• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:24
CEST 18:24
KST 01:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
$5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BW General Discussion Data needed
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1828 users

! [G] Timing - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 Next All
anotak
Profile Blog Joined March 2008
United States1537 Posts
April 14 2008 06:49 GMT
#41
This article was amazing, I've been asking for this for forever, as I've been so lost when people talk about timing pushes and whatnot.
Centric
Profile Blog Joined March 2008
United States1989 Posts
April 14 2008 07:16 GMT
#42
I definitely needed a reminder of this Chill. Thanks a lot!
Super serious.
DrywMz
Profile Blog Joined May 2007
United States394 Posts
April 15 2008 02:51 GMT
#43
Great article, very helpful to those that would need help the most. Also, thanks to who bumped this!
Lhyviathan
Profile Blog Joined August 2007
Australia975 Posts
April 15 2008 11:23 GMT
#44
Yeah, as the target audience for this article, I can safely say that it spoke to me.

Very good tips.
Nal_rA = The Fourth Race
ktp
Profile Blog Joined January 2007
United States797 Posts
Last Edited: 2008-04-15 11:50:48
April 15 2008 11:49 GMT
#45
Timing is THE definitive skill that separates the pros from the newbs.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
April 16 2008 04:37 GMT
#46
Okay so Chill explained what timing was, but I still suck at it cuz he gave us no hint in how to improve our timing!
BOOO
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
LonelyIslands
Profile Blog Joined September 2006
Canada590 Posts
December 14 2008 02:43 GMT
#47
I asked Chill if I was allowed to Bump this thread, and he said I could so please don't hate. My name is Josh, I'm who he was referring to in his post. I just wanted to explain it for some people who might be at the same fault I am, for others it's probably common knowledge. When I use to play Chill, I use to rely on attacks that focused around the early game, because I knew late game was a very bad time for me, like he said, I'd always go into late game way behind and little chance of wining. I knew timing played a factor, but, I think my mindset was "Oh, timing, yeah, I think strategy is more important". Basically, I thought I could overlook it and just counter what he did and still be effective.

My confusion was this: Timing does not directly referr to "Time". It's not a specific "Time" in which you need to attack. For example, I thought a "Timing" push related to massing your units and pushing at a certin, literal time in the game (ex: 12:00 minutes into the game). However, that was not the case. It's more or less when your opponent is at their weakest and your at your strongest, or aim to be for this window. So the concept of Timing is situational, I don't believe it's something you can learn directly from replays. I mean, you can study them and say "Ok, as soon as he gets his 3rd I'll attack" and you could be effective, but you wouldn't understand the concept and you would be fucked for scenarios that may present themselves in your game that the "replays" failed to provide.

So, as I told Chill. I was staring at the one line "Josh has no timing" and now I'm thinking to myself "Josh has SOME timing".

As for the last post, I believe you really improve your understanding of it, which I don't think you even have to game to do. There are other factors, like scouting, etc, which will tell you how/when to take advantage of this window, but a good understanding of what it is, I believe, is more important than mass gaming and not knowing what it is. In my experience, I've seen a lot of players who have got better explain that it's really just your mindset and that's totally true. StarCraft requires a lot of understanding, and opening your mind to this will help you improve greatly.
My heart and my mind will carry my body when my limbs are too weak
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
December 14 2008 08:07 GMT
#48
Chill you just revolutionized my in game thinking -.- thanks
Officially the founder of Team Property (:
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
December 14 2008 08:39 GMT
#49
Nice addition Dante Well said!
Hermes | Bisu[Shield] Fighting~!
BanZu
Profile Blog Joined June 2008
United States3329 Posts
December 14 2008 08:44 GMT
#50
Timing?

EZPZ
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
TopGear
Profile Joined November 2005
United Kingdom796 Posts
December 14 2008 13:51 GMT
#51
Great guide.

Kwark taught me a lot on PvZ timing, some things I didn't even think of but are so obvious and simple and have huge effect on my game.
oMega3
Profile Blog Joined September 2008
South Africa3 Posts
December 15 2008 09:57 GMT
#52
Good guide,many new players have zero concept of this.
They produce the right units and have good control but wonder why they still loose. Lack of Timing is why they loose.
~Tuna is a good source of oMega3~
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
December 15 2008 15:08 GMT
#53
Excellent post, worth the bump too... I really need to work on this and game sense.
HooHa!
Profile Blog Joined February 2006
United States688 Posts
December 15 2008 17:01 GMT
#54
On December 14 2008 11:43 GiTM.Dante wrote:
As for the last post, I believe you really improve your understanding of it, which I don't think you even have to game to do. There are other factors, like scouting, etc, which will tell you how/when to take advantage of this window, but a good understanding of what it is, I believe, is more important than mass gaming and not knowing what it is. In my experience, I've seen a lot of players who have got better explain that it's really just your mindset and that's totally true. StarCraft requires a lot of understanding, and opening your mind to this will help you improve greatly.

I completely agree with this.

