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Rob Pardo Leaves Blizzard Entertainment - Page 8

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Kneeb4r
Profile Joined September 2012
Canada5 Posts
July 06 2014 12:37 GMT
#141
On July 06 2014 21:21 paralleluniverse wrote:
Show nested quote +
On July 06 2014 19:48 Kneeb4r wrote:
You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823


It's cool that you're a wannabe game dev, but I think the popularity of DotA compared to HotS speaks for itself. You played DotA in beta..and your post on their dev forums was largely and justly ridiculed since you seem to speak from a place of ignorance. I implore you to at least 'watch' more DotA so you don't make such biased and uniformed opinions such as "Ursa OP". Also, the fact that you think the game simply snowballs for one team shows me you probably don't really know what you're looking at in DotA and with so little time played that's hardly surprising.

You're a fan of HotS, and that's great. However claiming a game has fundamental gameplay flaws when you're clearly uniformed on the intricacies of said game makes your opinion highly questionable and almost laughable. DotA has been played for years, on a competitive to casual level. I would be surprised if HotS manages to last as long as it has.


Back on topic, cheers to Rob. Good careers come to and end and hopefully he finds a new home for his creativity. I can't say I'll miss him at Blizzard since the company has undergone many changes from the days when they were viewed as one of the best and innovative game companies for their selected genres. But I hope he finds a new company that values him, and that we still see his name in game development as the man obviously has a plethora of knowledge.

[image loading]


That's not exactly impressive. I don't know what you're trying to prove with that photo apart from your lack of knowledge about the game after that many hours just makes your dev suggestions even more suspect. You know people have put thousands of hours into DotA and still consider themselves neophytes? While you believe your under 500 hours played makes you an authority. Your arrogance is appalling.
BillGates
Profile Blog Joined April 2013
471 Posts
July 06 2014 12:46 GMT
#142
Well all things come to an end, I believe he was just tired and wanted a fresh new challenge. I mean he's worked at Blizzard for over 15 years and the guy deserves a long vacation, before starting to work on new challenges.

I don't think his departure is in bad spirit or whatever that people seem to suggest, I just think that he has had enough 15+ years at Blizzard and wants to take a long break, before going on to design new games.

He is a very big name so I'm sure he'll have many doors open to him once he starts looking for job!
aksfjh
Profile Joined November 2010
United States4853 Posts
July 06 2014 13:37 GMT
#143
+ Show Spoiler [Before you wreck yourself] +
On July 06 2014 21:37 Kneeb4r wrote:
Show nested quote +
On July 06 2014 21:21 paralleluniverse wrote:
On July 06 2014 19:48 Kneeb4r wrote:
You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823


It's cool that you're a wannabe game dev, but I think the popularity of DotA compared to HotS speaks for itself. You played DotA in beta..and your post on their dev forums was largely and justly ridiculed since you seem to speak from a place of ignorance. I implore you to at least 'watch' more DotA so you don't make such biased and uniformed opinions such as "Ursa OP". Also, the fact that you think the game simply snowballs for one team shows me you probably don't really know what you're looking at in DotA and with so little time played that's hardly surprising.

You're a fan of HotS, and that's great. However claiming a game has fundamental gameplay flaws when you're clearly uniformed on the intricacies of said game makes your opinion highly questionable and almost laughable. DotA has been played for years, on a competitive to casual level. I would be surprised if HotS manages to last as long as it has.


Back on topic, cheers to Rob. Good careers come to and end and hopefully he finds a new home for his creativity. I can't say I'll miss him at Blizzard since the company has undergone many changes from the days when they were viewed as one of the best and innovative game companies for their selected genres. But I hope he finds a new company that values him, and that we still see his name in game development as the man obviously has a plethora of knowledge.

[image loading]


That's not exactly impressive. I don't know what you're trying to prove with that photo apart from your lack of knowledge about the game after that many hours just makes your dev suggestions even more suspect. You know people have put thousands of hours into DotA and still consider themselves neophytes? While you believe your under 500 hours played makes you an authority. Your arrogance is appalling.

