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Rob Pardo Leaves Blizzard Entertainment

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Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2014-07-04 09:42:33
July 03 2014 20:44 GMT
#1
[image loading]

One of Blizzards oldest and most influential employees, Rob Pardo, has announced that he will be leaving the company.

Source:Battle.Net Forums
Every ending is a beginning and today marks a new beginning for me.

After 17 years at Blizzard, with long and careful contemplation, I have made a difficult and bittersweet but ultimately exciting decision to pursue the next chapter in my life and career.

Before I even joined Blizzard, I was already a huge fan of the company and its games. In particular, I was extremely passionate about the emerging genre of real-time strategy games. It was a dream come true when I was given the opportunity to work on StarCraft, which at the time was being created by a very small team by today’s standards. It was tremendously fulfilling to get to know everyone on the team personally and to contribute our energies toward a shared goal in such a creative and engaging environment.

Blizzard Entertainment has been simply the best place in the world to be a game designer. The best aspect of designing games at Blizzard is that the entire company is passionate about the gameplay within each and every product. From the executive team to customer service to our global offices, every single person is a player and contributes to making the best possible games. It’s for very good reason that the first credit on every Blizzard game is “Game Design by Blizzard Entertainment.”

I’m really proud of the contributions I was able to make to Blizzard’s accomplishments. From building lasting games, to supporting the growth of eSports, to extending the Warcraft world into a feature film, and of course to being able to celebrate our shared passions with the Blizzard community online and at BlizzCon.

The Blizzard community is ultimately the reason why we come to work every day and pour our souls into every world and experience we create. Blizzard’s players are the most passionate in the world and your commitment and dedication are truly awesome to behold. Creating entertainment for you has been an incredible opportunity, and I know that you will continue to grow and become even stronger as a community over the years to come. It has been so meaningful on a personal level to help create joy for all of you.

I’m looking forward to new challenges in my career, but I will always cherish the time I spent with you all and the amazing and collaborative teams at Blizzard. It was both satisfying and humbling, and it made me a better developer and a better person. I look forward to playing Blizzard games as a player for many years to come. Most important, now I have plenty of time to learn how to build a competitive Hearthstone deck.

As to what I will be doing next, I don’t have an answer for you yet . . . but I will “when it’s ready.” My priorities are to enjoy the summer with my family, play plenty of games, and think about what’s next. The game industry is such an exciting place right now with PC gaming thriving, the new consoles, mobile games, and virtual reality becoming an actual reality. It’s like having an empty quest log and going into a new zone for the first time.

In the past, I haven’t been the most avid Twitter user, but I’ll strive to do better and keep you updated there—@Rob_Pardo. Please stay in touch!

Rob



Rob Pardo has held multiple titles and responsibilities at Blizzard Entertainment for almost two decades, including Lead designer for World of Warcraft and its expansions, Warcraft III and its expansions along with Starcraft:Broodwar.

He has also had various other titles such as designer, lead and producer and has in some way contributed to every game Blizzard has created to this date. In 2006 he recieved a award from Times magazine for being one of the 100 most influential people in the world.

The reasons to as why he is leaving is being speculated upon heavily, the most popular theory is that Rob Pardo doesn't like the path Blizzard Entertainment is taking regarding development of its games and has decided to leave the company much like what Blizzard North, the original creators of the Diablo Franchise did.

No matter what the reason for him leaving there is no question about that the loss or Rob Pardo will heavily affect Blizzard Entertainment.

A short and sweet summary from TL user paralleluniverse of Rob Pardo and his time at Blizzard Entertainment:
On July 04 2014 17:49 paralleluniverse wrote:
Rob Pardo leaves behind an impressive legacy at Blizzard. As chief creative officer, his role was to supervise the game directors for all of Blizzard's games, so he was ultimately responsible for basically everything, both the good and the bad. In particular, he was lead designer on WC3, arguably Blizzard's best game, and also lead designer on WoW and the first few expansions. Over almost 10 years of WoW, the game has progressively gotten better.

Pardo strongly rejected microtransactions and gold buying in WoW. But unfortunately, that has failed to translate. Microtransactions are all over WoW. Gold buying was legalized with the guardian cub, which I argued against, and is now gone. But I laud them for retaining the $40 expansion model, despite the industry moving decisively towards the model of selling worthless DLC and microtransactions. As Jay Wilson's supervisor, Pardo was also ultimately responsible for the RMAH that destroyed D3. I also argued against that, and it's gone too.

Amongst his most major failures was the disastrous launch of Battle.net 0.2 that came with SC2. It was the biggest regression of any online platform ever. It launched without chat channels, without even whisper functionality, it gutted all the amazing game features and social features of the 2002 WC3 Battle.net, it had one of the worse and most meaningless ladder systems, it was lifeless and barren because you didn't know if anyone was online and it was impossible to interact with anyone not on your friends list. And he got up at Blizzcon, and announced Battle.net 0.2 as if it was the greatest thing ever, when in fact, it was worse in every single regard, with not one single new or innovative feature... other than Facebook integration, obviously. While, over a very long time, Battle.net 2.0 improved, there's still nothing--not one feature--new or innovative about it.

So under Pardo, the game design at Blizzard has been set at an extremely high level of quality and polish. The gameplay in Blizzard's games is the best in the industry, and has only improve because of Pardo. Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2. WoW's game systems are better than ever. And for this reason, Pardo will be greatly missed. But Blizzard's business model has gotten more greedy and unfair over time, for example, D3 launched with a RMAH and Hearthstone uses an unfair "buy advantages for real money" model. But it's not entirely clear whether Pardo was fighting for or against this distinctive and indisputable shift to more greedy and unfair business models. I suspect, to a small extent, it was the latter.

I wish Rob the best of luck for the future.



"Dark Pleasure" | | I survived the Locust war of May 3, 2014
FlowOfIdeas
Profile Joined December 2013
30 Posts
July 03 2014 20:47 GMT
#2
Let's be honest, does anyone really care about this? Do you REALLY?

User was temp banned for this post.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
July 03 2014 20:55 GMT
#3
It would be really neat to see him try his hand in designing RTS games again, even if it's on a small team. However, I think he'll probably be working on other genres if he stays in the gaming industry.
ㅇㅅㅌㅅ
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
July 03 2014 20:58 GMT
#4
On July 04 2014 05:47 FlowOfIdeas wrote:
Let's be honest, does anyone really care about this? Do you REALLY?


Uh, yeah. This is pretty big.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2014-07-03 21:00:32
July 03 2014 20:58 GMT
#5
Maybe he'll start working for Riot. Have to join the winning team.

On July 04 2014 05:58 Catch]22 wrote:
Show nested quote +
On July 04 2014 05:47 FlowOfIdeas wrote:
Let's be honest, does anyone really care about this? Do you REALLY?


Uh, yeah. This is pretty big.

Rob Pardo was the initial lead designer for Starcraft II and had a huge influence on the design. And he is involved in the creative direction for every Blizzard game. I think currently he is/was the lead designer of TITAN, Blizzard's mysterious next-gen MMO that keeps getting postponed. Him leaving the company probably has some sort of implications for the development of that project.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
FlowOfIdeas
Profile Joined December 2013
30 Posts
July 03 2014 21:00 GMT
#6
On July 04 2014 05:58 Catch]22 wrote:
Show nested quote +
On July 04 2014 05:47 FlowOfIdeas wrote:
Let's be honest, does anyone really care about this? Do you REALLY?


Uh, yeah. This is pretty big.



A guy leaving a giant company? This NEVER happens, ever. Big News.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
July 03 2014 21:14 GMT
#7
On July 04 2014 06:00 FlowOfIdeas wrote:
Show nested quote +
On July 04 2014 05:58 Catch]22 wrote:
On July 04 2014 05:47 FlowOfIdeas wrote:
Let's be honest, does anyone really care about this? Do you REALLY?


Uh, yeah. This is pretty big.



A guy leaving a giant company? This NEVER happens, ever. Big News.

Leaves a giant company that developed the reason for TL existing. See you in a week.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
July 03 2014 21:22 GMT
#8
wonder what this means for blizzard. maybe titan is a dud and he wants to be out before the ship sinks.
The Show of a Lifetime
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
July 03 2014 21:26 GMT
#9
"Rob Pardo has held multiple titles and responsibilities at Blizzard Entertainment for almost two decades, including Lead designer for World of Warcraft and its expansions, Warcraft III and its expansions along with Starcraft:Broodwar."

So, in other words, one of the geniuses who gave us WC3. I sincerely hope he is going to build his own company, and in turn create a new RTS game. I genuinely wish for it.

Come on! Give us what WC4 would have been, but you know, with the Blizzard of old!
I like words.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 03 2014 21:26 GMT
#10
This is tremendous news. Rob Pardo was extremely influential in design and had an simplistic, elegant approach that made his credited games immensely popular. I have my own personal theories about why he's leaving, and I think he probably disagrees with the path Blizzard is taking in their recent games. Dustin Browder made a blog post about the design of Heroes of the Storm earlier today and through reading the entire thing I kept thinking "Rob Pardo would never sign off on something like this, he prefers the 'make everything overpowered' approach rather than baby-stepping and keeping things flat." Now this news comes out that Pardo is leaving. The design decisions for games like D3, SC2, Heroes, post-TBC WoW, Hearthstone have been widely criticized by many of Blizzard's "classic" fans, the ones who grew up with BW, War2, War3. That's not to say that their new design philosophy is bad, it's just different from where they were 15 years ago. Perhaps Rob believes that as an executive he's too far from working day-to-day in the trenches with the rest of the design team, and will be looking for a smaller studio where he can be more directly involved with the nitty gritty details.
Moderator
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
July 03 2014 21:28 GMT
#11
Wait, Titan is still a thing? I thought Titan was hearthstone?
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2014-07-03 21:33:52
July 03 2014 21:28 GMT
#12
ROB PARDO??? There are just a few guys who are more Blizzard than him.

By the way, if I remember correctly, Rob Pardo proposed the warp-in upgrade for Protoss.
You don't choose to play zerg. The zerg choose you.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51458 Posts
July 03 2014 21:31 GMT
#13
Fuck.
He was the reason WoW was awesome, joined the team as head designer in 2006, that was the era of TBC basically and LK which gave us fights like LK and Ulduar which was awesome.
I would probably think he moved way from WoW design in the end but still he was one of the OGs that took Blizzard from a good company to one of the most influential companies.

Sounds like he has got a new job though? Wonder where it will be ;o
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
July 03 2014 21:32 GMT
#14
Well this is a turn up for the books.
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
July 03 2014 21:45 GMT
#15
One more RTS, please <3
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
July 03 2014 21:56 GMT
#16
On July 04 2014 05:47 FlowOfIdeas wrote:
Let's be honest, does anyone really care about this? Do you REALLY?

User was temp banned for this post.



Whole TL.Net should care and thank its existence to Rob Pardo, and this is why:
Back in late 1996 at E3, StarCraft made its first appearance and it was horrible. It basically looked like Warcraft2 but in space but Blizzard were planning on releasing it anyway. The only reason for why they decided to remake the entire Starcraft game early 1997, which pushed the release back all the way to 1998, to look like what it is today was supposedly because of Rob. He had just started out at Blizzard and kept nagging at the senior developers and designers along with some other programmers to make it better.

If it wasn't for Rob we could potentially have had this version of Starcraft today:
[image loading]
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Pegas
Profile Joined April 2012
Romania211 Posts
July 03 2014 22:18 GMT
#17
Rob Pardo has been credited on the following games:

Lead Designer

World of Warcraft: The Burning Crusade
World of Warcraft
Warcraft III: The Frozen Throne
Warcraft III: Reign of Chaos
StarCraft: Brood War

Designer

World of Warcraft: Warlords of Draenor
Diablo II
Warcraft II: Battle.net Edition
StarCraft
Diablo III


This isn't just some guy leaving blizzard. This is pretty much like Miyamoto leaving Nintendo. I have no idea how Blizzard can recover from this. This is truly the end of the road.
As a rule, men worry more about what they can't see than about what they can
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2014-07-03 22:26:42
July 03 2014 22:21 GMT
#18
a big loss for Blizzard Entertainment.

recently Rob Pardo had to hire an additional team of 12 guys to fold all the money he is making.

i can't wait to start reading the theories about how he is leaving because Protoss has too many all-in options against Terran.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
trifecta
Profile Joined April 2010
United States6795 Posts
July 03 2014 22:26 GMT
#19
The days of classic Blizzard ended the day WoW became a hit. It's sad to see him leave Blizzard, but it'll be interesting for Blizzard to move on and also for him to work on something new.
Nivoh
Profile Blog Joined March 2010
Norway259 Posts
July 03 2014 22:27 GMT
#20
The lead designer of my favourite Blizzard games. I am pessimistic on Blizzard behalf, but hopeful for Rob Pardo, hope he continues to make great games elsewhere!
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
July 03 2014 22:29 GMT
#21
Rob Pardo is the dumbfuck who wanted this stupid ladder system in SC2. The other guy who proposed a nice ELO approach got ignored. That's when we got 100 Divisions with no way knowing how well we did.

User was warned for this post
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
July 03 2014 22:34 GMT
#22
On July 04 2014 07:29 [N3O]r3d33m3r wrote:
Rob Pardo is the dumbfuck who wanted this stupid ladder system in SC2. The other guy who proposed a nice ELO approach got ignored. That's when we got 100 Divisions with no way knowing how well we did.

User was warned for this post


LoL also has a division system, and I believe it is well-liked. I personally think that ladder system is excellent.
I like words.
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
July 03 2014 22:53 GMT
#23
On July 04 2014 07:34 Spaylz wrote:
Show nested quote +
On July 04 2014 07:29 [N3O]r3d33m3r wrote:
Rob Pardo is the dumbfuck who wanted this stupid ladder system in SC2. The other guy who proposed a nice ELO approach got ignored. That's when we got 100 Divisions with no way knowing how well we did.

User was warned for this post


LoL also has a division system, and I believe it is well-liked. I personally think that ladder system is excellent.

In the very beginnning, people really despised our system. It was unclear where you stood. Now with the GM league and Bonus pool fixes i think people finally settled with it, however this was not always the case.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
July 03 2014 22:54 GMT
#24
On July 04 2014 07:18 Pegas wrote:
Rob Pardo has been credited on the following games:

Lead Designer

World of Warcraft: The Burning Crusade
World of Warcraft
Warcraft III: The Frozen Throne
Warcraft III: Reign of Chaos
StarCraft: Brood War

Designer

World of Warcraft: Warlords of Draenor
Diablo II
Warcraft II: Battle.net Edition
StarCraft
Diablo III


This isn't just some guy leaving blizzard. This is pretty much like Miyamoto leaving Nintendo. I have no idea how Blizzard can recover from this. This is truly the end of the road.

