TL Mafia LXX: Guardians of the Galaxy - Page 2
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Vivax
21719 Posts
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marvellosity
United Kingdom36156 Posts
It feels like it should be something which creates more of a decision/dilemma for use. Atm it's just not close to worth it, no dilemma or decision I have to make. edit: it's especially impossible/useless for mafia to use, which means anyone who does actually use it is very very likely to be town | ||
Vivax
21719 Posts
20 % chance of - killing a player - masoning a player - framing and roleblocking yourself (return mafia as town and town as mafia no matter what other actions were taken) - getting an extra hidden vote during the next day - a random backdraws for mafia and backdraws for town. Just a quick suggestion that makes the orb more attractive for both alignments. so as town you have the chance of 2 benefits, as mafia of 2 benefits | ||
Vivax
21719 Posts
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Half the Sky
Germany9029 Posts
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Toadesstern
Germany16350 Posts
On March 10 2015 21:23 marvellosity wrote: yeah, without making any comment on balance, I wouldn't even think about using it. It feels like it should be something which creates more of a decision/dilemma for use. Atm it's just not close to worth it, no dilemma or decision I have to make. edit: it's especially impossible/useless for mafia to use, which means anyone who does actually use it is very very likely to be town what are you even talking about. You get to make a lastsecond post writing nothing but yolo. If that's not reason enough to use the orb I don't know what else would be. | ||
Blazinghand
United States25550 Posts
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marvellosity
United Kingdom36156 Posts
On March 11 2015 01:51 Toadesstern wrote: what are you even talking about. You get to make a lastsecond post writing nothing but yolo. If that's not reason enough to use the orb I don't know what else would be. i leave that to the baddies | ||
Toadesstern
Germany16350 Posts
But yeah, not really as mafia | ||
Vivax
21719 Posts
On March 11 2015 01:52 Blazinghand wrote: could just get rid of the self-kp option and it's like a joat item that wanders Yea but given the probabilities then it's just town-favoured. I think that it needs some more benefits for mafia as they are more unlikely to get it. | ||
Blazinghand
United States25550 Posts
On March 11 2015 02:57 Vivax wrote: Yea but given the probabilities then it's just town-favoured. I think that it needs some more benefits for mafia as they are more unlikely to get it. meh, if we have it replace a blue role in our balance (or probably replace 1.5 blue roles since scum can't just shoot this dead) it acts a lot like a JOAT. Simple and doesn't require that much tweaking | ||
Vivax
21719 Posts
On March 11 2015 03:01 Blazinghand wrote: meh, if we have it replace a blue role in our balance (or probably replace 1.5 blue roles since scum can't just shoot this dead) it acts a lot like a JOAT. Simple and doesn't require that much tweaking But it's a JOAT that can confirm people town who get it and have a lucky roll, any town is going to use this on their scumreads, and mafia won't share the results unless they roll track and happen to hit somebody who visits one of their NKs. Not really happy with a wandering town confirmation machine (if you rolecheck on a mafia it's just like a cop check? All roles are named so) | ||
Blazinghand
United States25550 Posts
On March 11 2015 03:09 Vivax wrote: But it's a JOAT that can confirm people town who get it and have a lucky roll, any town is going to use this on their scumreads, and mafia won't share the results unless they roll track and happen to hit somebody who visits one of their NKs. Not really happy with a wandering town confirmation machine (if you rolecheck on a mafia it's just like a cop check? All roles are named so) Rolecheck returns "vanilla" for goons and "JK" for RBs, and "cop" for mafia rolecops. It doesn't give alignment. At least, that's what I assume, otherwise it would be very powerful. But yeah, not sure why scum wouldn't activate the abilities and share the results | ||
Toadesstern
Germany16350 Posts
On March 11 2015 03:09 Vivax wrote: But it's a JOAT that can confirm people town who get it and have a lucky roll, any town is going to use this on their scumreads, and mafia won't share the results unless they roll track and happen to hit somebody who visits one of their NKs. Not really happy with a wandering town confirmation machine. I'm not so sure about that. I like BHs idea as well actually. If it's just like what it says in the OP without the death that means track, cop, KP and RB are left over. Leaving out the death is already buffing it for mafia because it gets usuable in the first place. Sure, track and cop are townfavored but KP is really good for mafia as well. RB should be better for mafia as well and track isn't useless for mafia at all. And you can only get every action once so it's really not like it's a wandering town confirmation machine imo. Oh yeah, it's just rolecop and not a regular cop. Sounds good without the death to me. | ||
Alakaslam
United States17322 Posts
On March 09 2015 12:17 Half the Sky wrote: Signups and Filters 1 sicklucker 2 Vivax 3 rsoultin 4 Toadesstern 5 LightningStrike 6 Tubesock 7 8 9 10 11 12 13 14 15 16 17 18 19 20 (More added as needed) Replacements 1 2 3 Observers 1 2 3 Sitouts 1 2 3 Shadows 1 2 3 I see this toad I /in | ||
Toadesstern
Germany16350 Posts
On March 11 2015 05:22 Alakaslam wrote: [...] I see this toad I /in I get to reuse it :3 | ||
Alakaslam
United States17322 Posts
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Toadesstern
Germany16350 Posts
In this case not posted for reference but just because I want to hug you :3 | ||
Half the Sky
Germany9029 Posts
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Half the Sky
Germany9029 Posts
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