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On November 13 2015 06:58 krndandaman wrote: eh for the most part I like this patch though. definitely things that can be fixed/adjusted but those are easy fixes.
i really wish they'd just tune down the crit shit a bit though but i'm pretty satisfied overall.
i like the quicker games :x I've really just run out of patience for the vast sweeping changes Riot has been doing since the AP itemization overhaul. I'll just chill for a bit and let the game settle
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On November 12 2015 15:11 iCanada wrote:Show nested quote +On November 12 2015 14:02 zer0das wrote: I hate how Kog'Maw feels now. He feels nothing like a cannon, more like a sub-machine gun. Which was already what Jinx felt like before. Ugh. Ironically I'd call jinx more of a cannon. Lol. Dem rocket crits.
It's not about the strength of the attacks, it's about the feel. Kog is slow and immobile, so you have to wheel into place then fire. Or use your alternate motar mode. But that's just gone now. I think between this, MF's alternate W, and Ashe they've managed to ruin the feel of 2.5 ADCs I really enjoyed now (I enjoy new Ashe from time to time, it just feels nothing like the old one, which I preferred).
On November 12 2015 16:03 Slusher wrote:word on the street is Kog is booty, also Jinx Rockets got nerfed -15% atk speed in rocket form, it's possible but I'm not sure who the AD Will be.
I'm assuming you mean the bad booty. Because I tried him in ARAM and it felt like I did no damage. The W hamstringing all of your damage is such a huge penalty, and the scaling on the percent component is trash. And his ult does like no poke damage against people that are near full health. Like good lawd, it's like a pea shooter. If you have to move even a tiny bit, his W feels awful too.
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On November 13 2015 06:53 Ansibled wrote:Show nested quote +On November 13 2015 06:51 MattBarry wrote: Man. Good thing Legacy and Fallout 4 came out right when Riot decided to release the most ridiculous patch ever I've just been playing LotV the past couple of days, I should probably see what the new League patch is like though. The League subreddit looks hilarious, just full of Riot mistakes + Show Spoiler + Tbh there really aren't that many problems. The biggest one is the warlord's bloodlust. Even with some champions that are just broken like mf/yasuo/trynd/graves/gp(for fucking months now)/etc it isn't that bad. Most of those champs are broken because of it.
Also champions are getting stuck a lot inbetween creeps/champs/etc. Got stuck between a ward and the wall earlier.
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Well that and rageblade. I solo'd a fed Akali without a pink ward as a behind Teemo with Rageblade, and Locket. I just blinded and auto attacked and won because i had rageblade.
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Yea it looks really strong but I have seen only 2 and both were on jax who did retarded dmg so can't complain about it too much. At least yet.
This reminds me of back in s1 when I started. Just pick jax get rageblade+gunblade and kill everyone.
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I agree that it isn't as much of a clown show as it appears. Just a few of these really make the rest look bad. I like most of the changes.
But that warlords mastery is silly. Like take the heal right off it I still think it's strong. But the Heal is ridiculously broken. I don't really know why they havn't seen that yet. I get that they want to make the masteries feel strong, but 1 mastery totally eliminating any need to build defense on carries is silly. No other words to use. Just silly.
And the new items need major tuning. But that is to be expected. Crazy amounts of change in one patch.
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ok kayle is pants on head retarded
duoing with unseen and this is just... I don't even know
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On November 13 2015 08:54 Gahlo wrote:Just put the heal on a CD, problem solved. e. The proposed hotfix.
It needs a higher CD than that...
This just means Tryndamere can't all in level 2, he needs to trade twice first and do it at level 3, having crit runes and crit twice, winning both trades massively.
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It should be a 'crit' of your current lifesteal. So crit can't be bought in place of it
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so i've messed around a good deal with the refillable potion for jungling today. my conclusion has been that if you start with it, you gimp your first clear really hard because you only get 2 pots with less regen than normal ones. 150g gets you 3 normal pots that heal much more. if you go for the upgraded one, you delay buying your smite item. i feel that at least for the main junglers i play right now which are mostly vi and hecarim; once you have the smite item you no longer have a reliance on pots for sustain
additionally, hunter's talisman just feels worse than machete. the mana regen it does provide isn't noticeable, and you lose the 20 damage per hit from machete
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Yup same conclusion - Getting refillable potion on start fucks your first clear hard. 2 100 hp pots vs 3 150 pots - no brainer. Three pots allow for worse case scenario too - when you receive zero leash due to early skirmishes or yeah-fuck-bot-lane-im-not-ganking-there-ever. Im still feeling out the weird smite timings tho. I actually dont feel like smiting the krugs anymore if I get a decent leash, and just start red and smite that instead, but the frog's passive is still decent plus I dont really need to smite blue -_- (If decent leash I just smite the wolves instead) Unless you mess up super hard before first back you should always be able to get the first upgrade at least - and then you dont really need pots anymore after that. Ive only gotten the hunters potion for select champs who have a hard time sustaining MANA between ganks and clears, and I only got that after the third or forth back
For hunter's talisman start - yeah its straight up worse. How is it even a recommended item for elise I will never know, as elise starts with AS steroid -_-
Tested on Rengar, Elise, and Khazix.
On the other hand Khazix is fucking broken. I hit level 6 or 7, evolved my Q, went to gank bot lane cait + lux, and each of my isolated Q did close to half max hp with the new warriors 60ad. I havent even bought the armor pen quints yet
For masteries - 12/18 just feels so much better with stormraiders. Ganks just feel so much better and the extra AD from all the items makes up for any loss of damage by not going 18/12.
