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Rob Pardo Leaves Blizzard Entertainment - Page 7

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urashimakt
Profile Joined October 2009
United States1591 Posts
July 05 2014 17:39 GMT
#121
On July 05 2014 22:25 Ramiz1989 wrote:
Show nested quote +
On July 05 2014 21:37 sumsaR wrote:
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.

I'm trying sooooooooo hard not to get baited by this. :|

Why are you trying? That guy is either trolling or don't have a clue what he is talking about.

Not trying to troll you but I agree with him. Every "MOBA" since the original DotA has been an attempt to recreate the same game. The heroes, items and last hitting rules might differ in each iteration but the game still keeps getting faithfully recreated in the same image.

Heroes that run on macro instead of micro. Talents that replace the traditional item slots with Aghanim's effects at every choice. Choosing the hero you want to play beforehand and being matched appropriately after the fact (not important for full team play, but for solo queue it's pretty great). Multiple maps with unique objectives that alter the way the game is played. Dismissing difference from DotA off the cuff as "casualization" is doing yourself a disservice. It's a different game and you may find that you enjoy playing it.
Who dat ninja?
sumsaR
Profile Joined January 2013
Sweden1812 Posts
July 05 2014 18:10 GMT
#122
On July 06 2014 02:39 urashimakt wrote:
Show nested quote +
On July 05 2014 22:25 Ramiz1989 wrote:
On July 05 2014 21:37 sumsaR wrote:
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.

I'm trying sooooooooo hard not to get baited by this. :|

Why are you trying? That guy is either trolling or don't have a clue what he is talking about.

Not trying to troll you but I agree with him. Every "MOBA" since the original DotA has been an attempt to recreate the same game. The heroes, items and last hitting rules might differ in each iteration but the game still keeps getting faithfully recreated in the same image.

Heroes that run on macro instead of micro. Talents that replace the traditional item slots with Aghanim's effects at every choice. Choosing the hero you want to play beforehand and being matched appropriately after the fact (not important for full team play, but for solo queue it's pretty great). Multiple maps with unique objectives that alter the way the game is played. Dismissing difference from DotA off the cuff as "casualization" is doing yourself a disservice. It's a different game and you may find that you enjoy playing it.

Sure, the game is different. We get that. Everyone gets that. But how does that give any credence to the fact that he stated that it fixes the many fundamental game design mistakes in Dota 2?
FT.aCt)Sony
Profile Blog Joined June 2007
United States1048 Posts
July 05 2014 18:49 GMT
#123
The reasons to as why he is leaving is being speculated upon heavily, the most popular theory is that Rob Pardo doesn't like the path Blizzard Entertainment is taking regarding development of its games and has decided to leave the company much like what Blizzard North, the original creators of the Diablo Franchise did.


Wonder when everyone else will wake up and realize that Blizzard doesn't care about anything but money. One of the main reasons why SC2 has been consistently going downhill.

Thank you for SCBW, truly loved playing it for 10 years.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 05 2014 19:10 GMT
#124
Blizzard North splintered off and basically disbanded because it was decided for them to start work on Diablo 3, and the whole team had already been working on nothing but Diablo games for like 7 years. It's not exactly the same thing.
Moderator
trifecta
Profile Joined April 2010
United States6795 Posts
July 05 2014 19:36 GMT
#125
wonder how project titan reboot is going now
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2014-07-05 19:45:46
July 05 2014 19:41 GMT
#126
On July 06 2014 03:49 FT.aCt)Sony wrote:
The reasons to as why he is leaving is being speculated upon heavily, the most popular theory is that Rob Pardo doesn't like the path Blizzard Entertainment is taking regarding development of its games and has decided to leave the company much like what Blizzard North, the original creators of the Diablo Franchise did.


Wonder when everyone else will wake up and realize that Blizzard doesn't care about anything but money. One of the main reasons why SC2 has been consistently going downhill.

Thank you for SCBW, truly loved playing it for 10 years.


Well, as soon as Blizzard realises success isn't about shiny graphics (BW, CS and Diablo II didn't need that) but about gameplay instead. Maybe then we'll get more popularity.

One part of gameplay in SC is mechanics. Lots of people had to refine that in BW - building placement, micro... SC2 has less of those. Oh and how do I miss exciting PvP games with reavers. Hopefully reavers come back in LotV.

If the community misses the opportunity to change SC in LotV, then, well, it may be the end of StarCraft.
Wuster
Profile Joined May 2011
1974 Posts
July 05 2014 20:35 GMT
#127
On July 06 2014 04:10 Excalibur_Z wrote:
Blizzard North splintered off and basically disbanded because it was decided for them to start work on Diablo 3, and the whole team had already been working on nothing but Diablo games for like 7 years. It's not exactly the same thing.


Rumor had it that the Blizzard North guys had a pretty intense rivalry with Blizzard proper as well (remember they were a separate company that made Diablo before getting bought by Blizzard just prior to release).

