• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:26
CEST 15:26
KST 22:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview18Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates0GSL Ro4 and Finals moved to Sunday June 15th11Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
Jim claims he and Firefly were involved in match-fixing Magnus Carlsen and Fabi review Clem's chess game. BGE Stara Zagora 2025: Info & Preview GSL Ro4 and Finals moved to Sunday June 15th Serious Question: Mech
Tourneys
Bellum Gens Elite: Stara Zagora 2025 $25,000+ WardiTV 2025 Series Sparkling Tuna Cup - Weekly Open Tournament SOOP Starcraft Global #21 $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
[BSL20] ProLeague: Bracket Stage & Dates I made an ASL quiz BW General Discussion Will foreigners ever be able to challenge Koreans? FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[ASL19] Grand Finals [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Monster Hunter Wilds Path of Exile Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Heero Yuy & the Tax…
KrillinFromwales
Research study on team perfo…
TrAiDoS
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
Customize Sidebar...

Website Feedback

Closed Threads



Active: 17902 users

TL Mafia LXX: Guardians of the Galaxy - Page 460

Forum Index > TL Mafia
Post a Reply
Prev 1 458 459 460
Vivax
Profile Blog Joined April 2011
21954 Posts
April 06 2015 16:22 GMT
#9181
THE SICK ANALYSIS
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
April 06 2015 17:05 GMT
#9182
So to go over what we talked about for this setup....

+ Show Spoiler +
http://i.imgur.com/rPwNlr8.png


Seriously though, we faced 2 major challenges with this setup. first, we had 20 players, which is an awkward number of players to have-- a little too much for 4 mafia, a little too small for 5 mafia. With 4 mafia and 3 kp and delivery restrictions on kp count, and no PR problems, with all mislynches you get:

D1 16-4
D2 12-4
D3 8-4 LYLO (All lynches from here go 5-3, 3-2, 2-1 LYLO)

so you could plausibly use that setup, giving town 3 mislynches to mafia's 4 members, which is not how you want to do it. If you reduced scum's KP to like, 3-2-2-2 or "3 on day 1, 2 on the rest" or something, it would be balanceable. The downside is it becomes kinda a swingy shitfest and there's big opportunities for PRs to make big changes, since if you knock off one or two mafia early on it becomes super impossible for mafia. I think high KP, huge town, small mafia is not the way to go in terms of "fun", even if it's balanced. We could try a different KP scaling, like 3 - 2 - 2 - 2 instead of 3 - 3 - 2 - 1 and try to give mafia some tweaks to balance it but no matter what, if you don't include 3p and you have 16-4 as your setup,

So we decided to go for 15 town, 5 mafia and give mafia much fewer kp. Instead of giving mafia 3 kp or a way to keep 2 kp for a long time, we had mafia have 2 kp during N1 and N2, then 1 kp the rest of the game. N1 or N2 mafia is almost certainly gonna get at least ONE kill this way, and by the time mafia's down to 1 kp they could lean on their RB to avoid medic saves. Since mafia starts off as a big proportion of the town we're also making sure they don't get lots of kills to keep things balanced.

Assuming the town vigi misses, we get:

D1 16-4 (mislynch, scum shoots 2x town, town shoots town)
D2 12-4 (mislynch, scum shoots 2x town)
D3 9-4 (mislynch, scum shoots 1x town)
D4 7-4 (mislynch, scum shoots 1x town)
D5: 5-4 LYLO

So, there are advantages and disadvantages to this setup. First off, it gives town tons of bites at the apple, which is great. However, there aren't big rewards for town lynching scum-- scum's KP declines basically regardless. On the other hand, it's less swingy-- if town fucks up and mislynches 2 times in a row, it's still plausible town can win, scum's KP drops to 1 anyways. The game will always advance in a somewhat predictable way in this game, since KP is a function of turn rather than position

I like it because it basically requires the game be a particular length, and isn't unusually swingy or punishing.

In terms of blue roles, you'll note that town had few powerful blue roles. Town's blue setup:

Vigi (Vivax)
Jailer (Rso)
Aware Sane Cop (ExO_)
Veteran (Trfel)
The Orb

I consider 1-shot Vigi, Jailer (especially if mafia deliver KP), and Aware Sane Cop to all be premium-tier blue roles, the kind that on their own can single-handedly turn the tide of games and win for town. Veteran is a medium-tier blue role, the kind that can make a difference but relies on the individual player's ability to catch scum in-thread rather than the actual night actions to make a difference.

