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[Patch 5.22] League of Legends General Discussion - Page 22

Forum Index > LoL General
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If you've played around on the new patch and have some secret TL-op builds we should try out, post about them here! http://www.liquidlegends.net/forum/lol-strategy/498168-patch-522-what-is-marksman-gameplay-discussion
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
November 23 2015 02:52 GMT
#421
Annndd I think it's bugged cause just had a game where it didn't seem to proc at all after I got a first blood ...
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
November 23 2015 05:11 GMT
#422
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35174 Posts
November 23 2015 06:22 GMT
#423
On November 23 2015 14:11 JimmiC wrote:
Bonds of stone vs grasp of the undieing. I've been using the bonds with mumu jungle and the grasp with mundo jungle is this right? Whats the math, such logic on these two?

I use grasp on tanky fucks that I want to deal damage with and Bonds with pure tanks that I just want to take punishment with.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 23 2015 09:17 GMT
#424
On November 23 2015 14:11 JimmiC wrote:
Bonds of stone vs grasp of the undieing. I've been using the bonds with mumu jungle and the grasp with mundo jungle is this right? Whats the math, such logic on these two?


It's not really a math thing.

It depends on whether or not you want to deal more damage (grasp), take less damage (middle one), or make allies take less damage (bond)

Although if your build is mostly HP items grasp probably makes you tankier than the middle one anyway. That you could math.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Alaric
Profile Joined November 2009
France45622 Posts
November 23 2015 10:09 GMT
#425
Did it, you need around 4.1k-4.2k HP (after accounting for the 300 bonus HP) for Bonds to beat it, assuming there's an ally nearby (it's a lot weaker if it's only 2%).
%HP damage tends to make Bonds better I think (hunch, didn't check), and if you lose flat HP equal to 8% of the damage taken post-resistances by your nearby ally, then Bond can be a lot worse for personal survivability.
Cant take LMS hipsters serious.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 23 2015 10:26 GMT
#426
Guys, I totally misread Grasp the first time. I thought it was every fourth auto for some reason, it's looking alot better than SotA to me now, if by "next attack" they mean any damage, not just autos.

Because if you're a tank you ought to have 3000+ hp in any teamfight, and as long as you stay in the fight for more than 12 seconds (3 procs, 3*3% = ~10% = ~300hp) you'll have earned the 300hp from SotA AND you'll do 300hp more damage.

Does anyone know if Grasp starts at 0 or 4 seconds in combat? The text seems to imply the latter.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-23 10:36:10
November 23 2015 10:31 GMT
#427
On November 23 2015 19:09 Alaric wrote:
Did it, you need around 4.1k-4.2k HP (after accounting for the 300 bonus HP) for Bonds to beat it, assuming there's an ally nearby (it's a lot weaker if it's only 2%).
%HP damage tends to make Bonds better I think (hunch, didn't check), and if you lose flat HP equal to 8% of the damage taken post-resistances by your nearby ally, then Bond can be a lot worse for personal survivability.


That's not really how it works...

Yes you're taking less damage, but you're also absorbing damage from your ally, who is likely less tanky, being focused more, and taking more damage than you.

So 8% of the damage he is taking that's being sent to you is probably equal or higher than 8% of the damage you're reducing.

That's not bad mind. If you're Amumu and your dive buddy is Fiora or Riven, its probably awesome and super worth.


But bond doesn't really make you tankier. It makes your teammates tankier.

I would imagine it makes you take more damage than you would otherwise, or about the same amount depending on whose resistances get used for the absorbed damage.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
NpG)Explosive
Profile Joined January 2003
France994 Posts
November 23 2015 10:53 GMT
#428
On November 23 2015 19:26 Osmoses wrote:
Guys, I totally misread Grasp the first time. I thought it was every fourth auto for some reason, it's looking alot better than SotA to me now, if by "next attack" they mean any damage, not just autos.

Because if you're a tank you ought to have 3000+ hp in any teamfight, and as long as you stay in the fight for more than 12 seconds (3 procs, 3*3% = ~10% = ~300hp) you'll have earned the 300hp from SotA AND you'll do 300hp more damage.

Does anyone know if Grasp starts at 0 or 4 seconds in combat? The text seems to imply the latter.

By next attack, they mean autos. It starts at 4 seconds in combat.

You'll get 3 procs in 12 seconds during a teamfight if you can auto the moment grasp is up, which is not garanteed at all. I feel the mastery is strong in top lane since you can charge it up while last hitting. I think the other keystones are stronger on junglers.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-23 11:03:52
November 23 2015 11:00 GMT
#429
I didn't realize it doesn't start till 4 seconds in combat.

That plus resistances reducing the heal makes it likely worse than strength of ages for tankiness regardless of HP, unless were talking really long fights.

You can't assume 3 procs in 12 seconds, 3 procs probably takes a good 15 seconds. Even with 4000 HP, if the enemy has normal MR 3 procs is likely less than 300 HP.

Strength of ages also likely gets to 300 HP much earlier than grasp becomes a big healing skill for end build teamfights.


So its probably pretty simple.


Want damage? Grasp of undying.

Want tankiness for yourself? Strength of Ages.

