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Rob Pardo Leaves Blizzard Entertainment

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Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2014-07-04 09:42:33
July 03 2014 20:44 GMT
#1
[image loading]

One of Blizzards oldest and most influential employees, Rob Pardo, has announced that he will be leaving the company.

Source:Battle.Net Forums
Every ending is a beginning and today marks a new beginning for me.

After 17 years at Blizzard, with long and careful contemplation, I have made a difficult and bittersweet but ultimately exciting decision to pursue the next chapter in my life and career.

Before I even joined Blizzard, I was already a huge fan of the company and its games. In particular, I was extremely passionate about the emerging genre of real-time strategy games. It was a dream come true when I was given the opportunity to work on StarCraft, which at the time was being created by a very small team by today’s standards. It was tremendously fulfilling to get to know everyone on the team personally and to contribute our energies toward a shared goal in such a creative and engaging environment.

Blizzard Entertainment has been simply the best place in the world to be a game designer. The best aspect of designing games at Blizzard is that the entire company is passionate about the gameplay within each and every product. From the executive team to customer service to our global offices, every single person is a player and contributes to making the best possible games. It’s for very good reason that the first credit on every Blizzard game is “Game Design by Blizzard Entertainment.”

I’m really proud of the contributions I was able to make to Blizzard’s accomplishments. From building lasting games, to supporting the growth of eSports, to extending the Warcraft world into a feature film, and of course to being able to celebrate our shared passions with the Blizzard community online and at BlizzCon.

The Blizzard community is ultimately the reason why we come to work every day and pour our souls into every world and experience we create. Blizzard’s players are the most passionate in the world and your commitment and dedication are truly awesome to behold. Creating entertainment for you has been an incredible opportunity, and I know that you will continue to grow and become even stronger as a community over the years to come. It has been so meaningful on a personal level to help create joy for all of you.

I’m looking forward to new challenges in my career, but I will always cherish the time I spent with you all and the amazing and collaborative teams at Blizzard. It was both satisfying and humbling, and it made me a better developer and a better person. I look forward to playing Blizzard games as a player for many years to come. Most important, now I have plenty of time to learn how to build a competitive Hearthstone deck.

As to what I will be doing next, I don’t have an answer for you yet . . . but I will “when it’s ready.” My priorities are to enjoy the summer with my family, play plenty of games, and think about what’s next. The game industry is such an exciting place right now with PC gaming thriving, the new consoles, mobile games, and virtual reality becoming an actual reality. It’s like having an empty quest log and going into a new zone for the first time.

In the past, I haven’t been the most avid Twitter user, but I’ll strive to do better and keep you updated there—@Rob_Pardo. Please stay in touch!

Rob



Rob Pardo has held multiple titles and responsibilities at Blizzard Entertainment for almost two decades, including Lead designer for World of Warcraft and its expansions, Warcraft III and its expansions along with Starcraft:Broodwar.

He has also had various other titles such as designer, lead and producer and has in some way contributed to every game Blizzard has created to this date. In 2006 he recieved a award from Times magazine for being one of the 100 most influential people in the world.

The reasons to as why he is leaving is being speculated upon heavily, the most popular theory is that Rob Pardo doesn't like the path Blizzard Entertainment is taking regarding development of its games and has decided to leave the company much like what Blizzard North, the original creators of the Diablo Franchise did.

No matter what the reason for him leaving there is no question about that the loss or Rob Pardo will heavily affect Blizzard Entertainment.

A short and sweet summary from TL user paralleluniverse of Rob Pardo and his time at Blizzard Entertainment:
On July 04 2014 17:49 paralleluniverse wrote:
Rob Pardo leaves behind an impressive legacy at Blizzard. As chief creative officer, his role was to supervise the game directors for all of Blizzard's games, so he was ultimately responsible for basically everything, both the good and the bad. In particular, he was lead designer on WC3, arguably Blizzard's best game, and also lead designer on WoW and the first few expansions. Over almost 10 years of WoW, the game has progressively gotten better.

Pardo strongly rejected microtransactions and gold buying in WoW. But unfortunately, that has failed to translate. Microtransactions are all over WoW. Gold buying was legalized with the guardian cub, which I argued against, and is now gone. But I laud them for retaining the $40 expansion model, despite the industry moving decisively towards the model of selling worthless DLC and microtransactions. As Jay Wilson's supervisor, Pardo was also ultimately responsible for the RMAH that destroyed D3. I also argued against that, and it's gone too.