Hearthstone is doing well, and World of Warcraft still needs a while more of decline before it stops being a cash cow. Blizzard will last and will still make tons of money and decent games, especially since its franchises still hold sway enough to sell tons of copies even when they're heavily criticized.
ㅇㅅㅌㅅ
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
July 03 2014 22:59 GMT
#25
SC2 is 1 of 128287 priorities for a guy like Pardo.
picking the guy apart for this is such a laugh.

On July 04 2014 07:29 [N3O]r3d33m3r wrote:
Rob Pardo is the dumbfuck who wanted this stupid ladder system in SC2. The other guy who proposed a nice ELO approach got ignored. That's when we got 100 Divisions with no way knowing how well we did.

Browder is/was the lead designer guy, he decided what resources got allocated for what problems..
and what problems were the highest priority.

get together $100 million and make ur own game guy.

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2014-07-03 23:06:42
July 03 2014 23:03 GMT
#26
On July 04 2014 07:29 [N3O]r3d33m3r wrote:
Rob Pardo is the dumbfuck who wanted this stupid ladder system in SC2. The other guy who proposed a nice ELO approach got ignored. That's when we got 100 Divisions with no way knowing how well we did.

User was warned for this post

Could you please show a source to this stating that Rob Pardo was the one responsible for features of Battle.Net, as far I know of he only dealt with the Game directly and not the Battle.Net part, like the ladder system.

EDIT: This is regardless if the ladder system is good or bad, I just thought that Rob Pardo never dealt with the Battle.Net aspect and exclusively just focused on the game itself.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
Last Edited: 2014-07-03 23:08:20
July 03 2014 23:07 GMT
#27
On July 04 2014 06:56 Integra wrote:
Show nested quote +
On July 04 2014 05:47 FlowOfIdeas wrote:
Let's be honest, does anyone really care about this? Do you REALLY?

User was temp banned for this post.

+ Show Spoiler +


Whole TL.Net should care and thank its existence to Rob Pardo, and this is why:
Back in late 1996 at E3, StarCraft made its first appearance and it was horrible. It basically looked like Warcraft2 but in space but Blizzard were planning on releasing it anyway. The only reason for why they decided to remake the entire Starcraft game early 1997, which pushed the release back all the way to 1998, to look like what it is today was supposedly because of Rob. He had just started out at Blizzard and kept nagging at the senior developers and designers along with some other programmers to make it better.

If it wasn't for Rob we could potentially have had this version of Starcraft today:
[image loading]

I remember that awesome quote from a TL.net article about the pathing: "StarCraft I was basically trying to create orcs in space accidently resulting in a masterpiece" (freely quoted). Rob Pardo was working behind the scenes for all to long, and as much as I am not in the mood of playing StarCraft II nowadays I have to admit that I have had almost 5 years of fun with StarCraft II alone - for like 50 bucks. Before that, I had roughly 3 or 4 years fun with WoW, played all through classic and TBC. Before that, during that, and after that, I loved Diablo I and especialy II, grinding for nights, ruining my grades (well, not too badly though. I was still passing). WarCraft II was awesome, but I was too young to really enjoy it (much like StarCraft I), but WC III and TFT, though I mainly played single player and LAN fungames, was a blast.

So, thank you, mr. Pardo, for all the effort and work you put into the games. Godspeed on your way.
StarStruck
Profile Blog Joined April 2010
25339 Posts
July 03 2014 23:21 GMT
#28
He should have left a long time ago. Blizzard hasn't been the same ever since it blew up.
HaRuHi
Profile Blog Joined November 2010
1220 Posts
July 03 2014 23:30 GMT
#29
Lead Designer
World of Warcraft: The Burning Crusade
World of Warcraft
Warcraft III: The Frozen Throne
Warcraft III: Reign of Chaos
StarCraft: Brood War

Throw Warcraft 2 and Diablo 2 in there and you have every single game I love blizzard for xD... I hope he gets to do some lead designing again. :D LEGEND.
Falling
Profile Blog Joined June 2009
Canada11328 Posts
Last Edited: 2014-07-03 23:57:48
July 03 2014 23:54 GMT
#30
On July 04 2014 06:56 Integra wrote:
Show nested quote +
On July 04 2014 05:47 FlowOfIdeas wrote:
Let's be honest, does anyone really care about this? Do you REALLY?

User was temp banned for this post.



Whole TL.Net should care and thank its existence to Rob Pardo, and this is why:
Back in late 1996 at E3, StarCraft made its first appearance and it was horrible. It basically looked like Warcraft2 but in space but Blizzard were planning on releasing it anyway. The only reason for why they decided to remake the entire Starcraft game early 1997, which pushed the release back all the way to 1998, to look like what it is today was supposedly because of Rob. He had just started out at Blizzard and kept nagging at the senior developers and designers along with some other programmers to make it better.

If it wasn't for Rob we could potentially have had this version of Starcraft today:
*snip image for space

Well, as Rob was saying for Blizzard was a team effort. So who know exactly who was pushing to do what. But Rob was the lead designer of BW, working with the foundation of Starcraft, whose lead designer was Patrick Wyatt. But Rob has certainly been very influential in designing Blizzard's games. Best of luck to the guy.

Tought times on the road to Starcraft
Starcraft: Orcs in space goes down in flames
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
eightym
Profile Joined May 2011
United States76 Posts
July 04 2014 00:10 GMT
#31
TIL who Rob Pardo is.

SoleSteeler
Profile Joined April 2003
Canada5414 Posts
July 04 2014 00:11 GMT
#32
The end of an era. Interested to see where he ends up.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
July 04 2014 00:16 GMT
#33
I am surprised by this. I doubt that Blizzard was of let him go due to problems with Titan, since Pardo is the man most credited for WoW, which made them a huge amount of money. I guess we can speculate all day, but I hope he gets back into the industry at some point. Blizzard has a lot of good programmers, artists etc, but Pardo seemed to be the guy who saw the big picture when making games.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44053 Posts
July 04 2014 00:17 GMT
#34
This is a huge loss for the Blizzard franchise and our community. That being said, I wish him the best of luck on his future endeavors.

He will- and should- be missed.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
StarStruck
Profile Blog Joined April 2010
25339 Posts
July 04 2014 00:22 GMT
#35
On July 04 2014 09:17 DarkPlasmaBall wrote:
This is a huge loss for the Blizzard franchise and our community. That being said, I wish him the best of luck on his future endeavors.

He will- and should- be missed.


I look at it as a new beginning.
goofyballer
Profile Joined January 2013
United States136 Posts
July 04 2014 00:45 GMT
#36
On July 04 2014 05:44 Integra wrote:
The reasons to as why he is leaving is being speculated upon heavily, the most popular theory is that Rob Pardo doesn't like the path Blizzard Entertainment is taking regarding development of its games and has decided to leave the company much like what Blizzard North, the original creators of the Diablo Franchise did.


On July 04 2014 06:26 Excalibur_Z wrote:
I have my own personal theories about why he's leaving, and I think he probably disagrees with the path Blizzard is taking in their recent games. Dustin Browder made a blog post about the design of Heroes of the Storm earlier today and through reading the entire thing I kept thinking "Rob Pardo would never sign off on something like this, he prefers the 'make everything overpowered' approach rather than baby-stepping and keeping things flat." Now this news comes out that Pardo is leaving.


oh ffs, maybe the guy's just getting older (17 years at Blizzard), is rich, and doesn't want his kids growing up to pass him by. Leave it to the esports community to be dead set on using this to validate any and all criticisms they have with Blizzard games.
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
Last Edited: 2014-07-04 00:46:24
July 04 2014 00:45 GMT
#37
Let's hope it shakes things up over at blizzard. They've been reproducing cloned storylines (Hi metzen!), cloned animation styles and cloned gameplay for the last decade now. They might actually become innovative game developers again if they ditch some of the old guard, I can only hope more of them leave. Pardo can start his own company and deliver mediocre games funded by kickstarter based on his reputation so no reason to feel sorry for him.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
July 04 2014 01:19 GMT
#38
So, I would imagine his inbox is pretty full of job offers. Must be nice to be so fucking talented and have the experience he does.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
vult
Profile Blog Joined February 2012
United States9400 Posts
July 04 2014 01:28 GMT
#39
This guys had a big helping hand in creating some of the greatest games I have ever played in my life. Warcraft series, BW, and WoW/TBC are the games that I have the most fond memories of playing.

That being said, this guy is a legend and this is a huge loss for Blizzard. He is irreplaceable and maybe it was the right decision for him to leave, given the direction Blizzard has been going with their games.

He will be missed hopefully he stays in the game industry, but he probably has enough money to settle down and retire.
I used to play random, but for you I play very specifically.
zlefin
Profile Blog Joined October 2012
United States7689 Posts
July 04 2014 01:44 GMT
#40
Has blizzard's stock price been affected by this? Losing one of their top people seems like it should yield a minor reduction at least.
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
papaz
Profile Joined December 2009
Sweden4149 Posts
July 04 2014 08:12 GMT
#41
On July 04 2014 10:44 zlefin wrote:
Has blizzard's stock price been affected by this? Losing one of their top people seems like it should yield a minor reduction at least.


lol.Of course the stock price hasn't been affected. Why would it?

Contrary to what people believe Blizzar isn't run by 5 people. Just like David Kim isn't the guy who balances SC2.

They may be leading work, but rest assured they are working in big teams where a lot of talented people do work. Rob and David are just the faces of Blizzard in media.
M.R. McThundercrotch
Profile Joined June 2012
United States265 Posts
July 04 2014 08:21 GMT
#42
I'll be on the lookout for the "Rob Pardo RTS" on KickStarter...
On June 30 2012 01:42 iNcontroL wrote: Fuck a lot of you. Fuck you forever.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2014-07-04 09:25:38
July 04 2014 08:49 GMT
#43
Rob Pardo leaves behind an impressive legacy at Blizzard. As chief creative officer, his role was to supervise the game directors for all of Blizzard's games, so he was ultimately responsible for basically everything, both the good and the bad. In particular, he was lead designer on WC3, arguably Blizzard's best game, and also lead designer on WoW and the first few expansions. Over almost 10 years of WoW, the game has progressively gotten better.

Pardo strongly rejected microtransactions and gold buying in WoW. But unfortunately, that has failed to translate. Microtransactions are all over WoW. Gold buying was legalized with the guardian cub, which I argued against, and is now gone. But I laud them for retaining the $40 expansion model, despite the industry moving decisively towards the model of selling worthless DLC and microtransactions. As Jay Wilson's supervisor, Pardo was also ultimately responsible for the RMAH that destroyed D3. I also argued against that, and it's gone too.

Amongst his most major failures was the disastrous launch of Battle.net 0.2 that came with SC2. It was the biggest regression of any online platform ever. It launched without chat channels, without even whisper functionality, it gutted all the amazing game features and social features of the 2002 WC3 Battle.net, it had one of the worse and most meaningless ladder systems, it was lifeless and barren because you didn't know if anyone was online and it was impossible to interact with anyone not on your friends list. And he got up at Blizzcon, and announced Battle.net 0.2 as if it was the greatest thing ever, when in fact, it was worse in every single regard, with not one single new or innovative feature... other than Facebook integration, obviously. While, over a very long time, Battle.net 2.0 improved, there's still nothing--not one feature--new or innovative about it.

So under Pardo, the game design at Blizzard has been set at an extremely high level of quality and polish. The gameplay in Blizzard's games is the best in the industry, and has only improve because of Pardo. Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2. WoW's game systems are better than ever. And for this reason, Pardo will be greatly missed. But Blizzard's business model has gotten more greedy and unfair over time, for example, D3 launched with a RMAH and Hearthstone uses an unfair "buy advantages for real money" model. But it's not entirely clear whether Pardo was fighting for or against this distinctive and indisputable shift to more greedy and unfair business models. I suspect, to a small extent, it was the latter.

I wish Rob the best of luck for the future.
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
July 04 2014 09:07 GMT
#44
On July 04 2014 07:18 Pegas wrote:
Rob Pardo has been credited on the following games:

Lead Designer

World of Warcraft: The Burning Crusade
World of Warcraft
Warcraft III: The Frozen Throne
Warcraft III: Reign of Chaos
StarCraft: Brood War

Designer

World of Warcraft: Warlords of Draenor
Diablo II
Warcraft II: Battle.net Edition
StarCraft
Diablo III


This isn't just some guy leaving blizzard. This is pretty much like Miyamoto leaving Nintendo. I have no idea how Blizzard can recover from this. This is truly the end of the road.

what a record WOW this guy owes me YEARS of lifetime
This is our town, scrub
TwiggyWan
Profile Blog Joined December 2013
France328 Posts
July 04 2014 09:12 GMT
#45
Now more than never there is room for fearless indies to give a new birth to RTS!
No bad days
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
July 04 2014 09:16 GMT
#46
Heres to hoping Pardo can revive the dead RTS genre, sometimes you just need a fresh breath of air and I hope he gets it!
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Laurens
Profile Joined September 2010
Belgium4537 Posts
Last Edited: 2014-07-04 09:21:25
July 04 2014 09:20 GMT
#47
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.



Please elaborate? I'm intrigued.

e: best PM me instead of derailing the thread
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
July 04 2014 09:20 GMT
#48
On July 04 2014 18:20 Laurens wrote:
Show nested quote +
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.



Please elaborate? I'm intrigued.

no please dont start this
This is our town, scrub
paralleluniverse
Profile Joined July 2010
4065 Posts
July 04 2014 09:27 GMT
#49
On July 04 2014 18:20 Laurens wrote:
Show nested quote +
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.



Please elaborate? I'm intrigued.

e: best PM me instead of derailing the thread

Snowballing and 50 minute games that are already decided 10-20 minutes in. And the things that cause this.
2primenumbers
Profile Blog Joined February 2014
United States144 Posts
July 04 2014 09:29 GMT
#50
Let's see what he comes up with next year!
o face
WGT-Baal
Profile Blog Joined June 2008
France3350 Posts
July 04 2014 09:42 GMT
#51
ah too bad I really wanted him to have a say in LotV...

good luck to him! he s a legend! I hope he goes on and make other games (please make a new RTS!!)
Horang2 fan
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 04 2014 09:51 GMT
#52
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.

WHAT?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Kaos_StarCraft
Profile Joined November 2011
Australia92 Posts
July 04 2014 09:53 GMT
#53
Over almost 10 years of WoW, the game has progressively gotten better.

Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.

Snowballing and 50 minute games that are already decided 10-20 minutes in. And the things that cause this.


out.

