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On July 05 2014 22:25 Ramiz1989 wrote:Show nested quote +On July 05 2014 21:37 sumsaR wrote:On July 04 2014 17:49 paralleluniverse wrote: Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2. I'm trying sooooooooo hard not to get baited by this. :| Why are you trying? That guy is either trolling or don't have a clue what he is talking about. Not trying to troll you but I agree with him. Every "MOBA" since the original DotA has been an attempt to recreate the same game. The heroes, items and last hitting rules might differ in each iteration but the game still keeps getting faithfully recreated in the same image.
Heroes that run on macro instead of micro. Talents that replace the traditional item slots with Aghanim's effects at every choice. Choosing the hero you want to play beforehand and being matched appropriately after the fact (not important for full team play, but for solo queue it's pretty great). Multiple maps with unique objectives that alter the way the game is played. Dismissing difference from DotA off the cuff as "casualization" is doing yourself a disservice. It's a different game and you may find that you enjoy playing it.
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On July 06 2014 02:39 urashimakt wrote:Show nested quote +On July 05 2014 22:25 Ramiz1989 wrote:On July 05 2014 21:37 sumsaR wrote:On July 04 2014 17:49 paralleluniverse wrote: Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2. I'm trying sooooooooo hard not to get baited by this. :| Why are you trying? That guy is either trolling or don't have a clue what he is talking about. Not trying to troll you but I agree with him. Every "MOBA" since the original DotA has been an attempt to recreate the same game. The heroes, items and last hitting rules might differ in each iteration but the game still keeps getting faithfully recreated in the same image. Heroes that run on macro instead of micro. Talents that replace the traditional item slots with Aghanim's effects at every choice. Choosing the hero you want to play beforehand and being matched appropriately after the fact (not important for full team play, but for solo queue it's pretty great). Multiple maps with unique objectives that alter the way the game is played. Dismissing difference from DotA off the cuff as "casualization" is doing yourself a disservice. It's a different game and you may find that you enjoy playing it. Sure, the game is different. We get that. Everyone gets that. But how does that give any credence to the fact that he stated that it fixes the many fundamental game design mistakes in Dota 2?
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The reasons to as why he is leaving is being speculated upon heavily, the most popular theory is that Rob Pardo doesn't like the path Blizzard Entertainment is taking regarding development of its games and has decided to leave the company much like what Blizzard North, the original creators of the Diablo Franchise did.
Wonder when everyone else will wake up and realize that Blizzard doesn't care about anything but money. One of the main reasons why SC2 has been consistently going downhill.
Thank you for SCBW, truly loved playing it for 10 years.
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United States12224 Posts
Blizzard North splintered off and basically disbanded because it was decided for them to start work on Diablo 3, and the whole team had already been working on nothing but Diablo games for like 7 years. It's not exactly the same thing.
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wonder how project titan reboot is going now
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On July 06 2014 03:49 FT.aCt)Sony wrote: The reasons to as why he is leaving is being speculated upon heavily, the most popular theory is that Rob Pardo doesn't like the path Blizzard Entertainment is taking regarding development of its games and has decided to leave the company much like what Blizzard North, the original creators of the Diablo Franchise did.
Wonder when everyone else will wake up and realize that Blizzard doesn't care about anything but money. One of the main reasons why SC2 has been consistently going downhill.
Thank you for SCBW, truly loved playing it for 10 years.
Well, as soon as Blizzard realises success isn't about shiny graphics (BW, CS and Diablo II didn't need that) but about gameplay instead. Maybe then we'll get more popularity.
One part of gameplay in SC is mechanics. Lots of people had to refine that in BW - building placement, micro... SC2 has less of those. Oh and how do I miss exciting PvP games with reavers. Hopefully reavers come back in LotV.
If the community misses the opportunity to change SC in LotV, then, well, it may be the end of StarCraft.
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On July 06 2014 04:10 Excalibur_Z wrote: Blizzard North splintered off and basically disbanded because it was decided for them to start work on Diablo 3, and the whole team had already been working on nothing but Diablo games for like 7 years. It's not exactly the same thing.