It's all rumor though, so it's hard to get into specifics without more speculations and rumors, but in a nutshell I agree that them disbanding is very different from Rob Pardo leaving (but I could be wrong, I don't know the guy or anything).
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 05 2014 20:45 GMT
#128
He worked at the place for a long time. At some point people move on to do different things.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
July 05 2014 21:23 GMT
#129
Nope, the only reason my puny brain can comprehend is that Blizzard is teh suxxor and that's why he left.
I'm not stupid, a marauder just shot my brain.
Pegas
Profile Joined April 2012
Romania211 Posts
July 05 2014 23:01 GMT
#130
On July 06 2014 06:23 Jerubaal wrote:
Nope, the only reason my puny brain can comprehend is that Blizzard is teh suxxor and that's why he left.


I`m going on conspiracy theory here that Rob Pardo and blizzard had a massive fallout and here is my reason:

Remember every time a dev (like GC) or a comunity manager (like Daxx) left, there would be in his thread alot of other blues that would wish him well, gl , etc. In this case not a single blue wished him goodbye or gl in any of his threads during all 5 Blizzard Bnet forums.
As a rule, men worry more about what they can't see than about what they can
DDie
Profile Joined April 2010
Brazil2369 Posts
July 05 2014 23:17 GMT
#131
Back in the days i would be shocked by this, but blizzard lost it's ''legendary'' status a long, long time ago... so i don't really care.
''Television! Teacher, mother, secret lover.''
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
July 05 2014 23:40 GMT
#132
On July 06 2014 08:01 Pegas wrote:
Show nested quote +
On July 06 2014 06:23 Jerubaal wrote:
Nope, the only reason my puny brain can comprehend is that Blizzard is teh suxxor and that's why he left.


I`m going on conspiracy theory here that Rob Pardo and blizzard had a massive fallout and here is my reason:

Remember every time a dev (like GC) or a comunity manager (like Daxx) left, there would be in his thread alot of other blues that would wish him well, gl , etc. In this case not a single blue wished him goodbye or gl in any of his threads during all 5 Blizzard Bnet forums.


You should go to work for TMZ.
I'm not stupid, a marauder just shot my brain.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17149 Posts
Last Edited: 2014-07-06 07:08:42
July 06 2014 05:59 GMT
#133
On July 06 2014 08:01 Pegas wrote:
Show nested quote +
On July 06 2014 06:23 Jerubaal wrote:
Nope, the only reason my puny brain can comprehend is that Blizzard is teh suxxor and that's why he left.


I`m going on conspiracy theory here that Rob Pardo and blizzard had a massive fallout and here is my reason:

Remember every time a dev (like GC) or a comunity manager (like Daxx) left, there would be in his thread alot of other blues that would wish him well, gl , etc. In this case not a single blue wished him goodbye or gl in any of his threads during all 5 Blizzard Bnet forums.


nice catch.
fascinating observation.
any big thing that happens with Blizzard in the next 6 months could trigger a slew of "this is why Rob Pardo left" threads.

you would think some "blues" wouldn't even know there was a major feud going on with Pardo and some of his colleagues though.. and those "blues" would wish him well.

another big question is: who will replace Rob Pardo as head creative director chief guy?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Avs
Profile Joined November 2010
Korea (North)857 Posts
July 06 2014 07:22 GMT
#134
Blizzard has 8 senior creative game designers that can replace Rob Pardo. Blizzard can continue to put out new products without him just like how Apple will keep pumping out iphones without Steve Jobs. I dont think Rob was going to invent the next great thing Blizzard is going to put out (excluding whatever TITAN is/was supposed to be).
JimmyJRaynor
Profile Blog Joined April 2010
Canada17149 Posts
July 06 2014 07:51 GMT
#135
you sound like Ray Kassar, and we all know how that turned out.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2014-07-06 09:30:41
July 06 2014 09:18 GMT
#136
On July 06 2014 03:10 sumsaR wrote:
Show nested quote +
On July 06 2014 02:39 urashimakt wrote:
On July 05 2014 22:25 Ramiz1989 wrote:
On July 05 2014 21:37 sumsaR wrote:
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.

I'm trying sooooooooo hard not to get baited by this. :|

Why are you trying? That guy is either trolling or don't have a clue what he is talking about.

Not trying to troll you but I agree with him. Every "MOBA" since the original DotA has been an attempt to recreate the same game. The heroes, items and last hitting rules might differ in each iteration but the game still keeps getting faithfully recreated in the same image.

Heroes that run on macro instead of micro. Talents that replace the traditional item slots with Aghanim's effects at every choice. Choosing the hero you want to play beforehand and being matched appropriately after the fact (not important for full team play, but for solo queue it's pretty great). Multiple maps with unique objectives that alter the way the game is played. Dismissing difference from DotA off the cuff as "casualization" is doing yourself a disservice. It's a different game and you may find that you enjoy playing it.