The Orb is basically a JOAT with a slight nerf-- it can fall into scum hands. There's a mild buff in that you can claim Orb after you've had it, whereas JOATs can't really do this without getting RBed / shot, so maybe it balances out, but I figured I'd treat the Orb basically as a JOAT, which is a premium-tier blue role when it includes a cop check or vigi shot.

So town has basically 4 premium-tier blue roles and a veteran vs 5 scum, which comes out about right.

Scum We gave a GF, a RB, and a Miller, which I think is pretty normal for a game of this size. We also gave scum a Rolecop, to give them a better chance of hunting town blue roles, since with only 1 kp they could be (and were, in fact) vulnerable to the Jailer and Veteran blocking their shots and causing deathless nights. Rolecop is a good solution because it doesn't direclty harm town, it only gives scum beter blue hunting.


Some changes I'd consider for a future 20 person game: If you have to keep the orb, that's fine, but swap out the Veteran for a 1-shot blue role like 1-shot cop, 1-shot tracker, etc. In terms of B-rank power roles, Veteran is fine, but Veteran AND Jailer seemed to be a bit too much for scum. something non-protecting might be better. Maybe split one of the premium tier roles into two smaller roles, like break the jailer into a town roleblocker and a town 1-shot doctor, or something. Either way, include more "small" roles in the OP, so that mafia has more claim options. claiming Doctor is hard, claiming 1-shot doctor is easier though, and won't disrupt people's perceptions of game balance as much.


Overall: I think this was a typical, well-balanced BH setup. some unexpected things happened, namely, scum Palmar getting shot by his teammate SL. At the start of D3 I thought town was in a really good spot, especially with rayn/ritoky as a fairly easy lynch. Toad really pulled through, though, and the sheer audacity of SL shooting Palmar kept him in the clear.

I think the Breshke and FecalFeast lynches weren't amazing, but these things happen, especially against a strong scumteam. Trfel did a good job of not getting lynched but should have tried to step into a leadership role after N4 when he took a bullet. As conftown he had a chance to make a difference.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Vivax
Profile Blog Joined April 2011
21954 Posts
April 06 2015 17:54 GMT
#9183
On April 07 2015 02:05 Blazinghand wrote:
So to go over what we talked about for this setup....

+ Show Spoiler +
http://i.imgur.com/rPwNlr8.png


Seriously though, we faced 2 major challenges with this setup. first, we had 20 players, which is an awkward number of players to have-- a little too much for 4 mafia, a little too small for 5 mafia. With 4 mafia and 3 kp and delivery restrictions on kp count, and no PR problems, with all mislynches you get:

D1 16-4
D2 12-4
D3 8-4 LYLO (All lynches from here go 5-3, 3-2, 2-1 LYLO)

so you could plausibly use that setup, giving town 3 mislynches to mafia's 4 members, which is not how you want to do it. If you reduced scum's KP to like, 3-2-2-2 or "3 on day 1, 2 on the rest" or something, it would be balanceable. The downside is it becomes kinda a swingy shitfest and there's big opportunities for PRs to make big changes, since if you knock off one or two mafia early on it becomes super impossible for mafia. I think high KP, huge town, small mafia is not the way to go in terms of "fun", even if it's balanced. We could try a different KP scaling, like 3 - 2 - 2 - 2 instead of 3 - 3 - 2 - 1 and try to give mafia some tweaks to balance it but no matter what, if you don't include 3p and you have 16-4 as your setup,

So we decided to go for 15 town, 5 mafia and give mafia much fewer kp. Instead of giving mafia 3 kp or a way to keep 2 kp for a long time, we had mafia have 2 kp during N1 and N2, then 1 kp the rest of the game. N1 or N2 mafia is almost certainly gonna get at least ONE kill this way, and by the time mafia's down to 1 kp they could lean on their RB to avoid medic saves. Since mafia starts off as a big proportion of the town we're also making sure they don't get lots of kills to keep things balanced.

Assuming the town vigi misses, we get:

D1 16-4 (mislynch, scum shoots 2x town, town shoots town)
D2 12-4 (mislynch, scum shoots 2x town)
D3 9-4 (mislynch, scum shoots 1x town)
D4 7-4 (mislynch, scum shoots 1x town)
D5: 5-4 LYLO

So, there are advantages and disadvantages to this setup. First off, it gives town tons of bites at the apple, which is great. However, there aren't big rewards for town lynching scum-- scum's KP declines basically regardless. On the other hand, it's less swingy-- if town fucks up and mislynches 2 times in a row, it's still plausible town can win, scum's KP drops to 1 anyways. The game will always advance in a somewhat predictable way in this game, since KP is a function of turn rather than position

I like it because it basically requires the game be a particular length, and isn't unusually swingy or punishing.