Rumor had it that the Blizzard North guys had a pretty intense rivalry with Blizzard proper as well (remember they were a separate company that made Diablo before getting bought by Blizzard just prior to release).
It's all rumor though, so it's hard to get into specifics without more speculations and rumors, but in a nutshell I agree that them disbanding is very different from Rob Pardo leaving (but I could be wrong, I don't know the guy or anything).
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He worked at the place for a long time. At some point people move on to do different things.
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Nope, the only reason my puny brain can comprehend is that Blizzard is teh suxxor and that's why he left.
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On July 06 2014 06:23 Jerubaal wrote: Nope, the only reason my puny brain can comprehend is that Blizzard is teh suxxor and that's why he left.
I`m going on conspiracy theory here that Rob Pardo and blizzard had a massive fallout and here is my reason:
Remember every time a dev (like GC) or a comunity manager (like Daxx) left, there would be in his thread alot of other blues that would wish him well, gl , etc. In this case not a single blue wished him goodbye or gl in any of his threads during all 5 Blizzard Bnet forums.
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Back in the days i would be shocked by this, but blizzard lost it's ''legendary'' status a long, long time ago... so i don't really care.
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On July 06 2014 08:01 Pegas wrote:Show nested quote +On July 06 2014 06:23 Jerubaal wrote: Nope, the only reason my puny brain can comprehend is that Blizzard is teh suxxor and that's why he left. I`m going on conspiracy theory here that Rob Pardo and blizzard had a massive fallout and here is my reason: Remember every time a dev (like GC) or a comunity manager (like Daxx) left, there would be in his thread alot of other blues that would wish him well, gl , etc. In this case not a single blue wished him goodbye or gl in any of his threads during all 5 Blizzard Bnet forums.
You should go to work for TMZ.
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On July 06 2014 08:01 Pegas wrote:Show nested quote +On July 06 2014 06:23 Jerubaal wrote: Nope, the only reason my puny brain can comprehend is that Blizzard is teh suxxor and that's why he left. I`m going on conspiracy theory here that Rob Pardo and blizzard had a massive fallout and here is my reason: Remember every time a dev (like GC) or a comunity manager (like Daxx) left, there would be in his thread alot of other blues that would wish him well, gl , etc. In this case not a single blue wished him goodbye or gl in any of his threads during all 5 Blizzard Bnet forums.
nice catch. fascinating observation. any big thing that happens with Blizzard in the next 6 months could trigger a slew of "this is why Rob Pardo left" threads.
you would think some "blues" wouldn't even know there was a major feud going on with Pardo and some of his colleagues though.. and those "blues" would wish him well.
another big question is: who will replace Rob Pardo as head creative director chief guy?
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Blizzard has 8 senior creative game designers that can replace Rob Pardo. Blizzard can continue to put out new products without him just like how Apple will keep pumping out iphones without Steve Jobs. I dont think Rob was going to invent the next great thing Blizzard is going to put out (excluding whatever TITAN is/was supposed to be).
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you sound like Ray Kassar, and we all know how that turned out.
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On July 06 2014 03:10 sumsaR wrote:Show nested quote +On July 06 2014 02:39 urashimakt wrote:On July 05 2014 22:25 Ramiz1989 wrote:On July 05 2014 21:37 sumsaR wrote:On July 04 2014 17:49 paralleluniverse wrote: Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2. I'm trying sooooooooo hard not to get baited by this. :| Why are you trying? That guy is either trolling or don't have a clue what he is talking about. Not trying to troll you but I agree with him. Every "MOBA" since the original DotA has been an attempt to recreate the same game. The heroes, items and last hitting rules might differ in each iteration but the game still keeps getting faithfully recreated in the same image. Heroes that run on macro instead of micro. Talents that replace the traditional item slots with Aghanim's effects at every choice. Choosing the hero you want to play beforehand and being matched appropriately after the fact (not important for full team play, but for solo queue it's pretty great). Multiple maps with unique objectives that alter the way the game is played. Dismissing difference from DotA off the cuff as "casualization" is doing yourself a disservice. It's a different game and you may find that you enjoy playing it. Sure, the game is different. We get that. Everyone gets that. But how does that give any credence to the fact that he stated that it fixes the many fundamental game design mistakes in Dota 2? You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823
We can discuss HotS in that thread.