A guy with 3 posts is ridiculing paralleluniverse as a noob? I suggest you check yourself before you find yourself in the crosshairs of a mod. You won't get banned or warned for your post most likely, but it doesn't reflect well if you dismiss established posters in the community as "inexperienced" or "uninformed."

His photo contradicts your initial claim that he is inexperienced with DotA. 100+ hours on a game is plenty to come up with a well thought out and informed opinion on said game, especially if one has a lot of experience in other competitive games of similar type. One doesn't have to master every aspect to give an honest and great critique. In fact, having stupendous amounts of time in the game often makes one's opinions less valid, since they are invested in all mechanics and rules the game has already implemented. For example, if every DotA/LoL/SC2/Hearthstone/CS:GO match started with you typing out a standard paragraph at 150 wpm or you got a -30% general penalty, that would be stupid. However, if it went on for 2 year and 50% of the player base was able to accomplish it, a removal of the stupid "feature" would cause uproar since so many people had invested time into that "skill." It doesn't mean it was a good idea to begin with, just that so many people had grown attached to a bad mechanic because it gave them an easy advantage.


Like others have said, probably wouldn't read too much into it. 17 years is a long time to stick with a company, especially these days. Maybe there were a few rifts between him and the teams, or mistakes made by him, but it doesn't sound like he's leaving because of any specific, big reason(s). He probably wants to move on to other projects, and Blizzard doesn't have the resources and structure to allow him to do so. If he does begin a new project, I look forward to it as much as I look forward to all Blizzard projects. If not, I still wish him the best of luck!
Makro
Profile Joined March 2011
France16890 Posts
Last Edited: 2014-07-06 13:43:55
July 06 2014 13:43 GMT
#144
what a loss, i'm sure that many of us grew up with blizzard games, and he was behind a lot of them
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
Kneeb4r
Profile Joined September 2012
Canada5 Posts
Last Edited: 2014-07-06 14:04:54
July 06 2014 13:53 GMT
#145
On July 06 2014 22:37 aksfjh wrote:
[spoiler=Before you wreck yourself]


You logged on a alt account to try and talk down to me. Maybe you should be checking yourself.. I don't see anything I said as ban or even warning worthy, if the mods disagree they're free to that opinion however stating a game has fundamental balance issues because "Ursa is OP" among other things is quite comical.

Also that strawman and completely off topic rant is cringe worthy. You also think post count means something, which is quite sadly "forum elitism" and is for lack of a better word quite pathetic. Interestingly enough, he got warned by a mod for his "DotA Dev" thread since he couldn't be bothered to read stickies or forum rules before he posted it. Anyway, I've said my peace. Having alt accounts come out of the woodwork to try and attack me is indicative of a feeble person, and I don't think PU needs you to fight his battles if he can't argue his point clearly and logically himself.

I hope the irony isn't lost on you. Have a nice day.

Edit for a typo.
TaShadan
Profile Joined February 2010
Germany1965 Posts
July 06 2014 14:09 GMT
#146
On July 06 2014 08:17 DDie wrote:
Back in the days i would be shocked by this, but blizzard lost it's ''legendary'' status a long, long time ago... so i don't really care.


I agree. There were more important guys leaving Blizzard like Patrick Wyatt.
Total Annihilation Zero
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2014-07-06 14:18:30
July 06 2014 14:16 GMT
#147
On July 06 2014 22:53 Kneeb4r wrote:
Show nested quote +
On July 06 2014 22:37 aksfjh wrote:
[spoiler=Before you wreck yourself]


You logged on a alt account to try and talk down to me. Maybe you should be checking yourself.. I don't see anything I said as ban or even warning worthy, if the mods disagree they're free to that opinion however stating a game has fundamental balance issues because "Ursa is OP" among other things is quite comical.