In terms of blue roles, you'll note that town had few powerful blue roles. Town's blue setup:

Vigi (Vivax)
Jailer (Rso)
Aware Sane Cop (ExO_)
Veteran (Trfel)
The Orb

I consider 1-shot Vigi, Jailer (especially if mafia deliver KP), and Aware Sane Cop to all be premium-tier blue roles, the kind that on their own can single-handedly turn the tide of games and win for town. Veteran is a medium-tier blue role, the kind that can make a difference but relies on the individual player's ability to catch scum in-thread rather than the actual night actions to make a difference.

The Orb is basically a JOAT with a slight nerf-- it can fall into scum hands. There's a mild buff in that you can claim Orb after you've had it, whereas JOATs can't really do this without getting RBed / shot, so maybe it balances out, but I figured I'd treat the Orb basically as a JOAT, which is a premium-tier blue role when it includes a cop check or vigi shot.

So town has basically 4 premium-tier blue roles and a veteran vs 5 scum, which comes out about right.

Scum We gave a GF, a RB, and a Miller, which I think is pretty normal for a game of this size. We also gave scum a Rolecop, to give them a better chance of hunting town blue roles, since with only 1 kp they could be (and were, in fact) vulnerable to the Jailer and Veteran blocking their shots and causing deathless nights. Rolecop is a good solution because it doesn't direclty harm town, it only gives scum beter blue hunting.


Some changes I'd consider for a future 20 person game: If you have to keep the orb, that's fine, but swap out the Veteran for a 1-shot blue role like 1-shot cop, 1-shot tracker, etc. In terms of B-rank power roles, Veteran is fine, but Veteran AND Jailer seemed to be a bit too much for scum. something non-protecting might be better. Maybe split one of the premium tier roles into two smaller roles, like break the jailer into a town roleblocker and a town 1-shot doctor, or something. Either way, include more "small" roles in the OP, so that mafia has more claim options. claiming Doctor is hard, claiming 1-shot doctor is easier though, and won't disrupt people's perceptions of game balance as much.


Overall: I think this was a typical, well-balanced BH setup. some unexpected things happened, namely, scum Palmar getting shot by his teammate SL. At the start of D3 I thought town was in a really good spot, especially with rayn/ritoky as a fairly easy lynch. Toad really pulled through, though, and the sheer audacity of SL shooting Palmar kept him in the clear.

I think the Breshke and FecalFeast lynches weren't amazing, but these things happen, especially against a strong scumteam. Trfel did a good job of not getting lynched but should have tried to step into a leadership role after N4 when he took a bullet. As conftown he had a chance to make a difference.


tl dr

Blazinghand what do you think of empire II?
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
Last Edited: 2015-04-06 18:12:01
April 06 2015 18:08 GMT
#9184
oh just saw the tinfoil stuff between Vivax / Artanis and there's two sides to it:

Thing is, like Artanis said you accused a lot of people based on not a lot. It's like someone put an idea in your head and then you started to spin that idea based on "what if the idea is correct". Which is fine, but you need to come up with an explanation why that's the case at some point.

Yes you were correct on me in the end but had it been Artanis or Trfel that flipped mafia while I'm town you'd be sitting here complaining about why Artanis and I called tinfoil on THOSE theories instead. You never made a compelling argument why what could have happened (and did happen) was more likely than what town believed to be the case (poe) or more likely than your other theories you had earlier. You just mentioned them as possible scenarios and went on "if that's the case here's how it went down"

To me it sounded like what was the most plausible scenario for you was based on a whim that might just change in 24 hours based on very little so it's hard to take it seriously if you know/think that in 24 hours there's just going to be another explanation from you that tosses everything from the previous day out of the window.

On the other hand I obviously tried to discredit you, not just when you were talking about me but also when you were talking about Artanis and the other guys because you're so volatile. I mentioned that Eden / Trfel / Artanis are easy to manipulate in the scum-QT multiple times and that we can keep them around as long as they're playing towards our wincon by defending us so I didn't have to do that with them. I was scared that you might just randomly pick up on something and while I didn't think you have it in you to lead town like Eden would I was scared that that might start a bushfire so I obviously discredited you on purpose just in case.
Artanis had a mighty townread on me so he was fine with calling it tinfoil because I was doing it a lot as well. Probably moreso than how much he would have done had I not done it myself I assume.