Purposefully lowering skill cap by removing mechanics might work great to attract the casual and therefor biggest market to your game, but claiming this model improves upon other designs because "you can't lose in the opening minutes" is outright delusional.
Also the VAST majority of people who played WoW will tell you vanilla and TBC were easily the best era of the game.
So again..

out.
Pegas
Profile Joined April 2012
Romania211 Posts
July 04 2014 10:10 GMT
#54
On July 04 2014 18:07 Kleinmuuhg wrote:
Show nested quote +
On July 04 2014 07:18 Pegas wrote:
Rob Pardo has been credited on the following games:

Lead Designer

World of Warcraft: The Burning Crusade
World of Warcraft
Warcraft III: The Frozen Throne
Warcraft III: Reign of Chaos
StarCraft: Brood War

Designer

World of Warcraft: Warlords of Draenor
Diablo II
Warcraft II: Battle.net Edition
StarCraft
Diablo III


This isn't just some guy leaving blizzard. This is pretty much like Miyamoto leaving Nintendo. I have no idea how Blizzard can recover from this. This is truly the end of the road.

what a record WOW this guy owes me YEARS of lifetime



Yeah he owes me too, forgot to add two more :

Design Director
StarCraft II: Wings of Liberty (2010)

Executive Producer
Hearthstone: Heroes of Warcraft

Seems every single success title that Blizzard ever made was tied to his name and contribution.

First Greg Street leaves now Robert Pardo, something tells me something big will happen @ Blizzard soon.
What it is we can only speculate.
As a rule, men worry more about what they can't see than about what they can
Kvz
Profile Joined March 2010
United States463 Posts
July 04 2014 10:30 GMT
#55
This guy pretty much ruined the diablo franchise and from what I've been hearing from my buddies at blizzard (3 of them lol) he has/had final say on a lot the stuff that goes on and he ruined b.net as well. Not to be a hater because I'm sure he had his hayday and did a lot, but the negatives are what I will remember most about this guy.
NrG.Kvz
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
July 04 2014 10:59 GMT
#56
I'm trying to find links that directly link Rob Pardo to BNet 2.0, but to no avail. Can anyone show me something that suggests he worked directly on that?
I like words.
paralleluniverse
Profile Joined July 2010
4065 Posts
July 04 2014 11:43 GMT
#57
On July 04 2014 19:59 Spaylz wrote:
I'm trying to find links that directly link Rob Pardo to BNet 2.0, but to no avail. Can anyone show me something that suggests he worked directly on that?



Greg Canessa is the main person to blame though.
Laurens
Profile Joined September 2010
Belgium4537 Posts
July 04 2014 11:44 GMT
#58
"THE BAD:

Can't find a custom game except for DotA"

hehe
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
Last Edited: 2014-07-04 11:49:58
July 04 2014 11:48 GMT
#59
One of the best game designers ever, and by far the best RTS game designer. He is the one that should have been in charge of SC2...

On July 04 2014 06:26 Excalibur_Z wrote:
This is tremendous news. Rob Pardo was extremely influential in design and had an simplistic, elegant approach that made his credited games immensely popular. I have my own personal theories about why he's leaving, and I think he probably disagrees with the path Blizzard is taking in their recent games. Dustin Browder made a blog post about the design of Heroes of the Storm earlier today and through reading the entire thing I kept thinking "Rob Pardo would never sign off on something like this, he prefers the 'make everything overpowered' approach rather than baby-stepping and keeping things flat." Now this news comes out that Pardo is leaving. The design decisions for games like D3, SC2, Heroes, post-TBC WoW, Hearthstone have been widely criticized by many of Blizzard's "classic" fans, the ones who grew up with BW, War2, War3. That's not to say that their new design philosophy is bad, it's just different from where they were 15 years ago. Perhaps Rob believes that as an executive he's too far from working day-to-day in the trenches with the rest of the design team, and will be looking for a smaller studio where he can be more directly involved with the nitty gritty details.

Great post!
Head Coach Park: "They should buff tanks!"
Kaos_StarCraft
Profile Joined November 2011
Australia92 Posts
Last Edited: 2014-07-04 12:22:36
July 04 2014 12:21 GMT
#60
Lessons Learned from Warcraft 3: (2009)

- Disorganised chat (chat was amazing and had great functionality?)
- Disconnected from single player experience (wat)
- New players got pwned (define new)
- Ladder system served only the elite (errrrrrr lol?)
- Can't find a custom game except for DotA (not true again?)

Is that actually real? They just listed all the reasons that made WC3 fucking amazing but think they're the highest priority negatives?
LOOOOOOOOOOOOOOOOOOOOOOOOL BLIZZARD (Y)
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
July 04 2014 12:26 GMT
#61
On July 04 2014 21:21 Kaos_StarCraft wrote:
Lessons Learned from Warcraft 3: (2009)

- Disorganised chat (chat was amazing and had great functionality?)
- Disconnected from single player experience (wat)
- New players got pwned (define new)
- Ladder system served only the elite (errrrrrr lol?)
- Can't find a custom game except for DotA (not true again?)

Is that actually real? They just listed all the reasons that made WC3 fucking amazing but think they're the highest priority negatives?
LOOOOOOOOOOOOOOOOOOOOOOOOL BLIZZARD (Y)


This is when we found out that everyone @ Blizzard is drunk as fuck with the WoW money.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
DaVinci
Profile Joined September 2009
Netherlands27 Posts
July 04 2014 12:38 GMT
#62
I think they hired some XBOX Live guy to make b.net 0.2? Greg Something.

Whatever. The legacy Rob Pardo leaves behind is insane, he's a genius in my book. Even the RMAH is a brilliant idea that suffered from circumstances, mainly the failure of D3 item design and difficulty scaling.

One flaw though: he should have never approved flying mounts in WoW, it killed world PvP
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
July 04 2014 13:06 GMT
#63
Wow...

I'm kind of surprised.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
July 04 2014 13:20 GMT
#64
On July 04 2014 06:56 Integra wrote:
Show nested quote +
On July 04 2014 05:47 FlowOfIdeas wrote:
Let's be honest, does anyone really care about this? Do you REALLY?

User was temp banned for this post.



Whole TL.Net should care and thank its existence to Rob Pardo, and this is why:
Back in late 1996 at E3, StarCraft made its first appearance and it was horrible. It basically looked like Warcraft2 but in space but Blizzard were planning on releasing it anyway. The only reason for why they decided to remake the entire Starcraft game early 1997, which pushed the release back all the way to 1998, to look like what it is today was supposedly because of Rob. He had just started out at Blizzard and kept nagging at the senior developers and designers along with some other programmers to make it better.

If it wasn't for Rob we could potentially have had this version of Starcraft today:
[image loading]


Amen.

Thank you Rob for your contributions, and I am looking forward to playing the games you will be working on.
ॐ
Laurens
Profile Joined September 2010
Belgium4537 Posts
July 04 2014 13:25 GMT
#65
That's a pretty badass overlord though.
PineapplePizza
Profile Joined June 2010
United States749 Posts
July 04 2014 15:39 GMT
#66
On July 04 2014 21:21 Kaos_StarCraft wrote:
Lessons Learned from Warcraft 3: (2009)

- Disorganised chat (chat was amazing and had great functionality?)
- Disconnected from single player experience (wat)
- New players got pwned (define new)
- Ladder system served only the elite (errrrrrr lol?)
- Can't find a custom game except for DotA (not true again?)

Is that actually real? They just listed all the reasons that made WC3 fucking amazing but think they're the highest priority negatives?
LOOOOOOOOOOOOOOOOOOOOOOOOL BLIZZARD (Y)


The chat was fine, but the public channels were pretty messy and spread out between listed channels nobody used like WCG rooms and Frozen Throne USA #6, etc.

The ladder system was random, and new players bounce between playing other noobs and level 25 orcs that solo you with the blademaster, even after 20 games, while searching at 8pm.

As for custom games, it pretty much was nothing but

DOTA NO NOOBS NO DL random
DOTA u pick ur nose
Hentai tower defense
dota all random no niggers
life of a pesant furry edition
DoTa NO nOoOoObbbbbs
tyler is gay lol
wintermaul 3v3 ENCHANTED EIDITON


...there was stuff like official wintermaul wars, castle builder, Genesis of Empires etc that was listed 20 seconds after your 15th refresh, that was already filled by the time you clicked it X_x

seriously, I don't know why they decided to fix bnet by purging it with fire...but come on.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Sharkies
Profile Joined May 2011
Hong Kong92 Posts
July 04 2014 15:54 GMT
#67
On July 04 2014 21:21 Kaos_StarCraft wrote:

DOTA NO NOOBS NO DL random
DOTA u pick ur nose
Hentai tower defense
dota all random no niggers
life of a pesant furry edition
DoTa NO nOoOoObbbbbs
tyler is gay lol
wintermaul 3v3 ENCHANTED EIDITON



Lol...that brings back a lot of memories hahaha
Laserist
Profile Joined September 2011
Turkey4269 Posts
July 04 2014 16:01 GMT
#68
On July 05 2014 00:39 PineapplePizza wrote:
DOTA NO NOOBS NO DL random
DOTA u pick ur nose
Hentai tower defense
dota all random no niggers
life of a pesant furry edition
DoTa NO nOoOoObbbbbs
tyler is gay lol
wintermaul 3v3 ENCHANTED EIDITON


Pretty much the best thing for a game to turn into.
“Are you with the Cartel? Because you’re definitely an Angel.”
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
July 04 2014 16:30 GMT
#69
On July 05 2014 00:39 PineapplePizza wrote:

DOTA NO NOOBS NO DL random
DOTA u pick ur nose
Hentai tower defense
dota all random no niggers
life of a pesant furry edition
DoTa NO nOoOoObbbbbs
tyler is gay lol
wintermaul 3v3 ENCHANTED EIDITON


You sir, just made my day. That is as accurate as it is amazing.

Seriously though, the old BNet had a sense of community and "socialness". It certainly had shortcomings - I mean, come on, it's pretty old, and still, it beats BNet 2.0.
I like words.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 04 2014 16:30 GMT
#70
Wonder where he is headed? The Internet will explode if he joins Undead Labs
"Smokey, this is not 'Nam, this is bowling. There are rules."
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
July 04 2014 16:55 GMT
#71
On July 04 2014 21:38 DaVinci wrote:
I think they hired some XBOX Live guy to make b.net 0.2? Greg Something.

Whatever. The legacy Rob Pardo leaves behind is insane, he's a genius in my book. Even the RMAH is a brilliant idea that suffered from circumstances, mainly the failure of D3 item design and difficulty scaling.

One flaw though: he should have never approved flying mounts in WoW, it killed world PvP


If he was the guy behind D3's AH and flying mounts, then lol, blizzards about to get a whole lot better.
Useless wet fish.
BeastRoW
Profile Joined May 2014
Canada16 Posts
July 04 2014 17:00 GMT
#72
Hopefully he joins artillery or something, he was amazing, I was sad when blizzard north left, now Pardo.
You must not fight too often with one enemy, or you will teach him all your art of war. - Imagination rules the world. - Soldiers generally win battles; generals get credit for them. - Ability is nothing without opportunity.
Lucumo
Profile Joined January 2010
6850 Posts
July 04 2014 17:01 GMT
#73
On July 05 2014 00:39 PineapplePizza wrote:
As for custom games, it pretty much was nothing but

DOTA NO NOOBS NO DL random
DOTA u pick ur nose
Hentai tower defense
dota all random no niggers
life of a pesant furry edition
DoTa NO nOoOoObbbbbs
tyler is gay lol
wintermaul 3v3 ENCHANTED EIDITON


...there was stuff like official wintermaul wars, castle builder, Genesis of Empires etc that was listed 20 seconds after your 15th refresh, that was already filled by the time you clicked it X_x

seriously, I don't know why they decided to fix bnet by purging it with fire...but come on.

I played custom games until 2010 and it was never like that. Though, maybe my server was different.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2014-07-04 17:09:11
July 04 2014 17:08 GMT
#74
On July 04 2014 21:38 DaVinci wrote:
I think they hired some XBOX Live guy to make b.net 0.2? Greg Something.

Whatever. The legacy Rob Pardo leaves behind is insane, he's a genius in my book. Even the RMAH is a brilliant idea that suffered from circumstances, mainly the failure of D3 item design and difficulty scaling.

One flaw though: he should have never approved flying mounts in WoW, it killed world PvP

Ya, you are right, they hired Greg Canessa for the new Bnet. Greg Canessa was one of the main leads behind the whole xbox live system like the unlock rewards and stuff like that. He is gone now, they kicked him.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Falling
Profile Blog Joined June 2009
Canada11328 Posts
Last Edited: 2014-07-04 17:28:37
July 04 2014 17:27 GMT
#75
On July 05 2014 02:08 Integra wrote:
Show nested quote +
On July 04 2014 21:38 DaVinci wrote:
I think they hired some XBOX Live guy to make b.net 0.2? Greg Something.

Whatever. The legacy Rob Pardo leaves behind is insane, he's a genius in my book. Even the RMAH is a brilliant idea that suffered from circumstances, mainly the failure of D3 item design and difficulty scaling.

One flaw though: he should have never approved flying mounts in WoW, it killed world PvP

Ya, you are right, they hired Greg Canessa for the new Bnet. Greg Canessa was one of the main leads behind the whole xbox live system like the unlock rewards and stuff like that. He is gone now, they kicked him.

I think Rob Pardo helped bring in Greg, so...

http://www.gamasutra.com/view/feature/132513/the_man_behind_battlenet_greg_.php?print=1

Basically as part of a company, you share in the mistakes and glories. It's harder to pin a fall guy and the guy that did all the right things. Kinda gets all mixed together.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
SCnai
Profile Joined February 2010
322 Posts
July 04 2014 17:47 GMT
#76
I pray we get a spiritual successor to Brood War one day. Pardo is as good a man to lead the development as any. Valve, I beg of you, make it happen.
The legend of the fall, which everyone thought was only a dream, is being revived! Carriers, the symbol of Protoss, the hope of a million Protoss fans, are reviving the legend!
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2014-07-04 17:55:37
July 04 2014 17:55 GMT
#77
On July 05 2014 02:27 Falling wrote:
Show nested quote +
On July 05 2014 02:08 Integra wrote:
On July 04 2014 21:38 DaVinci wrote:
I think they hired some XBOX Live guy to make b.net 0.2? Greg Something.

Whatever. The legacy Rob Pardo leaves behind is insane, he's a genius in my book. Even the RMAH is a brilliant idea that suffered from circumstances, mainly the failure of D3 item design and difficulty scaling.

One flaw though: he should have never approved flying mounts in WoW, it killed world PvP

Ya, you are right, they hired Greg Canessa for the new Bnet. Greg Canessa was one of the main leads behind the whole xbox live system like the unlock rewards and stuff like that. He is gone now, they kicked him.