Want tankiness for an ally? Bond of stone.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Alaric
Profile Joined November 2009
France45622 Posts
November 23 2015 11:05 GMT
#430
If Grasp started at 0 seconds it'd be absurd for harass in lane. Well, since "combat" means dealing or taking damage you can try and prep it with minions then go and trade (new E on-hit+Grasp explains a lot of Mundo's damage in early laning), but it's not as simple as a potshot.

And Bond gives you 8% damage reduction at all times when an ally is nearby, so you can use it to absorb poke for example, especially if you have sustain or a shield, it depends on who the closest ally is (if it's Alistar who's 2 pixels closer than your Ashe, then blah).
Cant take LMS hipsters serious.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-23 11:20:08
November 23 2015 11:14 GMT
#431
Strength of ages is a little odd though. I'm not sure who would really have a strength of ages wetdream fantasy.


Like, if you're going 18 resolve, you probably want to be tanky right.

And in League, if you're building really tanky, having a mastery that gives you lane damage (grasp) is probably better than an extra 300 HP.

And when you're tanky, tankiness for allies is often more worth than tankiness for yourself. Locket and FotM are pretty fucking good.


I feel like strength of ages would be strong on a champion who wants defensive masteries, but then doesn't really build defensive items. Not sure who that would be. It's also almost certainly better on junglers than laners.

It is possible though that strength of ages has a strong powerspike moment vs the other two when it approaches 300 HP. That might be cool for some constructed team comps?

It's also potentially good on champs who do extra damage the more HP they have, like Sejuani.


I dunno, I am brainstorming.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2015-11-23 11:53:12
November 23 2015 11:47 GMT
#432
Ketara, where are you getting that Grasp is affected by MR? It doesn't say magic damage anywhere, just "steals".

edit: wikia also says magic damage, guess that's it then. Void staff on sion inc.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-23 13:23:47
November 23 2015 12:20 GMT
#433
I mean I just assumed it worked like BotRK.


Imagine how fun top lane will be when it's Sion vs Malphite taking Grasp, Meditation and Bandit on 0/12/18 and the lane is just the two hugging every 5 seconds and then eventually teleporting to dragon with insane gold and seeing who gets a quadra first.

If that happens and you guys don't use my "grasp of bullshit" term I'll be sad.

Although to be fair, when I called it grasp of bullshit I didn't know you had to wait 4s for the first hit. You can see why I thought it was overpowered.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-11-23 14:54:51
November 23 2015 14:54 GMT
#434
On November 23 2015 20:14 Ketara wrote:
And in League, if you're building really tanky, having a mastery that gives you lane damage (grasp) is probably better than an extra 300 HP.

And when you're tanky, tankiness for allies is often more worth than tankiness for yourself. Locket and FotM are pretty fucking good.


I feel like strength of ages would be strong on a champion who wants defensive masteries, but then doesn't really build defensive items. Not sure who that would be. It's also almost certainly better on junglers than laners.


As I see it strength of ages' main bonus is opening up alternate build paths. It seems to peak at around 1.5-2 item timing for top laners, so if you're someone who likes building an early frozen heart or abyssal or thornmail or whatever other flat resistance item, then the 300 extra hp rounds out your build for the early teamfights, and makes you have a much stronger midgame then you otherwise would.

Not sure who actually benefits from that, but I'd assume people like malphite or rammus might love it.
Coldbolt
Profile Joined April 2015
United Kingdom70 Posts
November 23 2015 17:07 GMT
#435
I've started noticing that with Grasp of undying so strong, Shen is pretty strong top and going a thornmail makes him seem very hard to kill. He survives whilst kills you and you can't hit him back without you fearing you killing yourself. Liking this.
How will you be remembered? I work for rankup.gg, a League ranked stats tracking website!
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 23 2015 17:27 GMT
#436
On November 23 2015 23:54 killerdog wrote:
Show nested quote +
On November 23 2015 20:14 Ketara wrote:
And in League, if you're building really tanky, having a mastery that gives you lane damage (grasp) is probably better than an extra 300 HP.

And when you're tanky, tankiness for allies is often more worth than tankiness for yourself. Locket and FotM are pretty fucking good.


I feel like strength of ages would be strong on a champion who wants defensive masteries, but then doesn't really build defensive items. Not sure who that would be. It's also almost certainly better on junglers than laners.


As I see it strength of ages' main bonus is opening up alternate build paths. It seems to peak at around 1.5-2 item timing for top laners, so if you're someone who likes building an early frozen heart or abyssal or thornmail or whatever other flat resistance item, then the 300 extra hp rounds out your build for the early teamfights, and makes you have a much stronger midgame then you otherwise would.

Not sure who actually benefits from that, but I'd assume people like malphite or rammus might love it.


FH, Abyssal and Thornmail aren't pure tank items, they're mixed tank+damage items. So that's consistent with my brainstorming.

I wonder if strength of ages would let me go Cinderhulk>FH on Sejuani.

Then again, games probably end too fast ATM for sejuani to be any good.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35174 Posts
November 23 2015 19:53 GMT
#437
http://eune.leagueoflegends.com/en/news/game-updates/patch/patch-523-notes
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
November 23 2015 21:27 GMT
#438
Let's use ALL the colours!


(Link to new GD Thread)
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
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