I just have been watching VODS for the past few months and haven't been gaming nearly much at all. I never was any good. I had decent micro until my mouse crapped out.
Recently played a few games and tried strategies that were somewhat risky but would help me out in the later game. It was a 2v2, my partners would always go " FE!?!? you'll kill us all!" Because of the advantage I had gained early on, I could pump much more units with better upgrades, and scare the other players out of the game. Of course this was low level play, but it can still hold true. The wins seem a little more satisfying, and my confidence is better because of it.
Hoo Ra!
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
December 15 2008 17:28 GMT
#55
I think a guide similar to this should also be made for game sense, since it is another skill that is hard to define, and yet still very important to have.
next week on Everybody Loves HypnoToad:
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
December 15 2008 18:47 GMT
#56
good bump... can u put this in recommended thread list?

or.. is it already there? 0.o
ggyo...
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
December 15 2008 18:55 GMT
#57
On December 16 2008 02:28 BlasiuS wrote:
I think a guide similar to this should also be made for game sense, since it is another skill that is hard to define, and yet still very important to have.


game sense goes hand in hand with scouting, which imo you need a ton of mechanics for. if you watch the reps after you lose, and understand what you did wrong, your gamesense will be better.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
December 15 2008 19:47 GMT
#58
On December 16 2008 03:55 GHOSTCLAW wrote:
Show nested quote +
On December 16 2008 02:28 BlasiuS wrote:
I think a guide similar to this should also be made for game sense, since it is another skill that is hard to define, and yet still very important to have.


game sense goes hand in hand with scouting, which imo you need a ton of mechanics for. if you watch the reps after you lose, and understand what you did wrong, your gamesense will be better.


This is precisely why I think someone should make a guide, since there is obviously more to it than a vague answer such as "if you watch the reps after you lose, and understand what you did wrong, your gamesense will be better."
next week on Everybody Loves HypnoToad:
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
December 15 2008 21:26 GMT
#59
Gamesense is a synonym for intuition. You can't teach intuition.
Moderator
Fzero
Profile Blog Joined October 2007
United States1503 Posts
December 15 2008 22:03 GMT
#60
I have a bit of a vague question that I don't feel merits a new thread:

I'm a zerg player and I'm practicing "timing" on some of the more all-in rush oriented builds like 9 pool speedlings, 2 hatch 1 base lurker, 2 hatch muta. I was using a stopwatch to practice the zerg build, and then doing the same thing with terran or protoss in an attempt to see what sort of tech they could possibly have to stop it.

I got 4 lurkers out in the 2 hatch build at 5:30~ or so and 6 mutas around 7~

I managed to get terran to have about a control group of marines from 2 rax at about 45~ supply with stim half way done on the lurker build and I had mnm with stim and range and turrets up by 7 mins as well.

For toss I managed to get obs out with time to spare from 1 base, and I had the observatory building at the time lurkers would be arriving when I FE'd (built a stargate and a corsair also). For muta defense I had plenty of time to get anything I wanted whether it was 5~ sairs or 3 cannons at both bases or an archon or whatever.

I had never actually tried to time the techs out like this. I'm sure this is fairly obvious to any of you good players, but I'm just C-/D+ and I was wondering exactly how the theory behind these "timing" attacks is supposed to work. Is it a rock/paper/scissors sort of game? I manage to get these attacks to work on iccup when I can prevent scouting, but I never got the precise timing of how easily these attacks can be stopped if you know they are coming. I suppose I'm wondering if I'm just slow and these should work more often or if at higher levels these all-in type maneuvers just never work anymore.

I never really see Korean players lose to a specific timing build that often unless the attacker hides the buildings like a proxy or they make a huge mistake with micro. Is it worth the time to learn how to execute these offensive builds, or should I acknowledge that safer play should be the route 99% of the time and just look for openings in their defenses to exploit?

Never give up on something that you can't go a day without thinking about.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#52
TKL 1000
RotterdaM445
SteadfastSC49
BRAT_OK 47
IndyStarCraft 41
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 1000
RotterdaM 445
mouzHeroMarine 335
SteadfastSC 49
BRAT_OK 47
IndyStarCraft 41
UpATreeSC 24
MindelVK 3
StarCraft: Brood War
Sea 6694
Bisu 1687
Britney 1656
Hyuk 418
BeSt 331
Soulkey 264
firebathero 177
Rush 103
scan(afreeca) 66
sorry 64
[ Show more ]
Hyun 59
Dewaltoss 50
ToSsGirL 37
Aegong 32
Sharp 28
Rock 23
910 21
GoRush 14
Terrorterran 12
Dota 2
qojqva1605
syndereN566
monkeys_forever233
Counter-Strike
byalli394
Other Games
singsing2673
Liquid`RaSZi1309
B2W.Neo1112
hiko942
ceh9309
Hui .293
KnowMe98
Trikslyr50
Organizations
Counter-Strike
PGL1699
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 88
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 42
• Michael_bg 5
• FirePhoenix3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis6583
Other Games
• WagamamaTV465
• imaqtpie352
• Shiphtur307
Upcoming Events
Replay Cast
7h 36m
The PondCast
17h 36m
Kung Fu Cup
18h 36m
WardiTV Qualifier
21h 36m
GSL
1d 17h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
6 days
Patches Events
6 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.