archangel's.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
Last Edited: 2015-11-14 01:13:14
November 14 2015 01:12 GMT
#194
--- Nuked ---
Mensol
Profile Joined September 2012
14536 Posts
Last Edited: 2015-11-14 01:22:28
November 14 2015 01:20 GMT
#195
I voted for Huni, Svenskeren, Febiven, Niels and Mithy

Both Niels and Mithy has no chance against Rekkles and Yolostar's fans though.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Redox
Profile Joined October 2010
Germany24794 Posts
November 14 2015 02:10 GMT
#196
I feel all-stars is entirely irrelevant. Really dont care who goes.
Off-season = best season
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
November 14 2015 02:25 GMT
#197
No Doublelift and Aphro plz lol that would be so awkward
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
killerdog
Profile Joined February 2010
Denmark6522 Posts
November 14 2015 02:41 GMT
#198
On November 14 2015 11:25 MooMooMugi wrote:
No Doublelift and Aphro plz lol that would be so awkward

What's the point of allstars if we can't forcibly reunite the one true pairing?
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-14 05:52:31
November 14 2015 05:52 GMT
#199
whats up with so many people having "bonobo" in their name or clan tag nowadays?
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
November 14 2015 06:27 GMT
#200
Hmm hows Xin Zhao with rage blade? Devourers > Rageblade? Does it stack faster?
Stop procrastinating
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 14 2015 07:39 GMT
#201
Morg has a pretty funny interaction with thunder lords right now with the cd bugged.
Carrilord has arrived.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
November 14 2015 10:42 GMT
#202
Garen E doesn't stack Fervor more than once, I just take it because it's great for laning and I'm trying out splitpushing a lot.
kongoline
Profile Joined February 2012
6318 Posts
November 14 2015 13:12 GMT
#203
man fuck ryze, riot cant do nothing right the perma root is most bullshit mechanic i have ever seen

User was warned for this post (QQ Post)
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 14 2015 14:43 GMT
#204
Well that might be qq but I definitely agree. The fact that as a melee you are simply rooted until you die is the most frustrating thing ever.

I tried Morde today, in this crazed adc patch. Boy did I get my ass handed to me. Jesus.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-11-14 17:27:04
November 14 2015 17:26 GMT
#205
On November 14 2015 19:42 Fildun wrote:
Garen E doesn't stack Fervor more than once, I just take it because it's great for laning and I'm trying out splitpushing a lot.

Is it really that good?

All it does is add onhit damage to your autos, no bonus to abilities or anything.

Grasp of the undying looks like it would do decent damage too, and scale way better. And stormraiders, bond of stone and strength of ages all look viable too.

I really want to try fervor lucian though, that looks insane.
Miefer
Profile Joined March 2011
Taiwan229 Posts
November 14 2015 17:31 GMT
#206
this game feels like s2 again. no more jungle camp tp top bs. laning feels more important now and jax is so strong wtf. no more 2 tanks top on a lonely island but it makes snowballing so much worse when 1 lane is losing hard lol. I remember the reddit threads when people were upset that 1 guy cant carry anymore and snowballing were nerfed in s3 and 4.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 14 2015 18:14 GMT
#207
On November 15 2015 02:26 killerdog wrote:
Show nested quote +
On November 14 2015 19:42 Fildun wrote:
Garen E doesn't stack Fervor more than once, I just take it because it's great for laning and I'm trying out splitpushing a lot.

Is it really that good?

All it does is add onhit damage to your autos, no bonus to abilities or anything.

Grasp of the undying looks like it would do decent damage too, and scale way better. And stormraiders, bond of stone and strength of ages all look viable too.

I really want to try fervor lucian though, that looks insane.


I think there's a whole bunch of champions who will love grasp of bullshit when this fervor hype dies down.

But I can see Ferocity being good on garen in lane. Not like he needs more Regen in lane.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
November 14 2015 21:40 GMT
#208
Ryze this patch is definitely bonkers. None of his items he builds really got nerfed and RoA got buffed actually. He has few bad matchups and his burst with just tear + catalyst is just insane.
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Gahlo
Profile Joined February 2010
United States35125 Posts
November 14 2015 22:03 GMT
#209
Played the J4 v Ryze matchup yesterday. Luckily he was bad but I could tell the matchup was awful for J4. Can't poke with Q because once I did it was permasnare city if he locked in the rotation. If I wasn't able to all in he had free farm mode.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2015-11-14 22:05:32
November 14 2015 22:05 GMT
#210
The Ryze rework seemed to make everything bs about ryze so much worse while not actually adding anything to him. Still confused why they went through with it. I guess they made him build more traditional AP items. Cool...
cLutZ
Profile Joined November 2010
United States19573 Posts
November 14 2015 22:55 GMT
#211
On November 15 2015 07:05 Numy wrote:
The Ryze rework seemed to make everything bs about ryze so much worse while not actually adding anything to him. Still confused why they went through with it. I guess they made him build more traditional AP items. Cool...

Their plan was to make his Q no longer an easy to use harass tool (success) but they also changed it into possibly the worst skill in the game: a low range, mediocre damage, skillshot. So the rest of his kit needs to be quite good, particularly since he has no dashes.
Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-11-15 02:58:43
November 15 2015 02:53 GMT
#212
Isn't Cait's bug supposed to be fixed from 5.21? I've missed about 15 cs in the first few minutes of a game because minions weren't taking damage when my projectile reached them (never happened with passive-enhanced autos, though). I don't usually play Cait and it's been my first game with her in weeks, but it was so aggravating and visible I couldn't ignore it.
Had a bunch of issues with Net too, but that's mostly from the horrendous performance issues that came with the patch.

I've seen Syndra's corpse cast her ult several times (not her finished the cast, dying, then the orbs fly, but her dying before even starting the animation, and just after, the orbs fly out of nowhere), and Quinn not lose her ult form from me netting her, she goes right through without losing Valor nor being slowed, and Es me in the face.
From everything I've encountered so far it's more likely it's just stuff happening server-side, then for some reason my client shows things happening delayed or in the wrong order. I have absolutely no ping issues but considering all the weird client-side LoL-only delays and freezes, I wouldn't be surprised.

I'm curious as to what could cause it since despite it being a huge patch they haven't mentioned anything in the patch notes apart from helping Mac users load the game faster, and I'm not playing on Mac.
Cant take LMS hipsters serious.
Frolossus
Profile Joined February 2010
United States4779 Posts
November 15 2015 03:05 GMT
#213
tending towards AP kog doing more damage than ever before
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 15 2015 03:16 GMT
#214
--- Nuked ---
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 15 2015 03:27 GMT
#215
There's basically three things I want in League these days.

1 - Crit removed

2 - Creep block removed

3 - A more complicated draft phase in progames


I hope by the end of season 6 we can get some of these things.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Alaric
Profile Joined November 2009
France45622 Posts
November 15 2015 03:34 GMT
#216
On November 15 2015 12:16 krndandaman wrote:
the creep/champ block is insane
creep block needs no explanation but today I couldn't move past the bush near wraiths because the braum on my team was in it. it was so troll having my character just stuck there as I try to spam click through.

I saw a Rammus in ball mode get bodyblocked involuntarily by the Sivir on his team. She was just running in lane at ~400 MS and he was at near 600, moving inch by inch behind her instead of pathing around then darting ahead.
Creep (and champion, for the ones with large models) collision size increase+worse pathing does wonky things.
Cant take LMS hipsters serious.
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
November 15 2015 04:37 GMT
#217
On November 15 2015 12:16 krndandaman wrote:
the creep/champ block is insane
creep block needs no explanation but today I couldn't move past the bush near wraiths because the braum on my team was in it. it was so troll having my character just stuck there as I try to spam click through.


What you experienced is definitely a real thing, but one small note is that often a lot of pathing/blocking issues are caused by clicking multiple times and the game repathing you with each click, rather than letting the first path complete.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 15 2015 06:30 GMT
#218
did Azubu block the vods for Kespa cup finas zZ
Carrilord has arrived.
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
November 15 2015 07:27 GMT
#219
On November 15 2015 15:30 Slusher wrote:
did Azubu block the vods for Kespa cup finas zZ


Dunno about Azubu, but Korean cast in on YT
https://www.youtube.com/user/ESportsTV/videos
Liquipedia"Expert"
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2015-11-15 08:48:40
November 15 2015 08:48 GMT
#220
About to go in game as rengar vs rammus what do plz send help

I usually go Dueling smite, yomumu, hydra, IE PD

What do
Stop procrastinating
Kaethis
Profile Joined January 2015
Netherlands112 Posts
November 15 2015 09:21 GMT
#221
New Cait feels really strong. After some of the rediculous shit gets nerfed she might become one of the best AD's this season again imo. Her laning is just rediculously oppressive and with everyone dying in 2 secs or less her lower dps compared to some of the other AD's often just doesn't matter.
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
Last Edited: 2015-11-15 09:27:40
November 15 2015 09:23 GMT
#222
On November 15 2015 18:21 Kaethis wrote:
New Cait feels really strong. After some of the rediculous shit gets nerfed she might become one of the best AD's this season again imo. Her laning is just rediculously oppressive and with everyone dying in 2 secs or less her lower dps compared to some of the other AD's often just doesn't matter.


Freeze and Forg1ven, pretty much 2 best Caitlyn players in EU say that she's not that good.
Probs memes though.

LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-15 09:33:58
November 15 2015 09:26 GMT
#223
ye and doublelift was saying draven is trash when he was op as fuck

/edit just read some of forgivens responses he doesnt like the new patch in general

Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2015-11-15 09:33:04
November 15 2015 09:32 GMT
#224
I think she still has the same problems, bad when behind and godly at 3+ items
Liquipedia"Expert"
Kaethis
Profile Joined January 2015
Netherlands112 Posts
November 15 2015 09:36 GMT
#225
Yeah as said, after some of the rediculous shit gets nerfed. Sustain is too powerfull right now, but I have an inkling that it's one of the first things they're going to hit. When people don't regain half of their health pool in a wave the new traps are actually really strong.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
November 15 2015 09:42 GMT
#226
I personally rate Caitlyn right now as the 4th best ADC in this patch slightly behind:

1. OP graves
2. Lucian with crit and CDR is quite good
3. Vayne more true damage and tons of heals from crit (will be nerfed)

|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-15 10:10:57
November 15 2015 10:00 GMT
#227
u also dont get true vision on champions with oracle anymore, have to put pink ward but gl doing that with 6 items
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-15 10:26:04
November 15 2015 10:22 GMT
#228
You know what's really sweet about that is that it puts in an opportunity for them to add more stealth removal to champion abilities.

Who can do that? Corki, TF, Lee Sin and Jinx? Is that it?

Edit: Looking it up, apparently lots of silly champion abilities reveal stealth. Most are conditional to hitting a skillshot on the person who is in stealth or them walking onto a trap though.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-11-15 10:25:06
November 15 2015 10:24 GMT
#229
On November 15 2015 19:22 Ketara wrote:
You know what's really sweet about that is that it puts in an opportunity for them to add more stealth removal to champion abilities.

Who can do that? Corki, TF, Lee Sin and Jinx? Is that it?


Jinx can't, don't ask me why, when she came out it would, but they said it was a "bug" and was only meant to give vision not reveal and took it away.
Carrilord has arrived.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-15 10:31:45
November 15 2015 10:27 GMT
#230
Yeah the champions with reasonably good stealth removal abilities are Corki, Lee and TF. Lucian W is about as good as Corki's I suppose.

So there's like a dozen stealth champions and only three/four that can reasonably combat a stealth team.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2015-11-15 10:49:31
November 15 2015 10:45 GMT
#231
masteries are so bugged lol
If there are more than two storm raiders on the same team they just dont proc sometimes.

Other than that 12/18 Varus mid so strong. ER-Zeal, rengar runes, 45% cdr. Hits like a goddamn truck starting at 10 minutes and kites so hard with stormraiders. Easy two inhibs by 15 minutes if played right
Stop procrastinating
Alaric
Profile Joined November 2009
France45622 Posts
November 15 2015 13:25 GMT
#232
Look at stealth vision the same way you do Grievous Wounds: if that means "X champions counters Y because he can reveal stealth", then that's bad in Riot's book, and they'll strive to remove the mechanic from the kits to put it back onto items.

I don't remember why they put it on Katarina's ult, but they removed it from about every other champions, most notably Tristana and MF.
Of course, them removing the oracle from trinkets is a step against that direction, but...

Design-wise, of course it's generally a good idea to give access to these mechanics via itemisation. Choosing which item it goes on, its stats (and generally its slot-efficiency without that mechanic) goes a long way toward balance and promoting or not champions with such kits (if you gave true sight on a slot-inefficient, cheap item the jungler or support would prob end up using it, if you buffed the stats a bit (but still inefficient) and upped the cost to medium, it'd stop being attractive in these cases and would basically nerf the full item build of whoever has to build it more than the cheap version does, so if it's a mechanic you need in most games it can be a reference to use to balance other items).
But systematically removing the mechanic from kits is... meh. It removes a way to make champions unique, and it's a lazy way to say "we don't know how to design the ability and its numbers so that it's not too powerful in its niche, and the champion isn't useless when the mechanic isn't needed"—and managing to balance this way is exactly a way to create niches for champions and differenciate them like Riot claim they want.

I still think their stance on silences and blinds is wrong. Of course it has to be finely tuned (silence doesn't do much to WW, LB doesn't care about being blinded), and because it isn't as universally good as a stun or displacement the usual way is to make it more powerful when it works so you'd rather have a 2s silence than a 1s stun, but too much can make the game really frustrating for the champions it's effective on), but it's not as binary as they say to justify removing it, in my opinion.
Also doesn't help that they still haven't fixed (nor explained that well) the interactions because Dodge, Block, Parry, Blinds and auto-attacks modifiers, on-hits effects, and abilities applying on-hits, and that the channeled abilities in the game are rare or very long ranged (Karthus' and Caitlyn's ults) so interrupts such as Blitz's and Viktor's ults are rarely relevant.
Cant take LMS hipsters serious.
M2
Profile Joined December 2002
Bulgaria4114 Posts
November 15 2015 14:16 GMT
#233
so you can't see invisible champs with oracle now? you can't see them with anything but pinks? I thought that the oracle trinket provides true vision, but does not disable traps and this is the decision making you have to do. This is awkward honestly
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Alaric
Profile Joined November 2009
France45622 Posts
November 15 2015 14:17 GMT
#234
You see a red outline, a bit similar to Rengar's ult, but you can't actually target them until they become visible. It does the same with wards and traps inside the radius: you see an outline in the bush but have to walk in there to truly get vision and auto them.
The oracle trinket casts itself on top of you and follows you, that's all. It's better to sweep a wide zone during the duration is all.
Cant take LMS hipsters serious.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
November 15 2015 14:25 GMT
#235
BTW I haven't read patch notes that carefully but WHY are you able to see where the enemy have their wards put? I mean in a place where enemy champion puts a ward u can see a little dot. Have you guys noticed?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
November 15 2015 14:32 GMT
#236
On November 15 2015 23:25 739 wrote:
BTW I haven't read patch notes that carefully but WHY are you able to see where the enemy have their wards put? I mean in a place where enemy champion puts a ward u can see a little dot. Have you guys noticed?


