On July 05 2014 21:37 sumsaR wrote:
I'm trying sooooooooo hard not to get baited by this. :|
I'm trying sooooooooo hard not to get baited by this. :|
Why are you trying? That guy is either trolling or don't have a clue what he is talking about.
Forum Index > General Forum |
Ramiz1989
12124 Posts
On July 05 2014 21:37 sumsaR wrote: Show nested quote + On July 04 2014 17:49 paralleluniverse wrote: Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2. I'm trying sooooooooo hard not to get baited by this. :| Why are you trying? That guy is either trolling or don't have a clue what he is talking about. | ||
weikor
Austria580 Posts
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Plansix
United States60190 Posts
On July 05 2014 21:28 nojok wrote: Show nested quote + On July 05 2014 12:04 Plansix wrote: On July 05 2014 12:02 BoX wrote: On July 05 2014 11:04 JimmyJRaynor wrote: i do not think much speculation is required to figure out why Pardo is leaving. He pretty much says it right in his good bye message. he is bored of WoW after so many years he is tired of working on the large teams required by AAA development. and these teams get larger each year and each person in the team gets more and more specialized. he'll tell any one who'll listen that he loved the time he got to work on Hearthstone. all the heavy lifting for Hearthstone is over Pardo doesn't want to go back to managing and co ordinating multiple teams of 100s of people where he never gets to put his own finger prints on the nuts and bolts of the game in development. he has alluded to all of these issues in previous interviews over the past year without ever expressing anger or dissatisfaction with his job. which is smart PR on his part. obviously, Pardo is very media savvy. one thing is crystal clear: he no longer experiences the same ultra high level of job satisfaction that he did in his first few years at Blizzard. In the same way we haven't experienced that level of ultra high user satisfaction as players of Blizzard games. Weird correlation. Just you and some other other folks on the internet. Everyone I know likes the blizzard games. That's what he said, people like Blizzard games. All games before starcraft 2 were "omagad, game breaking, too good, can't believe this game is real!" stuff. Blizzard on a game was enough to make it a must buy for many people. they're not as good as they used to be. I know, things are not a good as they used to be. The movies are not as good, the sci fi is not the good stuff from our youth. The Blizzard games have been drained of the magic by a cynical internet and old age. Damn kids and their stupid dog. | ||
Incognoto
France10239 Posts
On July 05 2014 11:59 Plansix wrote: Guy is moving on to smaller teams and smaller projects. It's the era of small teams again and with game like bastion, sometimes always monsters and hyper light drifter, the man is seeking to do new things and make smaller games. We should all be pumped for what he is going to do. I definitely some of the bigger devs like Activision and EA aren't as good as they should be. Some of the indie games you get from smaller game devs (I'm thinking of Transistor for example) seem to be way more polished than the big titles with lots of bugs in them. Some of the smaller devs are baring their teeth with some really well designed and well polished games. | ||
Ciryandor
United States3735 Posts
Valve gets him and he's partnered up with IceFrog? They pretty much have the competitive FPS and MOBA scenes covered already, if they can make a true successor to SC:BW... | ||
Animzor
Sweden2154 Posts
On July 05 2014 22:52 Plansix wrote: Show nested quote + On July 05 2014 21:28 nojok wrote: On July 05 2014 12:04 Plansix wrote: On July 05 2014 12:02 BoX wrote: On July 05 2014 11:04 JimmyJRaynor wrote: i do not think much speculation is required to figure out why Pardo is leaving. He pretty much says it right in his good bye message. he is bored of WoW after so many years he is tired of working on the large teams required by AAA development. and these teams get larger each year and each person in the team gets more and more specialized. he'll tell any one who'll listen that he loved the time he got to work on Hearthstone. all the heavy lifting for Hearthstone is over Pardo doesn't want to go back to managing and co ordinating multiple teams of 100s of people where he never gets to put his own finger prints on the nuts and bolts of the game in development. he has alluded to all of these issues in previous interviews over the past year without ever expressing anger or dissatisfaction with his job. which is smart PR on his part. obviously, Pardo is very media savvy. one thing is crystal clear: he no longer experiences the same ultra high level of job satisfaction that he did in his first few years at Blizzard. In the same way we haven't experienced that level of ultra high user satisfaction as players of Blizzard games. Weird correlation. Just you and some other other folks on the internet. Everyone I know likes the blizzard games. That's what he said, people like Blizzard games. All games before starcraft 2 were "omagad, game breaking, too good, can't believe this game is real!" stuff. Blizzard on a game was enough to make it a must buy for many people. they're not as good as they used to be. I know, things are not a good as they used to be. The movies are not as good, the sci fi is not the good stuff from our youth. The Blizzard games have been drained of the magic by a cynical internet and old age. Damn kids and their stupid dog. It has nothing to do with age. Games are getting easier and dumber which is why Dota 2 is such an amazing game; it's the same as Dota 1 which was made when games were still good. | ||
Animzor
Sweden2154 Posts
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zeo
