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Rob Pardo Leaves Blizzard Entertainment - Page 5

Forum Index > General Forum
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Noocta
Profile Joined June 2010
France12578 Posts
July 05 2014 02:52 GMT
#81
Kind of scary for Blizzard future. Probably won't affect their sales much because their IP and reputation is still strong, but this will definitely make people who were fans of Blizzard since the beginning leave ship.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 05 2014 02:59 GMT
#82
Guy is moving on to smaller teams and smaller projects. It's the era of small teams again and with game like bastion, sometimes always monsters and hyper light drifter, the man is seeking to do new things and make smaller games.

We should all be pumped for what he is going to do.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
BoX
Profile Joined July 2003
United States214 Posts
Last Edited: 2014-07-05 03:03:08
July 05 2014 03:02 GMT
#83
On July 05 2014 11:04 JimmyJRaynor wrote:
i do not think much speculation is required to figure out why Pardo is leaving.
He pretty much says it right in his good bye message.

he is bored of WoW after so many years
he is tired of working on the large teams required by AAA development.
and these teams get larger each year and each person in the team gets more and more specialized.

he'll tell any one who'll listen that he loved the time he got to work on Hearthstone.

all the heavy lifting for Hearthstone is over

Pardo doesn't want to go back to managing and co ordinating multiple teams of 100s of people where he never gets to put his own finger prints on the nuts and bolts of the game in development.

he has alluded to all of these issues in previous interviews over the past year without ever expressing anger or dissatisfaction with his job. which is smart PR on his part. obviously, Pardo is very media savvy.

one thing is crystal clear: he no longer experiences the same ultra high level of job satisfaction that he did in his first few years at Blizzard.


In the same way we haven't experienced that level of ultra high user satisfaction as players of Blizzard games. Weird correlation.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 05 2014 03:04 GMT
#84
On July 05 2014 12:02 BoX wrote:
Show nested quote +
On July 05 2014 11:04 JimmyJRaynor wrote:
i do not think much speculation is required to figure out why Pardo is leaving.
He pretty much says it right in his good bye message.

he is bored of WoW after so many years
he is tired of working on the large teams required by AAA development.
and these teams get larger each year and each person in the team gets more and more specialized.

he'll tell any one who'll listen that he loved the time he got to work on Hearthstone.

all the heavy lifting for Hearthstone is over

Pardo doesn't want to go back to managing and co ordinating multiple teams of 100s of people where he never gets to put his own finger prints on the nuts and bolts of the game in development.

he has alluded to all of these issues in previous interviews over the past year without ever expressing anger or dissatisfaction with his job. which is smart PR on his part. obviously, Pardo is very media savvy.

one thing is crystal clear: he no longer experiences the same ultra high level of job satisfaction that he did in his first few years at Blizzard.


In the same way we haven't experienced that level of ultra high user satisfaction as players of Blizzard games. Weird correlation.

Just you and some other other folks on the internet. Everyone I know likes the blizzard games.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-07-05 03:56:11
July 05 2014 03:06 GMT
#85
On July 04 2014 07:34 Spaylz wrote:
Show nested quote +
On July 04 2014 07:29 [N3O]r3d33m3r wrote:
Rob Pardo is the dumbfuck who wanted this stupid ladder system in SC2. The other guy who proposed a nice ELO approach got ignored. That's when we got 100 Divisions with no way knowing how well we did.

User was warned for this post


LoL also has a division system, and I believe it is well-liked. I personally think that ladder system is excellent.

It's not well liked. Most people prefer just straight up numbers and divisions, not a confusing promotion demotion and no number system.

On July 05 2014 05:48 Sub40APM wrote:
Show nested quote +
On July 04 2014 06:56 Integra wrote:
On July 04 2014 05:47 FlowOfIdeas wrote:
Let's be honest, does anyone really care about this? Do you REALLY?

User was temp banned for this post.



Whole TL.Net should care and thank its existence to Rob Pardo, and this is why:
Back in late 1996 at E3, StarCraft made its first appearance and it was horrible. It basically looked like Warcraft2 but in space but Blizzard were planning on releasing it anyway. The only reason for why they decided to remake the entire Starcraft game early 1997, which pushed the release back all the way to 1998, to look like what it is today was supposedly because of Rob. He had just started out at Blizzard and kept nagging at the senior developers and designers along with some other programmers to make it better.