The point is that improvements that HotS has made to the MOBA genre are bold, necessary and right. This is what I mean when I said that gameplay in Blizzard games has improved significantly under Rob Pardo.
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i always get feels with things like this nostalgia hurts so good
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It's cool that you're a wannabe game dev, but I think the popularity of DotA compared to HotS speaks for itself. You played DotA in beta..and your post on their dev forums was largely and justly ridiculed since you seem to speak from a place of ignorance. I implore you to at least 'watch' more DotA so you don't make such biased and uniformed opinions such as "Ursa OP". Also, the fact that you think the game simply snowballs for one team shows me you probably don't really know what you're looking at in DotA and with so little time played that's hardly surprising.
You're a fan of HotS, and that's great. However claiming a game has fundamental gameplay flaws when you're clearly uniformed on the intricacies of said game makes your opinion highly questionable and almost laughable. DotA has been played for years, on a competitive to casual level. I would be surprised if HotS manages to last as long as it has.
Back on topic, cheers to Rob. Good careers come to and end and hopefully he finds a new home for his creativity. I can't say I'll miss him at Blizzard since the company has undergone many changes from the days when they were viewed as one of the best and innovative game companies for their selected genres. But I hope he finds a new company that values him, and that we still see his name in game development as the man obviously has a plethora of knowledge.
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On July 06 2014 19:48 Kneeb4r wrote:It's cool that you're a wannabe game dev, but I think the popularity of DotA compared to HotS speaks for itself. You played DotA in beta..and your post on their dev forums was largely and justly ridiculed since you seem to speak from a place of ignorance. I implore you to at least 'watch' more DotA so you don't make such biased and uniformed opinions such as "Ursa OP". Also, the fact that you think the game simply snowballs for one team shows me you probably don't really know what you're looking at in DotA and with so little time played that's hardly surprising. You're a fan of HotS, and that's great. However claiming a game has fundamental gameplay flaws when you're clearly uniformed on the intricacies of said game makes your opinion highly questionable and almost laughable. DotA has been played for years, on a competitive to casual level. I would be surprised if HotS manages to last as long as it has. Back on topic, cheers to Rob. Good careers come to and end and hopefully he finds a new home for his creativity. I can't say I'll miss him at Blizzard since the company has undergone many changes from the days when they were viewed as one of the best and innovative game companies for their selected genres. But I hope he finds a new company that values him, and that we still see his name in game development as the man obviously has a plethora of knowledge.
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On July 06 2014 04:41 darkness wrote:Show nested quote +On July 06 2014 03:49 FT.aCt)Sony wrote: The reasons to as why he is leaving is being speculated upon heavily, the most popular theory is that Rob Pardo doesn't like the path Blizzard Entertainment is taking regarding development of its games and has decided to leave the company much like what Blizzard North, the original creators of the Diablo Franchise did.
Wonder when everyone else will wake up and realize that Blizzard doesn't care about anything but money. One of the main reasons why SC2 has been consistently going downhill.
Thank you for SCBW, truly loved playing it for 10 years. Well, as soon as Blizzard realises success isn't about shiny graphics (BW, CS and Diablo II didn't need that) but about gameplay instead. Maybe then we'll get more popularity. One part of gameplay in SC is mechanics. Lots of people had to refine that in BW - building placement, micro... SC2 has less of those. Oh and how do I miss exciting PvP games with reavers. Hopefully reavers come back in LotV. If the community misses the opportunity to change SC in LotV, then, well, it may be the end of StarCraft. Define exactly what is mechanics. Because for my definition sc2 doesn't lack at all and I've been playing sc/bw for a very long time. For me sc2's mechanics > sc1 by a large margin. It's not even close. I'm kind of getting tired of all those little remarks that are trying to compare the 2 games. The strategy on the other hand is clearly better in sc1 or ateast I like how the game is played compared to sc2. I wish they could redesign sc2 and make it more close to sc1 units while keeping the same engine / gameplay. Now we could've got a badass game
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