Amongst his most major failures was the disastrous launch of Battle.net 0.2 that came with SC2. It was the biggest regression of any online platform ever. It launched without chat channels, without even whisper functionality, it gutted all the amazing game features and social features of the 2002 WC3 Battle.net, it had one of the worse and most meaningless ladder systems, it was lifeless and barren because you didn't know if anyone was online and it was impossible to interact with anyone not on your friends list. And he got up at Blizzcon, and announced Battle.net 0.2 as if it was the greatest thing ever, when in fact, it was worse in every single regard, with not one single new or innovative feature... other than Facebook integration, obviously. While, over a very long time, Battle.net 2.0 improved, there's still nothing--not one feature--new or innovative about it.

So under Pardo, the game design at Blizzard has been set at an extremely high level of quality and polish. The gameplay in Blizzard's games is the best in the industry, and has only improve because of Pardo. Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2. WoW's game systems are better than ever. And for this reason, Pardo will be greatly missed. But Blizzard's business model has gotten more greedy and unfair over time, for example, D3 launched with a RMAH and Hearthstone uses an unfair "buy advantages for real money" model. But it's not entirely clear whether Pardo was fighting for or against this distinctive and indisputable shift to more greedy and unfair business models. I suspect, to a small extent, it was the latter.

I wish Rob the best of luck for the future.



"Dark Pleasure" | | I survived the Locust war of May 3, 2014
FlowOfIdeas
Profile Joined December 2013
30 Posts
July 03 2014 20:47 GMT
#2
Let's be honest, does anyone really care about this? Do you REALLY?

User was temp banned for this post.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
July 03 2014 20:55 GMT
#3
It would be really neat to see him try his hand in designing RTS games again, even if it's on a small team. However, I think he'll probably be working on other genres if he stays in the gaming industry.
ㅇㅅㅌㅅ
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
July 03 2014 20:58 GMT
#4
On July 04 2014 05:47 FlowOfIdeas wrote:
Let's be honest, does anyone really care about this? Do you REALLY?


Uh, yeah. This is pretty big.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2014-07-03 21:00:32
July 03 2014 20:58 GMT
#5
Maybe he'll start working for Riot. Have to join the winning team.

On July 04 2014 05:58 Catch]22 wrote:
Show nested quote +
On July 04 2014 05:47 FlowOfIdeas wrote:
Let's be honest, does anyone really care about this? Do you REALLY?


Uh, yeah. This is pretty big.

Rob Pardo was the initial lead designer for Starcraft II and had a huge influence on the design. And he is involved in the creative direction for every Blizzard game. I think currently he is/was the lead designer of TITAN, Blizzard's mysterious next-gen MMO that keeps getting postponed. Him leaving the company probably has some sort of implications for the development of that project.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
FlowOfIdeas
Profile Joined December 2013
30 Posts
July 03 2014 21:00 GMT
#6
On July 04 2014 05:58 Catch]22 wrote:
Show nested quote +
On July 04 2014 05:47 FlowOfIdeas wrote:
Let's be honest, does anyone really care about this? Do you REALLY?


Uh, yeah. This is pretty big.



A guy leaving a giant company? This NEVER happens, ever. Big News.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
July 03 2014 21:14 GMT
#7
On July 04 2014 06:00 FlowOfIdeas wrote:
Show nested quote +
On July 04 2014 05:58 Catch]22 wrote:
On July 04 2014 05:47 FlowOfIdeas wrote:
Let's be honest, does anyone really care about this? Do you REALLY?


Uh, yeah. This is pretty big.



A guy leaving a giant company? This NEVER happens, ever. Big News.

Leaves a giant company that developed the reason for TL existing. See you in a week.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
July 03 2014 21:22 GMT
#8
wonder what this means for blizzard. maybe titan is a dud and he wants to be out before the ship sinks.
The Show of a Lifetime
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
July 03 2014 21:26 GMT
#9
"Rob Pardo has held multiple titles and responsibilities at Blizzard Entertainment for almost two decades, including Lead designer for World of Warcraft and its expansions, Warcraft III and its expansions along with Starcraft:Broodwar."

So, in other words, one of the geniuses who gave us WC3. I sincerely hope he is going to build his own company, and in turn create a new RTS game. I genuinely wish for it.