I think Rob Pardo helped bring in Greg, so...

http://www.gamasutra.com/view/feature/132513/the_man_behind_battlenet_greg_.php?print=1

Basically as part of a company, you share in the mistakes and glories. It's harder to pin a fall guy and the guy that did all the right things. Kinda gets all mixed together.

It wasn't that hard for Blizzard apparently to do blame since they replaced half the Bnet team, including Greg Canessa.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Sub40APM
Profile Joined August 2010
6336 Posts
Last Edited: 2014-07-04 20:51:25
July 04 2014 20:48 GMT
#78
On July 04 2014 06:56 Integra wrote:
Show nested quote +
On July 04 2014 05:47 FlowOfIdeas wrote:
Let's be honest, does anyone really care about this? Do you REALLY?

User was temp banned for this post.



Whole TL.Net should care and thank its existence to Rob Pardo, and this is why:
Back in late 1996 at E3, StarCraft made its first appearance and it was horrible. It basically looked like Warcraft2 but in space but Blizzard were planning on releasing it anyway. The only reason for why they decided to remake the entire Starcraft game early 1997, which pushed the release back all the way to 1998, to look like what it is today was supposedly because of Rob. He had just started out at Blizzard and kept nagging at the senior developers and designers along with some other programmers to make it better.

If it wasn't for Rob we could potentially have had this version of Starcraft today:
[image loading]

It was that and the release of of a non-playable demo of Dominion:Storm over Gift 3. The demo that was shown at E3 wasnt even a demo of the game, it was basically a movie that Ion Storm tricked the press/E3 attendees with. But it looked so good that Blizzard decided they had to step up their game to compete, which is when they went back and basically fundamentally re-designed the game to make it what it was.

http://www.codeofhonor.com/blog/starcraft-orcs-in-space-go-down-in-flames
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
July 04 2014 23:15 GMT
#79
Pardo leaving is beyond huge, it's like Steve Jobs leaving Apple. Especially since the other old Blizzard guys like Metzen have become incredibly lazy.

The latest Blizzard games have not had the same addictive and fun gameplay, and i fully expect this to get worse with Pardo gone since he was, from what i have read, "old Blizzard incarnate".
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2014-07-05 02:09:43
July 05 2014 02:04 GMT
#80
i do not think much speculation is required to figure out why Pardo is leaving.
He pretty much says it right in his good bye message.

he is bored of WoW after so many years
he is tired of working on the large teams required by AAA development.
and these teams get larger each year and each person in the team gets more and more specialized.

he'll tell any one who'll listen that he loved the time he got to work on Hearthstone.

all the heavy lifting for Hearthstone is over

Pardo doesn't want to go back to managing and co ordinating multiple teams of 100s of people where he never gets to put his own finger prints on the nuts and bolts of the game in development.

he has alluded to all of these issues in previous interviews over the past year without ever expressing anger or dissatisfaction with his job. which is smart PR on his part. obviously, Pardo is very media savvy.

one thing is crystal clear: he no longer experiences the same ultra high level of job satisfaction that he did in his first few years at Blizzard.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Noocta
Profile Joined June 2010
France12578 Posts
July 05 2014 02:52 GMT
#81
Kind of scary for Blizzard future. Probably won't affect their sales much because their IP and reputation is still strong, but this will definitely make people who were fans of Blizzard since the beginning leave ship.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 05 2014 02:59 GMT
#82
Guy is moving on to smaller teams and smaller projects. It's the era of small teams again and with game like bastion, sometimes always monsters and hyper light drifter, the man is seeking to do new things and make smaller games.

We should all be pumped for what he is going to do.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
BoX
Profile Joined July 2003
United States214 Posts
Last Edited: 2014-07-05 03:03:08
July 05 2014 03:02 GMT
#83
On July 05 2014 11:04 JimmyJRaynor wrote:
i do not think much speculation is required to figure out why Pardo is leaving.
He pretty much says it right in his good bye message.

he is bored of WoW after so many years
he is tired of working on the large teams required by AAA development.
and these teams get larger each year and each person in the team gets more and more specialized.

he'll tell any one who'll listen that he loved the time he got to work on Hearthstone.

all the heavy lifting for Hearthstone is over

Pardo doesn't want to go back to managing and co ordinating multiple teams of 100s of people where he never gets to put his own finger prints on the nuts and bolts of the game in development.

he has alluded to all of these issues in previous interviews over the past year without ever expressing anger or dissatisfaction with his job. which is smart PR on his part. obviously, Pardo is very media savvy.

one thing is crystal clear: he no longer experiences the same ultra high level of job satisfaction that he did in his first few years at Blizzard.


In the same way we haven't experienced that level of ultra high user satisfaction as players of Blizzard games. Weird correlation.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 05 2014 03:04 GMT
#84
On July 05 2014 12:02 BoX wrote:
Show nested quote +
On July 05 2014 11:04 JimmyJRaynor wrote:
i do not think much speculation is required to figure out why Pardo is leaving.
He pretty much says it right in his good bye message.

he is bored of WoW after so many years
he is tired of working on the large teams required by AAA development.
and these teams get larger each year and each person in the team gets more and more specialized.

he'll tell any one who'll listen that he loved the time he got to work on Hearthstone.

all the heavy lifting for Hearthstone is over

Pardo doesn't want to go back to managing and co ordinating multiple teams of 100s of people where he never gets to put his own finger prints on the nuts and bolts of the game in development.

he has alluded to all of these issues in previous interviews over the past year without ever expressing anger or dissatisfaction with his job. which is smart PR on his part. obviously, Pardo is very media savvy.

one thing is crystal clear: he no longer experiences the same ultra high level of job satisfaction that he did in his first few years at Blizzard.


In the same way we haven't experienced that level of ultra high user satisfaction as players of Blizzard games. Weird correlation.

Just you and some other other folks on the internet. Everyone I know likes the blizzard games.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-07-05 03:56:11
July 05 2014 03:06 GMT
#85
On July 04 2014 07:34 Spaylz wrote:
Show nested quote +
On July 04 2014 07:29 [N3O]r3d33m3r wrote:
Rob Pardo is the dumbfuck who wanted this stupid ladder system in SC2. The other guy who proposed a nice ELO approach got ignored. That's when we got 100 Divisions with no way knowing how well we did.

User was warned for this post


LoL also has a division system, and I believe it is well-liked. I personally think that ladder system is excellent.

It's not well liked. Most people prefer just straight up numbers and divisions, not a confusing promotion demotion and no number system.

On July 05 2014 05:48 Sub40APM wrote:
Show nested quote +
On July 04 2014 06:56 Integra wrote:
On July 04 2014 05:47 FlowOfIdeas wrote:
Let's be honest, does anyone really care about this? Do you REALLY?

User was temp banned for this post.



Whole TL.Net should care and thank its existence to Rob Pardo, and this is why:
Back in late 1996 at E3, StarCraft made its first appearance and it was horrible. It basically looked like Warcraft2 but in space but Blizzard were planning on releasing it anyway. The only reason for why they decided to remake the entire Starcraft game early 1997, which pushed the release back all the way to 1998, to look like what it is today was supposedly because of Rob. He had just started out at Blizzard and kept nagging at the senior developers and designers along with some other programmers to make it better.

If it wasn't for Rob we could potentially have had this version of Starcraft today:
[image loading]

It was that and the release of of a non-playable demo of Dominion:Storm over Gift 3. The demo that was shown at E3 wasnt even a demo of the game, it was basically a movie that Ion Storm tricked the press/E3 attendees with. But it looked so good that Blizzard decided they had to step up their game to compete, which is when they went back and basically fundamentally re-designed the game to make it what it was.

http://www.codeofhonor.com/blog/starcraft-orcs-in-space-go-down-in-flames


Dominion storm barely looks better than KKND which came out before it.
Early Starcraft looked bad even by the standards of the time.

I'm glad Dominion Storm kicked the Blizzard development team to wake them up though. Otherwise I don't know where I'd be. AoE2 was a lot of fun at the time and many people played dune and the command and conquer series.

Total Annihilation had a following.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
July 05 2014 03:07 GMT
#86
On July 05 2014 12:02 BoX wrote:
Show nested quote +
On July 05 2014 11:04 JimmyJRaynor wrote:
i do not think much speculation is required to figure out why Pardo is leaving.
He pretty much says it right in his good bye message.

he is bored of WoW after so many years
he is tired of working on the large teams required by AAA development.
and these teams get larger each year and each person in the team gets more and more specialized.

he'll tell any one who'll listen that he loved the time he got to work on Hearthstone.

all the heavy lifting for Hearthstone is over

Pardo doesn't want to go back to managing and co ordinating multiple teams of 100s of people where he never gets to put his own finger prints on the nuts and bolts of the game in development.

he has alluded to all of these issues in previous interviews over the past year without ever expressing anger or dissatisfaction with his job. which is smart PR on his part. obviously, Pardo is very media savvy.

one thing is crystal clear: he no longer experiences the same ultra high level of job satisfaction that he did in his first few years at Blizzard.


In the same way we haven't experienced that level of ultra high user satisfaction as players of Blizzard games. Weird correlation.


making software in a small team is hella fun whether its a video game or any other kind of cool groundbreaking software product.

for people who enjoy this.... rarely does this type of person like managing 100s a peoeple.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Rybka
Profile Joined March 2010
United States836 Posts
July 05 2014 03:22 GMT
#87
On July 05 2014 12:04 Plansix wrote:
Show nested quote +
On July 05 2014 12:02 BoX wrote:
On July 05 2014 11:04 JimmyJRaynor wrote:
i do not think much speculation is required to figure out why Pardo is leaving.
He pretty much says it right in his good bye message.

he is bored of WoW after so many years
he is tired of working on the large teams required by AAA development.
and these teams get larger each year and each person in the team gets more and more specialized.

he'll tell any one who'll listen that he loved the time he got to work on Hearthstone.

all the heavy lifting for Hearthstone is over

Pardo doesn't want to go back to managing and co ordinating multiple teams of 100s of people where he never gets to put his own finger prints on the nuts and bolts of the game in development.

he has alluded to all of these issues in previous interviews over the past year without ever expressing anger or dissatisfaction with his job. which is smart PR on his part. obviously, Pardo is very media savvy.

one thing is crystal clear: he no longer experiences the same ultra high level of job satisfaction that he did in his first few years at Blizzard.


In the same way we haven't experienced that level of ultra high user satisfaction as players of Blizzard games. Weird correlation.

Just you and some other other folks on the internet. Everyone I know likes the blizzard games.



It's not that surprising that Rob Pardo is leaving - Blizzard hasn't been the same company it once was for quite some time. Things have changed. Blizzard's approach to making games has changed... significantly. Some think it is has changed for the better, many others for the worse. I "like" Blizzard games, but I used to love them. Oversimplification and childproofing are the culprits, but that's a discussion for another thread.

Best of luck, Rob Pardo - go back out there and make the kinds of games that made you successful in the first place.

"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
Rybka
Profile Joined March 2010
United States836 Posts
July 05 2014 03:32 GMT
#88
On July 04 2014 21:21 Kaos_StarCraft wrote:
Lessons Learned from Warcraft 3: (2009)

- Disorganised chat (chat was amazing and had great functionality?)
- Disconnected from single player experience (wat)
- New players got pwned (define new)
- Ladder system served only the elite (errrrrrr lol?)
- Can't find a custom game except for DotA (not true again?)

Is that actually real? They just listed all the reasons that made WC3 fucking amazing but think they're the highest priority negatives?
LOOOOOOOOOOOOOOOOOOOOOOOOL BLIZZARD (Y)


EXACTLY.

Boss: "Hey guys, all people wanna do is play DotA. Like there are millions of games of DotA being played every month! What do we do to combat this?"

Intern with a squeaky voice: "Take the DotA concept and commercialize it?"

Boss: "No idiot, it's too difficult for new players and there's no single player experience. Plus it's competitive and gamers don't really want to see how they stand versus their peers."
"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
figq
Profile Blog Joined May 2010
12519 Posts
July 05 2014 03:38 GMT
#89
I was watching a game history series on youtube called "All Your History" (are belong to us). And it tells the stories of pretty much every great game company you could name with a known franchise or super hit. It's very noticeable that in most cases of hugely successful companies, they eventually start splinting around. The original founders, the fathers of a beloved game, one by one start going their own way at some point. Honestly, I was wondering how Blizzard manages to stay so solid and indivisible (not counting Blizzard North) with all of its old boys still in the game. I guess the time has come for them to lose one of those iconic forefathers. Let's wish him well, and may he do great things with whatever he decides to do now.
If you stand next to my head, you can hear the ocean. - Day[9]
vasculaR
Profile Joined March 2011
Malaysia791 Posts
July 05 2014 05:06 GMT
#90
i spent way too much time in my childhood playing those RTS games.

Song Ji Hyo hwaiting!
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
July 05 2014 05:19 GMT
#91
can someone edit the first post to make it less subjective?

I mean, if you want to criticize micro transactions and that kind of stuff, you can, but the post implies that Rob was against that, and tries to give the impression that rob left because he hated that blizzard is "greedier" and uses "uses an unfair "buy advantages for real money" model.".

Wich could be true, but could be not. The OP and parallelunive are trying to give the impression that Blizzard is turning evil abd Rob left because of that, and now its the end of blizzard. I think that for a news this important, the post should be more objective.

Anyway, my opinion:

Rob sure was a very importan person for Blizzard, and the blizzard we know today woudn't exist if it wasn't because of him.

But Blizzard will keep going, and will keep making great games, because it doesn't matter how important one person is, he is just a person, and a single person doesn't make the game.

Im sure that we will see more of him, he will most probably stay in the videogame buisness, so i'm looking forward to what will he bring.

______
As a side not, you might not like micro transactions, but callin the hearthstone buisness model "unfair, buy advantages model" shows that you probably haven't played hearthstone, or haven't played other games where a real advantage is given to players who play
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
ElMeanYo
Profile Joined March 2011
United States1032 Posts
July 05 2014 05:50 GMT
#92
Rob Pardo leaving Blizzard? This is huge news. It's like Sid Meier leaving Firaxis. It's like John Carmack leaving iD (oh wait, that happened).

I hope he is going on to bigger and better things, although I can't see how much bigger and better you can get than Blizz. It sounds from his statement he wants to 'go small' again and get back to game design rather than people management... I can understand that.

It may not be as big of a loss for Blizz at first thought though. If all he is doing is managing people then maybe Blizz isn't using his talents to the fullest?

In any case I wish him the best and I will be following his new moves with great interest.

