! [G] Timing - Page 2
Forum Index > Brood War Strategy |
UbRi
Italy603 Posts
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ReiKo
Croatia1023 Posts
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ZerG~LegenD
Sweden1179 Posts
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d1v
Sweden868 Posts
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ZerG~LegenD
Sweden1179 Posts
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Lemonwalrus
United States5465 Posts
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ShaLLoW[baY]
Canada12499 Posts
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Andaroo
Canada70 Posts
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Motiva
United States1774 Posts
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Kingsp4de20
United States716 Posts
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Xiberia
Sweden634 Posts
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BruceLee6783
United States196 Posts
Let's say you know 2 gas can support 4 fact tank pumping. After 1 fact cc'ing, you halt production at first fact until all 4 facts come online, then produce from all 4 in synchronization, thus simplifying macro? | ||
ketomai
United States2789 Posts
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Metaspace
Austria670 Posts
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Equinox_kr
United States7395 Posts
On January 31 2008 10:01 nevake wrote: That firebathero game was amazing, as was your guide. Thanks a bunch =D. HEY I was really pissed when Savior lost like that Not exactly sure on the timing but there's a moment when the camera goes to his face and he looks like sorta-resigned "wtf" look | ||
Meh
Sweden458 Posts
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Avius
Iraq1796 Posts
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MegaZergling
United States13 Posts
Still, to pro-players, this is like scratching the surface of gaming | ||
Kage
India788 Posts
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infinity21
Canada6683 Posts
I'm gonna try this as soon as I have some free time. =) This will lead me to come up with my own variations of builds, etc. Even practicing against the computer, I can try to optimize my build so I maximize my power (in terms of unit count, tech, etc.) during these pushes. It's like I just discovered SC. That was an englightening article, Blake =) | ||
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