When a ward expires it leaves some debris to tell you it was there.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 15 2015 14:37 GMT
#237
Is there a gameplay difference between the two red trinkets?

Or is the one that follows you just better?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2015-11-15 14:45:39
November 15 2015 14:44 GMT
#238
On November 15 2015 07:03 Gahlo wrote:
Played the J4 v Ryze matchup yesterday. Luckily he was bad but I could tell the matchup was awful for J4. Can't poke with Q because once I did it was permasnare city if he locked in the rotation. If I wasn't able to all in he had free farm mode.

Not to say that Ryze isn't bullshit - because he is - but you're basically saying "if I pick an all-in melee champ against a ranged champ with low cooldowns, I lose if I try to poke and don't all-in him". Kind of like saying Tryndamere loses to Teemo if Tryndamere never gets in melee range. Also pretty sure J4 is one of the best picks into Ryze, since you're one of the few champs with a long-range gapcloser that is not interrupted by W.
What fun is it being cool if you can’t wear a sombrero?
M2
Profile Joined December 2002
Bulgaria4114 Posts
November 15 2015 15:08 GMT
#239
On November 15 2015 23:37 Ketara wrote:
Is there a gameplay difference between the two red trinkets?

Or is the one that follows you just better?

sweeper still disables traps while oracle doesn't and I am not sure which one sees the invisible champs shadows, maybe its not the oracle but the sweeper if I read it correct. Haven't see it in game
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
November 15 2015 16:33 GMT
#240
On November 16 2015 00:08 M2 wrote:
Show nested quote +
On November 15 2015 23:37 Ketara wrote:
Is there a gameplay difference between the two red trinkets?

Or is the one that follows you just better?

sweeper still disables traps while oracle doesn't and I am not sure which one sees the invisible champs shadows, maybe its not the oracle but the sweeper if I read it correct. Haven't see it in game

Oracle's should disable wards if they are in the initial area you activate it.
It's Elo not ELO - Every statiscian playing League
Alaric
Profile Joined November 2009
France45622 Posts
November 15 2015 18:04 GMT
#241
The top-voted comment on Reddit regarding "don't buff Zed, revert his nerfs" (with idiotic things in the op about "Riot always nerf Zed when exterior things nerf him" like blaming them for a minor nerf of his right before the tank meta, as if that could be anticipated an dictated, or whining about BotRK gaining AS when it actually made him even stronger) says, in substance:

"Increasing Zed's W range means it takes longer to reach its point so it's a nerf and it makes it harder to use."

How entitled are people wtf? It's a buff, you think it's slow, just don't cast it at max range. Being able to QW and still cast the shuriken from the shadow's point of arrival was a bug and you're upset that it got fixed? Just ask Caitlyn players.
Cant take LMS hipsters serious.
cLutZ
Profile Joined November 2010
United States19573 Posts
November 15 2015 18:13 GMT
#242
On November 16 2015 03:04 Alaric wrote:
The top-voted comment on Reddit regarding "don't buff Zed, revert his nerfs" (with idiotic things in the op about "Riot always nerf Zed when exterior things nerf him" like blaming them for a minor nerf of his right before the tank meta, as if that could be anticipated an dictated, or whining about BotRK gaining AS when it actually made him even stronger) says, in substance:

"Increasing Zed's W range means it takes longer to reach its point so it's a nerf and it makes it harder to use."

How entitled are people wtf? It's a buff, you think it's slow, just don't cast it at max range. Being able to QW and still cast the shuriken from the shadow's point of arrival was a bug and you're upset that it got fixed? Just ask Caitlyn players.

They are right that Zed got touched by nerfs he never deserved, and has been made (previously) into a much less fun and twitchy character. Fine with me because I don't like Zed's existence in the Meta, but they are certainly correct that this change does not restore his lost "zedness".
Freeeeeeedom
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
November 15 2015 18:20 GMT
#243
On November 16 2015 03:04 Alaric wrote:
The top-voted comment on Reddit regarding "don't buff Zed, revert his nerfs" (with idiotic things in the op about "Riot always nerf Zed when exterior things nerf him" like blaming them for a minor nerf of his right before the tank meta, as if that could be anticipated an dictated, or whining about BotRK gaining AS when it actually made him even stronger) says, in substance:

"Increasing Zed's W range means it takes longer to reach its point so it's a nerf and it makes it harder to use."

How entitled are people wtf? It's a buff, you think it's slow, just don't cast it at max range. Being able to QW and still cast the shuriken from the shadow's point of arrival was a bug and you're upset that it got fixed? Just ask Caitlyn players.

It feels better to play when bugged, it's not about entitlement.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Caiada
Profile Joined January 2015
United States3052 Posts
November 15 2015 18:35 GMT
#244
Comments from mains can almost always be safely disregarded.
XDG Mata
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-11-15 18:46:34
November 15 2015 18:45 GMT
#245
That's why I talked about Caitlyn. People bitch that hitting Zed's Q is harder since the bug was changed, because it was a beneficial bug, contrary to Caitlyn's.

Q is a 900 range skillshot that can be extended to 1500 by using W with it. It allows you to basically fire a skillshot from 300 range away from your opponent, while sitting at 900 range from him. If it's feasible instantly Zed's QW was stupidly hard to dodge unless you were near its max (post-W) range.
It's not about the ability being hard to use, it's about the ability being unfairly hard to dodge because of the bug. Sure, let me fire Viktor's laser from up 700 range instead of 550, it'll be much harder for my opponents to dodge it at max range. And because I'm a Viktor player, I'll call it a "feature" and if you fix it I'll complain that the ability is now clunky and it doesn't feel good anymore to play Viktor.

I find it silly to complain that you can't execute harass and stuff without regard to timing or aim because of that bug, and then complain when Zed gets nerfed because of it, or when they claim that he's some super high skill cap champ (while true, it has no bearing on his skill floor, which is what the bug affected).
Cant take LMS hipsters serious.
cLutZ
Profile Joined November 2010
United States19573 Posts
November 15 2015 19:06 GMT
#246
On November 16 2015 03:35 Caiada wrote:
Comments from mains can almost always be safely disregarded.

When it comes to overall power level, yes, design choices its 50/50. Xerath and Ryze mains were mostly right, Viktor mains not really, but not terribly wrong, fiora mains totally wrong, and Leblanc players have a ridiculous record calling out bad design.

Like I said, Zed shouldn't exist, but if he does, it should be for faker and febiven, so I never need to deal with him, not the opposite.
Freeeeeeedom
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-11-15 19:13:07
November 15 2015 19:09 GMT
#247
He isn't exactly relevant now. The champ is very weak honestly and has been for a while.

Also zed is supposed to win lane. If he can't do that why would you ever pick him? He isn't exactly a lategame scaler or w/e.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-15 19:35:59
November 15 2015 19:34 GMT
#248
thornmail vs frozen heart which is stronger final armor item for a bruiser assuming i already have deadmans plate
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 15 2015 19:53 GMT
#249
Comes down to whether the opponents are casters or autoattackers I think.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-11-15 19:57:38
November 15 2015 19:57 GMT
#250
Not only. League is too situational to ask questions like that. Need to be a lot more specific.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-15 21:26:23
November 15 2015 20:41 GMT
#251
On November 16 2015 04:53 Osmoses wrote:
Comes down to whether the opponents are casters or autoattackers I think.

why is that relevant you are building it late so it wont help u in lane and in team fights enemy renekton or riven shouldn't be focusing you anyway, i usually built thornmail but more i play with it since the nerfs more im convinced dmg it does is negligible and now that it costs even more i have hard time justifying it over fh
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-11-15 21:33:44
November 15 2015 21:33 GMT
#252
Do you need mana and CDR? Buy FH. Would those be useful but not especially important? Probably Thornmail. If you don't need either, obviously Thornmail. Is the only guy you have to worry about for armor the ADC? Randuin's and Thornmail.

Guidelines. Use your best judgment. Both have a lot of conditional value.
XDG Mata
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 15 2015 21:47 GMT
#253
Randuins got a pretty big buff in preseason.

50 HP is nice, but I'm more talking about adcs having more crit, and the arpen changes disproportionately hitting FH and Thornmail more than randuin and DMP.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-11-16 01:39:49
November 15 2015 23:30 GMT
#254
Welp, ended up picking Sejuani in an inhouse. I have absolutely no idea how to play her in this pre-season. Ended up going 0-12-18, still maxing W.
First clear was a bit harsh, even with 3 pots, I ended up half HP after red. Other than that smooth sailing once I had the talisman for the mana and a few levels, but damn, the price for the "upgraded" jungle item really makes itself felt if your first clear isn't good.


Azir is still as brainless as ever, and Vi... still as bugged. This time I ulted him, making me cc immune, he casted his ult right before I reached him as soon as I went into the air (for the uppercut then slam animation) I was knocked away by his wall.
Well, add that to the list I guess.
Cant take LMS hipsters serious.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-16 08:17:32
November 16 2015 07:07 GMT
#255
^ hunters potion sustain is super good, i love it on jng olaf and hes super mana hungry i dont even mind giving 2nd blue to my midlaners(which i never did before lol), probably helps i can easily do 1st full clear so i can back with perfect gold for machete upgrade and flask upgrade
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 16 2015 09:24 GMT
#256
I always jungled Sion before, and he is still very strong. That hard engage, burst and cc is just brutal. Between qw and e he also has a very fast clear, and with the new mana items you can do it without blue.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Kaethis
Profile Joined January 2015
Netherlands112 Posts
November 16 2015 11:32 GMT
#257
So Xin Zhao with Sated, Guinsoo's and Gunblade (and 2 random tank items) is.. kind of funny. Had 3 people pounding on him and he just refused to die. Guinsoo's in general is kind of dumb but that was one of those 'yep it's preseason moments'.
JJMC
Profile Joined January 2015
Portugal83 Posts
November 16 2015 14:47 GMT
#258
Are there even inhouses in League? Those look unbalanced as all hell from my experience in costum games before.
Phenomenal
Frolossus
Profile Joined February 2010
United States4779 Posts
November 16 2015 15:19 GMT
#259
On November 16 2015 23:47 JJMC wrote:
Are there even inhouses in League? Those look unbalanced as all hell from my experience in costum games before.

yes and yes
TL used to run some weekly
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 16 2015 18:33 GMT
#260
--- Nuked ---
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2015-11-16 19:30:41
November 16 2015 19:30 GMT
#261
On November 17 2015 03:33 krndandaman wrote:
Show nested quote +
On November 16 2015 23:47 JJMC wrote:
Are there even inhouses in League? Those look unbalanced as all hell from my experience in costum games before.


They work alot better if you know the skill level of other participants very well. I do some with my friends every now and then and its really easy to balance by just playing a non-meta or first time champ for higher ranks if its slightly imbalanced. Usually turns out to be some close games

I like that idea. I play in-houses with my group and it's always super awkward to try to have to talk about who's better than whom. We usually just end up pairing off people and splitting teams that way.
What fun is it being cool if you can’t wear a sombrero?
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
November 16 2015 19:56 GMT
#262
you could just go by ranking no?
Bronze player stuck in platinum
Alaric
Profile Joined November 2009
France45622 Posts
November 16 2015 20:22 GMT
#263
s5 I went from Plat on my main champs to legit Silver when playing AD.
Riot's "design" philosophy made s6 a mess so I'm prob somewhere in Gold now with tanks being more or less unusable.
Cant take LMS hipsters serious.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
Last Edited: 2015-11-16 20:29:09
November 16 2015 20:27 GMT
#264
I mean... if you're silver you're silver. I don't get my mains every game either it doesn't really drop my rating 2 whole tiers.

If you're friends with them and play a lot together than it's easier to differentiate skill through experience but otherwise there's really no other metric in this game for something like inhouses
Bronze player stuck in platinum
Frolossus
Profile Joined February 2010
United States4779 Posts
November 16 2015 20:36 GMT
#265
if you're serious about climbing, just dodge if you don't get a main role/champ. it's better for your mmr to dodge and avoid the losses.
that aside i feel pretty good about the relative state of the roles to each other right now. i think that rageblade + corrupting pot might need to be toned down a little bit but otherwise everything feels great to play
Alaric
Profile Joined November 2009
France45622 Posts
November 16 2015 20:43 GMT
#266
On November 17 2015 05:27 Nos- wrote:
I mean... if you're silver you're silver. I don't get my mains every game either it doesn't really drop my rating 2 whole tiers.

If you're friends with them and play a lot together than it's easier to differentiate skill through experience but otherwise there's really no other metric in this game for something like inhouses

What I mean is that I'll beat most of the others in a solo lane match-up, and be useful from the jungle, but if I play AD then the shiny Plat division next to my name won't mean anything.
Cant take LMS hipsters serious.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-11-17 00:39:46
November 17 2015 00:38 GMT
#267
On November 17 2015 05:22 Alaric wrote:
s5 I went from Plat on my main champs to legit Silver when playing AD.
Riot's "design" philosophy made s6 a mess so I'm prob somewhere in Gold now with tanks being more or less unusable.

Malphite shen mundo rammus etc are the highest winrate champs in soloq right now.

Everyones so busy circlejerking about rageblade and fervor and warlord that they failed to notice that grasp + the defensive masteries are completely bonkers.


As for inhouses, it depends what the aim is. The euw inhouses we generally focussed much more on tryharding/teaching/learning. There would be 1-2 high ranked players on each team, and they'd shotcall, then after the game people would give advice etc. Most games were generally relatively balanced, since both teams had a decent shotcaller to stop things snowballing to complete disaster and everybody is playing their main roles and playing seriously, and everyone generally learnt a bunch even if they did get stomped.

The NA inhouses are more of a fun thing, and there are generally several people not really taking it seriously, but we have a decent enough idea of each others skill that you can get roughly even teams pretty reliably, although there are often games where people are just derping around or trying something new, and you just get complete stomps.

If your friends are too overly sensitive to acknowledge that one is better then another, you can just tell people to team hop until the teams "look fair," without specifically saying who's better or worse... But srsly, do people really get offended by that?
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
November 17 2015 01:57 GMT
#268
--- Nuked ---
The_Unseen
Profile Joined March 2011
France1923 Posts
November 17 2015 04:44 GMT
#269
EU halfded D:
I got five reasons for you to shut up
M2
Profile Joined December 2002
Bulgaria4114 Posts
Last Edited: 2015-11-17 10:26:07
November 17 2015 10:23 GMT
#270
This key mastery in the middle tree: stormrider surge (if you take 30% of enemy's health under 2 sec, you receive 30% movement speed for 3 sec,), on what champions is good at all? I can't think of anyone who won't prefer something else
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 17 2015 10:28 GMT
#271
On November 17 2015 19:23 M2 wrote:
This key mastery in the middle tree: stormrider surge (if you take 30% of enemy's health under 2 sec, you receive 30% movement speed for 3 sec,), on what champions is good at all? I can't think of anyone who won't prefer something else


There's all kinds of champions its good on, wtf.

