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On May 21 2015 10:32 [Phantom] wrote: This is an advanced Hero League guide, not an advanced general gameplay one. The reason those topics are mentioned is because they are something very very important, and it is crucial for a Hero League player to have a general idea of it, but it is not meant to be super detailed on those topics, because that would be out of the scope of what this guide intends to cover.
That being said we have been working on a couple of guides for some time that will cover the general gameplay. However, even though they are long and cover things at detail, at the moment we aren't planning on talking about seconds. We had that discussion a couple of months ago and concluded that knowing the exact number isn't of much value for the players. Is it really necessary to say that the golem takes x number of seconds to get to a fort, instead of simply saying that, for example, on cursed hollow unless you are right beside the boss it is simply better to push yourself because the golem would mostly make you miss your tribute instead of actually helping you. Is knowing the exact number of seconds necessary?
We are open to hearing your reasoning about it though, as we want to make our guides as useful and advanced as we can.
I personally like to know exact timings so you can 'time' when to take the spawns so that it lines up with certain events. If you can get minions at the enemy doorstep the moment it an event takes place wouldnt that be awesome? like for example taking siege minion at XXX timing earlier so that you align it with the random summon spawn on the map with the crows.
I feel this game will be very heavily timing based in the future because of the nature of the gameplay? But its just me and i could be very wrong
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On May 22 2015 01:02 Kingsky wrote:Show nested quote +On May 21 2015 10:32 [Phantom] wrote: This is an advanced Hero League guide, not an advanced general gameplay one. The reason those topics are mentioned is because they are something very very important, and it is crucial for a Hero League player to have a general idea of it, but it is not meant to be super detailed on those topics, because that would be out of the scope of what this guide intends to cover.
That being said we have been working on a couple of guides for some time that will cover the general gameplay. However, even though they are long and cover things at detail, at the moment we aren't planning on talking about seconds. We had that discussion a couple of months ago and concluded that knowing the exact number isn't of much value for the players. Is it really necessary to say that the golem takes x number of seconds to get to a fort, instead of simply saying that, for example, on cursed hollow unless you are right beside the boss it is simply better to push yourself because the golem would mostly make you miss your tribute instead of actually helping you. Is knowing the exact number of seconds necessary?
We are open to hearing your reasoning about it though, as we want to make our guides as useful and advanced as we can. I personally like to know exact timings so you can 'time' when to take the spawns so that it lines up with certain events. If you can get minions at the enemy doorstep the moment it an event takes place wouldnt that be awesome? like for example taking siege minion at XXX timing earlier so that you align it with the random summon spawn on the map with the crows. I feel this game will be very heavily timing based in the future because of the nature of the gameplay? But its just me and i could be very wrong
Those particular timings are discussed in our map guides. You have to keep in mind that "precise" timings are generally far less meaningful in HotS than in a game like SC2. Creep wave mechanics, hero variability, and other factors create too many random variables that do not allow for time to be accounted for so precisely.
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I would agree with this guide... but hero leagues a joke right now. I got to rank 1 by randoming the whole way.
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seeing how the random pick system works, thats not surprising.
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On May 22 2015 04:35 Shyndashu wrote: I would agree with this guide... but hero leagues a joke right now. I got to rank 1 by randoming the whole way.
Wut rly? How did your teammates react?
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Awesome article. Unfortunatly I haven't got enough time on my hands to be able to reach the upper levels of play, but with guides like these casuals like me can enjoy the game more easily too. It's more fun to play if you're making informed desicions. I like the Hots content coming out on TL, keep it flowing
I follow the principle of playing only a few heroes and try to get decent with them, since it would be impossible for me to get good at 3-4 heroes of each role.
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Do not chase wounded enemy heroes when the teamfight is not over. Little is more embarrassing than a player who chases a wounded hero, while the rest of his team gets slaughtered in the still-raging teamfight. Make sure that your team will control the field at the end of a teamfight before chasing wounded heroes.
This has been very helpful actually.
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fantastic guide, good general knowledge stated in a clear and simple way, luv it
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On May 22 2015 06:02 Chairman Ray wrote:Show nested quote +On May 22 2015 04:35 Shyndashu wrote: I would agree with this guide... but hero leagues a joke right now. I got to rank 1 by randoming the whole way. Wut rly? How did your teammates react?
He's just *so* 1337 that he can play random up to tourney level. He only has to choose a character to be pro.
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Extremely well written, thanks for making this!
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And then there are some who are stuck in the amazingly toxic and "wtf" moments of quick match, because we aren't level 30 yet
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On the bright side (dark?) those don't actually go away when you play Hero League.
As my friend describes it: Hero League is just Quick Match with angrier people.
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On May 30 2015 04:19 Wuster wrote: On the bright side (dark?) those don't actually go away when you play Hero League.
As my friend describes it: Hero League is just Quick Match with angrier people.
Then i guess i'll have to get a team ^^
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This is an awesome write up.
Thank you so much, I'm starting to play now in China and it's really hard because all the UI is in Chinese. I didn't touched HotS before and it's awesome, currently playing with kerrigan and i'm crazy to get to lvl 30 soon, but i still need to learn about every hero... o damn it's hard but is beautiful at the same time.