So tl;dr: Don't focus on what could have happened or what's possible so much. Ask yourself what's the most likely scenario and explain why you think what you're presenting is the most likely scenario rather than explaining why what you're thinking of is totally possible in some weird scenario. If you can't do that there's no point in presenting the idea because it might have as well been your Artanis, Trfel or someone-else theory that's correct and you're just cherrypicking post-game.
It would have been easy to explain the "missing" KP had anyone just mentioned the chance of me being mafia who isn't Vig. Also the lynch was between Vivax LS, Palmar and Rayn had I not claimed. 3 of those alignments people were aware for the most time, later on all 4.
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
April 06 2015 20:04 GMT
#9185
lol yeah honestly...if i hadn't claimed

toad would have been under a lot more heat. 2 kp, 1 vig ostensibly RBd, everyone would be looking at the vig claims and with LS confirmed mafia, vivax is practically confirmed himself

me claiming was a terrible move in that it removed 2 blues from the game and gave everyone an alternative theory that let toad coast. i did mention in my "legacy" post at the very bottom that toad's being scum perfectly explained the missing kp, but i was still townreading you at the time, toad...and ppl don't pay much attention to my reads/comments anyway because of my track record
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
April 06 2015 20:06 GMT
#9186
but really the scum motivation for the vig cc knowing that ls and rayn were both scum is kind of blindingly obvious :/ i even mentioned it multiple times night 1 and day 2 because i always thought rayn was scum
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
April 06 2015 20:07 GMT
#9187
once those alignments were confirmed...-shrugs-

don't take it as criticism though like i said my claim probably was the single most game-throwing move in this game, so i'm not blaming anyone!
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
Holyflare
Profile Blog Joined November 2010
United Kingdom30774 Posts
April 06 2015 20:09 GMT
#9188
If only i was saved
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
April 06 2015 20:12 GMT
#9189
lol >>

shush you
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
Half the Sky
Profile Joined May 2014
Germany9029 Posts
April 06 2015 21:49 GMT
#9190
On April 07 2015 05:04 rsoultin wrote:
lol yeah honestly...if i hadn't claimed

toad would have been under a lot more heat. 2 kp, 1 vig ostensibly RBd, everyone would be looking at the vig claims and with LS confirmed mafia, vivax is practically confirmed himself

me claiming was a terrible move in that it removed 2 blues from the game and gave everyone an alternative theory that let toad coast. i did mention in my "legacy" post at the very bottom that toad's being scum perfectly explained the missing kp, but i was still townreading you at the time, toad...and ppl don't pay much attention to my reads/comments anyway because of my track record


Live and learn. I said my piece in the obs qt on playing jailer, better luck next go.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
April 06 2015 21:51 GMT
#9191
On April 06 2015 10:59 Trfel wrote:
Just wondering, why does no game ever include masons? I want to be a mason...


As far as this game was concerned, Blazinghand had taught me how to weigh masons (they count as 1.5x PR) against other roles, and honestly for a large normal, I felt I needed upwards of 30 people for that to work, at least a fourth scum PR. We wanted the orb in there which is a JOAT and we weighted it at 1.5x and wanting for 3 blues, masons wasn't going to work.

Masons were used in Void against a rolecop and two goons.
The phoenix must burn to emerge. - Janet Fitch
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
April 06 2015 22:32 GMT
#9192
On April 07 2015 06:49 Half the Sky wrote:
Show nested quote +
On April 07 2015 05:04 rsoultin wrote:
lol yeah honestly...if i hadn't claimed

toad would have been under a lot more heat. 2 kp, 1 vig ostensibly RBd, everyone would be looking at the vig claims and with LS confirmed mafia, vivax is practically confirmed himself

me claiming was a terrible move in that it removed 2 blues from the game and gave everyone an alternative theory that let toad coast. i did mention in my "legacy" post at the very bottom that toad's being scum perfectly explained the missing kp, but i was still townreading you at the time, toad...and ppl don't pay much attention to my reads/comments anyway because of my track record


Live and learn. I said my piece in the obs qt on playing jailer, better luck next go.


xP the claim was the biggest problem

not that the other advice wasn't appreciated, too, but it didn't hurt the game for my saves to be strange
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
Vivax
Profile Blog Joined April 2011
21954 Posts
September 02 2016 19:33 GMT
#9193
Found it, it was Carol, his follow up there:

On March 19 2015 08:03 Trfel wrote:
Trfel is Mafia!
Soundtrack for this post

[image loading]

There are people in this town who seek to destroy your hopes and dreams. By day, they manipulate and coerce you into doing their bidding. By night, they silently approach your homes and then kill you without mercy. Only a cruel, stone-cold, heartless person could live in this manner.

