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On November 13 2015 18:06 Ketara wrote:Warlords is actually the only keystone that affects minions. At least according to tooltips. Not sure how Riot missed that one ![](/mirror/smilies/puh2.gif) Fervor for Battle does too.
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On November 13 2015 12:41 padfoota wrote: On the other hand Khazix is fucking broken. I hit level 6 or 7, evolved my Q, went to gank bot lane cait + lux, and each of my isolated Q did close to half max hp with the new warriors 60ad. I havent even bought the armor pen quints yet Are you sure the 15 bonus AD (which amounts to 39 damage on isolated Q) beats applying 10 ArPen to the 350+ damage enhanced isolated Q does by itself? After some quick math (assuming 10 AD from runes so 70 bonus AD with the new Warrior, 7% ArPen, level 3 Q, and 50 armour on the target) it appears to do slightly more, but my stats favour bonus AD slightly, and since the ArPen gets better with additional points in Q and more AD, on top of benefitting his autoattacks. So, yeah, I'd still call that a nerf, as the price increase means you won't get it earlier than before either.
Hunter's potion feels like a trap indeed. How about the mana sustain for mages with the new doran's ring and flask? I assume top people don't dump 500 into the flask because they want their rageblade or whatever asap. Feels like going double dring into catalyst as Maokai will be much much weaker for trading and playing aggressively.
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On November 13 2015 18:24 Gahlo wrote:Show nested quote +On November 13 2015 18:06 Ketara wrote:Warlords is actually the only keystone that affects minions. At least according to tooltips. Not sure how Riot missed that one ![](/mirror/smilies/puh2.gif) Fervor for Battle does too.
Are you sure about that? It's not supposed to, by the wording.
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On November 13 2015 18:28 Alaric wrote:Show nested quote +On November 13 2015 12:41 padfoota wrote: On the other hand Khazix is fucking broken. I hit level 6 or 7, evolved my Q, went to gank bot lane cait + lux, and each of my isolated Q did close to half max hp with the new warriors 60ad. I havent even bought the armor pen quints yet Are you sure the 15 bonus AD (which amounts to 39 damage on isolated Q) beats applying 10 ArPen to the 350+ damage enhanced isolated Q does by itself? After some quick math (assuming 10 AD from runes so 70 bonus AD with the new Warrior, 7% ArPen, level 3 Q, and 50 armour on the target) it appears to do slightly more, but my stats favour bonus AD slightly, and since the ArPen gets better with additional points in Q and more AD, on top of benefitting his autoattacks. So, yeah, I'd still call that a nerf, as the price increase means you won't get it earlier than before either. Hunter's potion feels like a trap indeed. How about the mana sustain for mages with the new doran's ring and flask? I assume top people don't dump 500 into the flask because they want their rageblade or whatever asap. Feels like going double dring into catalyst as Maokai will be much much weaker for trading and playing aggressively. Kha should be going 18 in cunning, which doesn't have access to 7% amorpen.
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On November 13 2015 18:31 TheHumanSensation wrote:Show nested quote +On November 13 2015 18:24 Gahlo wrote:On November 13 2015 18:06 Ketara wrote:Warlords is actually the only keystone that affects minions. At least according to tooltips. Not sure how Riot missed that one ![](/mirror/smilies/puh2.gif) Fervor for Battle does too. Are you sure about that? It's not supposed to, by the wording.
I just tried in a custom, fervor wasn't doing extra damage to camps.
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Saw a kayle with Guinsoo last night. Gosh.
On that note the most noticeable difference in this preseason is that I don't know automatically what to build, or what the significance of what the other team are building is.
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On November 13 2015 18:56 Osmoses wrote: Saw a kayle with Guinsoo last night. Gosh.
On that note the most noticeable difference in this preseason is that I don't know automatically what to build, or what the significance of what the other team are building is. Yeah I am a bit lost on the builds as well, struggling to find out optimal items relatively to timings. This is on one side, on the other is like yeah build whatever makes you happy, play your cute little games with the junglers and other laners, enjoy it while it lasts, because sooner or later the bot lane demigods will come and wipe everything out xD hahaha
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im sill not sure whats optimal build on olaf now, saw some high elo olaf mains switch from BC(less hp and \higher cost hurt it a lot) to trinity and after playing few games myself i like it (especially the sapphire start with 3 pots i copied from one guy) the fact u get mana and early sheen for cdr is nice but not sure if its actually better than BC
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United States11390 Posts
Man, Vayne is so much fun atm. It's like I'm falling in love with her all over again. ~_~
Shiv rapidfirecannon IE feels really nice. Then, you can just build situationally after depending on game ie if you need death's dance, LDR, mercurial, PD, bork etc.
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Ionian/Disortipn/Insight is so silly. "Any Lane Annie" is going to be my new main.
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On November 13 2015 15:24 739 wrote:Show nested quote +On November 13 2015 11:45 Frolossus wrote: so i've messed around a good deal with the refillable potion for jungling today. my conclusion has been that if you start with it, you gimp your first clear really hard because you only get 2 pots with less regen than normal ones. 150g gets you 3 normal pots that heal much more. if you go for the upgraded one, you delay buying your smite item. i feel that at least for the main junglers i play right now which are mostly vi and hecarim; once you have the smite item you no longer have a reliance on pots for sustain
additionally, hunter's talisman just feels worse than machete. the mana regen it does provide isn't noticeable, and you lose the 20 damage per hit from machete What masteries you use for Vi/Hecarim btw? And which machete upgrades/build do you prefer? i haven't found a keystone that really stands out for either of them yet. + Show Spoiler +
chilling smite->warrior
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whenever i check hec masteries on op.gg in korea they use fervor of battle(same with renektons and rivens) this keystone is as busted as warlord imo, especially in lane where u can easily get 10 stacks then trade with extra dmg which is often 30%+ of your total ad lol
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Bearded Elder29878 Posts
Mhm same here, I have Fervor of Battle on Hecarim and Vi both. Any changes on runes or standard for AD jungle?
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from what i have seen they always have arm pen marks and ms quints rest varies but usualyl flat armor yellows and mr/cdr blues
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On November 14 2015 00:16 739 wrote: Mhm same here, I have Fervor of Battle on Hecarim and Vi both. Any changes on runes or standard for AD jungle? have you tried the move speed on damage keystone? it sounds nice but i'd have to give up the 7% arpen from the offense tree to do it
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On November 14 2015 00:35 Frolossus wrote:Show nested quote +On November 14 2015 00:16 739 wrote: Mhm same here, I have Fervor of Battle on Hecarim and Vi both. Any changes on runes or standard for AD jungle? have you tried the move speed on damage keystone? it sounds nice but i'd have to give up the 7% arpen from the offense tree to do it
Sometimes I wonder why I say things in GD.
On topic, for Vi I'd probably at first guess go 12/0/18 and take hand of the free BotRK overpowered bullshit I don't remember what the name is off the top of my head.
Really not sure why you'd get fervor of battle on a Vi she really doesn't aa enough in a teamfight for it to be high value.
Hecarim I dont know I've literally never played him.
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Is it an auto based jungler? If so, Fervor. If not, Decree.
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Thunderlords decree would be the other way to go on Vi.
It depends on what you're gonna buy. If you're gonna buy damage go Thunderlords, if you're gonna buy HP go 12/0/18 with hand o' bullshit.
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On Pantheon Lane Decree or Deathfire? Deathfire looks more useful but not sure
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why wouldn't you get warlords to work with his E?
oh my bad I thought deathfire touch only scaled with AP
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