PS: It will be strange to see a Blizzcon without RP.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
July 05 2014 06:18 GMT
#93
On July 05 2014 14:50 ElMeanYo wrote:
Rob Pardo leaving Blizzard? This is huge news. It's like Sid Meier leaving Firaxis. It's like John Carmack leaving iD (oh wait, that happened).

I hope he is going on to bigger and better things, although I can't see how much bigger and better you can get than Blizz. It sounds from his statement he wants to 'go small' again and get back to game design rather than people management... I can understand that.

It may not be as big of a loss for Blizz at first thought though. If all he is doing is managing people then maybe Blizz isn't using his talents to the fullest?

In any case I wish him the best and I will be following his new moves with great interest.

PS: It will be strange to see a Blizzcon without RP.


I guess I should ask if you play Alpha Centauri.

But yeah, this is like when John Lennon left the Beatles. I suspect Yoko Ono was involved in stealing Rob Pardo from Blizzard.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Patate
Profile Joined January 2011
Canada441 Posts
July 05 2014 09:15 GMT
#94
Imagine him building up a team at Riot to make a real successor to Brood War.

Damn...
Dead game.
Wuster
Profile Joined May 2011
1974 Posts
July 05 2014 11:48 GMT
#95
On July 05 2014 14:19 [SXG]Phantom wrote:
can someone edit the first post to make it less subjective?

I mean, if you want to criticize micro transactions and that kind of stuff, you can, but the post implies that Rob was against that, and tries to give the impression that rob left because he hated that blizzard is "greedier" and uses "uses an unfair "buy advantages for real money" model.".

Wich could be true, but could be not. The OP and parallelunive are trying to give the impression that Blizzard is turning evil abd Rob left because of that, and now its the end of blizzard. I think that for a news this important, the post should be more objective.

Anyway, my opinion:

Rob sure was a very importan person for Blizzard, and the blizzard we know today woudn't exist if it wasn't because of him.

But Blizzard will keep going, and will keep making great games, because it doesn't matter how important one person is, he is just a person, and a single person doesn't make the game.

Im sure that we will see more of him, he will most probably stay in the videogame buisness, so i'm looking forward to what will he bring.

______
As a side not, you might not like micro transactions, but callin the hearthstone buisness model "unfair, buy advantages model" shows that you probably haven't played hearthstone, or haven't played other games where a real advantage is given to players who play


Glad someone else sees the same bias I did... HS quite literally uses the exact same business model as every other online card game (except card hunter I think) and the only online card games I've seen people label P2W are the ones that make free player grinding just about impossible. Which HS really isn't at all.

Also, while it's trendy to rail against bnet 2.0 ParallelUniverse missed the real point there - cross platform chat. Chat used to be silo-ed by game, now it's unified. Sure BNet 2.0 was horribly rushed and missed a lot of important features, but to say it was done solely for Facebook integration just shows how hard you're trying to hate on Blizzard...

As an aside, the entire bnet 2.0 and desktop launcher development has been interesting to watch ever since I heard that Blizzard was going to make a Steam competitor.
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
July 05 2014 12:08 GMT
#96
Thanks for all the hard work during the years Rob! I enjoyed BW and vanilla + TBC WoW quite a lot.

I hope he creates something completely new and amazing, whatever he decides to do.
ZenithM
Profile Joined February 2011
France15952 Posts
July 05 2014 12:19 GMT
#97
On July 04 2014 06:26 Excalibur_Z wrote:
This is tremendous news. Rob Pardo was extremely influential in design and had an simplistic, elegant approach that made his credited games immensely popular. I have my own personal theories about why he's leaving, and I think he probably disagrees with the path Blizzard is taking in their recent games. Dustin Browder made a blog post about the design of Heroes of the Storm earlier today and through reading the entire thing I kept thinking "Rob Pardo would never sign off on something like this, he prefers the 'make everything overpowered' approach rather than baby-stepping and keeping things flat." Now this news comes out that Pardo is leaving. The design decisions for games like D3, SC2, Heroes, post-TBC WoW, Hearthstone have been widely criticized by many of Blizzard's "classic" fans, the ones who grew up with BW, War2, War3. That's not to say that their new design philosophy is bad, it's just different from where they were 15 years ago. Perhaps Rob believes that as an executive he's too far from working day-to-day in the trenches with the rest of the design team, and will be looking for a smaller studio where he can be more directly involved with the nitty gritty details.

I know you said it yourself, but that's a lot of speculation ;D
He could really be just looking for something other than Blizzard's preferred genres.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
July 05 2014 12:20 GMT
#98
So from what I've read, it seems Blizzard should have given him StarCraft II instead of to Dustin Browder.
nojok
Profile Joined May 2011
France15845 Posts
July 05 2014 12:28 GMT
#99
On July 05 2014 12:04 Plansix wrote:
Show nested quote +
On July 05 2014 12:02 BoX wrote:
On July 05 2014 11:04 JimmyJRaynor wrote:
i do not think much speculation is required to figure out why Pardo is leaving.
He pretty much says it right in his good bye message.

he is bored of WoW after so many years
he is tired of working on the large teams required by AAA development.
and these teams get larger each year and each person in the team gets more and more specialized.

he'll tell any one who'll listen that he loved the time he got to work on Hearthstone.

all the heavy lifting for Hearthstone is over

Pardo doesn't want to go back to managing and co ordinating multiple teams of 100s of people where he never gets to put his own finger prints on the nuts and bolts of the game in development.

he has alluded to all of these issues in previous interviews over the past year without ever expressing anger or dissatisfaction with his job. which is smart PR on his part. obviously, Pardo is very media savvy.

one thing is crystal clear: he no longer experiences the same ultra high level of job satisfaction that he did in his first few years at Blizzard.


In the same way we haven't experienced that level of ultra high user satisfaction as players of Blizzard games. Weird correlation.

Just you and some other other folks on the internet. Everyone I know likes the blizzard games.

That's what he said, people like Blizzard games. All games before starcraft 2 were "omagad, game breaking, too good, can't believe this game is real!" stuff. Blizzard on a game was enough to make it a must buy for many people. they're not as good as they used to be.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
sumsaR
Profile Joined January 2013
Sweden1812 Posts
July 05 2014 12:37 GMT
#100
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.

I'm trying sooooooooo hard not to get baited by this. :|
Ramiz1989
Profile Joined July 2012
12124 Posts
July 05 2014 13:25 GMT
#101
On July 05 2014 21:37 sumsaR wrote:
Show nested quote +
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.

I'm trying sooooooooo hard not to get baited by this. :|

Why are you trying? That guy is either trolling or don't have a clue what he is talking about.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
weikor
Profile Blog Joined March 2011
Austria580 Posts
July 05 2014 13:34 GMT
#102
Ive never heard of the guy, but i found this quite interesting
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 05 2014 13:52 GMT
#103
On July 05 2014 21:28 nojok wrote:
Show nested quote +
On July 05 2014 12:04 Plansix wrote:
On July 05 2014 12:02 BoX wrote:
On July 05 2014 11:04 JimmyJRaynor wrote:
i do not think much speculation is required to figure out why Pardo is leaving.
He pretty much says it right in his good bye message.

he is bored of WoW after so many years
he is tired of working on the large teams required by AAA development.
and these teams get larger each year and each person in the team gets more and more specialized.

he'll tell any one who'll listen that he loved the time he got to work on Hearthstone.

all the heavy lifting for Hearthstone is over

Pardo doesn't want to go back to managing and co ordinating multiple teams of 100s of people where he never gets to put his own finger prints on the nuts and bolts of the game in development.

he has alluded to all of these issues in previous interviews over the past year without ever expressing anger or dissatisfaction with his job. which is smart PR on his part. obviously, Pardo is very media savvy.

one thing is crystal clear: he no longer experiences the same ultra high level of job satisfaction that he did in his first few years at Blizzard.


In the same way we haven't experienced that level of ultra high user satisfaction as players of Blizzard games. Weird correlation.

Just you and some other other folks on the internet. Everyone I know likes the blizzard games.

That's what he said, people like Blizzard games. All games before starcraft 2 were "omagad, game breaking, too good, can't believe this game is real!" stuff. Blizzard on a game was enough to make it a must buy for many people. they're not as good as they used to be.

I know, things are not a good as they used to be. The movies are not as good, the sci fi is not the good stuff from our youth. The Blizzard games have been drained of the magic by a cynical internet and old age. Damn kids and their stupid dog.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Incognoto
Profile Blog Joined May 2010
France10239 Posts
July 05 2014 14:10 GMT
#104
On July 05 2014 11:59 Plansix wrote:
Guy is moving on to smaller teams and smaller projects. It's the era of small teams again and with game like bastion, sometimes always monsters and hyper light drifter, the man is seeking to do new things and make smaller games.

We should all be pumped for what he is going to do.


I definitely some of the bigger devs like Activision and EA aren't as good as they should be. Some of the indie games you get from smaller game devs (I'm thinking of Transistor for example) seem to be way more polished than the big titles with lots of bugs in them. Some of the smaller devs are baring their teeth with some really well designed and well polished games.
maru lover forever
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
July 05 2014 14:11 GMT
#105
Here's a what if:

Valve gets him and he's partnered up with IceFrog? They pretty much have the competitive FPS and MOBA scenes covered already, if they can make a true successor to SC:BW...
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
Animzor
Profile Joined March 2011
Sweden2154 Posts
Last Edited: 2014-07-05 14:37:56
July 05 2014 14:37 GMT
#106
On July 05 2014 22:52 Plansix wrote:
Show nested quote +
On July 05 2014 21:28 nojok wrote:
On July 05 2014 12:04 Plansix wrote:
On July 05 2014 12:02 BoX wrote:
On July 05 2014 11:04 JimmyJRaynor wrote:
i do not think much speculation is required to figure out why Pardo is leaving.
He pretty much says it right in his good bye message.

he is bored of WoW after so many years
he is tired of working on the large teams required by AAA development.
and these teams get larger each year and each person in the team gets more and more specialized.

he'll tell any one who'll listen that he loved the time he got to work on Hearthstone.

all the heavy lifting for Hearthstone is over

Pardo doesn't want to go back to managing and co ordinating multiple teams of 100s of people where he never gets to put his own finger prints on the nuts and bolts of the game in development.

he has alluded to all of these issues in previous interviews over the past year without ever expressing anger or dissatisfaction with his job. which is smart PR on his part. obviously, Pardo is very media savvy.

one thing is crystal clear: he no longer experiences the same ultra high level of job satisfaction that he did in his first few years at Blizzard.


In the same way we haven't experienced that level of ultra high user satisfaction as players of Blizzard games. Weird correlation.

Just you and some other other folks on the internet. Everyone I know likes the blizzard games.

That's what he said, people like Blizzard games. All games before starcraft 2 were "omagad, game breaking, too good, can't believe this game is real!" stuff. Blizzard on a game was enough to make it a must buy for many people. they're not as good as they used to be.

I know, things are not a good as they used to be. The movies are not as good, the sci fi is not the good stuff from our youth. The Blizzard games have been drained of the magic by a cynical internet and old age. Damn kids and their stupid dog.


It has nothing to do with age. Games are getting easier and dumber which is why Dota 2 is such an amazing game; it's the same as Dota 1 which was made when games were still good.
Animzor
Profile Joined March 2011
Sweden2154 Posts
Last Edited: 2014-07-05 14:37:48
July 05 2014 14:37 GMT
#107
nvm
zeo
Profile Joined October 2009
Serbia6281 Posts
Last Edited: 2014-07-05 14:46:26
July 05 2014 14:38 GMT
#108
On July 05 2014 23:11 Ciryandor wrote:
Here's a what if:

Valve gets him and he's partnered up with IceFrog? They pretty much have the competitive FPS and MOBA scenes covered already, if they can make a true successor to SC:BW...

If valve were to ever make a full single/multi player RTS (with Rob) it would be more Warcraft than Starcraft. With all the experience they have with DOTA, building an RTS is practically the same thing.

I mean, Valve already have things like hero's and an RTS engine. Just put in buildings that can make units and they are good to go, hell I would buy it even without a single player campaign. Practically the same game as dota, its free money Valve, hire Rob
"If only Kircheis were here" - Everyone
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
July 05 2014 14:47 GMT
#109
On July 05 2014 23:38 zeo wrote:
Show nested quote +
On July 05 2014 23:11 Ciryandor wrote:
Here's a what if:

Valve gets him and he's partnered up with IceFrog? They pretty much have the competitive FPS and MOBA scenes covered already, if they can make a true successor to SC:BW...

If valve were to ever make a full single/multi player RTS (with Rob) it would be more Warcraft than Starcraft. With all the experience they have with DOTA, building an RTS is practically the same thing.

I mean, Valve already have things like hero's and an RTS engine. Just put in buildings that can make units and they are good to go, hell I would buy it even without a single player campaign. Practically the same game as dota, its free money Valve, hire Rob


Balacing a RTS is much harder than a MOBA.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
July 05 2014 14:51 GMT
#110
i hope Pardo goes to Carbine Games.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
zeo
Profile Joined October 2009
Serbia6281 Posts
Last Edited: 2014-07-05 15:09:00
July 05 2014 14:56 GMT
#111
On July 05 2014 23:47 Faust852 wrote:
Show nested quote +
On July 05 2014 23:38 zeo wrote:
On July 05 2014 23:11 Ciryandor wrote:
Here's a what if:

Valve gets him and he's partnered up with IceFrog? They pretty much have the competitive FPS and MOBA scenes covered already, if they can make a true successor to SC:BW...

If valve were to ever make a full single/multi player RTS (with Rob) it would be more Warcraft than Starcraft. With all the experience they have with DOTA, building an RTS is practically the same thing.

I mean, Valve already have things like hero's and an RTS engine. Just put in buildings that can make units and they are good to go, hell I would buy it even without a single player campaign. Practically the same game as dota, its free money Valve, hire Rob


Balacing a RTS is much harder than a MOBA.

Nah, the important part of any game is core gameplay. If the core game is well designed and is something people enjoy playing then changing some numbers is the easy part. Thats why people like Pardo are important, and hypothetically speaking if Valve were to make an RTS having people that know what makes a genre good (Icefrog for DOTA) is the absolute priority.