It's bugged right now though.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 17 2015 10:32 GMT
#272
TF for example does very well with it, because his yellow card q combo is guaranteed to proc it, and he likes a little movement speed while waiting for the next one.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
M2
Profile Joined December 2002
Bulgaria4114 Posts
Last Edited: 2015-11-17 10:34:29
November 17 2015 10:32 GMT
#273
On November 17 2015 19:28 Ketara wrote:
Show nested quote +
On November 17 2015 19:23 M2 wrote:
This key mastery in the middle tree: stormrider surge (if you take 30% of enemy's health under 2 sec, you receive 30% movement speed for 3 sec,), on what champions is good at all? I can't think of anyone who won't prefer something else


There's all kinds of champions its good on, wtf.

It's bugged right now though.

Name few please with explanation and mind that I am not saying its not good, but that there are always better options. Obviously its good on champs that have burst and also want to chase or get out after, maybe shaco? I really don't know
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
M2
Profile Joined December 2002
Bulgaria4114 Posts
November 17 2015 10:36 GMT
#274
On November 17 2015 19:32 Osmoses wrote:
TF for example does very well with it, because his yellow card q combo is guaranteed to proc it, and he likes a little movement speed while waiting for the next one.

ok agree with that one, I thought decree will be the choice for TF, but this one is better I guess
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2015-11-17 10:53:53
November 17 2015 10:39 GMT
#275
I would probably take it on any AP without mobility in their kit that could proc it reliably. Hermerderpler also comes to mind, he easily prefers mobility over some extra damage.

Oh, I'd love to try it on Cass, fits her perfectly. Although so does deathfire touch...

Syndra would probably benefit more from the speedup though.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-17 11:18:02
November 17 2015 11:10 GMT
#276
how about hecarim, seems like a nice option but some keystones are too good right now to skip (fervor ...)

btw frozen mallet 650hp,40 AD and passive for 3.1k seems cheap and overlooked righty now, people consider steraks good but i find mallet overall better item
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
November 17 2015 11:16 GMT
#277
On November 17 2015 19:39 Osmoses wrote:
I would probably take it on any AP without mobility in their kit that could proc it reliably. Hermerderpler also comes to mind, he easily prefers mobility over some extra damage.

Oh, I'd love to try it on Cass, fits her perfectly. Although so does deathfire touch...

Syndra would probably benefit more from the speedup though.


I think Syndra would want Thunderlords, works on QEW combos & auto-procs on Ult

Might be useful on assassins like Talon and Rengar?
Liquipedia"Expert"
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-17 11:36:32
November 17 2015 11:35 GMT
#278
I did see a Rango with it in one stream game, it looked pretty goddamn broken.

Pretty much if you assume you don't need more damage to kill the guy, it gets you out / gets you to the next guy.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
November 17 2015 11:59 GMT
#279
any1 playing in korea region? I just started playing there and was wondering if theres any newbie reward such as xp boost for early levels.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 17 2015 13:09 GMT
#280
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35125 Posts
Last Edited: 2015-11-17 13:24:29
November 17 2015 13:23 GMT
#281
On November 17 2015 19:23 M2 wrote:
This key mastery in the middle tree: stormrider surge (if you take 30% of enemy's health under 2 sec, you receive 30% movement speed for 3 sec,), on what champions is good at all? I can't think of anyone who won't prefer something else

Champions that are mono-directional like Xin and Talon, giving them a way to get out of the fight. Champions that need sticking power but don't tend to have a lot. The most egregious one I can think of is Darius your teammates get bopped and now he can chase after you.

Some champions don't need "more damage mastery 7", just a way to deal their damage more consistently.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-11-17 14:31:27
November 17 2015 14:17 GMT
#282
On November 17 2015 19:32 M2 wrote:
Show nested quote +
On November 17 2015 19:28 Ketara wrote:
On November 17 2015 19:23 M2 wrote:
This key mastery in the middle tree: stormrider surge (if you take 30% of enemy's health under 2 sec, you receive 30% movement speed for 3 sec,), on what champions is good at all? I can't think of anyone who won't prefer something else


There's all kinds of champions its good on, wtf.

It's bugged right now though.

Name few please with explanation and mind that I am not saying its not good, but that there are always better options. Obviously its good on champs that have burst and also want to chase or get out after, maybe shaco? I really don't know

Great on poke champs (varus, tf, ziggs etc) so you can chunk people then kite for cooldowns.

Great on immobile teamfighters (viktor, azir, etc) giving insane mobility in teamfights on champions who's only real weakness is immobility.

Great on assassins (talon, rengar etc) who blow one person up then have to fall back and wait for cooldowns.

Great on specific bruisers vs squishy team comps because it gives them a way to stick to their targets.

Great on niche champs like hecarim

it's just an INSANE utility ability on almost anyone tbh, even adc's would love it if crit wasn't so broken. It's just completely busted and bugged right now so it feels really really underwhelming because it just never procs because it's broken.

---

Has anyone tried mundo top/jungle properly yet?
Fildun
Profile Joined December 2012
Netherlands4122 Posts
November 17 2015 14:45 GMT
#283
I've tried 2 games of Mundo jungle, first clear is super weak but his midgame is pretty insane.
I went Q max first and those cleavers still hurt a lot.
Prog
Profile Joined December 2009
United Kingdom1470 Posts
November 17 2015 14:56 GMT
#284
Anyone tried s6 Sona? I think she is heavily buffed with the new items. She makes good use of the better Spellthiefs. Moreover, Sona is one of the few supports that can go for Eye of the Watchers without losing much, which is pretty important with the requirement of 1 pink ward slot nowadays. New masteries (shielding/healing) and grievous wounds changes are also quite nice.
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
November 17 2015 16:28 GMT
#285
Storm raider surge is epic on cass. I prefer it over deathfire, simple because cass doesn't need more damage, but survivability. With sorc boots, and furor along with cass q and storm raider, yiu are looking at 550ish movement speed inside combat. It allows for easy reposition and dodging of skill shots. I find it muchore.noticeable and effective instead of the increased damage found in other abilities
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 17 2015 17:02 GMT
#286
See I wondered if that was the case, because I remember hearing cass' damage was so bad before lategame since the "rework". I'm liking the choices anyway.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
November 17 2015 17:24 GMT
#287
On November 15 2015 12:34 Alaric wrote:
Show nested quote +
On November 15 2015 12:16 krndandaman wrote:
the creep/champ block is insane
creep block needs no explanation but today I couldn't move past the bush near wraiths because the braum on my team was in it. it was so troll having my character just stuck there as I try to spam click through.

I saw a Rammus in ball mode get bodyblocked involuntarily by the Sivir on his team. She was just running in lane at ~400 MS and he was at near 600, moving inch by inch behind her instead of pathing around then darting ahead.
Creep (and champion, for the ones with large models) collision size increase+worse pathing does wonky things.


this is a real problem, i'm getting blocked by the dumbest shit ever all the time lol
(╯°□°)╯︵ ┻━┻
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
November 17 2015 17:32 GMT
#288
I've gotten stuck between a creep and a wall and just started having a seizure in place. Really weird stuff
Bronze player stuck in platinum
kongoline
Profile Joined February 2012
6318 Posts
November 17 2015 17:32 GMT
#289
today minion wave blocked my entire lane i had to go through jungle
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 17 2015 17:53 GMT
#290
Lost a free kill because my guy decided that instead of just autoing he should walk around the entire creepwave.

This is what happens when you rewrite old but perfectly functional code. -_-
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
killerdog
Profile Joined February 2010
Denmark6522 Posts
November 17 2015 18:00 GMT
#291
I got pinned to a wall by my own teams azir w soldiers yesterday
NovaTheFeared
Profile Blog Joined October 2004
United States7222 Posts
November 17 2015 18:07 GMT
#292
The creeps in this patch have very fat asses that's for sure.
日本語が分かりますか
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-17 18:27:08
November 17 2015 18:24 GMT
#293
just realized zeal has 4 upgrade options and every single one is marksmen item, even trinity got changed so its mainly adc item now, as a bruiser main who used to love that item im pissed as fk
Celial
Profile Blog Joined June 2006
2602 Posts
Last Edited: 2015-11-17 18:26:23
November 17 2015 18:25 GMT
#294
On November 18 2015 03:07 NovaTheFeared wrote:
The creeps in this patch have very fat asses that's for sure.


NO SYMPY

HOLLA IF YA HEAR ME

THIS GOES OUT TO ALL MY FREAKS OUT THERE
Do not regret. Always forward, never back.
M2
Profile Joined December 2002
Bulgaria4114 Posts
November 17 2015 18:25 GMT
#295
does deathfire touch work with shaco's boxes?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-11-17 18:52:15
November 17 2015 18:51 GMT
#296
On November 18 2015 03:24 kongoline wrote:
just realized zeal has 4 upgrade options and every single one is marksmen item, even trinity got changed so its mainly adc item now, as a bruiser main who used to love that item im pissed as fk


Trinity is as good as it ever was for the bruisers it was good on, arguably better because of additional mana/cdr/more consistent crits. Losing 5AD, mostly-useless aspd, and the often-wasted AP is trivial.
XDG Mata
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-18 06:32:28
November 17 2015 19:19 GMT
#297
less movement speed,AD and attack speed is huge, bruisers dont care about crit this change was made purely for adc,
removal of ap seems like nothing but a lot of champions who bought it had meaningful ap ratios, mana they added changes nothing even with old trinity ur mana problems were solved as soon as u finished sheen anything more was just luxury and not needed
Alaric
Profile Joined November 2009
France45622 Posts
November 17 2015 19:21 GMT
#298
Yup, the movement speed on Triforce was overlooked if you think it wasn't a draw of the item. It's not DMP, sure, but it's there.
Cant take LMS hipsters serious.
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
November 17 2015 19:48 GMT
#299
On November 18 2015 02:02 Osmoses wrote:
See I wondered if that was the case, because I remember hearing cass' damage was so bad before lategame since the "rework". I'm liking the choices anyway.



Cass has never had damage problems from the rework, damage just rests more heavily on e spam. The biggest issue with cass is her very harah mana gates, when massively reduce your dps until mid / late.

Level 2 cass is just as deadly as the ond one. However the difference is that you have to make sure your mana is topped off, enemy is slightly poked, and you have ignite im most cases. Old cass (with proper mana management) basically never ran out of mana once you bought tear.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
November 17 2015 19:51 GMT
#300
To add to the blocking, in co-op vs ai games I've noticed a large number of bots get stuck permanently (until death) in place at some point throughout the game. I haven't connected dots until now, but perhaps they get pathing stuck and then glitch out because of it?
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
Last Edited: 2015-11-17 22:12:26
November 17 2015 22:08 GMT
#301
--- Nuked ---
killerdog
Profile Joined February 2010
Denmark6522 Posts
November 18 2015 01:21 GMT
#302
I tried rageblade -> runaans lucian.

Sadly the rageblade stacks didn't go up 3 at a time, and while the onhit damage from rageblade hit the extra targets, it didn't seem to splash properly
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-18 14:12:02
November 18 2015 13:35 GMT
#303
encouraged by people saying mundo is good i picked him to jungle 1st run is rough but after buy your clear speed and sustain is super good, unfortunately enemy team had vayne and at any point of the game she killed me in literally 3seconds (to make things worse their mid was malz) i just dont see how 12% max true dmg was a good design choice there was nothing i could do at any point in the game even with fed red smite mundo, guess i will just stick to building dmg on champions and hope i can 1shot people rather then tank them
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 18 2015 14:18 GMT
#304
Eh, problem with vayne isn't the damage as much as the mobility. The other ADCs I can handle somewhat as a tank/bruiser, but kalista and vayne? Forget it, not even worth trying.

Actually the problem with both Kalista and Vayne is both the damage and the mobility. They should have to pay some kind of price for that ridiculous mobility, but damage clearly isn't it.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
November 18 2015 14:24 GMT
#305
handcannon + shiv might just be a little too good together for someone like vayne right now
Bronze player stuck in platinum
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-18 14:45:31
November 18 2015 14:28 GMT
#306
funny fact just checked match history and she actually never built last whisper, didnt look like she needed it considering i never felt so squishy on 4k hp 300 armor mundo(she had the infamous shiv,firecannon tho)
im fine with her mobility(not kalista fuck that champion and person who thought dash every auto is a good idea) but the dmg is excessive and has 0 counterplay theres nothing i can build to survive more than few hits only way is one shot her which is super hard and relays on your team having specific champions, the fact now u cant reveal her with trinket makes it even more frustrating
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-11-18 15:02:18
November 18 2015 14:57 GMT
#307
Vayne has no reach outside of her aa range, no waveclear and her steroids only work on units, so she's super strong in a fight but can't push, take towers quickly, or siege well. She's also supposed to be vulnerable in lane to champions who can either outtrade her (pre-work Graves, Corki, Lucian with frontloaded burst) or poke her out (Caitlyn).

Kalista... well her dps is supposed to be weak I guess? No steroid, so same she doesn't take towers fast, and her autos deal reduced damage. Her passive also makes her lose dps past some point I think?

Isn't she technically nerfed atm because BotRK has been made worse (both nerfed itself, and weaker compared to its competition) while Hurricane loses AS, weakening the AS/on-hit synergy (for Rend in her case) and making her rely more on crit when hers deal less damage than other marksmen?

One champ that doesn't really have a weakness apart from no dash and no instaclear atm is MF.

The trinket lets you hit Vayne with skillshots, although it seems that rather than a shade of its model, a stealthed champion appears as an "afterimage" of its position every 0.5s, making high MS champs hard to track.
Cant take LMS hipsters serious.
DarkCore
Profile Joined March 2011
Germany4194 Posts
November 18 2015 15:30 GMT
#308
On November 18 2015 23:57 Alaric wrote:
Vayne has no reach outside of her aa range, no waveclear and her steroids only work on units, so she's super strong in a fight but can't push, take towers quickly, or siege well. She's also supposed to be vulnerable in lane to champions who can either outtrade her (pre-work Graves, Corki, Lucian with frontloaded burst) or poke her out (Caitlyn).

Kalista... well her dps is supposed to be weak I guess? No steroid, so same she doesn't take towers fast, and her autos deal reduced damage. Her passive also makes her lose dps past some point I think?

Isn't she technically nerfed atm because BotRK has been made worse (both nerfed itself, and weaker compared to its competition) while Hurricane loses AS, weakening the AS/on-hit synergy (for Rend in her case) and making her rely more on crit when hers deal less damage than other marksmen?

One champ that doesn't really have a weakness apart from no dash and no instaclear atm is MF.

The trinket lets you hit Vayne with skillshots, although it seems that rather than a shade of its model, a stealthed champion appears as an "afterimage" of its position every 0.5s, making high MS champs hard to track.


Kalista isn't a good single target DPS champion anymore, since she's pretty much exclusively built Runaans now, her multi target DPS isn't too bad, especially if she gets big rend stacks on three or more (which is pretty hard, granted). Idk if you can say her turret taking power is weaker than most other ADC, she's building straight DPS, no crit which means that she hits towers hard. Doesn't compare to tower killers like Jinx or Trist though.