If it wasn't for Rob we could potentially have had this version of Starcraft today:
[image loading]

It was that and the release of of a non-playable demo of Dominion:Storm over Gift 3. The demo that was shown at E3 wasnt even a demo of the game, it was basically a movie that Ion Storm tricked the press/E3 attendees with. But it looked so good that Blizzard decided they had to step up their game to compete, which is when they went back and basically fundamentally re-designed the game to make it what it was.

http://www.codeofhonor.com/blog/starcraft-orcs-in-space-go-down-in-flames


Dominion storm barely looks better than KKND which came out before it.
Early Starcraft looked bad even by the standards of the time.

I'm glad Dominion Storm kicked the Blizzard development team to wake them up though. Otherwise I don't know where I'd be. AoE2 was a lot of fun at the time and many people played dune and the command and conquer series.

Total Annihilation had a following.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17151 Posts
July 05 2014 03:07 GMT
#86
On July 05 2014 12:02 BoX wrote:
Show nested quote +
On July 05 2014 11:04 JimmyJRaynor wrote:
i do not think much speculation is required to figure out why Pardo is leaving.
He pretty much says it right in his good bye message.

he is bored of WoW after so many years
he is tired of working on the large teams required by AAA development.
and these teams get larger each year and each person in the team gets more and more specialized.

he'll tell any one who'll listen that he loved the time he got to work on Hearthstone.

all the heavy lifting for Hearthstone is over

Pardo doesn't want to go back to managing and co ordinating multiple teams of 100s of people where he never gets to put his own finger prints on the nuts and bolts of the game in development.

he has alluded to all of these issues in previous interviews over the past year without ever expressing anger or dissatisfaction with his job. which is smart PR on his part. obviously, Pardo is very media savvy.

one thing is crystal clear: he no longer experiences the same ultra high level of job satisfaction that he did in his first few years at Blizzard.


In the same way we haven't experienced that level of ultra high user satisfaction as players of Blizzard games. Weird correlation.


making software in a small team is hella fun whether its a video game or any other kind of cool groundbreaking software product.

for people who enjoy this.... rarely does this type of person like managing 100s a peoeple.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Rybka
Profile Joined March 2010
United States836 Posts
July 05 2014 03:22 GMT
#87
On July 05 2014 12:04 Plansix wrote:
Show nested quote +
On July 05 2014 12:02 BoX wrote:
On July 05 2014 11:04 JimmyJRaynor wrote:
i do not think much speculation is required to figure out why Pardo is leaving.
He pretty much says it right in his good bye message.

he is bored of WoW after so many years
he is tired of working on the large teams required by AAA development.
and these teams get larger each year and each person in the team gets more and more specialized.

he'll tell any one who'll listen that he loved the time he got to work on Hearthstone.

all the heavy lifting for Hearthstone is over

Pardo doesn't want to go back to managing and co ordinating multiple teams of 100s of people where he never gets to put his own finger prints on the nuts and bolts of the game in development.

he has alluded to all of these issues in previous interviews over the past year without ever expressing anger or dissatisfaction with his job. which is smart PR on his part. obviously, Pardo is very media savvy.

one thing is crystal clear: he no longer experiences the same ultra high level of job satisfaction that he did in his first few years at Blizzard.


In the same way we haven't experienced that level of ultra high user satisfaction as players of Blizzard games. Weird correlation.

Just you and some other other folks on the internet. Everyone I know likes the blizzard games.



It's not that surprising that Rob Pardo is leaving - Blizzard hasn't been the same company it once was for quite some time. Things have changed. Blizzard's approach to making games has changed... significantly. Some think it is has changed for the better, many others for the worse. I "like" Blizzard games, but I used to love them. Oversimplification and childproofing are the culprits, but that's a discussion for another thread.

Best of luck, Rob Pardo - go back out there and make the kinds of games that made you successful in the first place.

"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
Rybka
Profile Joined March 2010
United States836 Posts
July 05 2014 03:32 GMT
#88
On July 04 2014 21:21 Kaos_StarCraft wrote:
Lessons Learned from Warcraft 3: (2009)

- Disorganised chat (chat was amazing and had great functionality?)
- Disconnected from single player experience (wat)
- New players got pwned (define new)
- Ladder system served only the elite (errrrrrr lol?)
- Can't find a custom game except for DotA (not true again?)

Is that actually real? They just listed all the reasons that made WC3 fucking amazing but think they're the highest priority negatives?
LOOOOOOOOOOOOOOOOOOOOOOOOL BLIZZARD (Y)


EXACTLY.

Boss: "Hey guys, all people wanna do is play DotA. Like there are millions of games of DotA being played every month! What do we do to combat this?"

Intern with a squeaky voice: "Take the DotA concept and commercialize it?"