Also that strawman and completely off topic rant is cringe worthy. You also think post count means something, which is quite sadly "forum elitism" and is for lack of a better word quite pathetic. Interestingly enough, he got warned by a mod for his "DotA Dev" thread since he couldn't be bothered to read stickies or forum rules before he posted it. Anyway, I've said my peace. Having alt accounts come out of the woodwork to try and attack me is indicative of a feeble person, and I don't think PU needs you to fight his battles if he can't argue his point clearly and logically himself.

I hope the irony isn't lost on you. Have a nice day.

Edit for a typo.


I don't think what you said is warning worthy either, though you don't come off as particularly friendly if your first few posts at tl are pot shots at someone who is just discussing his views, especially when those views are backed up by logic. I read PU's post and I thought it was thought-provoking to say the least, even if I know jack-shit about Dota. You can agree or disagree with his post, but you're not going to get friendly reactions when you have 3 posts and you're calling someone a wannabe game dev just because he wrote about some of the ideas he's had. Especially if that person is already an established community member.

It seems you already have history with PU as well, you seem to dislike the guy (if your posts about PU's post on dota 2 dev forums is anything to go about).
maru lover forever
sumsaR
Profile Joined January 2013
Sweden1812 Posts
July 06 2014 14:37 GMT
#148
On July 06 2014 22:37 aksfjh wrote:
+ Show Spoiler [Before you wreck yourself] +
On July 06 2014 21:37 Kneeb4r wrote:
Show nested quote +
On July 06 2014 21:21 paralleluniverse wrote:
On July 06 2014 19:48 Kneeb4r wrote:
You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823


It's cool that you're a wannabe game dev, but I think the popularity of DotA compared to HotS speaks for itself. You played DotA in beta..and your post on their dev forums was largely and justly ridiculed since you seem to speak from a place of ignorance. I implore you to at least 'watch' more DotA so you don't make such biased and uniformed opinions such as "Ursa OP". Also, the fact that you think the game simply snowballs for one team shows me you probably don't really know what you're looking at in DotA and with so little time played that's hardly surprising.

You're a fan of HotS, and that's great. However claiming a game has fundamental gameplay flaws when you're clearly uniformed on the intricacies of said game makes your opinion highly questionable and almost laughable. DotA has been played for years, on a competitive to casual level. I would be surprised if HotS manages to last as long as it has.


Back on topic, cheers to Rob. Good careers come to and end and hopefully he finds a new home for his creativity. I can't say I'll miss him at Blizzard since the company has undergone many changes from the days when they were viewed as one of the best and innovative game companies for their selected genres. But I hope he finds a new company that values him, and that we still see his name in game development as the man obviously has a plethora of knowledge.

[image loading]


That's not exactly impressive. I don't know what you're trying to prove with that photo apart from your lack of knowledge about the game after that many hours just makes your dev suggestions even more suspect. You know people have put thousands of hours into DotA and still consider themselves neophytes? While you believe your under 500 hours played makes you an authority. Your arrogance is appalling.

A guy with 3 posts is ridiculing paralleluniverse as a noob? I suggest you check yourself before you find yourself in the crosshairs of a mod. You won't get banned or warned for your post most likely, but it doesn't reflect well if you dismiss established posters in the community as "inexperienced" or "uninformed."

His photo contradicts your initial claim that he is inexperienced with DotA. 100+ hours on a game is plenty to come up with a well thought out and informed opinion on said game, especially if one has a lot of experience in other competitive games of similar type. One doesn't have to master every aspect to give an honest and great critique. In fact, having stupendous amounts of time in the game often makes one's opinions less valid, since they are invested in all mechanics and rules the game has already implemented. For example, if every DotA/LoL/SC2/Hearthstone/CS:GO match started with you typing out a standard paragraph at 150 wpm or you got a -30% general penalty, that would be stupid. However, if it went on for 2 year and 50% of the player base was able to accomplish it, a removal of the stupid "feature" would cause uproar since so many people had invested time into that "skill." It doesn't mean it was a good idea to begin with, just that so many people had grown attached to a bad mechanic because it gave them an easy advantage.