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On November 13 2015 12:41 padfoota wrote: Yup same conclusion - Getting refillable potion on start fucks your first clear hard. 2 100 hp pots vs 3 150 pots - no brainer. Three pots allow for worse case scenario too - when you receive zero leash due to early skirmishes or yeah-fuck-bot-lane-im-not-ganking-there-ever. Im still feeling out the weird smite timings tho. I actually dont feel like smiting the krugs anymore if I get a decent leash, and just start red and smite that instead, but the frog's passive is still decent plus I dont really need to smite blue -_- (If decent leash I just smite the wolves instead) Unless you mess up super hard before first back you should always be able to get the first upgrade at least - and then you dont really need pots anymore after that. Ive only gotten the hunters potion for select champs who have a hard time sustaining MANA between ganks and clears, and I only got that after the third or forth back
For hunter's talisman start - yeah its straight up worse. How is it even a recommended item for elise I will never know, as elise starts with AS steroid -_-
Tested on Rengar, Elise, and Khazix.
On the other hand Khazix is fucking broken. I hit level 6 or 7, evolved my Q, went to gank bot lane cait + lux, and each of my isolated Q did close to half max hp with the new warriors 60ad. I havent even bought the armor pen quints yet
For masteries - 12/18 just feels so much better with stormraiders. Ganks just feel so much better and the extra AD from all the items makes up for any loss of damage by not going 18/12. Yeah, Fervor is really nice for farmers because it does stupid damage on camps for the ults fast clear but Decree is tops for gank damage.
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It feels like in theory this patch should be amazing for TF. Lich bane buffed, abyssal buffed, new masteries are great, but I've had several rather dumb instances of just being two shot in the early/midgame by adc's who aren't even fed...
Also the fact everyone is rushing scimitar now kind of sucks :<
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Bearded Elder29877 Posts
On November 13 2015 11:45 Frolossus wrote: so i've messed around a good deal with the refillable potion for jungling today. my conclusion has been that if you start with it, you gimp your first clear really hard because you only get 2 pots with less regen than normal ones. 150g gets you 3 normal pots that heal much more. if you go for the upgraded one, you delay buying your smite item. i feel that at least for the main junglers i play right now which are mostly vi and hecarim; once you have the smite item you no longer have a reliance on pots for sustain
additionally, hunter's talisman just feels worse than machete. the mana regen it does provide isn't noticeable, and you lose the 20 damage per hit from machete What masteries you use for Vi/Hecarim btw? And which machete upgrades/build do you prefer?
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On November 13 2015 08:06 nafta wrote: Yea it looks really strong but I have seen only 2 and both were on jax who did retarded dmg so can't complain about it too much. At least yet.
This reminds me of back in s1 when I started. Just pick jax get rageblade+gunblade and kill everyone. jax does retarded damage in general cuz of fervor of battle, he outrades champions he couldnt even touch earlier before lvl6
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I suggest the ADCs role to be renamed to ADGs - Attack Damage Gods and Marksmen can go something like Marksgods or Godsmen
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On November 13 2015 13:15 Gahlo wrote:Show nested quote +On November 13 2015 12:41 padfoota wrote: Yup same conclusion - Getting refillable potion on start fucks your first clear hard. 2 100 hp pots vs 3 150 pots - no brainer. Three pots allow for worse case scenario too - when you receive zero leash due to early skirmishes or yeah-fuck-bot-lane-im-not-ganking-there-ever. Im still feeling out the weird smite timings tho. I actually dont feel like smiting the krugs anymore if I get a decent leash, and just start red and smite that instead, but the frog's passive is still decent plus I dont really need to smite blue -_- (If decent leash I just smite the wolves instead) Unless you mess up super hard before first back you should always be able to get the first upgrade at least - and then you dont really need pots anymore after that. Ive only gotten the hunters potion for select champs who have a hard time sustaining MANA between ganks and clears, and I only got that after the third or forth back
For hunter's talisman start - yeah its straight up worse. How is it even a recommended item for elise I will never know, as elise starts with AS steroid -_-
Tested on Rengar, Elise, and Khazix.
On the other hand Khazix is fucking broken. I hit level 6 or 7, evolved my Q, went to gank bot lane cait + lux, and each of my isolated Q did close to half max hp with the new warriors 60ad. I havent even bought the armor pen quints yet
For masteries - 12/18 just feels so much better with stormraiders. Ganks just feel so much better and the extra AD from all the items makes up for any loss of damage by not going 18/12. Yeah, Fervor is really nice for farmers because it does stupid damage on camps for the ults fast clear but Decree is tops for gank damage.
Tooltip of fervor of battle says it only deals damage to champions. How is it doing stupid damage to camps?
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Warlords is actually the only keystone that affects minions. At least according to tooltips.
Not sure how Riot missed that one
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United States11390 Posts
On November 13 2015 08:06 nafta wrote: Yea it looks really strong but I have seen only 2 and both were on jax who did retarded dmg so can't complain about it too much. At least yet.
This reminds me of back in s1 when I started. Just pick jax get rageblade+gunblade and kill everyone. Just wait till it starts catch on more, it makes so many champions batshit insane when they get it. For example, this dude has been spamming top nidalee with it.
http://na.op.gg/summoner/userName=skt smeb
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