Boss: "No idiot, it's too difficult for new players and there's no single player experience. Plus it's competitive and gamers don't really want to see how they stand versus their peers."
"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
figq
Profile Blog Joined May 2010
12519 Posts
July 05 2014 03:38 GMT
#89
I was watching a game history series on youtube called "All Your History" (are belong to us). And it tells the stories of pretty much every great game company you could name with a known franchise or super hit. It's very noticeable that in most cases of hugely successful companies, they eventually start splinting around. The original founders, the fathers of a beloved game, one by one start going their own way at some point. Honestly, I was wondering how Blizzard manages to stay so solid and indivisible (not counting Blizzard North) with all of its old boys still in the game. I guess the time has come for them to lose one of those iconic forefathers. Let's wish him well, and may he do great things with whatever he decides to do now.
If you stand next to my head, you can hear the ocean. - Day[9]
vasculaR
Profile Joined March 2011
Malaysia791 Posts
July 05 2014 05:06 GMT
#90
i spent way too much time in my childhood playing those RTS games.

Song Ji Hyo hwaiting!
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
July 05 2014 05:19 GMT
#91
can someone edit the first post to make it less subjective?

I mean, if you want to criticize micro transactions and that kind of stuff, you can, but the post implies that Rob was against that, and tries to give the impression that rob left because he hated that blizzard is "greedier" and uses "uses an unfair "buy advantages for real money" model.".

Wich could be true, but could be not. The OP and parallelunive are trying to give the impression that Blizzard is turning evil abd Rob left because of that, and now its the end of blizzard. I think that for a news this important, the post should be more objective.

Anyway, my opinion:

Rob sure was a very importan person for Blizzard, and the blizzard we know today woudn't exist if it wasn't because of him.

But Blizzard will keep going, and will keep making great games, because it doesn't matter how important one person is, he is just a person, and a single person doesn't make the game.

Im sure that we will see more of him, he will most probably stay in the videogame buisness, so i'm looking forward to what will he bring.

______
As a side not, you might not like micro transactions, but callin the hearthstone buisness model "unfair, buy advantages model" shows that you probably haven't played hearthstone, or haven't played other games where a real advantage is given to players who play
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
ElMeanYo
Profile Joined March 2011
United States1032 Posts
July 05 2014 05:50 GMT
#92
Rob Pardo leaving Blizzard? This is huge news. It's like Sid Meier leaving Firaxis. It's like John Carmack leaving iD (oh wait, that happened).

I hope he is going on to bigger and better things, although I can't see how much bigger and better you can get than Blizz. It sounds from his statement he wants to 'go small' again and get back to game design rather than people management... I can understand that.

It may not be as big of a loss for Blizz at first thought though. If all he is doing is managing people then maybe Blizz isn't using his talents to the fullest?

In any case I wish him the best and I will be following his new moves with great interest.

PS: It will be strange to see a Blizzcon without RP.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
July 05 2014 06:18 GMT
#93
On July 05 2014 14:50 ElMeanYo wrote:
Rob Pardo leaving Blizzard? This is huge news. It's like Sid Meier leaving Firaxis. It's like John Carmack leaving iD (oh wait, that happened).

I hope he is going on to bigger and better things, although I can't see how much bigger and better you can get than Blizz. It sounds from his statement he wants to 'go small' again and get back to game design rather than people management... I can understand that.

It may not be as big of a loss for Blizz at first thought though. If all he is doing is managing people then maybe Blizz isn't using his talents to the fullest?

In any case I wish him the best and I will be following his new moves with great interest.

PS: It will be strange to see a Blizzcon without RP.


I guess I should ask if you play Alpha Centauri.

But yeah, this is like when John Lennon left the Beatles. I suspect Yoko Ono was involved in stealing Rob Pardo from Blizzard.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Patate
Profile Joined January 2011
Canada441 Posts
July 05 2014 09:15 GMT
#94
Imagine him building up a team at Riot to make a real successor to Brood War.

Damn...
Dead game.
Wuster
Profile Joined May 2011
1974 Posts
July 05 2014 11:48 GMT
#95
On July 05 2014 14:19 [SXG]Phantom wrote:
can someone edit the first post to make it less subjective?

I mean, if you want to criticize micro transactions and that kind of stuff, you can, but the post implies that Rob was against that, and tries to give the impression that rob left because he hated that blizzard is "greedier" and uses "uses an unfair "buy advantages for real money" model.".

Wich could be true, but could be not. The OP and parallelunive are trying to give the impression that Blizzard is turning evil abd Rob left because of that, and now its the end of blizzard. I think that for a news this important, the post should be more objective.