That's 500 hours into the game (still basically a noob in most aspects) NOW. His initial thoughts about dota2 (thoughts that he more or less mirrors exactly today) were written 2012, during the beta — at a point his current 500 hours I have no doubt would be nowhere close to that. Your argument that Kneeb4r's claims are faulty is actually faulty.
RaiZ
Profile Blog Joined April 2003
2813 Posts
July 06 2014 15:36 GMT
#149
On July 06 2014 23:37 sumsaR wrote:
Show nested quote +
On July 06 2014 22:37 aksfjh wrote:
+ Show Spoiler [Before you wreck yourself] +
On July 06 2014 21:37 Kneeb4r wrote:
Show nested quote +
On July 06 2014 21:21 paralleluniverse wrote:
On July 06 2014 19:48 Kneeb4r wrote:
You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823


It's cool that you're a wannabe game dev, but I think the popularity of DotA compared to HotS speaks for itself. You played DotA in beta..and your post on their dev forums was largely and justly ridiculed since you seem to speak from a place of ignorance. I implore you to at least 'watch' more DotA so you don't make such biased and uniformed opinions such as "Ursa OP". Also, the fact that you think the game simply snowballs for one team shows me you probably don't really know what you're looking at in DotA and with so little time played that's hardly surprising.

You're a fan of HotS, and that's great. However claiming a game has fundamental gameplay flaws when you're clearly uniformed on the intricacies of said game makes your opinion highly questionable and almost laughable. DotA has been played for years, on a competitive to casual level. I would be surprised if HotS manages to last as long as it has.


Back on topic, cheers to Rob. Good careers come to and end and hopefully he finds a new home for his creativity. I can't say I'll miss him at Blizzard since the company has undergone many changes from the days when they were viewed as one of the best and innovative game companies for their selected genres. But I hope he finds a new company that values him, and that we still see his name in game development as the man obviously has a plethora of knowledge.

[image loading]


That's not exactly impressive. I don't know what you're trying to prove with that photo apart from your lack of knowledge about the game after that many hours just makes your dev suggestions even more suspect. You know people have put thousands of hours into DotA and still consider themselves neophytes? While you believe your under 500 hours played makes you an authority. Your arrogance is appalling.

A guy with 3 posts is ridiculing paralleluniverse as a noob? I suggest you check yourself before you find yourself in the crosshairs of a mod. You won't get banned or warned for your post most likely, but it doesn't reflect well if you dismiss established posters in the community as "inexperienced" or "uninformed."

His photo contradicts your initial claim that he is inexperienced with DotA. 100+ hours on a game is plenty to come up with a well thought out and informed opinion on said game, especially if one has a lot of experience in other competitive games of similar type. One doesn't have to master every aspect to give an honest and great critique. In fact, having stupendous amounts of time in the game often makes one's opinions less valid, since they are invested in all mechanics and rules the game has already implemented. For example, if every DotA/LoL/SC2/Hearthstone/CS:GO match started with you typing out a standard paragraph at 150 wpm or you got a -30% general penalty, that would be stupid. However, if it went on for 2 year and 50% of the player base was able to accomplish it, a removal of the stupid "feature" would cause uproar since so many people had invested time into that "skill." It doesn't mean it was a good idea to begin with, just that so many people had grown attached to a bad mechanic because it gave them an easy advantage.

That's 500 hours into the game (still basically a noob in most aspects) NOW. His initial thoughts about dota2 (thoughts that he more or less mirrors exactly today) were written 2012, during the beta — at a point his current 500 hours I have no doubt would be nowhere close to that. Your argument that Kneeb4r's claims are faulty is actually faulty.