Sure, the game is different. We get that. Everyone gets that. But how does that give any credence to the fact that he stated that it fixes the many fundamental game design mistakes in Dota 2?

You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823

We can discuss HotS in that thread.

The point is that improvements that HotS has made to the MOBA genre are bold, necessary and right. This is what I mean when I said that gameplay in Blizzard games has improved significantly under Rob Pardo.
daylu
Profile Joined March 2012
United States52 Posts
Last Edited: 2014-07-06 09:46:23
July 06 2014 09:45 GMT
#137
i always get feels with things like this nostalgia hurts so good
Kneeb4r
Profile Joined September 2012
Canada18 Posts
July 06 2014 10:48 GMT
#138
You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823


It's cool that you're a wannabe game dev, but I think the popularity of DotA compared to HotS speaks for itself. You played DotA in beta..and your post on their dev forums was largely and justly ridiculed since you seem to speak from a place of ignorance. I implore you to at least 'watch' more DotA so you don't make such biased and uniformed opinions such as "Ursa OP". Also, the fact that you think the game simply snowballs for one team shows me you probably don't really know what you're looking at in DotA and with so little time played that's hardly surprising.

You're a fan of HotS, and that's great. However claiming a game has fundamental gameplay flaws when you're clearly uniformed on the intricacies of said game makes your opinion highly questionable and almost laughable. DotA has been played for years, on a competitive to casual level. I would be surprised if HotS manages to last as long as it has.


Back on topic, cheers to Rob. Good careers come to and end and hopefully he finds a new home for his creativity. I can't say I'll miss him at Blizzard since the company has undergone many changes from the days when they were viewed as one of the best and innovative game companies for their selected genres. But I hope he finds a new company that values him, and that we still see his name in game development as the man obviously has a plethora of knowledge.
paralleluniverse
Profile Joined July 2010
4065 Posts
July 06 2014 12:21 GMT
#139
On July 06 2014 19:48 Kneeb4r wrote:
Show nested quote +
You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823


It's cool that you're a wannabe game dev, but I think the popularity of DotA compared to HotS speaks for itself. You played DotA in beta..and your post on their dev forums was largely and justly ridiculed since you seem to speak from a place of ignorance. I implore you to at least 'watch' more DotA so you don't make such biased and uniformed opinions such as "Ursa OP". Also, the fact that you think the game simply snowballs for one team shows me you probably don't really know what you're looking at in DotA and with so little time played that's hardly surprising.

You're a fan of HotS, and that's great. However claiming a game has fundamental gameplay flaws when you're clearly uniformed on the intricacies of said game makes your opinion highly questionable and almost laughable. DotA has been played for years, on a competitive to casual level. I would be surprised if HotS manages to last as long as it has.


Back on topic, cheers to Rob. Good careers come to and end and hopefully he finds a new home for his creativity. I can't say I'll miss him at Blizzard since the company has undergone many changes from the days when they were viewed as one of the best and innovative game companies for their selected genres. But I hope he finds a new company that values him, and that we still see his name in game development as the man obviously has a plethora of knowledge.

[image loading]
RaiZ
Profile Blog Joined April 2003
2813 Posts
July 06 2014 12:29 GMT
#140
On July 06 2014 04:41 darkness wrote:
Show nested quote +
On July 06 2014 03:49 FT.aCt)Sony wrote:
The reasons to as why he is leaving is being speculated upon heavily, the most popular theory is that Rob Pardo doesn't like the path Blizzard Entertainment is taking regarding development of its games and has decided to leave the company much like what Blizzard North, the original creators of the Diablo Franchise did.


Wonder when everyone else will wake up and realize that Blizzard doesn't care about anything but money. One of the main reasons why SC2 has been consistently going downhill.

Thank you for SCBW, truly loved playing it for 10 years.


Well, as soon as Blizzard realises success isn't about shiny graphics (BW, CS and Diablo II didn't need that) but about gameplay instead. Maybe then we'll get more popularity.

One part of gameplay in SC is mechanics. Lots of people had to refine that in BW - building placement, micro... SC2 has less of those. Oh and how do I miss exciting PvP games with reavers. Hopefully reavers come back in LotV.

If the community misses the opportunity to change SC in LotV, then, well, it may be the end of StarCraft.

Define exactly what is mechanics. Because for my definition sc2 doesn't lack at all and I've been playing sc/bw for a very long time. For me sc2's mechanics > sc1 by a large margin. It's not even close.
I'm kind of getting tired of all those little remarks that are trying to compare the 2 games. The strategy on the other hand is clearly better in sc1 or ateast I like how the game is played compared to sc2.
I wish they could redesign sc2 and make it more close to sc1 units while keeping the same engine / gameplay. Now we could've got a badass game
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
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