Now i'm at lvl 12 and I start feel that is getting a little harder, I have no idea how are the America, Europe, Asia servers compared to China but between lvl 0 and 9 there were some really fun matches with kerrigan giving me the chance to wipe out entire teams lol.
I really want to start using uther, but firstly I want to die A LOT with kerrigan to see every skill of the other heroes hehe... Damn nova I hate her.
There isn't a "Observer Ward" in this game right ? You just CAN'T see nova right ?
Thanks a lot, it was an awesome read.
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Mexico2170 Posts
There is no ward but just as in sc2 cloaked heroes aren't completely invisible, they have a shimmer or distortion. Try to look for it and when you see it you can use an AoE ability to decloak them.
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On June 23 2015 05:13 DrakanSilva wrote: This is an awesome write up.
Thank you so much, I'm starting to play now in China and it's really hard because all the UI is in Chinese. I didn't touched HotS before and it's awesome, currently playing with kerrigan and i'm crazy to get to lvl 30 soon, but i still need to learn about every hero... o damn it's hard but is beautiful at the same time.
Now i'm at lvl 12 and I start feel that is getting a little harder, I have no idea how are the America, Europe, Asia servers compared to China but between lvl 0 and 9 there were some really fun matches with kerrigan giving me the chance to wipe out entire teams lol.
I really want to start using uther, but firstly I want to die A LOT with kerrigan to see every skill of the other heroes hehe... Damn nova I hate her.
There isn't a "Observer Ward" in this game right ? You just CAN'T see nova right ?
Thanks a lot, it was an awesome read.
Some skills reveal hidden heroes in the vicinity (like Tassar's D ability). Also, if you want to look into the skills of other heroes, go to them in the shop and press the "Try" button and experiment away
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Good article for its time but it needs to be updated regularly since the meta changes so often right now.
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On May 19 2015 01:01 RouaF wrote:Show nested quote +On May 18 2015 22:11 xDaunt wrote:On May 18 2015 20:32 Solmyr wrote: I am new to MOBAs, not sure will I stay in HOTS.
Do you play those games with your brain or with your eyes and hands ?
After reading this guide you can assume that you should play the game with your brain - decission making, picks, learning the heroes, counter picking. We can call it knowledge about game and meta.
But one of the first sentences looks like this : "Let me just get this out of the way and state the obvious: you need to be able to control your heroes confidently and precisely to have any hope of being any good at HotS."
I my opinion you don't do it with your brain but with your hands-eye coordination. If you suck at this than all the knowledge is more or less pointless. Becouse you just can't execute what you want.
Am I right ?
So I wonder about how much you can really improve in this game and if you really doing this by knowing more than your opponents?
It's all relative, really. If you come from a background where you have played a bunch of games that are incredibly rigorous from a mechanical perspective (like StarCraft), HotS should be a walk in the park. Being one of those people, I would say that HotS is more about proper decision making than mechanics. People who do not have that background may have a different perspective. In short : hots is different from other mobas because it is less micro focused and more macro focused. Thats why I think its easier for rts players to get into it.
I think this statement is not true at all, this game is highly micro focused. That said my previous experience in moba's is limited to DOTA and DOTA 2.
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United States4883 Posts
On September 11 2015 08:45 eeZe wrote:Show nested quote +On May 19 2015 01:01 RouaF wrote:On May 18 2015 22:11 xDaunt wrote:On May 18 2015 20:32 Solmyr wrote: I am new to MOBAs, not sure will I stay in HOTS.
Do you play those games with your brain or with your eyes and hands ?
After reading this guide you can assume that you should play the game with your brain - decission making, picks, learning the heroes, counter picking. We can call it knowledge about game and meta.
But one of the first sentences looks like this : "Let me just get this out of the way and state the obvious: you need to be able to control your heroes confidently and precisely to have any hope of being any good at HotS."
I my opinion you don't do it with your brain but with your hands-eye coordination. If you suck at this than all the knowledge is more or less pointless. Becouse you just can't execute what you want.
Am I right ?
So I wonder about how much you can really improve in this game and if you really doing this by knowing more than your opponents?
It's all relative, really. If you come from a background where you have played a bunch of games that are incredibly rigorous from a mechanical perspective (like StarCraft), HotS should be a walk in the park. Being one of those people, I would say that HotS is more about proper decision making than mechanics. People who do not have that background may have a different perspective. In short : hots is different from other mobas because it is less micro focused and more macro focused. Thats why I think its easier for rts players to get into it. I think this statement is not true at all, this game is highly micro focused. That said my previous experience in moba's is limited to DOTA and DOTA 2.
I think in general, the mechanical skill needed to jump into a game and competently play a hero is significantly easier than in Dota 2 or LoL. There are of course exceptions like Vikings, Illidan, or Abathur that have huge skill curves, but for the most part, it's pretty easy to just pick a hero and play competently against real opponents. The biggest difference that I notice between the games is that decision making in Heroes goes at hyper speed relative to Dota and LoL; objectives are popping up every 3-5 minutes, and merc camps and rotations add heavily to how much players have to weigh in when making decisions. Good players literally have zero downtime, and are always on the way to objectives or doing them already.
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