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RTS Survival // HyperCoven

Blogs > a11
Post a Reply
a11
Profile Blog Joined August 2007
Germany303 Posts
Last Edited: 2024-06-09 09:29:15
June 09 2024 08:43 GMT
#1
I continue working on this game HyperCoven
These days I added a new game mode, Survival

Made a bad small trailer in ffmpeg


The goal was to create a really hectic mode that keeps you on your toes constantly. And eventually overwhelms you on multi-tasking. So you always feel: You could have played this better and got a bit further.

There are some playtesting VODs from me on twitch
- https://www.twitch.tv/videos/2162683459
- https://www.twitch.tv/videos/2164060422

I think it turned out very well; it made me discover a lot of strategy in my own game. You really start to learn and feel the different unit’s strengths and weaknesses, as you try to match the different invaders with good counter forces. In the other solo mode, Conquest, I was personally just kinda a-moving my blob through the map - which I also enjoyed - but I did not learn much.
In Survival Mode, every good play feels rewarding and a lot of good plays to make.



*****
WombaT
Profile Blog Joined May 2010
Northern Ireland27346 Posts
June 14 2024 17:24 GMT
#2
That does look pretty interesting, nice work!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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