Rob Pardo Leaves Blizzard Entertainment - Page 5
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Noocta
France12578 Posts
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Plansix
United States60190 Posts
We should all be pumped for what he is going to do. | ||
BoX
United States214 Posts
On July 05 2014 11:04 JimmyJRaynor wrote: i do not think much speculation is required to figure out why Pardo is leaving. He pretty much says it right in his good bye message. he is bored of WoW after so many years he is tired of working on the large teams required by AAA development. and these teams get larger each year and each person in the team gets more and more specialized. he'll tell any one who'll listen that he loved the time he got to work on Hearthstone. all the heavy lifting for Hearthstone is over Pardo doesn't want to go back to managing and co ordinating multiple teams of 100s of people where he never gets to put his own finger prints on the nuts and bolts of the game in development. he has alluded to all of these issues in previous interviews over the past year without ever expressing anger or dissatisfaction with his job. which is smart PR on his part. obviously, Pardo is very media savvy. one thing is crystal clear: he no longer experiences the same ultra high level of job satisfaction that he did in his first few years at Blizzard. In the same way we haven't experienced that level of ultra high user satisfaction as players of Blizzard games. Weird correlation. | ||
Plansix
United States60190 Posts
On July 05 2014 12:02 BoX wrote: In the same way we haven't experienced that level of ultra high user satisfaction as players of Blizzard games. Weird correlation. Just you and some other other folks on the internet. Everyone I know likes the blizzard games. | ||
obesechicken13
United States10467 Posts
On July 04 2014 07:34 Spaylz wrote: LoL also has a division system, and I believe it is well-liked. I personally think that ladder system is excellent. It's not well liked. Most people prefer just straight up numbers and divisions, not a confusing promotion demotion and no number system. On July 05 2014 05:48 Sub40APM wrote: It was that and the release of of a non-playable demo of Dominion:Storm over Gift 3. The demo that was shown at E3 wasnt even a demo of the game, it was basically a movie that Ion Storm tricked the press/E3 attendees with. But it looked so good that Blizzard decided they had to step up their game to compete, which is when they went back and basically fundamentally re-designed the game to make it what it was. http://www.codeofhonor.com/blog/starcraft-orcs-in-space-go-down-in-flames Dominion storm barely looks better than KKND which came out before it. Early Starcraft looked bad even by the standards of the time. I'm glad Dominion Storm kicked the Blizzard development team to wake them up though. Otherwise I don't know where I'd be. AoE2 was a lot of fun at the time and many people played dune and the command and conquer series. Total Annihilation had a following. | ||
JimmyJRaynor
Canada16277 Posts
On July 05 2014 12:02 BoX wrote: In the same way we haven't experienced that level of ultra high user satisfaction as players of Blizzard games. Weird correlation. making software in a small team is hella fun whether its a video game or any other kind of cool groundbreaking software product. for people who enjoy this.... rarely does this type of person like managing 100s a peoeple. | ||
Rybka
United States836 Posts
On July 05 2014 12:04 Plansix wrote: Just you and some other other folks on the internet. Everyone I know likes the blizzard games. It's not that surprising that Rob Pardo is leaving - Blizzard hasn't been the same company it once was for quite some time. Things have changed. Blizzard's approach to making games has changed... significantly. Some think it is has changed for the better, many others for the worse. I "like" Blizzard games, but I used to love them. Oversimplification and childproofing are the culprits, but that's a discussion for another thread. Best of luck, Rob Pardo - go back out there and make the kinds of games that made you successful in the first place. | ||
Rybka
United States836 Posts
On July 04 2014 21:21 Kaos_StarCraft wrote: Lessons Learned from Warcraft 3: (2009) - Disorganised chat (chat was amazing and had great functionality?) - Disconnected from single player experience (wat) - New players got pwned (define new) - Ladder system served only the elite (errrrrrr lol?) - Can't find a custom game except for DotA (not true again?) Is that actually real? They just listed all the reasons that made WC3 fucking amazing but think they're the highest priority negatives? LOOOOOOOOOOOOOOOOOOOOOOOOL BLIZZARD (Y) EXACTLY. Boss: "Hey guys, all people wanna do is play DotA. Like there are millions of games of DotA being played every month! What do we do to combat this?" Intern with a squeaky voice: "Take the DotA concept and commercialize it?" Boss: "No idiot, it's too difficult for new players and there's no single player experience. Plus it's competitive and gamers don't really want to see how they stand versus their peers." | ||
figq
12519 Posts
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vasculaR
Malaysia791 Posts
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[Phantom]
Mexico2170 Posts
I mean, if you want to criticize micro transactions and that kind of stuff, you can, but the post implies that Rob was against that, and tries to give the impression that rob left because he hated that blizzard is "greedier" and uses "uses an unfair "buy advantages for real money" model.". Wich could be true, but could be not. The OP and parallelunive are trying to give the impression that Blizzard is turning evil abd Rob left because of that, and now its the end of blizzard. I think that for a news this important, the post should be more objective. Anyway, my opinion: Rob sure was a very importan person for Blizzard, and the blizzard we know today woudn't exist if it wasn't because of him. But Blizzard will keep going, and will keep making great games, because it doesn't matter how important one person is, he is just a person, and a single person doesn't make the game. Im sure that we will see more of him, he will most probably stay in the videogame buisness, so i'm looking forward to what will he bring. ______ As a side not, you might not like micro transactions, but callin the hearthstone buisness model "unfair, buy advantages model" shows that you probably haven't played hearthstone, or haven't played other games where a real advantage is given to players who play | ||