We are the mafia. You cannot win. If you have a power role, please state it here, and you might be killed less painfully.


On March 19 2015 08:04 Trfel wrote:
Wow, you guys are fast.....

I never miss the first post when I actually try for it. I guess I've got to step up my game.


On March 19 2015 08:14 Trfel wrote:
Palmar, I was at band practice for three hours before the start of the game. I had five minutes to type that up. Give me a break.


On March 19 2015 08:51 Trfel wrote:
Rsoultin is probably town.


On March 19 2015 08:58 Trfel wrote:
Well, I already claimed mafia, so I'm probably going to lurk for a while. I'll come back when you guys get on the right track to make sure I can get townies lynched.

Have fun.


Compared to the followup here:

On August 29 2016 05:59 Trfel wrote:
Beentheredonethat is the worst cohost on TL.

I didn't think he would be cruel enough to make me mafia two games in a row


On August 29 2016 06:08 Trfel wrote:
Disformation, I find it very odd that you felt the need to justify your earlier post after Vivax made an obviously joking statement. Please explain?


Reads entirely different!

In Carol he kept the trolling up, here he jumped immediately into a bit of an awkward reading questioning of disfo after I voted him for the mafia claim.

Opinions? Might be indicative of something but it's entirely meta based so I don't feel like making a call right now.
Prev 1 458 459 460
Please log in or register to reply.
Live Events Refresh
Bellum Gens Elite
10:00
Stara Zagora 2025 Day 2
Serral vs ShoWTimELIVE!
Spirit vs Nitix
FuturE vs TriGGeR
Gerald vs Krystianer
Lambo vs YoungYakov
Bellum Gens Elite1912
ComeBackTV 785
TaKeTV 355
IndyStarCraft 314
Rex217
3DClanTV 209
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Bellum Gens Elite1912
IndyStarCraft 314
Rex 217
ProTech78
EnDerr 43
Vindicta 19
StarCraft: Brood War
Britney 38198
Sea 6263
Hyuk 2467
BeSt 965
EffOrt 799
Mini 665
Stork 441
ZerO 433
Snow 259
Last 241
[ Show more ]
Light 213
hero 123
Rush 117
Sacsri 116
Dewaltoss 81
TY 69
Mind 61
Pusan 54
sSak 52
ToSsGirL 48
soO 36
Yoon 31
JYJ31
Shinee 28
Movie 27
sorry 20
Backho 17
scan(afreeca) 15
GoRush 12
ajuk12(nOOB) 10
yabsab 10
Terrorterran 6
Bale 5
Noble 4
ivOry 4
Free 3
Shine 0
Dota 2
qojqva2852
XcaliburYe599
420jenkins428
Fuzer 283
PGG 167
syndereN157
Counter-Strike
olofmeister2196
markeloff151
Super Smash Bros
Mew2King93
Other Games
singsing2340
B2W.Neo1030
DeMusliM471
crisheroes363
Lowko269
ArmadaUGS82
ZerO(Twitch)29
Has8
Organizations
Dota 2
PGL Dota 2 - Main Stream3460
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2818
• Jankos1278
Upcoming Events
Replay Cast
10h 34m
OSC
10h 34m
Bellum Gens Elite
20h 34m
WardiTV Invitational
1d
BSL 2v2 ProLeague
1d 5h
Replay Cast
1d 10h
CranKy Ducklings
1d 20h
SC Evo League
1d 22h
Bellum Gens Elite
1d 23h
Fire Grow Cup
2 days
[ Show More ]
CSO Contender
2 days
BSL: ProLeague
2 days
StRyKeR vs MadiNho
Cross vs UltrA
TT1 vs JDConan
Bonyth vs Sziky
Replay Cast
2 days
SOOP Global
2 days
Creator vs Rogue
Cure vs Classic
SOOP
2 days
SHIN vs GuMiho
Sparkling Tuna Cup
2 days
AllThingsProtoss
2 days
Fire Grow Cup
3 days
BSL: ProLeague
3 days
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
3 days
Replay Cast
4 days
Replay Cast
4 days
WardiTV Invitational
4 days
WardiTV Invitational
4 days
GSL Code S
5 days
Rogue vs GuMiho
Maru vs Solar
Replay Cast
6 days
GSL Code S
6 days
herO vs TBD
Classic vs TBD
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 1
DreamHack Dallas 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
Bellum Gens Elite Stara Zagora 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
NC Random Cup
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.