Seriously, the fuck ? How many hours do we need to play in order to get a general idea of the game ? Because even if any moba needs like thousands of hours in order to master every hero (we gotta admit nobody can, because the game constantly changes), it doesn't change the fact that we do have a strong opinion about the general game. He's nowhere near faulty, he just has an opinion, now move on.
Fuck that, i dont know why I'm getting baited by this comparison but it sure pisses me off. I'm not gonna read this thread anymore.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Firebolt145
Profile Blog Joined May 2010
Lalalaland34486 Posts
July 06 2014 16:00 GMT
#150
Please stop the personal attacks on each other and focus on maturely addressing each other's opinions and whatnot. For the record, there are no alt accounts here.
Moderator
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2014-07-06 16:12:07
July 06 2014 16:11 GMT
#151
On July 06 2014 18:18 paralleluniverse wrote:
Show nested quote +
On July 06 2014 03:10 sumsaR wrote:
On July 06 2014 02:39 urashimakt wrote:
On July 05 2014 22:25 Ramiz1989 wrote:
On July 05 2014 21:37 sumsaR wrote:
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.

I'm trying sooooooooo hard not to get baited by this. :|

Why are you trying? That guy is either trolling or don't have a clue what he is talking about.

Not trying to troll you but I agree with him. Every "MOBA" since the original DotA has been an attempt to recreate the same game. The heroes, items and last hitting rules might differ in each iteration but the game still keeps getting faithfully recreated in the same image.

Heroes that run on macro instead of micro. Talents that replace the traditional item slots with Aghanim's effects at every choice. Choosing the hero you want to play beforehand and being matched appropriately after the fact (not important for full team play, but for solo queue it's pretty great). Multiple maps with unique objectives that alter the way the game is played. Dismissing difference from DotA off the cuff as "casualization" is doing yourself a disservice. It's a different game and you may find that you enjoy playing it.

Sure, the game is different. We get that. Everyone gets that. But how does that give any credence to the fact that he stated that it fixes the many fundamental game design mistakes in Dota 2?

You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823

We can discuss HotS in that thread.

The point is that improvements that HotS has made to the MOBA genre are bold, necessary and right. This is what I mean when I said that gameplay in Blizzard games has improved significantly under Rob Pardo.


Doesn't Dustin Browder deserve some credit for this?
Because Browder reports to Pardo its really hard to "lay blame" or "assign credit" for 1 specific feature in games Browder is lead designer.

Personally, i think both guys are great game designers.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
aksfjh
Profile Joined November 2010
United States4853 Posts
July 06 2014 16:14 GMT
#152
On July 07 2014 01:11 JimmyJRaynor wrote:
Show nested quote +
On July 06 2014 18:18 paralleluniverse wrote:
On July 06 2014 03:10 sumsaR wrote:
On July 06 2014 02:39 urashimakt wrote:
On July 05 2014 22:25 Ramiz1989 wrote:
On July 05 2014 21:37 sumsaR wrote:
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.

I'm trying sooooooooo hard not to get baited by this. :|

Why are you trying? That guy is either trolling or don't have a clue what he is talking about.

Not trying to troll you but I agree with him. Every "MOBA" since the original DotA has been an attempt to recreate the same game. The heroes, items and last hitting rules might differ in each iteration but the game still keeps getting faithfully recreated in the same image.

Heroes that run on macro instead of micro. Talents that replace the traditional item slots with Aghanim's effects at every choice. Choosing the hero you want to play beforehand and being matched appropriately after the fact (not important for full team play, but for solo queue it's pretty great). Multiple maps with unique objectives that alter the way the game is played. Dismissing difference from DotA off the cuff as "casualization" is doing yourself a disservice. It's a different game and you may find that you enjoy playing it.

Sure, the game is different. We get that. Everyone gets that. But how does that give any credence to the fact that he stated that it fixes the many fundamental game design mistakes in Dota 2?

You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823

We can discuss HotS in that thread.

The point is that improvements that HotS has made to the MOBA genre are bold, necessary and right. This is what I mean when I said that gameplay in Blizzard games has improved significantly under Rob Pardo.


Doesn't Dustin Browder deserve some credit for this?
Because Browder reports to Pardo its really hard to "lay blame" or "assign credit" for 1 specific feature in games Browder is lead designer.

Personally, i think both guys are great game designers.