MF is a pretty BS champ atm, the punishment of being hit by her Q through the minion wave is pretty insane, it basically means that having range advantage can be a bad thing since it means when you're standing behind the wave you are susceptible to being hit by a Q worthy of being an IE crit. I wouldn't say she's blatantly broken, but her damage can be pretty scary, and Essence Reaver puts her ult on a pretty low CD, making it actually useful.
Fixed a bug where LeBlanc could lose
Harem
Profile Joined November 2007
United States11390 Posts
November 18 2015 15:41 GMT
#309
On November 18 2015 23:24 Nos- wrote:
handcannon + shiv might just be a little too good together for someone like vayne right now

That build just got pretty nerfed now that warlords is hotfixed. Now you cant freely stay in lane farming minions due to the sustain it gave.

Gosu tried that build a few times last night after hotfix was live and was dumpstered hard each time. (probably still great build if you have a soraka though)

Feels like bork is back to being ideal first item on vayne, even saw stixxay do bork shiv rfc last night vs sneaky which seems promising as you get the sustain vayne wants but also the shiv plus rfc proc that does silly damage atm (also shiv is on the pbe nerf block where the shiv proc does less damage but has bettet waveclear)
Moderator。◕‿◕。
Harem
Profile Joined November 2007
United States11390 Posts
November 18 2015 15:43 GMT
#310
On November 19 2015 00:30 DarkCore wrote:
Show nested quote +
On November 18 2015 23:57 Alaric wrote:
Vayne has no reach outside of her aa range, no waveclear and her steroids only work on units, so she's super strong in a fight but can't push, take towers quickly, or siege well. She's also supposed to be vulnerable in lane to champions who can either outtrade her (pre-work Graves, Corki, Lucian with frontloaded burst) or poke her out (Caitlyn).

Kalista... well her dps is supposed to be weak I guess? No steroid, so same she doesn't take towers fast, and her autos deal reduced damage. Her passive also makes her lose dps past some point I think?

Isn't she technically nerfed atm because BotRK has been made worse (both nerfed itself, and weaker compared to its competition) while Hurricane loses AS, weakening the AS/on-hit synergy (for Rend in her case) and making her rely more on crit when hers deal less damage than other marksmen?

One champ that doesn't really have a weakness apart from no dash and no instaclear atm is MF.

The trinket lets you hit Vayne with skillshots, although it seems that rather than a shade of its model, a stealthed champion appears as an "afterimage" of its position every 0.5s, making high MS champs hard to track.


Kalista isn't a good single target DPS champion anymore, since she's pretty much exclusively built Runaans now, her multi target DPS isn't too bad, especially if she gets big rend stacks on three or more (which is pretty hard, granted). Idk if you can say her turret taking powbuter is weaker than most other ADC, she's building straight DPS, no crit which means that she hits towers hard. Doesn't compare to tower killers like Jinx or Trist though.

MF is a pretty BS champ atm, the punishment of being hit by her Q through the minion wave is pretty insane, it basically means that having range advantage can be a bad thing since it means when you're standing behind the wave you are susceptible to being hit by a Q worthy of being an IE crit. I wouldn't say she's blatantly broken, but her damage can be pretty scary, and Essence Reaver puts her ult on a pretty low CD, making it actually useful.

Runaans gives crit now so people are building stuff like IE again on her
Moderator。◕‿◕。
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
November 18 2015 15:45 GMT
#311
Kalista is super good if you have a couple protect the AD abilities and once you hit 3 items

MF is hilarious, I chunked a Rammus for like 1/3 of his health on about equal items. Also her ult does huge damage, it's absolutely ridiculous.
(╯°□°)╯︵ ┻━┻
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-11-18 15:59:19
November 18 2015 15:58 GMT
#312
Building BotRK and Hurricane, Kalista had much more AS than your average marksman, who made up for it with crit which doesn't work on towers. So she ended up doing more dps to towers if she could get in range, I'm not sure how the 90% aa damage factors in here.
What I was getting at is that with Hurricane's AS drastically reduced and BotRK nerfed, the on-hit route isn't worth it anymore, and Kalista ends up with a similar build to other marksmen, which has about as much AS but she still doesn't have a steroid and kept her aa damage reduction, so she's comparatively worse than them at killing towers now.


About MF, she's got great AoE damage from her ult, good burst thanks to her passive if she has to switch targets, and excellent dps because of her steroid (mainly because it's so easy to rise its duration to 9 seconds, 6 is basically built in). The strength of her steroid makes her good at killing towers.
Between her E and Q bounce+passive, she's good at harassing during sieges too, so her weaknesses are basically the lack of a dash, poor waveclear, and awful aa and ult animations (seriously).

Basically, she's good at too many things, or too good at them for how many she has access too. Having ~180 armour, her no LW yet, I took 1300 damage from her ult head-on (I went to 200 armour, she bought LW, I took 1500 damage for a slightly less complete ult). Buffing it was a thing, but making it scale with crit was both inelegant/forced, and over the top in terms of power.
If you combine such an ult and her passive in close-quarters, there's basically no good situation against her.
Cant take LMS hipsters serious.
Caiada
Profile Joined January 2015
United States3052 Posts
November 18 2015 16:52 GMT
#313
Her ult should be disgusting, there's no other good reason to pick her. I'm just wondering why she then needed a 120% AS steroid and exactly whose idea that was. Even 90 will be ridiculous.
XDG Mata
Alaric
Profile Joined November 2009
France45622 Posts
November 18 2015 17:08 GMT
#314
That's the thing: if nor for her ult (Graves used to occupy the spot for AoE burst (physical) damage, Lucian too in some capacity although part of it body-blockable, and Corki for AoE magic damage in the midgame), they could have found another spot for her.
For example set her up as a marksman taking potshots by positioning on the edges of the fight, combining Struts and E's strong slow, and providing additional damage on the backline by with Q bounces triggering Love Tap.

Now she gets both, and stupid high amounts of dps too because of her steroid. It's like Thresh doing it all, something has to give (well Thresh doesn't rely on numbers so he still does everything).
Cant take LMS hipsters serious.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
Last Edited: 2015-11-18 18:31:56
November 18 2015 18:18 GMT
#315
--- Nuked ---
NpG)Explosive
Profile Joined January 2003
France994 Posts
November 18 2015 19:20 GMT
#316
On November 19 2015 03:18 krndandaman wrote:

maybe people just have to get better at respecting these new ranges but I still think it's dumb a champion like vayne can threaten from 800 range with very low CD. raise the cd or something and perhaps it'll be fine. or unique passive so it doesnt stack with shiv? anything so that you don't have ridiculous crit burst waveclear poke range ADDMOREHERE.



I think they need to make it unique passives: only the stronger proc should apply, as with multiple sheen items. Also the wiki suggests (it's not confirmed) than each item generates stacks so you get to use even more often, as if it wasn't dumb enough. I don't know if it's real but it clearly genertes very fast compared to old shiv.
Goumindong
Profile Joined February 2013
United States3529 Posts
November 18 2015 22:22 GMT
#317
On November 18 2015 23:24 Nos- wrote:
handcannon + shiv might just be a little too good together for someone like vayne right now


RFC/Shiv is probably too strong on all AD's. Its just a huge amount of surplus magic damage, kite(move speed and attack speed), and scaling [both in the crit mastery lifesteal and in the fact that you can tack on IE and an LW item and/or ER.

@krndandaman 700 range not 800, but still insane.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 18 2015 22:32 GMT
#318
--- Nuked ---
Alaric
Profile Joined November 2009
France45622 Posts
November 18 2015 22:40 GMT
#319
They made it not unique on purpose, though, in the pre-season threads they advertised the combo as the ultimate poke combination or something, for sieges and waveclear.
'cept it's also the ultimate combo to stand up and fight since it provides 60% crit, ridiculous frontloaded burst for a pair intended for the sustained damage class, and a bunch of AS/MS.
Cant take LMS hipsters serious.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 18 2015 22:48 GMT
#320
--- Nuked ---
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
November 19 2015 06:05 GMT
#321
can still clear jungle with malzahar and do level 3 dragon

too bad the physical damage vamp thing is apparently bugged and doesn't work on voidlings
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Celial
Profile Blog Joined June 2006
2602 Posts
November 19 2015 08:20 GMT
#322
Btw how does Sated Devourer work EXACTLY?

Unique – Phantom Hit: Every second basic attack will trigger a phantom attack, applying on-hit effects twice.

Does that mean I get THREE on-hits every second AA in total? 1x from my AA, 2x from phantom? Or do they just mean "Yeah it also applies on-hit, so you get two on-hits in total"?
Do not regret. Always forward, never back.
killerdog
Profile Joined February 2010
Denmark6522 Posts
November 19 2015 08:23 GMT
#323
On November 19 2015 17:20 Celial wrote:
Btw how does Sated Devourer work EXACTLY?

Unique – Phantom Hit: Every second basic attack will trigger a phantom attack, applying on-hit effects twice.

Does that mean I get THREE on-hits every second AA in total? 1x from my AA, 2x from phantom? Or do they just mean "Yeah it also applies on-hit, so you get two on-hits in total"?

You get two onhits total on the second attack. 0.0

Have people suddenly remembered that renekton counters top lane brusiers or something, because there's been a renekton in every single game i've played today, and they've stomped lane every time.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 19 2015 08:24 GMT
#324
I mean he did well at worlds, coupled with the fact that lvl11 is late game atm = he's really strong.

ppl playing jax if not banned helps also
Carrilord has arrived.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-19 08:34:16
November 19 2015 08:30 GMT
#325
i dont even think renekton counters jax anymore, E blocking stun and fervor + rage blade synergizing with his skills make this matchup hard to win
Alaric
Profile Joined November 2009
France45622 Posts
November 19 2015 09:15 GMT
#326
Doesn't E only block the damage and not the stun?
On paper Renekton wrecks Jax long before he can reach rageblade.

And worlds+a montage made frontpage on reddit by SoloRenektonOnly.
Cant take LMS hipsters serious.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-11-19 09:23:38
November 19 2015 09:23 GMT
#327
On November 19 2015 18:15 Alaric wrote:
Doesn't E only block the damage and not the stun?
On paper Renekton wrecks Jax long before he can reach rageblade.

And worlds+a montage made frontpage on reddit by SoloRenektonOnly.

Well a jax e blocked the knockup from my third q strike on xin a few days ago. I think they changed the dodge mechanic slightly this patch?
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-19 09:38:33
November 19 2015 09:31 GMT
#328
since 5.22 it blocks also effects u can even block tf stun card(it makes renekton and garen matchups so much easier now), funny u mention solorenektononly cuz i watch him a lot and even he thinks jax wins that matchup now, i saw him getting smashed on his stream 2 days ago and he was talking a lot how most jax doesnt know how too play that matchup and trade (nothing special u basically leave lane when ur E is on cd), he started banning jax since then everytime hes 1st pick even tho he plays only renekton.
M2
Profile Joined December 2002
Bulgaria4114 Posts
November 19 2015 09:41 GMT
#329
Question: If you burst someone having Deathfire Touch, does it stack on all abilities you land or just the 1st one and then goes on CD before you can apply it again?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
November 19 2015 10:12 GMT
#330
On November 19 2015 18:41 M2 wrote:
Question: If you burst someone having Deathfire Touch, does it stack on all abilities you land or just the 1st one and then goes on CD before you can apply it again?

Just the first ability you land, the duration of the burn is refreshed whenever any additional spells land. DOT refreshes it every tick of damage
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
November 19 2015 18:15 GMT
#331
On November 19 2015 04:20 NpG)Explosive wrote:
Show nested quote +
On November 19 2015 03:18 krndandaman wrote:

maybe people just have to get better at respecting these new ranges but I still think it's dumb a champion like vayne can threaten from 800 range with very low CD. raise the cd or something and perhaps it'll be fine. or unique passive so it doesnt stack with shiv? anything so that you don't have ridiculous crit burst waveclear poke range ADDMOREHERE.



I think they need to make it unique passives: only the stronger proc should apply, as with multiple sheen items. Also the wiki suggests (it's not confirmed) than each item generates stacks so you get to use even more often, as if it wasn't dumb enough. I don't know if it's real but it clearly genertes very fast compared to old shiv.

Their Energize passive doesn't stack. However since you have 2 Zeal items you attack and move much faster leading to more stacks than with just a single Energize item.
It's Elo not ELO - Every statiscian playing League
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
November 19 2015 19:47 GMT
#332
(╯°□°)╯︵ ┻━┻
SHr3DD3r
Profile Joined March 2009
Pakistan2137 Posts
November 19 2015 20:39 GMT
#333
On November 19 2015 18:23 killerdog wrote:
Show nested quote +
On November 19 2015 18:15 Alaric wrote:
Doesn't E only block the damage and not the stun?
On paper Renekton wrecks Jax long before he can reach rageblade.

And worlds+a montage made frontpage on reddit by SoloRenektonOnly.

Well a jax e blocked the knockup from my third q strike on xin a few days ago. I think they changed the dodge mechanic slightly this patch?

Yea they changed it this patch, so that Jax E blocks AutoAttack modifiers, plus their cc. Before Poppy Q Renek W and Xin Q went through his E.

Renekton pre patch rekt most bruisers anyway, Now with ignite its not even close.

Except that now Jax shits on Renekton also which is retarded imho. Jax atm(even w/o rageblade) w/ Fervor is too strong. Perhaps the only 2 champs that can beat him are Fiora and Irelia both with fervor. Malphite does good too but he will need jungle help to shut jax down.
Hit them hard! Hit them low! - Forever a Bisu Fan!~!
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
November 19 2015 22:33 GMT
#334


Nice game :\
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 20 2015 00:17 GMT
#335
--- Nuked ---
Harem
Profile Joined November 2007
United States11390 Posts
November 20 2015 02:41 GMT
#336
http://www.twitch.tv/cloud9rush

this stream is already the best
Moderator。◕‿◕。
IMoperator
Profile Joined October 2011
4476 Posts
November 20 2015 03:32 GMT
#337
ok I thought adc's were supposed to be good this patch, the only one I think is actually decent is MF. Game is even more toplane focused than it was pre preseason.
killerdog
Profile Joined February 2010
Denmark6522 Posts
November 20 2015 04:51 GMT
#338
On November 20 2015 12:32 IMoperator wrote:
ok I thought adc's were supposed to be good this patch, the only one I think is actually decent is MF. Game is even more toplane focused than it was pre preseason.

Vayne lucian cait (up until yesterday graves) all wrecking face :o
IMoperator
Profile Joined October 2011
4476 Posts
November 20 2015 05:49 GMT
#339
On November 20 2015 13:51 killerdog wrote:
Show nested quote +
On November 20 2015 12:32 IMoperator wrote:
ok I thought adc's were supposed to be good this patch, the only one I think is actually decent is MF. Game is even more toplane focused than it was pre preseason.

Vayne lucian cait (up until yesterday graves) all wrecking face :o

Vayne and Lucian feel exactly the same to me, Cait feels a little better but still has a terrible midgame because of awkward item builds.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 20 2015 05:55 GMT
#340
Pretty much all the top winrate champs are top lane tanks right?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
IMoperator
Profile Joined October 2011
4476 Posts
November 20 2015 06:02 GMT
#341
On November 20 2015 14:55 Ketara wrote:
Pretty much all the top winrate champs are top lane tanks right?