Anyway, my opinion:

Rob sure was a very importan person for Blizzard, and the blizzard we know today woudn't exist if it wasn't because of him.

But Blizzard will keep going, and will keep making great games, because it doesn't matter how important one person is, he is just a person, and a single person doesn't make the game.

Im sure that we will see more of him, he will most probably stay in the videogame buisness, so i'm looking forward to what will he bring.

______
As a side not, you might not like micro transactions, but callin the hearthstone buisness model "unfair, buy advantages model" shows that you probably haven't played hearthstone, or haven't played other games where a real advantage is given to players who play


Glad someone else sees the same bias I did... HS quite literally uses the exact same business model as every other online card game (except card hunter I think) and the only online card games I've seen people label P2W are the ones that make free player grinding just about impossible. Which HS really isn't at all.

Also, while it's trendy to rail against bnet 2.0 ParallelUniverse missed the real point there - cross platform chat. Chat used to be silo-ed by game, now it's unified. Sure BNet 2.0 was horribly rushed and missed a lot of important features, but to say it was done solely for Facebook integration just shows how hard you're trying to hate on Blizzard...

As an aside, the entire bnet 2.0 and desktop launcher development has been interesting to watch ever since I heard that Blizzard was going to make a Steam competitor.
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
July 05 2014 12:08 GMT
#96
Thanks for all the hard work during the years Rob! I enjoyed BW and vanilla + TBC WoW quite a lot.

I hope he creates something completely new and amazing, whatever he decides to do.
ZenithM
Profile Joined February 2011
France15952 Posts
July 05 2014 12:19 GMT
#97
On July 04 2014 06:26 Excalibur_Z wrote:
This is tremendous news. Rob Pardo was extremely influential in design and had an simplistic, elegant approach that made his credited games immensely popular. I have my own personal theories about why he's leaving, and I think he probably disagrees with the path Blizzard is taking in their recent games. Dustin Browder made a blog post about the design of Heroes of the Storm earlier today and through reading the entire thing I kept thinking "Rob Pardo would never sign off on something like this, he prefers the 'make everything overpowered' approach rather than baby-stepping and keeping things flat." Now this news comes out that Pardo is leaving. The design decisions for games like D3, SC2, Heroes, post-TBC WoW, Hearthstone have been widely criticized by many of Blizzard's "classic" fans, the ones who grew up with BW, War2, War3. That's not to say that their new design philosophy is bad, it's just different from where they were 15 years ago. Perhaps Rob believes that as an executive he's too far from working day-to-day in the trenches with the rest of the design team, and will be looking for a smaller studio where he can be more directly involved with the nitty gritty details.

I know you said it yourself, but that's a lot of speculation ;D
He could really be just looking for something other than Blizzard's preferred genres.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
July 05 2014 12:20 GMT
#98
So from what I've read, it seems Blizzard should have given him StarCraft II instead of to Dustin Browder.
nojok
Profile Joined May 2011
France15845 Posts
July 05 2014 12:28 GMT
#99
On July 05 2014 12:04 Plansix wrote:
Show nested quote +
On July 05 2014 12:02 BoX wrote:
On July 05 2014 11:04 JimmyJRaynor wrote:
i do not think much speculation is required to figure out why Pardo is leaving.
He pretty much says it right in his good bye message.

he is bored of WoW after so many years
he is tired of working on the large teams required by AAA development.
and these teams get larger each year and each person in the team gets more and more specialized.

he'll tell any one who'll listen that he loved the time he got to work on Hearthstone.

all the heavy lifting for Hearthstone is over

Pardo doesn't want to go back to managing and co ordinating multiple teams of 100s of people where he never gets to put his own finger prints on the nuts and bolts of the game in development.

he has alluded to all of these issues in previous interviews over the past year without ever expressing anger or dissatisfaction with his job. which is smart PR on his part. obviously, Pardo is very media savvy.

one thing is crystal clear: he no longer experiences the same ultra high level of job satisfaction that he did in his first few years at Blizzard.


In the same way we haven't experienced that level of ultra high user satisfaction as players of Blizzard games. Weird correlation.

Just you and some other other folks on the internet. Everyone I know likes the blizzard games.

That's what he said, people like Blizzard games. All games before starcraft 2 were "omagad, game breaking, too good, can't believe this game is real!" stuff. Blizzard on a game was enough to make it a must buy for many people. they're not as good as they used to be.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
sumsaR
Profile Joined January 2013
Sweden1812 Posts
July 05 2014 12:37 GMT
#100
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.

I'm trying sooooooooo hard not to get baited by this. :|
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