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Rob Pardo Leaves Blizzard Entertainment - Page 2
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[N3O]r3d33m3r
Germany673 Posts
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Spaylz
Japan1743 Posts
On July 04 2014 07:29 [N3O]r3d33m3r wrote: Rob Pardo is the dumbfuck who wanted this stupid ladder system in SC2. The other guy who proposed a nice ELO approach got ignored. That's when we got 100 Divisions with no way knowing how well we did. User was warned for this post LoL also has a division system, and I believe it is well-liked. I personally think that ladder system is excellent. | ||
[N3O]r3d33m3r
Germany673 Posts
On July 04 2014 07:34 Spaylz wrote: LoL also has a division system, and I believe it is well-liked. I personally think that ladder system is excellent. In the very beginnning, people really despised our system. It was unclear where you stood. Now with the GM league and Bonus pool fixes i think people finally settled with it, however this was not always the case. | ||
eviltomahawk
United States11133 Posts
On July 04 2014 07:18 Pegas wrote: Rob Pardo has been credited on the following games: Lead Designer World of Warcraft: The Burning Crusade World of Warcraft Warcraft III: The Frozen Throne Warcraft III: Reign of Chaos StarCraft: Brood War Designer World of Warcraft: Warlords of Draenor Diablo II Warcraft II: Battle.net Edition StarCraft Diablo III This isn't just some guy leaving blizzard. This is pretty much like Miyamoto leaving Nintendo. I have no idea how Blizzard can recover from this. This is truly the end of the road. Hearthstone is doing well, and World of Warcraft still needs a while more of decline before it stops being a cash cow. Blizzard will last and will still make tons of money and decent games, especially since its franchises still hold sway enough to sell tons of copies even when they're heavily criticized. | ||
JimmyJRaynor
Canada16277 Posts
picking the guy apart for this is such a laugh. On July 04 2014 07:29 [N3O]r3d33m3r wrote: Rob Pardo is the dumbfuck who wanted this stupid ladder system in SC2. The other guy who proposed a nice ELO approach got ignored. That's when we got 100 Divisions with no way knowing how well we did. Browder is/was the lead designer guy, he decided what resources got allocated for what problems.. and what problems were the highest priority. get together $100 million and make ur own game guy. | ||
Integra
Sweden5626 Posts
On July 04 2014 07:29 [N3O]r3d33m3r wrote: Rob Pardo is the dumbfuck who wanted this stupid ladder system in SC2. The other guy who proposed a nice ELO approach got ignored. That's when we got 100 Divisions with no way knowing how well we did. User was warned for this post Could you please show a source to this stating that Rob Pardo was the one responsible for features of Battle.Net, as far I know of he only dealt with the Game directly and not the Battle.Net part, like the ladder system. EDIT: This is regardless if the ladder system is good or bad, I just thought that Rob Pardo never dealt with the Battle.Net aspect and exclusively just focused on the game itself. | ||
boxerfred
Germany8360 Posts
On July 04 2014 06:56 Integra wrote: + Show Spoiler + Whole TL.Net should care and thank its existence to Rob Pardo, and this is why: Back in late 1996 at E3, StarCraft made its first appearance and it was horrible. It basically looked like Warcraft2 but in space but Blizzard were planning on releasing it anyway. The only reason for why they decided to remake the entire Starcraft game early 1997, which pushed the release back all the way to 1998, to look like what it is today was supposedly because of Rob. He had just started out at Blizzard and kept nagging at the senior developers and designers along with some other programmers to make it better. If it wasn't for Rob we could potentially have had this version of Starcraft today: I remember that awesome quote from a TL.net article about the pathing: "StarCraft I was basically trying to create orcs in space accidently resulting in a masterpiece" (freely quoted). Rob Pardo was working behind the scenes for all to long, and as much as I am not in the mood of playing StarCraft II nowadays I have to admit that I have had almost 5 years of fun with StarCraft II alone - for like 50 bucks. Before that, I had roughly 3 or 4 years fun with WoW, played all through classic and TBC. Before that, during that, and after that, I loved Diablo I and especialy II, grinding for nights, ruining my grades (well, not too badly though. I was still passing). WarCraft II was awesome, but I was too young to really enjoy it (much like StarCraft I), but WC III and TFT, though I mainly played single player and LAN fungames, was a blast. So, thank you, mr. Pardo, for all the effort and work you put into the games. Godspeed on your way. | ||
StarStruck
25339 Posts
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HaRuHi
1220 Posts
World of Warcraft: The Burning Crusade World of Warcraft Warcraft III: The Frozen Throne Warcraft III: Reign of Chaos StarCraft: Brood War Throw Warcraft 2 and Diablo 2 in there and you have every single game I love blizzard for xD... I hope he gets to do some lead designing again. :D LEGEND. | ||
Falling
Canada11219 Posts
On July 04 2014 06:56 Integra wrote: Whole TL.Net should care and thank its existence to Rob Pardo, and this is why: Back in late 1996 at E3, StarCraft made its first appearance and it was horrible. It basically looked like Warcraft2 but in space but Blizzard were planning on releasing it anyway. The only reason for why they decided to remake the entire Starcraft game early 1997, which pushed the release back all the way to 1998, to look like what it is today was supposedly because of Rob. He had just started out at Blizzard and kept nagging at the senior developers and designers along with some other programmers to make it better. If it wasn't for Rob we could potentially have had this version of Starcraft today: *snip image for space Well, as Rob was saying for Blizzard was a team effort. So who know exactly who was pushing to do what. But Rob was the lead designer of BW, working with the foundation of Starcraft, whose lead designer was Patrick Wyatt. But Rob has certainly been very influential in designing Blizzard's games. Best of luck to the guy. Tought times on the road to Starcraft Starcraft: Orcs in space goes down in flames | ||
eightym
United States76 Posts
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SoleSteeler
Canada5396 Posts
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hzflank
United Kingdom2991 Posts
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DarkPlasmaBall
United States43567 Posts
He will- and should- be missed. | ||
StarStruck
25339 Posts
On July 04 2014 09:17 DarkPlasmaBall wrote: This is a huge loss for the Blizzard franchise and our community. That being said, I wish him the best of luck on his future endeavors. He will- and should- be missed. I look at it as a new beginning. | ||
goofyballer
United States136 Posts
On July 04 2014 05:44 Integra wrote: The reasons to as why he is leaving is being speculated upon heavily, the most popular theory is that Rob Pardo doesn't like the path Blizzard Entertainment is taking regarding development of its games and has decided to leave the company much like what Blizzard North, the original creators of the Diablo Franchise did. On July 04 2014 06:26 Excalibur_Z wrote: I have my own personal theories about why he's leaving, and I think he probably disagrees with the path Blizzard is taking in their recent games. Dustin Browder made a blog post about the design of Heroes of the Storm earlier today and through reading the entire thing I kept thinking "Rob Pardo would never sign off on something like this, he prefers the 'make everything overpowered' approach rather than baby-stepping and keeping things flat." Now this news comes out that Pardo is leaving. oh ffs, maybe the guy's just getting older (17 years at Blizzard), is rich, and doesn't want his kids growing up to pass him by. Leave it to the esports community to be dead set on using this to validate any and all criticisms they have with Blizzard games. | ||
Derez
Netherlands6068 Posts
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Ayaz2810
United States2763 Posts
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vult
United States9395 Posts
That being said, this guy is a legend and this is a huge loss for Blizzard. He is irreplaceable and maybe it was the right decision for him to leave, given the direction Blizzard has been going with their games. He will be missed hopefully he stays in the game industry, but he probably has enough money to settle down and retire. | ||
zlefin
United States7689 Posts
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