Idk bout winrates, but from my anecdotal evidence AD melee champs like Jax, Irelia, Trynd, Xin, and Yasuo, (along with brand, who is op as fuck) just get fed no matter what and shit on everyone.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-11-20 06:12:15
November 20 2015 06:10 GMT
#342
On November 20 2015 14:49 IMoperator wrote:
Show nested quote +
On November 20 2015 13:51 killerdog wrote:
On November 20 2015 12:32 IMoperator wrote:
ok I thought adc's were supposed to be good this patch, the only one I think is actually decent is MF. Game is even more toplane focused than it was pre preseason.

Vayne lucian cait (up until yesterday graves) all wrecking face :o

Vayne and Lucian feel exactly the same to me, Cait feels a little better but still has a terrible midgame because of awkward item builds.

?!?

Vayne gets to go shiv -> firecannon as her first two items. That's completely insane burst on the first auto. Plus her w got a huge buff.

Lucian can go essence reaver into zeal and have 30% cdr, and a bunch of crit off two items, then go ie and golden.

As for why tanks have a higher winrate, that's just because not everyone are playing the op tops yet, but everyone is playing the op adc's. If cait/vayne/mf/lucian/graves are always laning against each other, they'll almost never get above 52-53% winrate, purely because for one to win the other has to lose. Meanwhile things like mundo/malphite/jax/shen get to lane against people still playing shit like darius/vlad/aatrox/riven/whatever, so they don't have that limiter.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 20 2015 06:21 GMT
#343
--- Nuked ---
IMoperator
Profile Joined October 2011
4476 Posts
Last Edited: 2015-11-20 06:32:05
November 20 2015 06:27 GMT
#344
On November 20 2015 15:10 killerdog wrote:
Show nested quote +
On November 20 2015 14:49 IMoperator wrote:
On November 20 2015 13:51 killerdog wrote:
On November 20 2015 12:32 IMoperator wrote:
ok I thought adc's were supposed to be good this patch, the only one I think is actually decent is MF. Game is even more toplane focused than it was pre preseason.

Vayne lucian cait (up until yesterday graves) all wrecking face :o

Vayne and Lucian feel exactly the same to me, Cait feels a little better but still has a terrible midgame because of awkward item builds.

?!?

Vayne gets to go shiv -> firecannon as her first two items. That's completely insane burst on the first auto. Plus her w got a huge buff.

Lucian can go essence reaver into zeal and have 30% cdr, and a bunch of crit off two items, then go ie and golden.

As for why tanks have a higher winrate, that's just because not everyone are playing the op tops yet, but everyone is playing the op adc's. If cait/vayne/mf/lucian/graves are always laning against each other, they'll almost never get above 52-53% winrate, purely because for one to win the other has to lose. Meanwhile things like mundo/malphite/jax/shen get to lane against people still playing shit like darius/vlad/aatrox/riven/whatever, so they don't have that limiter.

Vayne's autos do shit for damage though, so unless you get super fed you're going to be critting for no damage after that first proc.
Lucian feels about the same to me, haven't noticed anything that special yet. You're kinda forced to sell essence reaver later but it's pretty good for the early/mid game i guess.

actually I want to add that in general it feels like adc's do less damage because of lack of ad, not just vayne
cLutZ
Profile Joined November 2010
United States19573 Posts
November 20 2015 06:28 GMT
#345
On November 20 2015 15:21 krndandaman wrote:
whats sad is that riot tried to make triforce as good as possible for lucian but he still doesn't get it
who the hell gets triforce anymore
i've seen even jax,irelia skip at times. hell today I saw a corki skip it and go straight for the double zeal items

i feel like they should just revert the triforce changes


It wouldn't matter much for jax, the other options are so good right now. And cheap.
Freeeeeeedom
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
November 20 2015 06:41 GMT
#346
played my first few games since april, Bard is still the best champion in the history of this game
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-20 07:16:25
November 20 2015 07:15 GMT
#347
a lot of jax and irelia mains(saw even hecarims do that) build iceborn guntlet now instead of trinity which feels so wrong
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-11-20 07:55:43
November 20 2015 07:53 GMT
#348
On November 20 2015 15:27 IMoperator wrote:
Show nested quote +
On November 20 2015 15:10 killerdog wrote:
On November 20 2015 14:49 IMoperator wrote:
On November 20 2015 13:51 killerdog wrote:
On November 20 2015 12:32 IMoperator wrote:
ok I thought adc's were supposed to be good this patch, the only one I think is actually decent is MF. Game is even more toplane focused than it was pre preseason.

Vayne lucian cait (up until yesterday graves) all wrecking face :o

Vayne and Lucian feel exactly the same to me, Cait feels a little better but still has a terrible midgame because of awkward item builds.

?!?

Vayne gets to go shiv -> firecannon as her first two items. That's completely insane burst on the first auto. Plus her w got a huge buff.

Lucian can go essence reaver into zeal and have 30% cdr, and a bunch of crit off two items, then go ie and golden.

As for why tanks have a higher winrate, that's just because not everyone are playing the op tops yet, but everyone is playing the op adc's. If cait/vayne/mf/lucian/graves are always laning against each other, they'll almost never get above 52-53% winrate, purely because for one to win the other has to lose. Meanwhile things like mundo/malphite/jax/shen get to lane against people still playing shit like darius/vlad/aatrox/riven/whatever, so they don't have that limiter.

Vayne's autos do shit for damage though, so unless you get super fed you're going to be critting for no damage after that first proc.
Lucian feels about the same to me, haven't noticed anything that special yet. You're kinda forced to sell essence reaver later but it's pretty good for the early/mid game i guess.

actually I want to add that in general it feels like adc's do less damage because of lack of ad, not just vayne

If vayne just ults her autos hit like a truck, and she gets way more autos then she used to. Comparing her damage with a typical build pre patch to now and she just does straight up more in autos, + more shiv procs + more crit + more attack speed + her w's are stronger. The only thing she's lost from her old build path is the life steal, but i'd trade that any day for the ability to initiate any trade/all in with a 600+ damage AA from 700 range.

Like, once she has her two item core, she either chunks you for half your hp in one auto from 800 range, or she q auto auto e's you for 80% of your hp (or half a full tanks hp) or she just ults, and 3 shots you.

And why would lucian sell essence reaver later, he's getting 30% cdr from one item that does a ton of damage, has crit AND restores all his mana. Besides 95%+ of games are decided within 20-25 minutes right now anyway. I've had probably one game in the last 30 that was still close when adc's were finishing their 4th item, let alone full build.

Like the play patterns of adc's have changed a little, and people are still working out when to buy last whisper and whatnot, but vaynes/lucians/whatever are definitely just straight up way stronger then they were pre patch. The only adc's who suffered are the ones like jinx (who really needs 2-3 items to get going) or the ones they gutted like kog'maw.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2015-11-20 10:23:58
November 20 2015 10:14 GMT
#349
On November 20 2015 15:21 krndandaman wrote:
whats sad is that riot tried to make triforce as good as possible for lucian but he still doesn't get it
who the hell gets triforce anymore
i've seen even jax,irelia skip at times. hell today I saw a corki skip it and go straight for the double zeal items

i feel like they should just revert the triforce changes


Triforce is that item you get after maxing 6 items and selling your boots for something better.

Thats like...less than 1% of the games?

TF isnt a bad item, its just that when competing with ER as a first item ER is so broken strong, and compared to other zeal items its too expensive.

I never liked TF as first item for lucian. Damage from BF sword allowed you to choose to simply poke with Q through minions or trade damage with passive, while phage damage is lackluster, and phage+sheen forces you to trade for damage with passive that felt a lot less efficient than a BF sword.


Stop procrastinating
killerdog
Profile Joined February 2010
Denmark6522 Posts
November 20 2015 10:22 GMT
#350
On November 20 2015 19:14 padfoota wrote:
Show nested quote +
On November 20 2015 15:21 krndandaman wrote:
whats sad is that riot tried to make triforce as good as possible for lucian but he still doesn't get it
who the hell gets triforce anymore
i've seen even jax,irelia skip at times. hell today I saw a corki skip it and go straight for the double zeal items

i feel like they should just revert the triforce changes


Triforce is that item you get after maxing 6 items and selling your boots for something better.

Thats like...less than 1% of the games?

TF isnt a bad item, its just that when competing with ER as a first item ER is so broken strong, and compared to other zeal items its too expensive.

I've seen quite a few people go ER -> Triforce, 40% cdr off two items, with a sheen too.

Feels like with the strength of tanks right now even people like lucian really need to go ER -> zeal item -> IE to have relevancy in the midgame though :s
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 20 2015 10:22 GMT
#351
Since I've spent the last two weeks tunnel visioning on Lux math, somebody should explain the new ADC items to me.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2015-11-20 10:52:50
November 20 2015 10:25 GMT
#352
On November 20 2015 19:22 killerdog wrote:
Show nested quote +
On November 20 2015 19:14 padfoota wrote:
On November 20 2015 15:21 krndandaman wrote:
whats sad is that riot tried to make triforce as good as possible for lucian but he still doesn't get it
who the hell gets triforce anymore
i've seen even jax,irelia skip at times. hell today I saw a corki skip it and go straight for the double zeal items

i feel like they should just revert the triforce changes


Triforce is that item you get after maxing 6 items and selling your boots for something better.

Thats like...less than 1% of the games?

TF isnt a bad item, its just that when competing with ER as a first item ER is so broken strong, and compared to other zeal items its too expensive.

I've seen quite a few people go ER -> Triforce, 40% cdr off two items, with a sheen too.

Feels like with the strength of tanks right now even people like lucian really need to go ER -> zeal item -> IE to have relevancy in the midgame though :s


I definitely prefer ER -> TF. But it feels like if you cannot get this by 23 minutes there are basically better choices.

On November 20 2015 19:22 Ketara wrote:
Since I've spent the last two weeks tunnel visioning on Lux math, somebody should explain the new ADC items to me.


Kinda hard.

Starting with the first item
IE vs ER vs BotRK - IE got nerfed a bit, dropping to 65 AD, ER got a massive buff, gaining crit, 10% cdr and up to 20% extra cdr from other sources of crit, so total of 30% from this item (1:1 crit cdr ratio,) BotRK got nerfed a bit

Zeal based items -
Zeal by itself gives 20% crit now, so ER + zeal = 30%
Statik Shiv - 30% crit now, same passive, buy this for burst damage/pushing power
Phantom Dancer - Gained a new passive UNIQUE – LAMENT: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting). Useful for split pushing + dueling power.
TF - gained another 10% crit and 10% CDR, but I think the AD was dropped to 25 (was it 30 before?), and AP removed
Rapid Fire Cannon - similar to Shiv, but you gain a increased range charged shot - great for poking towers and long range poking champions. Basically a Shiv gives percentage increased range that does extra damage on the lightning but doesnt bounce once you charge it up. Since the range increase is percentage based, it is unnoticeable on melee champs
Runaan's Hurricane - Joins this list as now it builds off Zeal, gives 30% crit, the split projectiles also crit now. Decreased attack speed (40 now) than before.

Last Whisper based -
Last whisper was nerfed and split into two final upgrades

Nerf as in now it only penetrates EXTRA ARMOR, while before it penetrated TOTAL ARMOR. Last whisper is now a 1300 gold item, that upgrades into two versions - one decreasing heal on the target, and the other increasing damage based on Max HP differential between the user and the target.UNIQUE – GIANT SLAYER: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).

Other items worth noting

Ghostblade - Lost the crit, now gives a whopping 65 AD
Rageblade - Is a broken item on any autoattack based championg, although I haven;t seen ADCs use it much since ER is so strong. Gains extra physical and magical damage per attack, and once charged up gains aoe damage per attack
Death's Dance - new item 65ad 10% cdr with two passives - one is basically lifesteal that works on all AD damage sources - spells/skills including - Ive seen rivens go this item and responded very well to it
It also serves as an interesting "tanky" UNIQUE: Stores 12% of all physical and magical damage received, and is taken as a damage over time instead, dealing one-third of the stored damage every second. Basically it helps users to not be bursted down immediately.

Maw of Malmortius - Basically had the old "increased AD" passive removed and changed to the original rageblade passive - UNIQUE – LIFEGRIP: When Lifeline triggers, gain +25% Attack Speed, +10% Spell Vamp, and +10% Life Steal until out of combat.

Mercurial Scimitar - gained 10% lifesteal,

Comments - Some believe ADCs were buffed due to the massive variety of items to choose from, with many ADCs basically stacking CDR as ER gives a total of 30% of CDR already. Others believe ADC's are actually awkward now since IE was nerfed, forcing original hypercarries to be shoved aside in favor of caster ADC's, and the massive nerf to last whisper is actually pretty painful when playing against armor stacking champs (Rammus, Malph, top Taric (actually a fucking thing now)

All in all an interesting patch for ADs
What else did I miss?

Oh I should probably mention that a lot of ADCs were buffed/reworked, but you should probably know this -_-
Just from the top of my head - Quinn, Cait, MF, Lucian, Corki, Graves, Kog,

Caster ADCs are also enjoying a nice run in mid. Varus MF Lucian etc
Stop procrastinating
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
November 20 2015 11:00 GMT
#353
Started practicing some top lane and I gotta chime in that these creep blocks are something else ... Fiora is like unintentionally nerfed because every time you get a Q proc in you can't walk back to creep line thanks to pathing + ridiculous creep block issues. Instead of a nimble fencer I felt like I was playing someone who was tripping over her own shoelaces. At one point, I Q procced in only to get stuck on a creep as I tried to follow up with an E. She proceeded to spaz out in some weird tango while my opponent chucked ninja stars at me at his own whim =\.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
November 20 2015 11:11 GMT
#354
Yeah jesus christ I have to say pathing is super weird this game
On another note - I remember Azir's ulti can still push away a ragnarok'd Olaf no? Is it supposed to just pass through him -_-?
Stop procrastinating
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-11-20 11:16:39
November 20 2015 11:14 GMT
#355
On November 20 2015 19:25 padfoota wrote:
Show nested quote +
On November 20 2015 19:22 killerdog wrote:
On November 20 2015 19:14 padfoota wrote:
On November 20 2015 15:21 krndandaman wrote:
whats sad is that riot tried to make triforce as good as possible for lucian but he still doesn't get it
who the hell gets triforce anymore
i've seen even jax,irelia skip at times. hell today I saw a corki skip it and go straight for the double zeal items

i feel like they should just revert the triforce changes


Triforce is that item you get after maxing 6 items and selling your boots for something better.

Thats like...less than 1% of the games?

TF isnt a bad item, its just that when competing with ER as a first item ER is so broken strong, and compared to other zeal items its too expensive.

I've seen quite a few people go ER -> Triforce, 40% cdr off two items, with a sheen too.

Feels like with the strength of tanks right now even people like lucian really need to go ER -> zeal item -> IE to have relevancy in the midgame though :s


I definitely prefer ER -> TF. But it feels like if you cannot get this by 23 minutes there are basically better choices.

Show nested quote +
On November 20 2015 19:22 Ketara wrote:
Since I've spent the last two weeks tunnel visioning on Lux math, somebody should explain the new ADC items to me.


Kinda hard.