It's all a team effort, but the big guys will always have the power to change the direction of the game. Not every feature or decision goes through them, but if an established feature is axed or advertised, there's a large chance that the head guys were on board.
sumsaR
Profile Joined January 2013
Sweden1812 Posts
July 06 2014 16:28 GMT
#153
On July 07 2014 00:36 RaiZ wrote:
Show nested quote +
On July 06 2014 23:37 sumsaR wrote:
On July 06 2014 22:37 aksfjh wrote:
+ Show Spoiler [Before you wreck yourself] +
On July 06 2014 21:37 Kneeb4r wrote:
Show nested quote +
On July 06 2014 21:21 paralleluniverse wrote:
On July 06 2014 19:48 Kneeb4r wrote:
You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823


It's cool that you're a wannabe game dev, but I think the popularity of DotA compared to HotS speaks for itself. You played DotA in beta..and your post on their dev forums was largely and justly ridiculed since you seem to speak from a place of ignorance. I implore you to at least 'watch' more DotA so you don't make such biased and uniformed opinions such as "Ursa OP". Also, the fact that you think the game simply snowballs for one team shows me you probably don't really know what you're looking at in DotA and with so little time played that's hardly surprising.

You're a fan of HotS, and that's great. However claiming a game has fundamental gameplay flaws when you're clearly uniformed on the intricacies of said game makes your opinion highly questionable and almost laughable. DotA has been played for years, on a competitive to casual level. I would be surprised if HotS manages to last as long as it has.


Back on topic, cheers to Rob. Good careers come to and end and hopefully he finds a new home for his creativity. I can't say I'll miss him at Blizzard since the company has undergone many changes from the days when they were viewed as one of the best and innovative game companies for their selected genres. But I hope he finds a new company that values him, and that we still see his name in game development as the man obviously has a plethora of knowledge.

[image loading]


That's not exactly impressive. I don't know what you're trying to prove with that photo apart from your lack of knowledge about the game after that many hours just makes your dev suggestions even more suspect. You know people have put thousands of hours into DotA and still consider themselves neophytes? While you believe your under 500 hours played makes you an authority. Your arrogance is appalling.

A guy with 3 posts is ridiculing paralleluniverse as a noob? I suggest you check yourself before you find yourself in the crosshairs of a mod. You won't get banned or warned for your post most likely, but it doesn't reflect well if you dismiss established posters in the community as "inexperienced" or "uninformed."

His photo contradicts your initial claim that he is inexperienced with DotA. 100+ hours on a game is plenty to come up with a well thought out and informed opinion on said game, especially if one has a lot of experience in other competitive games of similar type. One doesn't have to master every aspect to give an honest and great critique. In fact, having stupendous amounts of time in the game often makes one's opinions less valid, since they are invested in all mechanics and rules the game has already implemented. For example, if every DotA/LoL/SC2/Hearthstone/CS:GO match started with you typing out a standard paragraph at 150 wpm or you got a -30% general penalty, that would be stupid. However, if it went on for 2 year and 50% of the player base was able to accomplish it, a removal of the stupid "feature" would cause uproar since so many people had invested time into that "skill." It doesn't mean it was a good idea to begin with, just that so many people had grown attached to a bad mechanic because it gave them an easy advantage.

That's 500 hours into the game (still basically a noob in most aspects) NOW. His initial thoughts about dota2 (thoughts that he more or less mirrors exactly today) were written 2012, during the beta — at a point his current 500 hours I have no doubt would be nowhere close to that. Your argument that Kneeb4r's claims are faulty is actually faulty.

Seriously, the fuck ? How many hours do we need to play in order to get a general idea of the game ? Because even if any moba needs like thousands of hours in order to master every hero (we gotta admit nobody can, because the game constantly changes), it doesn't change the fact that we do have a strong opinion about the general game. He's nowhere near faulty, he just has an opinion, now move on.

You don't attempt to "identify and fix fundamental flaws" of a game, especially not the beast that is dota, with a mere <500 (<100 at the time it was written) hours into it. You have nowhere near a good enough "general idea" of the game at that point. That's what we're taking issue with and point out.