And it doesn't even have to be Valve, any big company that looks at the market now and says 'well it looks like a good time for a warcraft RTS clone' would only have to come up to Rob and a few other former Blizzard employees and say 'look here is a pile of cash, make me a game that anyone who likes war3 will drool over'. I can guaranty you that anyone that has ever played war3 (many many millions) will hype the fucking shit out of its 'spiritual successor'
"If only Kircheis were here" - Everyone
Zandar
Profile Blog Joined July 2010
Netherlands1541 Posts
Last Edited: 2014-07-05 16:33:37
July 05 2014 15:02 GMT
#112
He did great things once.
But if he was the guy responsible for Battle.net 0.2 and Diablo 3 auction house I'm not so interested in what he's going to do next

edit: diablo3
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2014-07-05 15:09:55
July 05 2014 15:07 GMT
#113
On July 06 2014 00:02 Zandar wrote:
He did great things once.
But if he was the guy responsible for Battle.net 0.2 and Diablo 2 auction house I'm not so interested in what he's going to do next


there was a diablo 2 auction house?
i don't recall that.

you should check out the infrastructure around C&C and CoH and then you'll see that Battle.Net from 1998 to 2014 has been really good.

did Pardo make a few mistakes amongst the hundreds of things he created ... sure he did.
i'll put up with those mistakes given all the great stuff he has been a part of.

if you never make a mistake then you are not trying to stretch any boundaries.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
July 05 2014 15:51 GMT
#114
Of course he made mistakes. It's game design, it's not easy.

Still... WC3 was pure genius. For that, he has my eternal respect. Also, yes, it would be kickass if he did make another RTS. We'll see what happens though. I would definitely love it if we could have a successor to WC3...
I like words.
Jevity
Profile Joined August 2012
United States67 Posts
July 05 2014 16:15 GMT
#115
Valve should hire him to create a WC3 spiritual successor with their current dota spectating features
Shame is a silly emotion. Don't succumb to it. - Artosis
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
July 05 2014 16:33 GMT
#116
That's wishful thinking though. No way Valve is going to hire him and make an RTS. It would be a direct concurrent to Dota. Makes little sense on a business standpoint.
I like words.
Zandar
Profile Blog Joined July 2010
Netherlands1541 Posts
July 05 2014 16:34 GMT
#117
On July 06 2014 00:07 JimmyJRaynor wrote:
Show nested quote +
On July 06 2014 00:02 Zandar wrote:
He did great things once.
But if he was the guy responsible for Battle.net 0.2 and Diablo 2 auction house I'm not so interested in what he's going to do next


there was a diablo 2 auction house?
i don't recall that.

.


oops fixed. diablo 3 obviously
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man.
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
July 05 2014 16:37 GMT
#118
Blizzard is a very different company now.
The heart's eternal vow
saddaromma
Profile Joined April 2013
1129 Posts
July 05 2014 16:47 GMT
#119
On July 06 2014 01:37 PVJ wrote:
Blizzard is a very different company now.


The use of word "different" instead of a honest opinion.

TL's enforcement of political correctness makes me less and less interested in visiting this website. "Hey, you are not allowed to post negative stuff we don't agree with!"
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
July 05 2014 17:02 GMT
#120
nothing wrong with saying "different".. it fits...

making a AAA level game in 2014 is completely different from any form of game development that occurred in the 1990s at Blizzard.

on the Activision side...
what Bob Whitehead, Allan Miller and David Crane did to start Activision.... is in a completely different world than what is done now at Activision to make games.

you can't really compare Pitfall to Skylanders... 2 different worlds.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
urashimakt
Profile Joined October 2009
United States1591 Posts
July 05 2014 17:39 GMT
#121
On July 05 2014 22:25 Ramiz1989 wrote:
Show nested quote +
On July 05 2014 21:37 sumsaR wrote:
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.

I'm trying sooooooooo hard not to get baited by this. :|

Why are you trying? That guy is either trolling or don't have a clue what he is talking about.

Not trying to troll you but I agree with him. Every "MOBA" since the original DotA has been an attempt to recreate the same game. The heroes, items and last hitting rules might differ in each iteration but the game still keeps getting faithfully recreated in the same image.

Heroes that run on macro instead of micro. Talents that replace the traditional item slots with Aghanim's effects at every choice. Choosing the hero you want to play beforehand and being matched appropriately after the fact (not important for full team play, but for solo queue it's pretty great). Multiple maps with unique objectives that alter the way the game is played. Dismissing difference from DotA off the cuff as "casualization" is doing yourself a disservice. It's a different game and you may find that you enjoy playing it.
Who dat ninja?
sumsaR
Profile Joined January 2013
Sweden1812 Posts
July 05 2014 18:10 GMT
#122
On July 06 2014 02:39 urashimakt wrote:
Show nested quote +
On July 05 2014 22:25 Ramiz1989 wrote:
On July 05 2014 21:37 sumsaR wrote:
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.

I'm trying sooooooooo hard not to get baited by this. :|

Why are you trying? That guy is either trolling or don't have a clue what he is talking about.

Not trying to troll you but I agree with him. Every "MOBA" since the original DotA has been an attempt to recreate the same game. The heroes, items and last hitting rules might differ in each iteration but the game still keeps getting faithfully recreated in the same image.

Heroes that run on macro instead of micro. Talents that replace the traditional item slots with Aghanim's effects at every choice. Choosing the hero you want to play beforehand and being matched appropriately after the fact (not important for full team play, but for solo queue it's pretty great). Multiple maps with unique objectives that alter the way the game is played. Dismissing difference from DotA off the cuff as "casualization" is doing yourself a disservice. It's a different game and you may find that you enjoy playing it.

Sure, the game is different. We get that. Everyone gets that. But how does that give any credence to the fact that he stated that it fixes the many fundamental game design mistakes in Dota 2?
FT.aCt)Sony
Profile Blog Joined June 2007
United States1047 Posts
July 05 2014 18:49 GMT
#123
The reasons to as why he is leaving is being speculated upon heavily, the most popular theory is that Rob Pardo doesn't like the path Blizzard Entertainment is taking regarding development of its games and has decided to leave the company much like what Blizzard North, the original creators of the Diablo Franchise did.


Wonder when everyone else will wake up and realize that Blizzard doesn't care about anything but money. One of the main reasons why SC2 has been consistently going downhill.

Thank you for SCBW, truly loved playing it for 10 years.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 05 2014 19:10 GMT
#124
Blizzard North splintered off and basically disbanded because it was decided for them to start work on Diablo 3, and the whole team had already been working on nothing but Diablo games for like 7 years. It's not exactly the same thing.
Moderator
trifecta
Profile Joined April 2010
United States6795 Posts
July 05 2014 19:36 GMT
#125
wonder how project titan reboot is going now
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2014-07-05 19:45:46
July 05 2014 19:41 GMT
#126
On July 06 2014 03:49 FT.aCt)Sony wrote:
The reasons to as why he is leaving is being speculated upon heavily, the most popular theory is that Rob Pardo doesn't like the path Blizzard Entertainment is taking regarding development of its games and has decided to leave the company much like what Blizzard North, the original creators of the Diablo Franchise did.


Wonder when everyone else will wake up and realize that Blizzard doesn't care about anything but money. One of the main reasons why SC2 has been consistently going downhill.

Thank you for SCBW, truly loved playing it for 10 years.


Well, as soon as Blizzard realises success isn't about shiny graphics (BW, CS and Diablo II didn't need that) but about gameplay instead. Maybe then we'll get more popularity.

One part of gameplay in SC is mechanics. Lots of people had to refine that in BW - building placement, micro... SC2 has less of those. Oh and how do I miss exciting PvP games with reavers. Hopefully reavers come back in LotV.

If the community misses the opportunity to change SC in LotV, then, well, it may be the end of StarCraft.
Wuster
Profile Joined May 2011
1974 Posts
July 05 2014 20:35 GMT
#127
On July 06 2014 04:10 Excalibur_Z wrote:
Blizzard North splintered off and basically disbanded because it was decided for them to start work on Diablo 3, and the whole team had already been working on nothing but Diablo games for like 7 years. It's not exactly the same thing.


Rumor had it that the Blizzard North guys had a pretty intense rivalry with Blizzard proper as well (remember they were a separate company that made Diablo before getting bought by Blizzard just prior to release).

It's all rumor though, so it's hard to get into specifics without more speculations and rumors, but in a nutshell I agree that them disbanding is very different from Rob Pardo leaving (but I could be wrong, I don't know the guy or anything).
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 05 2014 20:45 GMT
#128
He worked at the place for a long time. At some point people move on to do different things.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
July 05 2014 21:23 GMT
#129
Nope, the only reason my puny brain can comprehend is that Blizzard is teh suxxor and that's why he left.
I'm not stupid, a marauder just shot my brain.
Pegas
Profile Joined April 2012
Romania211 Posts
July 05 2014 23:01 GMT
#130
On July 06 2014 06:23 Jerubaal wrote:
Nope, the only reason my puny brain can comprehend is that Blizzard is teh suxxor and that's why he left.


I`m going on conspiracy theory here that Rob Pardo and blizzard had a massive fallout and here is my reason:

Remember every time a dev (like GC) or a comunity manager (like Daxx) left, there would be in his thread alot of other blues that would wish him well, gl , etc. In this case not a single blue wished him goodbye or gl in any of his threads during all 5 Blizzard Bnet forums.
As a rule, men worry more about what they can't see than about what they can
DDie
Profile Joined April 2010
Brazil2369 Posts
July 05 2014 23:17 GMT
#131
Back in the days i would be shocked by this, but blizzard lost it's ''legendary'' status a long, long time ago... so i don't really care.
''Television! Teacher, mother, secret lover.''
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
July 05 2014 23:40 GMT
#132
On July 06 2014 08:01 Pegas wrote:
Show nested quote +
On July 06 2014 06:23 Jerubaal wrote:
Nope, the only reason my puny brain can comprehend is that Blizzard is teh suxxor and that's why he left.


I`m going on conspiracy theory here that Rob Pardo and blizzard had a massive fallout and here is my reason:

Remember every time a dev (like GC) or a comunity manager (like Daxx) left, there would be in his thread alot of other blues that would wish him well, gl , etc. In this case not a single blue wished him goodbye or gl in any of his threads during all 5 Blizzard Bnet forums.


You should go to work for TMZ.
I'm not stupid, a marauder just shot my brain.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2014-07-06 07:08:42
July 06 2014 05:59 GMT
#133
On July 06 2014 08:01 Pegas wrote:
Show nested quote +
On July 06 2014 06:23 Jerubaal wrote:
Nope, the only reason my puny brain can comprehend is that Blizzard is teh suxxor and that's why he left.


I`m going on conspiracy theory here that Rob Pardo and blizzard had a massive fallout and here is my reason:

Remember every time a dev (like GC) or a comunity manager (like Daxx) left, there would be in his thread alot of other blues that would wish him well, gl , etc. In this case not a single blue wished him goodbye or gl in any of his threads during all 5 Blizzard Bnet forums.


nice catch.
fascinating observation.
any big thing that happens with Blizzard in the next 6 months could trigger a slew of "this is why Rob Pardo left" threads.

you would think some "blues" wouldn't even know there was a major feud going on with Pardo and some of his colleagues though.. and those "blues" would wish him well.

another big question is: who will replace Rob Pardo as head creative director chief guy?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Avs
Profile Joined November 2010
Korea (North)857 Posts
July 06 2014 07:22 GMT
#134
Blizzard has 8 senior creative game designers that can replace Rob Pardo. Blizzard can continue to put out new products without him just like how Apple will keep pumping out iphones without Steve Jobs. I dont think Rob was going to invent the next great thing Blizzard is going to put out (excluding whatever TITAN is/was supposed to be).
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
July 06 2014 07:51 GMT
#135
you sound like Ray Kassar, and we all know how that turned out.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2014-07-06 09:30:41
July 06 2014 09:18 GMT
#136
On July 06 2014 03:10 sumsaR wrote:
Show nested quote +
On July 06 2014 02:39 urashimakt wrote:
On July 05 2014 22:25 Ramiz1989 wrote:
On July 05 2014 21:37 sumsaR wrote:
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.

I'm trying sooooooooo hard not to get baited by this. :|

Why are you trying? That guy is either trolling or don't have a clue what he is talking about.

Not trying to troll you but I agree with him. Every "MOBA" since the original DotA has been an attempt to recreate the same game. The heroes, items and last hitting rules might differ in each iteration but the game still keeps getting faithfully recreated in the same image.

Heroes that run on macro instead of micro. Talents that replace the traditional item slots with Aghanim's effects at every choice. Choosing the hero you want to play beforehand and being matched appropriately after the fact (not important for full team play, but for solo queue it's pretty great). Multiple maps with unique objectives that alter the way the game is played. Dismissing difference from DotA off the cuff as "casualization" is doing yourself a disservice. It's a different game and you may find that you enjoy playing it.

Sure, the game is different. We get that. Everyone gets that. But how does that give any credence to the fact that he stated that it fixes the many fundamental game design mistakes in Dota 2?

You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823

We can discuss HotS in that thread.

The point is that improvements that HotS has made to the MOBA genre are bold, necessary and right. This is what I mean when I said that gameplay in Blizzard games has improved significantly under Rob Pardo.
daylu
Profile Joined March 2012
United States52 Posts
Last Edited: 2014-07-06 09:46:23
July 06 2014 09:45 GMT
#137
i always get feels with things like this nostalgia hurts so good
Kneeb4r
Profile Joined September 2012
Canada5 Posts
July 06 2014 10:48 GMT
#138
You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823


It's cool that you're a wannabe game dev, but I think the popularity of DotA compared to HotS speaks for itself. You played DotA in beta..and your post on their dev forums was largely and justly ridiculed since you seem to speak from a place of ignorance. I implore you to at least 'watch' more DotA so you don't make such biased and uniformed opinions such as "Ursa OP". Also, the fact that you think the game simply snowballs for one team shows me you probably don't really know what you're looking at in DotA and with so little time played that's hardly surprising.

You're a fan of HotS, and that's great. However claiming a game has fundamental gameplay flaws when you're clearly uniformed on the intricacies of said game makes your opinion highly questionable and almost laughable. DotA has been played for years, on a competitive to casual level. I would be surprised if HotS manages to last as long as it has.


Back on topic, cheers to Rob. Good careers come to and end and hopefully he finds a new home for his creativity. I can't say I'll miss him at Blizzard since the company has undergone many changes from the days when they were viewed as one of the best and innovative game companies for their selected genres. But I hope he finds a new company that values him, and that we still see his name in game development as the man obviously has a plethora of knowledge.
paralleluniverse
Profile Joined July 2010
4065 Posts
July 06 2014 12:21 GMT
#139
On July 06 2014 19:48 Kneeb4r wrote:
Show nested quote +
You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823


It's cool that you're a wannabe game dev, but I think the popularity of DotA compared to HotS speaks for itself. You played DotA in beta..and your post on their dev forums was largely and justly ridiculed since you seem to speak from a place of ignorance. I implore you to at least 'watch' more DotA so you don't make such biased and uniformed opinions such as "Ursa OP". Also, the fact that you think the game simply snowballs for one team shows me you probably don't really know what you're looking at in DotA and with so little time played that's hardly surprising.