Starting with the first item
IE vs ER vs BotRK - IE got nerfed a bit, dropping to 65 AD, ER got a massive buff, gaining crit, 10% cdr and up to 20% extra cdr from other sources of crit, so total of 30% from this item (1:1 crit cdr ratio,) BotRK got nerfed a bit


Nobody gets botrk first at all, and IE first is pretty bad.

The starting item choices seem to be

ER: on casters
Shiv/Firecannon: on auto attackers, vayne goes both into ie, i've seen people like trist go shiv into ie
Partial IE -> zeal -> IE: Like, bf sword + maybe pickaxe -> zeal -> ie -> shiv. Seems most common, you don't really get anything from actually finishing IE early, so it seems way more cost efficient to grab at least a zeal (I've seen bf+pickaxe -> shiv -> ie too) before finishing IE.

Also hurricane is suddenly viable on pretty much everyone. It seems core on everyone from jinx to kalista 0.0

On November 20 2015 20:11 padfoota wrote:
Yeah jesus christ I have to say pathing is super weird this game
On another note - I remember Azir's ulti can still push away a ragnarok'd Olaf no? Is it supposed to just pass through him -_-?

Don't believe it's changed. Isn't it just, Olaf can run through the first bit of the ult (where the wall is travelling and deals damage) but bounces off it after it's finished moving?
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2015-11-20 11:24:15
November 20 2015 11:16 GMT
#356
On November 20 2015 20:14 killerdog wrote:
Show nested quote +
On November 20 2015 19:25 padfoota wrote:
On November 20 2015 19:22 killerdog wrote:
On November 20 2015 19:14 padfoota wrote:
On November 20 2015 15:21 krndandaman wrote:
whats sad is that riot tried to make triforce as good as possible for lucian but he still doesn't get it
who the hell gets triforce anymore
i've seen even jax,irelia skip at times. hell today I saw a corki skip it and go straight for the double zeal items

i feel like they should just revert the triforce changes


Triforce is that item you get after maxing 6 items and selling your boots for something better.

Thats like...less than 1% of the games?

TF isnt a bad item, its just that when competing with ER as a first item ER is so broken strong, and compared to other zeal items its too expensive.

I've seen quite a few people go ER -> Triforce, 40% cdr off two items, with a sheen too.

Feels like with the strength of tanks right now even people like lucian really need to go ER -> zeal item -> IE to have relevancy in the midgame though :s


I definitely prefer ER -> TF. But it feels like if you cannot get this by 23 minutes there are basically better choices.

On November 20 2015 19:22 Ketara wrote:
Since I've spent the last two weeks tunnel visioning on Lux math, somebody should explain the new ADC items to me.


Kinda hard.

Starting with the first item
IE vs ER vs BotRK - IE got nerfed a bit, dropping to 65 AD, ER got a massive buff, gaining crit, 10% cdr and up to 20% extra cdr from other sources of crit, so total of 30% from this item (1:1 crit cdr ratio,) BotRK got nerfed a bit


Nobody gets botrk first at all, and IE first is pretty bad.

The starting item choices seem to be

ER: on casters
Shiv/Firecannon: on auto attackers, vayne goes both into ie, i've seen people like trist go shiv into ie
Partial IE -> zeal -> IE: Like, bf sword + maybe pickaxe -> zeal -> ie -> shiv. Seems most common, you don't really get anything from actually finishing IE early, so it seems way more cost efficient to grab at least a zeal (I've seen bf+pickaxe -> shiv -> ie too) before finishing IE.


Hey botrk used to be a thing a couple weeks ago lol. I know no one gets it but Im updating the guy on items - and the massive nerf to BotRK is worth mentioning (Ok I realize I wrote "nerfed a bit"..probably should write "huge nerf"). I want to say IE first is bad, but people still argue over BF>pickaxe>zeal vs IE>zeal on cait.
http://www.probuilds.net/champions/Caitlyn

Actually nvm its IE rush then zeal now.
Stop procrastinating
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 20 2015 11:38 GMT
#357
The minion block christ, and now we got this lag after you kill them too so you can't instaclear and then keep going, your guy still wants to walk around the bodies -_-
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-11-20 11:44:25
November 20 2015 11:43 GMT
#358
On November 20 2015 15:27 IMoperator wrote:
Show nested quote +
On November 20 2015 15:10 killerdog wrote:
On November 20 2015 14:49 IMoperator wrote:
On November 20 2015 13:51 killerdog wrote:
On November 20 2015 12:32 IMoperator wrote:
ok I thought adc's were supposed to be good this patch, the only one I think is actually decent is MF. Game is even more toplane focused than it was pre preseason.

Vayne lucian cait (up until yesterday graves) all wrecking face :o

Vayne and Lucian feel exactly the same to me, Cait feels a little better but still has a terrible midgame because of awkward item builds.

?!?

Vayne gets to go shiv -> firecannon as her first two items. That's completely insane burst on the first auto. Plus her w got a huge buff.

Lucian can go essence reaver into zeal and have 30% cdr, and a bunch of crit off two items, then go ie and golden.

As for why tanks have a higher winrate, that's just because not everyone are playing the op tops yet, but everyone is playing the op adc's. If cait/vayne/mf/lucian/graves are always laning against each other, they'll almost never get above 52-53% winrate, purely because for one to win the other has to lose. Meanwhile things like mundo/malphite/jax/shen get to lane against people still playing shit like darius)/vlad/aatrox/riven/whatever, so they don't have that limiter.

Vayne's autos do shit for damage though, so unless you get super fed you're going to be critting for no damage after that first proc.
Lucian feels about the same to me, haven't noticed anything that special yet. You're kinda forced to sell essence reaver later but it's pretty good for the early/mid game i guess.

actually I want to add that in general it feels like adc's do less damage because of lack of ad, not just vayne

except vayne is much stronger than before like every other ad. Dont go fkn tri on lucian its garbage as any # item.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-11-20 14:57:09
November 20 2015 14:54 GMT
#359
On November 20 2015 15:21 krndandaman wrote:
whats sad is that riot tried to make triforce as good as possible for lucian but he still doesn't get it
who the hell gets triforce anymore
i've seen even jax,irelia skip at times. hell today I saw a corki skip it and go straight for the double zeal items

i feel like they should just revert the triforce changes


It's still better than it was before zzzz

The problem is 1) people love shiny new toys on a week-old preseason patch and 2) Guinsoo's and Firecannon/Shiv are stupid.
XDG Mata
Alaric
Profile Joined November 2009
France45622 Posts
November 20 2015 16:19 GMT
#360
Azir's ult isn't terrain, just a hitbox (also remember LoL is actually 2D mechanics-wise) that bounces back everything that touches its border. Olaf shouldn't be affected by it at all during his ult, be it the initial cast or remaining soldiers.
Cant take LMS hipsters serious.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
November 20 2015 16:40 GMT
#361
On November 21 2015 01:19 Alaric wrote:
Azir's ult isn't terrain, just a hitbox (also remember LoL is actually 2D mechanics-wise) that bounces back everything that touches its border. Olaf shouldn't be affected by it at all during his ult, be it the initial cast or remaining soldiers.

League is 3d pls don't say dumb shit. If it was 2d how could ziggs ult be blocked or not by yasuo wall depending on where it is placed?
Alaric
Profile Joined November 2009
France45622 Posts
November 20 2015 16:49 GMT
#362
I believe it simply leaves the map past some point? Rioters explicitly stated multiple times that they don't account for the Z-axis when checking positions, collisions and whether a skillshot hits someone.
Cant take LMS hipsters serious.
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
November 20 2015 16:58 GMT
#363
On November 21 2015 01:40 nafta wrote:
Show nested quote +
On November 21 2015 01:19 Alaric wrote:
Azir's ult isn't terrain, just a hitbox (also remember LoL is actually 2D mechanics-wise) that bounces back everything that touches its border. Olaf shouldn't be affected by it at all during his ult, be it the initial cast or remaining soldiers.

League is 3d pls don't say dumb shit. If it was 2d how could ziggs ult be blocked or not by yasuo wall depending on where it is placed?

Technically it could be just a flag that makes the ziggs ult be out of bounds X ammount of time after throwing it and Y ammount of time before it hits the target. Sort of like Panth is out of map during his ult.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-11-20 17:19:32
November 20 2015 17:16 GMT
#364
On November 21 2015 01:49 Alaric wrote:
I believe it simply leaves the map past some point? Rioters explicitly stated multiple times that they don't account for the Z-axis when checking positions, collisions and whether a skillshot hits someone.

How many situations are there when it actually matters except braum or yasuo wall?

If you place it exactly behind the wall it will not work because it blocks the shot as it falls but otherwise it goes over.

The only thing that confuses me is how I have seen tristana jump over azir wall but everyone knows and even riot said her w was a dash.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 20 2015 17:31 GMT
#365
Is it still a dash after her rework though?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2015-11-20 17:47:19
November 20 2015 17:45 GMT
#366
On November 21 2015 01:40 nafta wrote:
Show nested quote +
On November 21 2015 01:19 Alaric wrote:
Azir's ult isn't terrain, just a hitbox (also remember LoL is actually 2D mechanics-wise) that bounces back everything that touches its border. Olaf shouldn't be affected by it at all during his ult, be it the initial cast or remaining soldiers.

League is 3d pls don't say dumb shit. If it was 2d how could ziggs ult be blocked or not by yasuo wall depending on where it is placed?

because it drops on to xy coordinates without traveling the distance between.

if you want to test the z axis thing, have tristana try to jump over a morgana Q. you still get hit. there is no z axis in this game.

the game is 3d graphics played in a 2d space.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
November 20 2015 17:45 GMT
#367
Techincally there are no jumps in league of legends. Everything that isn't a blink is considered a dash. It is kinda stupid in reality. Kinda like how jax e used to block random stuff but now they remade it so it is consistent.
Frolossus
Profile Joined February 2010
United States4779 Posts
November 20 2015 18:03 GMT
#368
On November 21 2015 02:45 nafta wrote:
Techincally there are no jumps in league of legends. Everything that isn't a blink is considered a dash. It is kinda stupid in reality. Kinda like how jax e used to block random stuff but now they remade it so it is consistent.

the reason that this is true is because there is no 3rd dimension in terms of game logic. it is purely visual
Coldbolt
Profile Joined April 2015
United Kingdom70 Posts
November 20 2015 18:15 GMT
#369
On November 21 2015 02:45 nafta wrote:
Techincally there are no jumps in league of legends. Everything that isn't a blink is considered a dash. It is kinda stupid in reality. Kinda like how jax e used to block random stuff but now they remade it so it is consistent.


Best way to test it is to get a Veigar and see if the champion in question can jump over the baby cage. Would have thought that was a good idea. Speaking of that, with the stats that I use for rankup.gg and it's pool of games currently in the mix, Veigar has only a 41% winrate so he's pretty much in the shit right now.

How will you be remembered? I work for rankup.gg, a League ranked stats tracking website!
Miefer
Profile Joined March 2011
Taiwan229 Posts
November 20 2015 18:32 GMT
#370
warding is such a headache in this patch. as support u are constantly out of wards and with them only lasting 150 sec and 3 charges u have to go back all the time. they should make sightstone refilling on wards on the field too. i am starting to think i should sit on yellow trinket as support to have a least some emergency ward for objectives or even go for blue trinket. sweeping feels kinda useless right now for how long the wards are staying on the map and clearing pinks dont need red trinket.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-11-20 19:12:55
November 20 2015 18:56 GMT
#371
You're probably a bit spoiled now, remember the bad old days without sightstone where supports had to start triple wards or something?


Actually, those days were fun. I used to run eve + TF and we'd win because other team would be broke as shit from wards and we'd get super rich
(╯°□°)╯︵ ┻━┻
kongoline
Profile Joined February 2012
6318 Posts
November 20 2015 18:57 GMT
#372
who needs wards when u have blue trinket, its basically unlimited pink ward u can cast from half the map, recently i spectated Korean games and 8 out of 10 people had blue trinkets lol
Prog
Profile Joined December 2009
United Kingdom1470 Posts
Last Edited: 2015-11-20 19:25:53
November 20 2015 19:25 GMT
#373
I frequently stick with the yellow trinket until I can upgrade my sightstone. Blue might be even better though.

Another annoying support change is that you often need a pink ward spot lategame, so the slot inefficiency of support item + sight stone really hurts. The support item + sightstone combos make no sense most of the time. Notable exceptions: Karma and maybe Sona, because they have aoe speed spells and don't need Talisman that badly.
Alaric
Profile Joined November 2009
France45622 Posts
November 20 2015 20:54 GMT
#374
I upgrade to blue but regularly remind my teammates that my trinket can't allow TPs, so somebody's got to hold onto a ward if we have a splitpusher (or someone defending a splitpush) with TP.
Cant take LMS hipsters serious.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 20 2015 21:08 GMT
#375
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Harem
Profile Joined November 2007
United States11390 Posts
November 20 2015 22:08 GMT
#376
Frost Queen's Claim is amazing though now, the 4 second slow on spooky ghost is sooo good.
Moderator。◕‿◕。
cLutZ
Profile Joined November 2010
United States19573 Posts
November 20 2015 22:46 GMT
#377
I just think with the way they are going with vision that Riot should either shrink the map and cut out all of it except pinks, or enlarge the map if they like this amount of warding.
Freeeeeeedom
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 20 2015 22:47 GMT
#378
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nafta
Profile Joined August 2010
Bulgaria18893 Posts
November 20 2015 22:50 GMT
#379
Considering it is preseason and how not tryhard soloq is warding in general is overrated. Putting so much priority on the gold ss is stupid.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
Last Edited: 2015-11-20 23:08:26
November 20 2015 22:59 GMT
#380
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nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-11-20 23:17:53
November 20 2015 23:08 GMT
#381
How is it not a meaningfull choice? You get a shitty item that gives you more vision or you have less vision and try to use it better so you can get actual items instead. Seems like an actual choice to me.

Well back in the day you didn't get any items other than gold items to fund your wards and oracle. Some people prefer that style of supporting. Having both options seems pretty good to me.

Also you get a lot more gold as a support overall in this new season. Dunno how can you just overlook that.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
Last Edited: 2015-11-20 23:17:42
November 20 2015 23:17 GMT
#382
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nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-11-20 23:27:00
November 20 2015 23:24 GMT
#383
You are complaining about having to sacrifice being strong for the team on support???

I dont understand your point. You are complaining that you are weaker and you can't carry yet say you are talking about competetive.

Nobody buys items on support in competetive already. How would this change anything? In fact with the increased gold gain this season I expect supports to get a lot more items compared to before.

Also with being unable to buy sight wards expect to see a lot more early gold item upgrades which never happened in last season and would increase gold gain even more.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
Last Edited: 2015-11-20 23:34:25
November 20 2015 23:29 GMT
#384
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nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-11-20 23:49:07
November 20 2015 23:45 GMT
#385
Main reason games last so short is because it is preseason though. You can't just ignore that fact. The meta certainly matters as well but that fact just changes everything.

Maybe I am biased because I always thought that sighstone was too good and now it feels like you have to have some brain cells to properly vision control. I expect ruby sighstone to be the item that everyone goes for because regen isn't really all that useful with the new masteries and as a bonus it works better with getting active items.