ElMeanYo
United States1032 Posts
I hope he is going on to bigger and better things, although I can't see how much bigger and better you can get than Blizz. It sounds from his statement he wants to 'go small' again and get back to game design rather than people management... I can understand that. It may not be as big of a loss for Blizz at first thought though. If all he is doing is managing people then maybe Blizz isn't using his talents to the fullest? In any case I wish him the best and I will be following his new moves with great interest. PS: It will be strange to see a Blizzcon without RP. | ||
ninazerg
United States7291 Posts
On July 05 2014 14:50 ElMeanYo wrote: Rob Pardo leaving Blizzard? This is huge news. It's like Sid Meier leaving Firaxis. It's like John Carmack leaving iD (oh wait, that happened). I hope he is going on to bigger and better things, although I can't see how much bigger and better you can get than Blizz. It sounds from his statement he wants to 'go small' again and get back to game design rather than people management... I can understand that. It may not be as big of a loss for Blizz at first thought though. If all he is doing is managing people then maybe Blizz isn't using his talents to the fullest? In any case I wish him the best and I will be following his new moves with great interest. PS: It will be strange to see a Blizzcon without RP. I guess I should ask if you play Alpha Centauri. But yeah, this is like when John Lennon left the Beatles. I suspect Yoko Ono was involved in stealing Rob Pardo from Blizzard. | ||
Patate
Canada441 Posts
Damn... | ||
Wuster
1974 Posts
On July 05 2014 14:19 [SXG]Phantom wrote: can someone edit the first post to make it less subjective? I mean, if you want to criticize micro transactions and that kind of stuff, you can, but the post implies that Rob was against that, and tries to give the impression that rob left because he hated that blizzard is "greedier" and uses "uses an unfair "buy advantages for real money" model.". Wich could be true, but could be not. The OP and parallelunive are trying to give the impression that Blizzard is turning evil abd Rob left because of that, and now its the end of blizzard. I think that for a news this important, the post should be more objective. Anyway, my opinion: Rob sure was a very importan person for Blizzard, and the blizzard we know today woudn't exist if it wasn't because of him. But Blizzard will keep going, and will keep making great games, because it doesn't matter how important one person is, he is just a person, and a single person doesn't make the game. Im sure that we will see more of him, he will most probably stay in the videogame buisness, so i'm looking forward to what will he bring. ______ As a side not, you might not like micro transactions, but callin the hearthstone buisness model "unfair, buy advantages model" shows that you probably haven't played hearthstone, or haven't played other games where a real advantage is given to players who play Glad someone else sees the same bias I did... HS quite literally uses the exact same business model as every other online card game (except card hunter I think) and the only online card games I've seen people label P2W are the ones that make free player grinding just about impossible. Which HS really isn't at all. Also, while it's trendy to rail against bnet 2.0 ParallelUniverse missed the real point there - cross platform chat. Chat used to be silo-ed by game, now it's unified. Sure BNet 2.0 was horribly rushed and missed a lot of important features, but to say it was done solely for Facebook integration just shows how hard you're trying to hate on Blizzard... As an aside, the entire bnet 2.0 and desktop launcher development has been interesting to watch ever since I heard that Blizzard was going to make a Steam competitor. | ||
nukkuj
Finland403 Posts
I hope he creates something completely new and amazing, whatever he decides to do. | ||
ZenithM
France15952 Posts
On July 04 2014 06:26 Excalibur_Z wrote: This is tremendous news. Rob Pardo was extremely influential in design and had an simplistic, elegant approach that made his credited games immensely popular. I have my own personal theories about why he's leaving, and I think he probably disagrees with the path Blizzard is taking in their recent games. Dustin Browder made a blog post about the design of Heroes of the Storm earlier today and through reading the entire thing I kept thinking "Rob Pardo would never sign off on something like this, he prefers the 'make everything overpowered' approach rather than baby-stepping and keeping things flat." Now this news comes out that Pardo is leaving. The design decisions for games like D3, SC2, Heroes, post-TBC WoW, Hearthstone have been widely criticized by many of Blizzard's "classic" fans, the ones who grew up with BW, War2, War3. That's not to say that their new design philosophy is bad, it's just different from where they were 15 years ago. Perhaps Rob believes that as an executive he's too far from working day-to-day in the trenches with the rest of the design team, and will be looking for a smaller studio where he can be more directly involved with the nitty gritty details. I know you said it yourself, but that's a lot of speculation ;D He could really be just looking for something other than Blizzard's preferred genres. | ||
Shield
Bulgaria4824 Posts
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nojok
France15845 Posts
On July 05 2014 12:04 Plansix wrote: Just you and some other other folks on the internet. Everyone I know likes the blizzard games. That's what he said, people like Blizzard games. All games before starcraft 2 were "omagad, game breaking, too good, can't believe this game is real!" stuff. Blizzard on a game was enough to make it a must buy for many people. they're not as good as they used to be. | ||
sumsaR
Sweden1812 Posts
On July 04 2014 17:49 paralleluniverse wrote: Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2. I'm trying sooooooooo hard not to get baited by this. :| | ||
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