Opinions. That's all it is. And opinions can be wrong.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 06 2014 16:57 GMT
#154
Stay on topic, guys. This is drifting too far from discussing Pardo and his contributions to Blizzard.
Moderator
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2014-07-06 17:58:18
July 06 2014 17:55 GMT
#155
When Rob Pardo and Blizzard "broke up" ... Rob decided to take the high road and give Blizzard the old.... "Its not you ...its me" speech.

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TopRamen
Profile Joined February 2011
United States96 Posts
July 07 2014 23:25 GMT
#156
On July 04 2014 06:26 Excalibur_Z wrote:
This is tremendous news. Rob Pardo was extremely influential in design and had an simplistic, elegant approach that made his credited games immensely popular. I have my own personal theories about why he's leaving, and I think he probably disagrees with the path Blizzard is taking in their recent games. Dustin Browder made a blog post about the design of Heroes of the Storm earlier today and through reading the entire thing I kept thinking "Rob Pardo would never sign off on something like this, he prefers the 'make everything overpowered' approach rather than baby-stepping and keeping things flat." Now this news comes out that Pardo is leaving. The design decisions for games like D3, SC2, Heroes, post-TBC WoW, Hearthstone have been widely criticized by many of Blizzard's "classic" fans, the ones who grew up with BW, War2, War3. That's not to say that their new design philosophy is bad, it's just different from where they were 15 years ago. Perhaps Rob believes that as an executive he's too far from working day-to-day in the trenches with the rest of the design team, and will be looking for a smaller studio where he can be more directly involved with the nitty gritty details.


Hey Excalibur_Z, where did you find that blog post?
Use your noodle!
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
July 07 2014 23:34 GMT
#157
On July 08 2014 08:25 TopRamen wrote:
Show nested quote +
On July 04 2014 06:26 Excalibur_Z wrote:
This is tremendous news. Rob Pardo was extremely influential in design and had an simplistic, elegant approach that made his credited games immensely popular. I have my own personal theories about why he's leaving, and I think he probably disagrees with the path Blizzard is taking in their recent games. Dustin Browder made a blog post about the design of Heroes of the Storm earlier today and through reading the entire thing I kept thinking "Rob Pardo would never sign off on something like this, he prefers the 'make everything overpowered' approach rather than baby-stepping and keeping things flat." Now this news comes out that Pardo is leaving. The design decisions for games like D3, SC2, Heroes, post-TBC WoW, Hearthstone have been widely criticized by many of Blizzard's "classic" fans, the ones who grew up with BW, War2, War3. That's not to say that their new design philosophy is bad, it's just different from where they were 15 years ago. Perhaps Rob believes that as an executive he's too far from working day-to-day in the trenches with the rest of the design team, and will be looking for a smaller studio where he can be more directly involved with the nitty gritty details.


Hey Excalibur_Z, where did you find that blog post?

Maybe it's this one:

http://us.battle.net/heroes/en/blog/14665104/from-the-bullpen-designing-the-talent-system-7-2-2014

The timing and author line up.
ㅇㅅㅌㅅ
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 08 2014 00:02 GMT
#158
Yeah, that's the one.
Moderator
Rho_
Profile Blog Joined January 2009
United States971 Posts
Last Edited: 2014-07-08 00:49:39
July 08 2014 00:48 GMT
#159
Definitely a loss. Even if he is to blame for some things, no one bats 1.000. Individual mechanics/features that you happen not to like, or that are even rightly rejected/derided, cannot outweigh the stellar creative output that Pardo has overseen and directly contributed to. We can all speculate on reasons, but ultimately Blizzard is now without one of the key figures who built it into the gaming juggernaut that it is.

I am very interested to see where he lands and what he makes. I hope that Blizzard can carry on without him.
TopRamen
Profile Joined February 2011
United States96 Posts
July 08 2014 01:41 GMT
#160
Ah, I see my Google skills have failed me
Thanks very much!
Use your noodle!
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