You're a fan of HotS, and that's great. However claiming a game has fundamental gameplay flaws when you're clearly uniformed on the intricacies of said game makes your opinion highly questionable and almost laughable. DotA has been played for years, on a competitive to casual level. I would be surprised if HotS manages to last as long as it has.


Back on topic, cheers to Rob. Good careers come to and end and hopefully he finds a new home for his creativity. I can't say I'll miss him at Blizzard since the company has undergone many changes from the days when they were viewed as one of the best and innovative game companies for their selected genres. But I hope he finds a new company that values him, and that we still see his name in game development as the man obviously has a plethora of knowledge.

[image loading]
RaiZ
Profile Blog Joined April 2003
2813 Posts
July 06 2014 12:29 GMT
#140
On July 06 2014 04:41 darkness wrote:
Show nested quote +
On July 06 2014 03:49 FT.aCt)Sony wrote:
The reasons to as why he is leaving is being speculated upon heavily, the most popular theory is that Rob Pardo doesn't like the path Blizzard Entertainment is taking regarding development of its games and has decided to leave the company much like what Blizzard North, the original creators of the Diablo Franchise did.


Wonder when everyone else will wake up and realize that Blizzard doesn't care about anything but money. One of the main reasons why SC2 has been consistently going downhill.

Thank you for SCBW, truly loved playing it for 10 years.


Well, as soon as Blizzard realises success isn't about shiny graphics (BW, CS and Diablo II didn't need that) but about gameplay instead. Maybe then we'll get more popularity.

One part of gameplay in SC is mechanics. Lots of people had to refine that in BW - building placement, micro... SC2 has less of those. Oh and how do I miss exciting PvP games with reavers. Hopefully reavers come back in LotV.

If the community misses the opportunity to change SC in LotV, then, well, it may be the end of StarCraft.

Define exactly what is mechanics. Because for my definition sc2 doesn't lack at all and I've been playing sc/bw for a very long time. For me sc2's mechanics > sc1 by a large margin. It's not even close.
I'm kind of getting tired of all those little remarks that are trying to compare the 2 games. The strategy on the other hand is clearly better in sc1 or ateast I like how the game is played compared to sc2.
I wish they could redesign sc2 and make it more close to sc1 units while keeping the same engine / gameplay. Now we could've got a badass game
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Kneeb4r
Profile Joined September 2012
Canada5 Posts
July 06 2014 12:37 GMT
#141
On July 06 2014 21:21 paralleluniverse wrote:
Show nested quote +
On July 06 2014 19:48 Kneeb4r wrote:
You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823


It's cool that you're a wannabe game dev, but I think the popularity of DotA compared to HotS speaks for itself. You played DotA in beta..and your post on their dev forums was largely and justly ridiculed since you seem to speak from a place of ignorance. I implore you to at least 'watch' more DotA so you don't make such biased and uniformed opinions such as "Ursa OP". Also, the fact that you think the game simply snowballs for one team shows me you probably don't really know what you're looking at in DotA and with so little time played that's hardly surprising.

You're a fan of HotS, and that's great. However claiming a game has fundamental gameplay flaws when you're clearly uniformed on the intricacies of said game makes your opinion highly questionable and almost laughable. DotA has been played for years, on a competitive to casual level. I would be surprised if HotS manages to last as long as it has.


Back on topic, cheers to Rob. Good careers come to and end and hopefully he finds a new home for his creativity. I can't say I'll miss him at Blizzard since the company has undergone many changes from the days when they were viewed as one of the best and innovative game companies for their selected genres. But I hope he finds a new company that values him, and that we still see his name in game development as the man obviously has a plethora of knowledge.

[image loading]


That's not exactly impressive. I don't know what you're trying to prove with that photo apart from your lack of knowledge about the game after that many hours just makes your dev suggestions even more suspect. You know people have put thousands of hours into DotA and still consider themselves neophytes? While you believe your under 500 hours played makes you an authority. Your arrogance is appalling.
BillGates
Profile Blog Joined April 2013
471 Posts
July 06 2014 12:46 GMT
#142
Well all things come to an end, I believe he was just tired and wanted a fresh new challenge. I mean he's worked at Blizzard for over 15 years and the guy deserves a long vacation, before starting to work on new challenges.

I don't think his departure is in bad spirit or whatever that people seem to suggest, I just think that he has had enough 15+ years at Blizzard and wants to take a long break, before going on to design new games.

He is a very big name so I'm sure he'll have many doors open to him once he starts looking for job!
aksfjh
Profile Joined November 2010
United States4853 Posts
July 06 2014 13:37 GMT
#143
+ Show Spoiler [Before you wreck yourself] +
On July 06 2014 21:37 Kneeb4r wrote:
Show nested quote +
On July 06 2014 21:21 paralleluniverse wrote:
On July 06 2014 19:48 Kneeb4r wrote:
You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823


It's cool that you're a wannabe game dev, but I think the popularity of DotA compared to HotS speaks for itself. You played DotA in beta..and your post on their dev forums was largely and justly ridiculed since you seem to speak from a place of ignorance. I implore you to at least 'watch' more DotA so you don't make such biased and uniformed opinions such as "Ursa OP". Also, the fact that you think the game simply snowballs for one team shows me you probably don't really know what you're looking at in DotA and with so little time played that's hardly surprising.

You're a fan of HotS, and that's great. However claiming a game has fundamental gameplay flaws when you're clearly uniformed on the intricacies of said game makes your opinion highly questionable and almost laughable. DotA has been played for years, on a competitive to casual level. I would be surprised if HotS manages to last as long as it has.


Back on topic, cheers to Rob. Good careers come to and end and hopefully he finds a new home for his creativity. I can't say I'll miss him at Blizzard since the company has undergone many changes from the days when they were viewed as one of the best and innovative game companies for their selected genres. But I hope he finds a new company that values him, and that we still see his name in game development as the man obviously has a plethora of knowledge.

[image loading]


That's not exactly impressive. I don't know what you're trying to prove with that photo apart from your lack of knowledge about the game after that many hours just makes your dev suggestions even more suspect. You know people have put thousands of hours into DotA and still consider themselves neophytes? While you believe your under 500 hours played makes you an authority. Your arrogance is appalling.

A guy with 3 posts is ridiculing paralleluniverse as a noob? I suggest you check yourself before you find yourself in the crosshairs of a mod. You won't get banned or warned for your post most likely, but it doesn't reflect well if you dismiss established posters in the community as "inexperienced" or "uninformed."

His photo contradicts your initial claim that he is inexperienced with DotA. 100+ hours on a game is plenty to come up with a well thought out and informed opinion on said game, especially if one has a lot of experience in other competitive games of similar type. One doesn't have to master every aspect to give an honest and great critique. In fact, having stupendous amounts of time in the game often makes one's opinions less valid, since they are invested in all mechanics and rules the game has already implemented. For example, if every DotA/LoL/SC2/Hearthstone/CS:GO match started with you typing out a standard paragraph at 150 wpm or you got a -30% general penalty, that would be stupid. However, if it went on for 2 year and 50% of the player base was able to accomplish it, a removal of the stupid "feature" would cause uproar since so many people had invested time into that "skill." It doesn't mean it was a good idea to begin with, just that so many people had grown attached to a bad mechanic because it gave them an easy advantage.


Like others have said, probably wouldn't read too much into it. 17 years is a long time to stick with a company, especially these days. Maybe there were a few rifts between him and the teams, or mistakes made by him, but it doesn't sound like he's leaving because of any specific, big reason(s). He probably wants to move on to other projects, and Blizzard doesn't have the resources and structure to allow him to do so. If he does begin a new project, I look forward to it as much as I look forward to all Blizzard projects. If not, I still wish him the best of luck!
Makro
Profile Joined March 2011
France16890 Posts
Last Edited: 2014-07-06 13:43:55
July 06 2014 13:43 GMT
#144
what a loss, i'm sure that many of us grew up with blizzard games, and he was behind a lot of them
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
Kneeb4r
Profile Joined September 2012
Canada5 Posts
Last Edited: 2014-07-06 14:04:54
July 06 2014 13:53 GMT
#145
On July 06 2014 22:37 aksfjh wrote:
[spoiler=Before you wreck yourself]


You logged on a alt account to try and talk down to me. Maybe you should be checking yourself.. I don't see anything I said as ban or even warning worthy, if the mods disagree they're free to that opinion however stating a game has fundamental balance issues because "Ursa is OP" among other things is quite comical.

Also that strawman and completely off topic rant is cringe worthy. You also think post count means something, which is quite sadly "forum elitism" and is for lack of a better word quite pathetic. Interestingly enough, he got warned by a mod for his "DotA Dev" thread since he couldn't be bothered to read stickies or forum rules before he posted it. Anyway, I've said my peace. Having alt accounts come out of the woodwork to try and attack me is indicative of a feeble person, and I don't think PU needs you to fight his battles if he can't argue his point clearly and logically himself.

I hope the irony isn't lost on you. Have a nice day.

Edit for a typo.
TaShadan
Profile Joined February 2010
Germany1965 Posts
July 06 2014 14:09 GMT
#146
On July 06 2014 08:17 DDie wrote:
Back in the days i would be shocked by this, but blizzard lost it's ''legendary'' status a long, long time ago... so i don't really care.


I agree. There were more important guys leaving Blizzard like Patrick Wyatt.
Total Annihilation Zero
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2014-07-06 14:18:30
July 06 2014 14:16 GMT
#147
On July 06 2014 22:53 Kneeb4r wrote:
Show nested quote +
On July 06 2014 22:37 aksfjh wrote:
[spoiler=Before you wreck yourself]


You logged on a alt account to try and talk down to me. Maybe you should be checking yourself.. I don't see anything I said as ban or even warning worthy, if the mods disagree they're free to that opinion however stating a game has fundamental balance issues because "Ursa is OP" among other things is quite comical.

Also that strawman and completely off topic rant is cringe worthy. You also think post count means something, which is quite sadly "forum elitism" and is for lack of a better word quite pathetic. Interestingly enough, he got warned by a mod for his "DotA Dev" thread since he couldn't be bothered to read stickies or forum rules before he posted it. Anyway, I've said my peace. Having alt accounts come out of the woodwork to try and attack me is indicative of a feeble person, and I don't think PU needs you to fight his battles if he can't argue his point clearly and logically himself.

I hope the irony isn't lost on you. Have a nice day.

Edit for a typo.


I don't think what you said is warning worthy either, though you don't come off as particularly friendly if your first few posts at tl are pot shots at someone who is just discussing his views, especially when those views are backed up by logic. I read PU's post and I thought it was thought-provoking to say the least, even if I know jack-shit about Dota. You can agree or disagree with his post, but you're not going to get friendly reactions when you have 3 posts and you're calling someone a wannabe game dev just because he wrote about some of the ideas he's had. Especially if that person is already an established community member.

It seems you already have history with PU as well, you seem to dislike the guy (if your posts about PU's post on dota 2 dev forums is anything to go about).
maru lover forever
sumsaR
Profile Joined January 2013
Sweden1812 Posts
July 06 2014 14:37 GMT
#148
On July 06 2014 22:37 aksfjh wrote:
+ Show Spoiler [Before you wreck yourself] +
On July 06 2014 21:37 Kneeb4r wrote:
Show nested quote +
On July 06 2014 21:21 paralleluniverse wrote:
On July 06 2014 19:48 Kneeb4r wrote:
You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823


It's cool that you're a wannabe game dev, but I think the popularity of DotA compared to HotS speaks for itself. You played DotA in beta..and your post on their dev forums was largely and justly ridiculed since you seem to speak from a place of ignorance. I implore you to at least 'watch' more DotA so you don't make such biased and uniformed opinions such as "Ursa OP". Also, the fact that you think the game simply snowballs for one team shows me you probably don't really know what you're looking at in DotA and with so little time played that's hardly surprising.

You're a fan of HotS, and that's great. However claiming a game has fundamental gameplay flaws when you're clearly uniformed on the intricacies of said game makes your opinion highly questionable and almost laughable. DotA has been played for years, on a competitive to casual level. I would be surprised if HotS manages to last as long as it has.


Back on topic, cheers to Rob. Good careers come to and end and hopefully he finds a new home for his creativity. I can't say I'll miss him at Blizzard since the company has undergone many changes from the days when they were viewed as one of the best and innovative game companies for their selected genres. But I hope he finds a new company that values him, and that we still see his name in game development as the man obviously has a plethora of knowledge.

[image loading]


That's not exactly impressive. I don't know what you're trying to prove with that photo apart from your lack of knowledge about the game after that many hours just makes your dev suggestions even more suspect. You know people have put thousands of hours into DotA and still consider themselves neophytes? While you believe your under 500 hours played makes you an authority. Your arrogance is appalling.

A guy with 3 posts is ridiculing paralleluniverse as a noob? I suggest you check yourself before you find yourself in the crosshairs of a mod. You won't get banned or warned for your post most likely, but it doesn't reflect well if you dismiss established posters in the community as "inexperienced" or "uninformed."

His photo contradicts your initial claim that he is inexperienced with DotA. 100+ hours on a game is plenty to come up with a well thought out and informed opinion on said game, especially if one has a lot of experience in other competitive games of similar type. One doesn't have to master every aspect to give an honest and great critique. In fact, having stupendous amounts of time in the game often makes one's opinions less valid, since they are invested in all mechanics and rules the game has already implemented. For example, if every DotA/LoL/SC2/Hearthstone/CS:GO match started with you typing out a standard paragraph at 150 wpm or you got a -30% general penalty, that would be stupid. However, if it went on for 2 year and 50% of the player base was able to accomplish it, a removal of the stupid "feature" would cause uproar since so many people had invested time into that "skill." It doesn't mean it was a good idea to begin with, just that so many people had grown attached to a bad mechanic because it gave them an easy advantage.

That's 500 hours into the game (still basically a noob in most aspects) NOW. His initial thoughts about dota2 (thoughts that he more or less mirrors exactly today) were written 2012, during the beta — at a point his current 500 hours I have no doubt would be nowhere close to that. Your argument that Kneeb4r's claims are faulty is actually faulty.
RaiZ
Profile Blog Joined April 2003
2813 Posts
July 06 2014 15:36 GMT
#149
On July 06 2014 23:37 sumsaR wrote:
Show nested quote +
On July 06 2014 22:37 aksfjh wrote:
+ Show Spoiler [Before you wreck yourself] +
On July 06 2014 21:37 Kneeb4r wrote:
Show nested quote +
On July 06 2014 21:21 paralleluniverse wrote:
On July 06 2014 19:48 Kneeb4r wrote:
You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823


It's cool that you're a wannabe game dev, but I think the popularity of DotA compared to HotS speaks for itself. You played DotA in beta..and your post on their dev forums was largely and justly ridiculed since you seem to speak from a place of ignorance. I implore you to at least 'watch' more DotA so you don't make such biased and uniformed opinions such as "Ursa OP". Also, the fact that you think the game simply snowballs for one team shows me you probably don't really know what you're looking at in DotA and with so little time played that's hardly surprising.