Come on! Give us what WC4 would have been, but you know, with the Blizzard of old!
I like words.
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
July 03 2014 21:26 GMT
#10
This is tremendous news. Rob Pardo was extremely influential in design and had an simplistic, elegant approach that made his credited games immensely popular. I have my own personal theories about why he's leaving, and I think he probably disagrees with the path Blizzard is taking in their recent games. Dustin Browder made a blog post about the design of Heroes of the Storm earlier today and through reading the entire thing I kept thinking "Rob Pardo would never sign off on something like this, he prefers the 'make everything overpowered' approach rather than baby-stepping and keeping things flat." Now this news comes out that Pardo is leaving. The design decisions for games like D3, SC2, Heroes, post-TBC WoW, Hearthstone have been widely criticized by many of Blizzard's "classic" fans, the ones who grew up with BW, War2, War3. That's not to say that their new design philosophy is bad, it's just different from where they were 15 years ago. Perhaps Rob believes that as an executive he's too far from working day-to-day in the trenches with the rest of the design team, and will be looking for a smaller studio where he can be more directly involved with the nitty gritty details.
Moderator
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
July 03 2014 21:28 GMT
#11
Wait, Titan is still a thing? I thought Titan was hearthstone?
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2014-07-03 21:33:52
July 03 2014 21:28 GMT
#12
ROB PARDO??? There are just a few guys who are more Blizzard than him.

By the way, if I remember correctly, Rob Pardo proposed the warp-in upgrade for Protoss.
You don't choose to play zerg. The zerg choose you.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
July 03 2014 21:31 GMT
#13
Fuck.
He was the reason WoW was awesome, joined the team as head designer in 2006, that was the era of TBC basically and LK which gave us fights like LK and Ulduar which was awesome.
I would probably think he moved way from WoW design in the end but still he was one of the OGs that took Blizzard from a good company to one of the most influential companies.

Sounds like he has got a new job though? Wonder where it will be ;o
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
July 03 2014 21:32 GMT
#14
Well this is a turn up for the books.
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
July 03 2014 21:45 GMT
#15
One more RTS, please <3
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
July 03 2014 21:56 GMT
#16
On July 04 2014 05:47 FlowOfIdeas wrote:
Let's be honest, does anyone really care about this? Do you REALLY?

User was temp banned for this post.



Whole TL.Net should care and thank its existence to Rob Pardo, and this is why:
Back in late 1996 at E3, StarCraft made its first appearance and it was horrible. It basically looked like Warcraft2 but in space but Blizzard were planning on releasing it anyway. The only reason for why they decided to remake the entire Starcraft game early 1997, which pushed the release back all the way to 1998, to look like what it is today was supposedly because of Rob. He had just started out at Blizzard and kept nagging at the senior developers and designers along with some other programmers to make it better.

If it wasn't for Rob we could potentially have had this version of Starcraft today:
[image loading]
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Pegas
Profile Joined April 2012
Romania211 Posts
July 03 2014 22:18 GMT
#17
Rob Pardo has been credited on the following games:

Lead Designer

World of Warcraft: The Burning Crusade
World of Warcraft
Warcraft III: The Frozen Throne
Warcraft III: Reign of Chaos
StarCraft: Brood War

Designer

World of Warcraft: Warlords of Draenor
Diablo II
Warcraft II: Battle.net Edition
StarCraft
Diablo III


This isn't just some guy leaving blizzard. This is pretty much like Miyamoto leaving Nintendo. I have no idea how Blizzard can recover from this. This is truly the end of the road.
As a rule, men worry more about what they can't see than about what they can
JimmyJRaynor
Profile Blog Joined April 2010
Canada17649 Posts
Last Edited: 2014-07-03 22:26:42
July 03 2014 22:21 GMT
#18
a big loss for Blizzard Entertainment.

recently Rob Pardo had to hire an additional team of 12 guys to fold all the money he is making.

i can't wait to start reading the theories about how he is leaving because Protoss has too many all-in options against Terran.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
trifecta
Profile Joined April 2010
United States6795 Posts
July 03 2014 22:26 GMT
#19
The days of classic Blizzard ended the day WoW became a hit. It's sad to see him leave Blizzard, but it'll be interesting for Blizzard to move on and also for him to work on something new.
Nivoh
Profile Blog Joined March 2010
Norway259 Posts
July 03 2014 22:27 GMT
#20
The lead designer of my favourite Blizzard games. I am pessimistic on Blizzard behalf, but hopeful for Rob Pardo, hope he continues to make great games elsewhere!
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