Also sighstone not being as good helps because now junglers can't just spend 800 gold for infinite wards. This change was more made for the jungle than support overall imo.

The fact that you could ward all 3 standart paths of ganks after you buy sighstone then the other guy clears one and you just place the next ward is super cheap and stupid imo.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
Last Edited: 2015-11-21 00:02:18
November 21 2015 00:01 GMT
#386
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nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-11-21 00:14:11
November 21 2015 00:10 GMT
#387
If we are talking about soloq how good the other guy is at warding isn't even close to the only thing that matters. I would even say it doesn't matter too much.

What is your teamcomp? Different teams need different amount( or need multiple pinks over regular wards) of vision.
What jungler do you have? Some junglers are going to be getting the ward smite and keeping the yellow trinket just to cover for you being a weak warder like brand so you can focus on other stuff.
What type of threats does the enemy have?

More wards are not as needed as you make it out to be if you properly ward. If you are the only person warding it is worse yes but it is the same for the other team.

In competetive I am not sure how it will go because the game is such a clown fiesta with the preseason and rageblade still in the game but after some more changes it should get to a good spot.

I definitely agree the sighstone upgrades are boring but they are practical in some situations which I think is fine.

The game having less vision overall unless everyone tries doing it is good. Let's be real league has always had a problem with vision being too easy to get. Although the new blue trinket really needs some nerfs.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 21 2015 00:15 GMT
#388
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Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-21 08:00:29
November 21 2015 07:56 GMT
#389
I think you guys are missing the intended cases of the Eye items entirely.

If you do a gold efficiency to stats comparison, they have near literally the same stats as the completed support items for the same gold, just without the active. You can check out the Lux thread for an analysis of that.

What you're doing is trading the active for more slot efficiency.


There's two cases where you might do this.

The first is when you're fed on support and want to take a selfish build. This is probably a better option for AP supports like Brand than it is for tanks, and it is a meaningful choice because you have to choose slot efficiency over stat efficiency and one is not necessarily more correct than the other.


The more interesting case for getting an Eye item is if you're not a support.

Look at the eye items on a jungle Nunu, or a top lane split pusher, or even on a utility mid like Lulu and you'll see a lot of opportunity to change playstyle or even team strategy. If your jungle Nunu is running Trackers smite and your mid lane Lulu is running Eye of the Watchers, suddenly your support Brand doesn't really need to build a Sightstone at all and can build Dark Seal and Haunting Guise and just shit on the enemy duo.

If your top lane duellist runs ignite and gets an eye item + blue trinket, he can turn his chosen split push lane into a Christmas tree while building to outduel people. Think about Eye of the Equinox on like, ghost flash Vladimir. That is some cancerous split pushing right there.


I'm not gonna say the Eye items are perfect, they may need to be tweaked a little. But when I first saw them I definitely didn't think they were items for support.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
November 21 2015 08:58 GMT
#390
On November 21 2015 16:56 Ketara wrote:
I think you guys are missing the intended cases of the Eye items entirely.

If you do a gold efficiency to stats comparison, they have near literally the same stats as the completed support items for the same gold, just without the active. You can check out the Lux thread for an analysis of that.

What you're doing is trading the active for more slot efficiency.


There's two cases where you might do this.

The first is when you're fed on support and want to take a selfish build. This is probably a better option for AP supports like Brand than it is for tanks, and it is a meaningful choice because you have to choose slot efficiency over stat efficiency and one is not necessarily more correct than the other.


The more interesting case for getting an Eye item is if you're not a support.

Look at the eye items on a jungle Nunu, or a top lane split pusher, or even on a utility mid like Lulu and you'll see a lot of opportunity to change playstyle or even team strategy. If your jungle Nunu is running Trackers smite and your mid lane Lulu is running Eye of the Watchers, suddenly your support Brand doesn't really need to build a Sightstone at all and can build Dark Seal and Haunting Guise and just shit on the enemy duo.

If your top lane duellist runs ignite and gets an eye item + blue trinket, he can turn his chosen split push lane into a Christmas tree while building to outduel people. Think about Eye of the Equinox on like, ghost flash Vladimir. That is some cancerous split pushing right there.


I'm not gonna say the Eye items are perfect, they may need to be tweaked a little. But when I first saw them I definitely didn't think they were items for support.


That's you discounting that this patch mid game power spikes are so meaningful that there is no way you would sac that for an eye. There are champions that can literally buy guinsoos and just straight up go to town.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 21 2015 09:27 GMT
#391
That's just a product of preseason and wont continue. Talking about it is a little silly. Be patient.

Remember Relic Shields?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Amui
Profile Blog Joined August 2010
Canada10567 Posts
November 21 2015 10:36 GMT
#392
On November 21 2015 18:27 Ketara wrote:
That's just a product of preseason and wont continue. Talking about it is a little silly. Be patient.

Remember Relic Shields?

Or Cleavers.
Porouscloud - NA LoL
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
November 21 2015 10:48 GMT
#393
On November 21 2015 18:27 Ketara wrote:
That's just a product of preseason and wont continue. Talking about it is a little silly. Be patient.

Remember Relic Shields?


Relic Shields was a day one wonder that everyone caught on to right away. If you were playing the game right now, you'd realize that Eye items are no where close to that effect. You do not know how fast games are ending and how fast pushes occur. If anything is a little silly, it's the theorycrafting on this idea when actual gameplay experience would dictate the exact opposite.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-11-21 10:53:08
November 21 2015 10:51 GMT
#394
On November 21 2015 16:56 Ketara wrote:
I think you guys are missing the intended cases of the Eye items entirely.

No we're not.

We're saying "that item is obviously a slot efficiency thing, pity no game goes past 3 items."

It's not like there's one clear gimmick that's making games end faster, just all the changes combined each made games slightly faster, to the point where right now, if you get a triple kill at 12 minutes, getting inhib tower is a very real possibility.

This is definitely one of those cases where however you try and theory craft, the reality of the game is just that unless they make very drastic changes to game pacing, it's a completely worthless item.

If anything's silly, it's trying to make the discussion about some theoretical game state which is nothing like what the game is actually like right now, and it's only going to get worse if the minion changes go through.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 21 2015 11:09 GMT
#395
What I mean is that I don't think they're items for supports, and you guys are only talking about them in terms of support itemization.

And I don't think I compared them to preseason Relic shield, kissblade? I compared rageblade to it.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
Last Edited: 2015-11-21 11:17:07
November 21 2015 11:16 GMT
#396
If you don't think they're items for supports, then it's even sillier to think they'd be items better suited for non supports in this current patch cycle.

Similarly, if you're comparing Rageblade to Relic Shield (in which your response was rather ambiguous to interpret in the first place), then that's rather silly since Rageblade is nowhere as nebulous as Relic Shield was. It's simply an example of an item that gives a very real powerspike as opposed to buying a worthless laning item like Eye for a jungle/solo laner slot.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-21 11:29:05
November 21 2015 11:26 GMT
#397
What I mean is more that rageblade will obviously be nerfed. It's already nerfed on pbe.

Again I'm not saying the eye items are great. I think they could probably use slight tweaks.

But saying they are useless because other play is currently blatantly overpowered is strange, because the blatantly overpowered play is blatantly going to get nerfed inside of the next patch or two.


If they added 20 AD to longsword, that would make longsword overpowered, but it wouldn't mean pickaxe is a bad item. Sure it would be in an immediate sense, but not after really obvious changes occur.


Basically don't worry, be happy.

Doo doo doo doo da doo da doo da doo da doo.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
November 21 2015 11:33 GMT
#398
Your argument is rapidly devolving into, "any item could be good because items better than it will be nerfed". I think talking about that is a little silly.

Again, it bears repeating that Rageblade is only ONE example of a power spike off one item.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-11-21 11:53:02
November 21 2015 11:51 GMT
#399
Also with the way new trinkets work, there's not really any incentive for even support to rush out a sightstone, and getting it at all on a jungler (or a laner, lol) is pretty useless.

Not to mention how blue trinkets have changed lategame vision entirely.

Unless you're suggesting a top laner will buy it lategame as his 4th/5th item, and that would be a whole new level of dumb :p, I don't see any point where anyone would want to buy one of these items.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
November 21 2015 12:24 GMT
#400
Whoever thought buffing healers AND allowing others to heal through ignite and other similar debuffs should be fucking arrested for causing mass cancer
Stop procrastinating
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-11-21 13:28:00
November 21 2015 13:19 GMT
#401
Not gonna lie ketara your idea of how the upgraded sightstones should be used is some of the stupidest things I have heard and clearly posted by someone who hasn't played a single game on the new patch.

Also those items are never slot efficient. When you get to the point where you have 3 items+sighstone you have to sell your gold item so you can buy pinks or just keep the active gold item over getting others. It pretty much never comes into play on this role. By the time you become full build you stop needing gold generation so it doesn't make sense to keep it either.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-21 13:38:14
November 21 2015 13:36 GMT
#402
It is entirely possible that they need more stats to really be used in that way. Or they need a less hectic meta. Or both.

But I think thats the way they're intended to be used. I imagine Riot was like fuck it we can't stop junglers from getting Sightstone so lets give them Sightstone upgrades so it won't feel as shitty.

Basically what I'm saying is you guys are looking at them as support items and I don't think they're intended to be for supports at all.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
kongoline
Profile Joined February 2012
6318 Posts
November 21 2015 13:38 GMT
#403
https://www.reddit.com/r/leagueoflegends/comments/3tmut9/everytime_project_yi_uses_q_with_a_corki_in_game/

ahaha how does that happen
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
November 21 2015 13:48 GMT
#404
On November 21 2015 22:36 Ketara wrote:
It is entirely possible that they need more stats to really be used in that way. Or they need a less hectic meta. Or both.

But I think thats the way they're intended to be used. I imagine Riot was like fuck it we can't stop junglers from getting Sightstone so lets give them Sightstone upgrades so it won't feel as shitty.

Basically what I'm saying is you guys are looking at them as support items and I don't think they're intended to be for supports at all.

Just so you're aware, the eyes are built out of support items and riot did say they were meant to give support meaningful choices.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-11-21 13:55:32
November 21 2015 13:49 GMT
#405
There's nothing on earth LoL people are more stubborn about than item choices. Literally nothing. You could stop flame wars more easily than you could convince someone that Talisman is not the most necessary item in the game.

Also, game pacing isn't actually that difficult to change (it's mostly just a matter of structure health, level and average gold income per stat gained. They just changed all that at once and didn't adjust structure health accordingly/properly), both tank and caster supports could get more real items if the games were longer, sightstones will be bought in more positions before preseason is over (probably top because the relic shield one is a fantastic item low-econ and super tanks will come back in a big way competitively), and none of this stuff has been tested competitively, where support itemization, game pacing, and vision are *vastly* different, so maybe don't declare stuff a complete failure until then, huh.
XDG Mata
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-11-21 14:16:37
November 21 2015 13:55 GMT
#406
On November 21 2015 22:36 Ketara wrote:
It is entirely possible that they need more stats to really be used in that way. Or they need a less hectic meta. Or both.

But I think thats the way they're intended to be used. I imagine Riot was like fuck it we can't stop junglers from getting Sightstone so lets give them Sightstone upgrades so it won't feel as shitty.

Basically what I'm saying is you guys are looking at them as support items and I don't think they're intended to be for supports at all.

Except since their components include gold gen items you are suggesting a splitpusher or a mid laner invest gold into gold gen and more wards which makes absolutely no sense.

Why would I think riot are going to change every one of those items, how tanky towers are and change the gold generation? All of those are experimental changes that are still being tested out. They could decide to take a completely different approach.

After the rageblade nerfs I definitely agree the tanks are gonna be back though. Also I don't feel like gold items are needed. Just get bandit. It gives you 10 gold per 5 in 1v1 tank matchups. Done that a few times it is cray.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-11-21 14:32:42
November 21 2015 14:21 GMT
#407
On November 21 2015 22:36 Ketara wrote:
It is entirely possible that they need more stats to really be used in that way. Or they need a less hectic meta. Or both.

But I think thats the way they're intended to be used. I imagine Riot was like fuck it we can't stop junglers from getting Sightstone so lets give them Sightstone upgrades so it won't feel as shitty.

Basically what I'm saying is you guys are looking at them as support items and I don't think they're intended to be for supports at all.

If anything it's the opposite, they nerfed sightstone and buffed trinkets, so junglers wouldn't be able to buy sightstone anymore...

Plus they created an entire jungle item purely for warding >.>
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-11-21 15:04:17
November 21 2015 15:03 GMT
#408
Also something I realized a while ago that was really funny is that I really wish the old zeke's was back in the game. Now that every ad goes shiv>cannon>ie or er>shiv>ie the lifesteal aura would be so good with how often you have more than 1 person who could use it AND you get more gold income so you can buy it much easier. The 50% crit is basically trash tier now. Who would've thought....
killerdog
Profile Joined February 2010
Denmark6522 Posts
November 21 2015 15:40 GMT
#409
On November 22 2015 00:03 nafta wrote:
Also something I realized a while ago that was really funny is that I really wish the old zeke's was back in the game. Now that every ad goes shiv>cannon>ie or er>shiv>ie the lifesteal aura would be so good with how often you have more than 1 person who could use it AND you get more gold income so you can buy it much easier. The 50% crit is basically trash tier now. Who would've thought....

Taric the new hidden op :p
Coldbolt
Profile Joined April 2015
United Kingdom70 Posts
November 21 2015 15:49 GMT
#410
On November 21 2015 20:33 KissBlade wrote:
Your argument is rapidly devolving into, "any item could be good because items better than it will be nerfed". I think talking about that is a little silly.

Again, it bears repeating that Rageblade is only ONE example of a power spike off one item.


Heavily agree but in the same time if he has insight to understand that if an item is making such a champion OP and with a nerf to that item, nerfing many of champions in the same time, if one knows what the next best thing is in result of the nerf to an item, that's pretty good but you'd need to explain the whole process to justify the claim.
How will you be remembered? I work for rankup.gg, a League ranked stats tracking website!
Coldbolt
Profile Joined April 2015
United Kingdom70 Posts
November 21 2015 15:50 GMT
#411
On November 21 2015 23:21 killerdog wrote:
Show nested quote +
On November 21 2015 22:36 Ketara wrote:
It is entirely possible that they need more stats to really be used in that way. Or they need a less hectic meta. Or both.

But I think thats the way they're intended to be used. I imagine Riot was like fuck it we can't stop junglers from getting Sightstone so lets give them Sightstone upgrades so it won't feel as shitty.

Basically what I'm saying is you guys are looking at them as support items and I don't think they're intended to be for supports at all.

If anything it's the opposite, they nerfed sightstone and buffed trinkets, so junglers wouldn't be able to buy sightstone anymore...

Plus they created an entire jungle item purely for warding >.>


Does seem a lot of wards can still be used early for lanes which doesn't have a support.
How will you be remembered? I work for rankup.gg, a League ranked stats tracking website!
killerdog
Profile Joined February 2010
Denmark6522 Posts
November 21 2015 16:30 GMT
#412
On November 22 2015 00:50 Coldbolt wrote:
Show nested quote +
On November 21 2015 23:21 killerdog wrote:
On November 21 2015 22:36 Ketara wrote:
It is entirely possible that they need more stats to really be used in that way. Or they need a less hectic meta. Or both.