Serbia6251 Posts
On July 05 2014 23:11 Ciryandor wrote: Here's a what if: Valve gets him and he's partnered up with IceFrog? They pretty much have the competitive FPS and MOBA scenes covered already, if they can make a true successor to SC:BW... If valve were to ever make a full single/multi player RTS (with Rob) it would be more Warcraft than Starcraft. With all the experience they have with DOTA, building an RTS is practically the same thing. I mean, Valve already have things like hero's and an RTS engine. Just put in buildings that can make units and they are good to go, hell I would buy it even without a single player campaign. Practically the same game as dota, its free money Valve, hire Rob | ||
Faust852
Luxembourg4004 Posts
On July 05 2014 23:38 zeo wrote: Show nested quote + On July 05 2014 23:11 Ciryandor wrote: Here's a what if: Valve gets him and he's partnered up with IceFrog? They pretty much have the competitive FPS and MOBA scenes covered already, if they can make a true successor to SC:BW... If valve were to ever make a full single/multi player RTS (with Rob) it would be more Warcraft than Starcraft. With all the experience they have with DOTA, building an RTS is practically the same thing. I mean, Valve already have things like hero's and an RTS engine. Just put in buildings that can make units and they are good to go, hell I would buy it even without a single player campaign. Practically the same game as dota, its free money Valve, hire Rob Balacing a RTS is much harder than a MOBA. | ||
JimmyJRaynor
Canada16116 Posts
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zeo
Serbia6251 Posts
On July 05 2014 23:47 Faust852 wrote: Show nested quote + On July 05 2014 23:38 zeo wrote: On July 05 2014 23:11 Ciryandor wrote: Here's a what if: Valve gets him and he's partnered up with IceFrog? They pretty much have the competitive FPS and MOBA scenes covered already, if they can make a true successor to SC:BW... If valve were to ever make a full single/multi player RTS (with Rob) it would be more Warcraft than Starcraft. With all the experience they have with DOTA, building an RTS is practically the same thing. I mean, Valve already have things like hero's and an RTS engine. Just put in buildings that can make units and they are good to go, hell I would buy it even without a single player campaign. Practically the same game as dota, its free money Valve, hire Rob Balacing a RTS is much harder than a MOBA. Nah, the important part of any game is core gameplay. If the core game is well designed and is something people enjoy playing then changing some numbers is the easy part. Thats why people like Pardo are important, and hypothetically speaking if Valve were to make an RTS having people that know what makes a genre good (Icefrog for DOTA) is the absolute priority. And it doesn't even have to be Valve, any big company that looks at the market now and says 'well it looks like a good time for a warcraft RTS clone' would only have to come up to Rob and a few other former Blizzard employees and say 'look here is a pile of cash, make me a game that anyone who likes war3 will drool over'. I can guaranty you that anyone that has ever played war3 (many many millions) will hype the fucking shit out of its 'spiritual successor' | ||
Zandar
Netherlands1541 Posts
But if he was the guy responsible for Battle.net 0.2 and Diablo 3 auction house I'm not so interested in what he's going to do next edit: diablo3 | ||
JimmyJRaynor
Canada16116 Posts
On July 06 2014 00:02 Zandar wrote: He did great things once. But if he was the guy responsible for Battle.net 0.2 and Diablo 2 auction house I'm not so interested in what he's going to do next there was a diablo 2 auction house? i don't recall that. you should check out the infrastructure around C&C and CoH and then you'll see that Battle.Net from 1998 to 2014 has been really good. did Pardo make a few mistakes amongst the hundreds of things he created ... sure he did. i'll put up with those mistakes given all the great stuff he has been a part of. if you never make a mistake then you are not trying to stretch any boundaries. | ||
Spaylz
Japan1743 Posts
Still... WC3 was pure genius. For that, he has my eternal respect. Also, yes, it would be kickass if he did make another RTS. We'll see what happens though. I would definitely love it if we could have a successor to WC3... | ||
Jevity
United States67 Posts
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Spaylz
Japan1743 Posts
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Zandar
Netherlands1541 Posts
On July 06 2014 00:07 JimmyJRaynor wrote: Show nested quote + On July 06 2014 00:02 Zandar wrote: He did great things once. But if he was the guy responsible for Battle.net 0.2 and Diablo 2 auction house I'm not so interested in what he's going to do next there was a diablo 2 auction house? i don't recall that. . oops fixed. diablo 3 obviously | ||
PVJ
Hungary5211 Posts
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saddaromma
1129 Posts
On July 06 2014 01:37 PVJ wrote: Blizzard is a very different company now. The use of word "different" instead of a honest opinion. TL's enforcement of political correctness makes me less and less interested in visiting this website. "Hey, you are not allowed to post negative stuff we don't agree with!" | ||
JimmyJRaynor
Canada16116 Posts
making a AAA level game in 2014 is completely different from any form of game development that occurred in the 1990s at Blizzard. on the Activision side... what Bob Whitehead, Allan Miller and David Crane did to start Activision.... is in a completely different world than what is done now at Activision to make games. you can't really compare Pitfall to Skylanders... 2 different worlds. | ||
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