But I think thats the way they're intended to be used. I imagine Riot was like fuck it we can't stop junglers from getting Sightstone so lets give them Sightstone upgrades so it won't feel as shitty.

Basically what I'm saying is you guys are looking at them as support items and I don't think they're intended to be for supports at all.

If anything it's the opposite, they nerfed sightstone and buffed trinkets, so junglers wouldn't be able to buy sightstone anymore...

Plus they created an entire jungle item purely for warding >.>


Does seem a lot of wards can still be used early for lanes which doesn't have a support.

The problem is if you drop 1k gold on non combat stats, congrats the jungler won't touch you, but the enemy laner will just oneshot you because he has 1k more gold worth of stats.

If i could just magically have an eye item for free then of course i'd love it, but there's absolutely no way any position could get away with buying one without it definitely costing them their lane, and likely the game as a result.

Like even just buying the actual support items (fotm, spooky ghosts etc) would be infinitely more viable then getting the warding item...
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-21 20:59:49
November 21 2015 20:58 GMT
#413
That's why I think the Eye items maybe need more stats on them.

Like, if you compare eye of the Equinox (probably the best one IMO, tanks can justify grabbing a 500 hp item pretty easy) to FotM, they're pretty similar, but FotM has CDR on it.

But if the stats on them are too good there'll be no reason for supports to not take them. So its sort of a careful balancing act.

I wouldn't be surprised if they get small stat buffs, but I don't think they'll get big ones.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Fildun
Profile Joined December 2012
Netherlands4122 Posts
November 21 2015 21:05 GMT
#414
The Eye items are there for 2 things, which are either getting a quick first item powerspike on supports or getting more wards on a jungler.
The items aren't good enough for the first option and since on this patch junglers dont need extra ward sources the item's stats aren't good enough for the second option either.
Originally I was really excited on it for Rammus, but then I saw it didn't give CDR or the active so I had no reason to pick it up anymore.
Literally getting sightstone + FotM is just the superior option, selling sightstone at 6 items.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-11-21 21:14:08
November 21 2015 21:09 GMT
#415
Give them more stats, make the non-Talisman actives better.

I'm talking really marginal stuff though. There's not 1k gold difference in combat stats (and sure as hell not enough to get one-shot), it's more like 20cs or so worth. If it had 600 health, I *guarantee* Mundo and similar tanks would buy it in competitive.

The problem with the AP one is it's a terribly inefficient combo of stats (just throw away the regen and give it CDR or AP), and the Talisman one just plain shouldn't exist because nobody will ever buy it.
XDG Mata
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-21 22:04:56
November 21 2015 22:03 GMT
#416
Yeah the talisman eye is only good on Soraka.


Eye of the Watchers has a problem where it gives mana Regen but not CDR, and its hard to find builds that want that because your CDR item already has mana Regen and not many champions want two mana Regen items.

So they either need to drop some of the Regen and add more AP, or they need to give it CDR.


Eye of the Equinox I think is actually pretty good on tanks though. It's just competing with Face of the Mountain which, as it turns out, is still OP.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Coldbolt
Profile Joined April 2015
United Kingdom70 Posts
November 22 2015 01:52 GMT
#417
On November 22 2015 01:30 killerdog wrote:
Show nested quote +
On November 22 2015 00:50 Coldbolt wrote:
On November 21 2015 23:21 killerdog wrote:
On November 21 2015 22:36 Ketara wrote:
It is entirely possible that they need more stats to really be used in that way. Or they need a less hectic meta. Or both.

But I think thats the way they're intended to be used. I imagine Riot was like fuck it we can't stop junglers from getting Sightstone so lets give them Sightstone upgrades so it won't feel as shitty.

Basically what I'm saying is you guys are looking at them as support items and I don't think they're intended to be for supports at all.

If anything it's the opposite, they nerfed sightstone and buffed trinkets, so junglers wouldn't be able to buy sightstone anymore...

Plus they created an entire jungle item purely for warding >.>


Does seem a lot of wards can still be used early for lanes which doesn't have a support.

The problem is if you drop 1k gold on non combat stats, congrats the jungler won't touch you, but the enemy laner will just oneshot you because he has 1k more gold worth of stats.

If i could just magically have an eye item for free then of course i'd love it, but there's absolutely no way any position could get away with buying one without it definitely costing them their lane, and likely the game as a result.

Like even just buying the actual support items (fotm, spooky ghosts etc) would be infinitely more viable then getting the warding item...


Right so basically it's about getting pink wards now and then sightstone when you leave the laning phase it seems. Fair does.
How will you be remembered? I work for rankup.gg, a League ranked stats tracking website!
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
November 22 2015 16:31 GMT
#418
--- Nuked ---
Coldbolt
Profile Joined April 2015
United Kingdom70 Posts
November 22 2015 17:50 GMT
#419
Today I witnessed the power what is Teemo! Rageblade and Gunblade seem really stupid right now and ADc probably should fear him if he can get in range.
How will you be remembered? I work for rankup.gg, a League ranked stats tracking website!
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
November 22 2015 22:22 GMT
#420
Bandit is so busted for top lane. Jeez us.
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
November 23 2015 02:52 GMT
#421
Annndd I think it's bugged cause just had a game where it didn't seem to proc at all after I got a first blood ...
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
November 23 2015 05:11 GMT
#422
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35125 Posts
November 23 2015 06:22 GMT
#423
On November 23 2015 14:11 JimmiC wrote:
Bonds of stone vs grasp of the undieing. I've been using the bonds with mumu jungle and the grasp with mundo jungle is this right? Whats the math, such logic on these two?

I use grasp on tanky fucks that I want to deal damage with and Bonds with pure tanks that I just want to take punishment with.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 23 2015 09:17 GMT
#424
On November 23 2015 14:11 JimmiC wrote:
Bonds of stone vs grasp of the undieing. I've been using the bonds with mumu jungle and the grasp with mundo jungle is this right? Whats the math, such logic on these two?


It's not really a math thing.

It depends on whether or not you want to deal more damage (grasp), take less damage (middle one), or make allies take less damage (bond)

Although if your build is mostly HP items grasp probably makes you tankier than the middle one anyway. That you could math.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Alaric
Profile Joined November 2009
France45622 Posts
November 23 2015 10:09 GMT
#425
Did it, you need around 4.1k-4.2k HP (after accounting for the 300 bonus HP) for Bonds to beat it, assuming there's an ally nearby (it's a lot weaker if it's only 2%).
%HP damage tends to make Bonds better I think (hunch, didn't check), and if you lose flat HP equal to 8% of the damage taken post-resistances by your nearby ally, then Bond can be a lot worse for personal survivability.
Cant take LMS hipsters serious.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 23 2015 10:26 GMT
#426
Guys, I totally misread Grasp the first time. I thought it was every fourth auto for some reason, it's looking alot better than SotA to me now, if by "next attack" they mean any damage, not just autos.

Because if you're a tank you ought to have 3000+ hp in any teamfight, and as long as you stay in the fight for more than 12 seconds (3 procs, 3*3% = ~10% = ~300hp) you'll have earned the 300hp from SotA AND you'll do 300hp more damage.

Does anyone know if Grasp starts at 0 or 4 seconds in combat? The text seems to imply the latter.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-23 10:36:10
November 23 2015 10:31 GMT
#427
On November 23 2015 19:09 Alaric wrote:
Did it, you need around 4.1k-4.2k HP (after accounting for the 300 bonus HP) for Bonds to beat it, assuming there's an ally nearby (it's a lot weaker if it's only 2%).
%HP damage tends to make Bonds better I think (hunch, didn't check), and if you lose flat HP equal to 8% of the damage taken post-resistances by your nearby ally, then Bond can be a lot worse for personal survivability.


That's not really how it works...

Yes you're taking less damage, but you're also absorbing damage from your ally, who is likely less tanky, being focused more, and taking more damage than you.

So 8% of the damage he is taking that's being sent to you is probably equal or higher than 8% of the damage you're reducing.

That's not bad mind. If you're Amumu and your dive buddy is Fiora or Riven, its probably awesome and super worth.


But bond doesn't really make you tankier. It makes your teammates tankier.

I would imagine it makes you take more damage than you would otherwise, or about the same amount depending on whose resistances get used for the absorbed damage.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
NpG)Explosive
Profile Joined January 2003
France994 Posts
November 23 2015 10:53 GMT
#428
On November 23 2015 19:26 Osmoses wrote:
Guys, I totally misread Grasp the first time. I thought it was every fourth auto for some reason, it's looking alot better than SotA to me now, if by "next attack" they mean any damage, not just autos.

Because if you're a tank you ought to have 3000+ hp in any teamfight, and as long as you stay in the fight for more than 12 seconds (3 procs, 3*3% = ~10% = ~300hp) you'll have earned the 300hp from SotA AND you'll do 300hp more damage.

Does anyone know if Grasp starts at 0 or 4 seconds in combat? The text seems to imply the latter.

By next attack, they mean autos. It starts at 4 seconds in combat.

You'll get 3 procs in 12 seconds during a teamfight if you can auto the moment grasp is up, which is not garanteed at all. I feel the mastery is strong in top lane since you can charge it up while last hitting. I think the other keystones are stronger on junglers.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-23 11:03:52
November 23 2015 11:00 GMT
#429
I didn't realize it doesn't start till 4 seconds in combat.

That plus resistances reducing the heal makes it likely worse than strength of ages for tankiness regardless of HP, unless were talking really long fights.

You can't assume 3 procs in 12 seconds, 3 procs probably takes a good 15 seconds. Even with 4000 HP, if the enemy has normal MR 3 procs is likely less than 300 HP.

Strength of ages also likely gets to 300 HP much earlier than grasp becomes a big healing skill for end build teamfights.


So its probably pretty simple.


Want damage? Grasp of undying.

Want tankiness for yourself? Strength of Ages.

Want tankiness for an ally? Bond of stone.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Alaric
Profile Joined November 2009
France45622 Posts
November 23 2015 11:05 GMT
#430
If Grasp started at 0 seconds it'd be absurd for harass in lane. Well, since "combat" means dealing or taking damage you can try and prep it with minions then go and trade (new E on-hit+Grasp explains a lot of Mundo's damage in early laning), but it's not as simple as a potshot.

And Bond gives you 8% damage reduction at all times when an ally is nearby, so you can use it to absorb poke for example, especially if you have sustain or a shield, it depends on who the closest ally is (if it's Alistar who's 2 pixels closer than your Ashe, then blah).
Cant take LMS hipsters serious.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-23 11:20:08
November 23 2015 11:14 GMT
#431
Strength of ages is a little odd though. I'm not sure who would really have a strength of ages wetdream fantasy.


Like, if you're going 18 resolve, you probably want to be tanky right.

And in League, if you're building really tanky, having a mastery that gives you lane damage (grasp) is probably better than an extra 300 HP.

And when you're tanky, tankiness for allies is often more worth than tankiness for yourself. Locket and FotM are pretty fucking good.


I feel like strength of ages would be strong on a champion who wants defensive masteries, but then doesn't really build defensive items. Not sure who that would be. It's also almost certainly better on junglers than laners.

It is possible though that strength of ages has a strong powerspike moment vs the other two when it approaches 300 HP. That might be cool for some constructed team comps?

It's also potentially good on champs who do extra damage the more HP they have, like Sejuani.


I dunno, I am brainstorming.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2015-11-23 11:53:12
November 23 2015 11:47 GMT
#432
Ketara, where are you getting that Grasp is affected by MR? It doesn't say magic damage anywhere, just "steals".

edit: wikia also says magic damage, guess that's it then. Void staff on sion inc.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-23 13:23:47
November 23 2015 12:20 GMT
#433
I mean I just assumed it worked like BotRK.


Imagine how fun top lane will be when it's Sion vs Malphite taking Grasp, Meditation and Bandit on 0/12/18 and the lane is just the two hugging every 5 seconds and then eventually teleporting to dragon with insane gold and seeing who gets a quadra first.

If that happens and you guys don't use my "grasp of bullshit" term I'll be sad.

Although to be fair, when I called it grasp of bullshit I didn't know you had to wait 4s for the first hit. You can see why I thought it was overpowered.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-11-23 14:54:51
November 23 2015 14:54 GMT
#434
On November 23 2015 20:14 Ketara wrote:
And in League, if you're building really tanky, having a mastery that gives you lane damage (grasp) is probably better than an extra 300 HP.

And when you're tanky, tankiness for allies is often more worth than tankiness for yourself. Locket and FotM are pretty fucking good.


I feel like strength of ages would be strong on a champion who wants defensive masteries, but then doesn't really build defensive items. Not sure who that would be. It's also almost certainly better on junglers than laners.


As I see it strength of ages' main bonus is opening up alternate build paths. It seems to peak at around 1.5-2 item timing for top laners, so if you're someone who likes building an early frozen heart or abyssal or thornmail or whatever other flat resistance item, then the 300 extra hp rounds out your build for the early teamfights, and makes you have a much stronger midgame then you otherwise would.

Not sure who actually benefits from that, but I'd assume people like malphite or rammus might love it.
Coldbolt
Profile Joined April 2015
United Kingdom70 Posts
November 23 2015 17:07 GMT
#435
I've started noticing that with Grasp of undying so strong, Shen is pretty strong top and going a thornmail makes him seem very hard to kill. He survives whilst kills you and you can't hit him back without you fearing you killing yourself. Liking this.
How will you be remembered? I work for rankup.gg, a League ranked stats tracking website!
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 23 2015 17:27 GMT
#436
On November 23 2015 23:54 killerdog wrote:
Show nested quote +
On November 23 2015 20:14 Ketara wrote:
And in League, if you're building really tanky, having a mastery that gives you lane damage (grasp) is probably better than an extra 300 HP.

And when you're tanky, tankiness for allies is often more worth than tankiness for yourself. Locket and FotM are pretty fucking good.


I feel like strength of ages would be strong on a champion who wants defensive masteries, but then doesn't really build defensive items. Not sure who that would be. It's also almost certainly better on junglers than laners.


As I see it strength of ages' main bonus is opening up alternate build paths. It seems to peak at around 1.5-2 item timing for top laners, so if you're someone who likes building an early frozen heart or abyssal or thornmail or whatever other flat resistance item, then the 300 extra hp rounds out your build for the early teamfights, and makes you have a much stronger midgame then you otherwise would.

Not sure who actually benefits from that, but I'd assume people like malphite or rammus might love it.


FH, Abyssal and Thornmail aren't pure tank items, they're mixed tank+damage items. So that's consistent with my brainstorming.

I wonder if strength of ages would let me go Cinderhulk>FH on Sejuani.

Then again, games probably end too fast ATM for sejuani to be any good.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35125 Posts
November 23 2015 19:53 GMT
#437
http://eune.leagueoflegends.com/en/news/game-updates/patch/patch-523-notes
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
November 23 2015 21:27 GMT
#438
Let's use ALL the colours!


(Link to new GD Thread)
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
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