You're a fan of HotS, and that's great. However claiming a game has fundamental gameplay flaws when you're clearly uniformed on the intricacies of said game makes your opinion highly questionable and almost laughable. DotA has been played for years, on a competitive to casual level. I would be surprised if HotS manages to last as long as it has.


Back on topic, cheers to Rob. Good careers come to and end and hopefully he finds a new home for his creativity. I can't say I'll miss him at Blizzard since the company has undergone many changes from the days when they were viewed as one of the best and innovative game companies for their selected genres. But I hope he finds a new company that values him, and that we still see his name in game development as the man obviously has a plethora of knowledge.

[image loading]


That's not exactly impressive. I don't know what you're trying to prove with that photo apart from your lack of knowledge about the game after that many hours just makes your dev suggestions even more suspect. You know people have put thousands of hours into DotA and still consider themselves neophytes? While you believe your under 500 hours played makes you an authority. Your arrogance is appalling.

A guy with 3 posts is ridiculing paralleluniverse as a noob? I suggest you check yourself before you find yourself in the crosshairs of a mod. You won't get banned or warned for your post most likely, but it doesn't reflect well if you dismiss established posters in the community as "inexperienced" or "uninformed."

His photo contradicts your initial claim that he is inexperienced with DotA. 100+ hours on a game is plenty to come up with a well thought out and informed opinion on said game, especially if one has a lot of experience in other competitive games of similar type. One doesn't have to master every aspect to give an honest and great critique. In fact, having stupendous amounts of time in the game often makes one's opinions less valid, since they are invested in all mechanics and rules the game has already implemented. For example, if every DotA/LoL/SC2/Hearthstone/CS:GO match started with you typing out a standard paragraph at 150 wpm or you got a -30% general penalty, that would be stupid. However, if it went on for 2 year and 50% of the player base was able to accomplish it, a removal of the stupid "feature" would cause uproar since so many people had invested time into that "skill." It doesn't mean it was a good idea to begin with, just that so many people had grown attached to a bad mechanic because it gave them an easy advantage.

That's 500 hours into the game (still basically a noob in most aspects) NOW. His initial thoughts about dota2 (thoughts that he more or less mirrors exactly today) were written 2012, during the beta — at a point his current 500 hours I have no doubt would be nowhere close to that. Your argument that Kneeb4r's claims are faulty is actually faulty.

Seriously, the fuck ? How many hours do we need to play in order to get a general idea of the game ? Because even if any moba needs like thousands of hours in order to master every hero (we gotta admit nobody can, because the game constantly changes), it doesn't change the fact that we do have a strong opinion about the general game. He's nowhere near faulty, he just has an opinion, now move on.
Fuck that, i dont know why I'm getting baited by this comparison but it sure pisses me off. I'm not gonna read this thread anymore.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Firebolt145
Profile Blog Joined May 2010
Lalalaland34486 Posts
July 06 2014 16:00 GMT
#150
Please stop the personal attacks on each other and focus on maturely addressing each other's opinions and whatnot. For the record, there are no alt accounts here.
Moderator
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2014-07-06 16:12:07
July 06 2014 16:11 GMT
#151
On July 06 2014 18:18 paralleluniverse wrote:
Show nested quote +
On July 06 2014 03:10 sumsaR wrote:
On July 06 2014 02:39 urashimakt wrote:
On July 05 2014 22:25 Ramiz1989 wrote:
On July 05 2014 21:37 sumsaR wrote:
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.

I'm trying sooooooooo hard not to get baited by this. :|

Why are you trying? That guy is either trolling or don't have a clue what he is talking about.

Not trying to troll you but I agree with him. Every "MOBA" since the original DotA has been an attempt to recreate the same game. The heroes, items and last hitting rules might differ in each iteration but the game still keeps getting faithfully recreated in the same image.

Heroes that run on macro instead of micro. Talents that replace the traditional item slots with Aghanim's effects at every choice. Choosing the hero you want to play beforehand and being matched appropriately after the fact (not important for full team play, but for solo queue it's pretty great). Multiple maps with unique objectives that alter the way the game is played. Dismissing difference from DotA off the cuff as "casualization" is doing yourself a disservice. It's a different game and you may find that you enjoy playing it.

Sure, the game is different. We get that. Everyone gets that. But how does that give any credence to the fact that he stated that it fixes the many fundamental game design mistakes in Dota 2?

You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823

We can discuss HotS in that thread.

The point is that improvements that HotS has made to the MOBA genre are bold, necessary and right. This is what I mean when I said that gameplay in Blizzard games has improved significantly under Rob Pardo.


Doesn't Dustin Browder deserve some credit for this?
Because Browder reports to Pardo its really hard to "lay blame" or "assign credit" for 1 specific feature in games Browder is lead designer.

Personally, i think both guys are great game designers.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
aksfjh
Profile Joined November 2010
United States4853 Posts
July 06 2014 16:14 GMT
#152
On July 07 2014 01:11 JimmyJRaynor wrote:
Show nested quote +
On July 06 2014 18:18 paralleluniverse wrote:
On July 06 2014 03:10 sumsaR wrote:
On July 06 2014 02:39 urashimakt wrote:
On July 05 2014 22:25 Ramiz1989 wrote:
On July 05 2014 21:37 sumsaR wrote:
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.

I'm trying sooooooooo hard not to get baited by this. :|

Why are you trying? That guy is either trolling or don't have a clue what he is talking about.

Not trying to troll you but I agree with him. Every "MOBA" since the original DotA has been an attempt to recreate the same game. The heroes, items and last hitting rules might differ in each iteration but the game still keeps getting faithfully recreated in the same image.

Heroes that run on macro instead of micro. Talents that replace the traditional item slots with Aghanim's effects at every choice. Choosing the hero you want to play beforehand and being matched appropriately after the fact (not important for full team play, but for solo queue it's pretty great). Multiple maps with unique objectives that alter the way the game is played. Dismissing difference from DotA off the cuff as "casualization" is doing yourself a disservice. It's a different game and you may find that you enjoy playing it.

Sure, the game is different. We get that. Everyone gets that. But how does that give any credence to the fact that he stated that it fixes the many fundamental game design mistakes in Dota 2?

You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823

We can discuss HotS in that thread.

The point is that improvements that HotS has made to the MOBA genre are bold, necessary and right. This is what I mean when I said that gameplay in Blizzard games has improved significantly under Rob Pardo.


Doesn't Dustin Browder deserve some credit for this?
Because Browder reports to Pardo its really hard to "lay blame" or "assign credit" for 1 specific feature in games Browder is lead designer.

Personally, i think both guys are great game designers.

It's all a team effort, but the big guys will always have the power to change the direction of the game. Not every feature or decision goes through them, but if an established feature is axed or advertised, there's a large chance that the head guys were on board.
sumsaR
Profile Joined January 2013
Sweden1812 Posts
July 06 2014 16:28 GMT
#153
On July 07 2014 00:36 RaiZ wrote:
Show nested quote +
On July 06 2014 23:37 sumsaR wrote:
On July 06 2014 22:37 aksfjh wrote:
+ Show Spoiler [Before you wreck yourself] +
On July 06 2014 21:37 Kneeb4r wrote:
Show nested quote +
On July 06 2014 21:21 paralleluniverse wrote:
On July 06 2014 19:48 Kneeb4r wrote:
You can find some more info in my post here: http://www.teamliquid.net/forum/games/432609-heroes-of-the-storm-blizzard-all-stars-announced?page=92#1823


It's cool that you're a wannabe game dev, but I think the popularity of DotA compared to HotS speaks for itself. You played DotA in beta..and your post on their dev forums was largely and justly ridiculed since you seem to speak from a place of ignorance. I implore you to at least 'watch' more DotA so you don't make such biased and uniformed opinions such as "Ursa OP". Also, the fact that you think the game simply snowballs for one team shows me you probably don't really know what you're looking at in DotA and with so little time played that's hardly surprising.

You're a fan of HotS, and that's great. However claiming a game has fundamental gameplay flaws when you're clearly uniformed on the intricacies of said game makes your opinion highly questionable and almost laughable. DotA has been played for years, on a competitive to casual level. I would be surprised if HotS manages to last as long as it has.


Back on topic, cheers to Rob. Good careers come to and end and hopefully he finds a new home for his creativity. I can't say I'll miss him at Blizzard since the company has undergone many changes from the days when they were viewed as one of the best and innovative game companies for their selected genres. But I hope he finds a new company that values him, and that we still see his name in game development as the man obviously has a plethora of knowledge.

[image loading]


That's not exactly impressive. I don't know what you're trying to prove with that photo apart from your lack of knowledge about the game after that many hours just makes your dev suggestions even more suspect. You know people have put thousands of hours into DotA and still consider themselves neophytes? While you believe your under 500 hours played makes you an authority. Your arrogance is appalling.

A guy with 3 posts is ridiculing paralleluniverse as a noob? I suggest you check yourself before you find yourself in the crosshairs of a mod. You won't get banned or warned for your post most likely, but it doesn't reflect well if you dismiss established posters in the community as "inexperienced" or "uninformed."

His photo contradicts your initial claim that he is inexperienced with DotA. 100+ hours on a game is plenty to come up with a well thought out and informed opinion on said game, especially if one has a lot of experience in other competitive games of similar type. One doesn't have to master every aspect to give an honest and great critique. In fact, having stupendous amounts of time in the game often makes one's opinions less valid, since they are invested in all mechanics and rules the game has already implemented. For example, if every DotA/LoL/SC2/Hearthstone/CS:GO match started with you typing out a standard paragraph at 150 wpm or you got a -30% general penalty, that would be stupid. However, if it went on for 2 year and 50% of the player base was able to accomplish it, a removal of the stupid "feature" would cause uproar since so many people had invested time into that "skill." It doesn't mean it was a good idea to begin with, just that so many people had grown attached to a bad mechanic because it gave them an easy advantage.

That's 500 hours into the game (still basically a noob in most aspects) NOW. His initial thoughts about dota2 (thoughts that he more or less mirrors exactly today) were written 2012, during the beta — at a point his current 500 hours I have no doubt would be nowhere close to that. Your argument that Kneeb4r's claims are faulty is actually faulty.

Seriously, the fuck ? How many hours do we need to play in order to get a general idea of the game ? Because even if any moba needs like thousands of hours in order to master every hero (we gotta admit nobody can, because the game constantly changes), it doesn't change the fact that we do have a strong opinion about the general game. He's nowhere near faulty, he just has an opinion, now move on.

You don't attempt to "identify and fix fundamental flaws" of a game, especially not the beast that is dota, with a mere <500 (<100 at the time it was written) hours into it. You have nowhere near a good enough "general idea" of the game at that point. That's what we're taking issue with and point out.

Opinions. That's all it is. And opinions can be wrong.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 06 2014 16:57 GMT
#154
Stay on topic, guys. This is drifting too far from discussing Pardo and his contributions to Blizzard.
Moderator
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2014-07-06 17:58:18
July 06 2014 17:55 GMT
#155
When Rob Pardo and Blizzard "broke up" ... Rob decided to take the high road and give Blizzard the old.... "Its not you ...its me" speech.

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TopRamen
Profile Joined February 2011
United States96 Posts
July 07 2014 23:25 GMT
#156
On July 04 2014 06:26 Excalibur_Z wrote:
This is tremendous news. Rob Pardo was extremely influential in design and had an simplistic, elegant approach that made his credited games immensely popular. I have my own personal theories about why he's leaving, and I think he probably disagrees with the path Blizzard is taking in their recent games. Dustin Browder made a blog post about the design of Heroes of the Storm earlier today and through reading the entire thing I kept thinking "Rob Pardo would never sign off on something like this, he prefers the 'make everything overpowered' approach rather than baby-stepping and keeping things flat." Now this news comes out that Pardo is leaving. The design decisions for games like D3, SC2, Heroes, post-TBC WoW, Hearthstone have been widely criticized by many of Blizzard's "classic" fans, the ones who grew up with BW, War2, War3. That's not to say that their new design philosophy is bad, it's just different from where they were 15 years ago. Perhaps Rob believes that as an executive he's too far from working day-to-day in the trenches with the rest of the design team, and will be looking for a smaller studio where he can be more directly involved with the nitty gritty details.


Hey Excalibur_Z, where did you find that blog post?
Use your noodle!
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
July 07 2014 23:34 GMT
#157
On July 08 2014 08:25 TopRamen wrote:
Show nested quote +
On July 04 2014 06:26 Excalibur_Z wrote:
This is tremendous news. Rob Pardo was extremely influential in design and had an simplistic, elegant approach that made his credited games immensely popular. I have my own personal theories about why he's leaving, and I think he probably disagrees with the path Blizzard is taking in their recent games. Dustin Browder made a blog post about the design of Heroes of the Storm earlier today and through reading the entire thing I kept thinking "Rob Pardo would never sign off on something like this, he prefers the 'make everything overpowered' approach rather than baby-stepping and keeping things flat." Now this news comes out that Pardo is leaving. The design decisions for games like D3, SC2, Heroes, post-TBC WoW, Hearthstone have been widely criticized by many of Blizzard's "classic" fans, the ones who grew up with BW, War2, War3. That's not to say that their new design philosophy is bad, it's just different from where they were 15 years ago. Perhaps Rob believes that as an executive he's too far from working day-to-day in the trenches with the rest of the design team, and will be looking for a smaller studio where he can be more directly involved with the nitty gritty details.


Hey Excalibur_Z, where did you find that blog post?

Maybe it's this one:

http://us.battle.net/heroes/en/blog/14665104/from-the-bullpen-designing-the-talent-system-7-2-2014

The timing and author line up.
ㅇㅅㅌㅅ
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 08 2014 00:02 GMT
#158
Yeah, that's the one.
Moderator
Rho_
Profile Blog Joined January 2009
United States971 Posts
Last Edited: 2014-07-08 00:49:39
July 08 2014 00:48 GMT
#159
Definitely a loss. Even if he is to blame for some things, no one bats 1.000. Individual mechanics/features that you happen not to like, or that are even rightly rejected/derided, cannot outweigh the stellar creative output that Pardo has overseen and directly contributed to. We can all speculate on reasons, but ultimately Blizzard is now without one of the key figures who built it into the gaming juggernaut that it is.

I am very interested to see where he lands and what he makes. I hope that Blizzard can carry on without him.
TopRamen
Profile Joined February 2011
United States96 Posts
July 08 2014 01:41 GMT
#160
Ah, I see my Google skills have failed me
Thanks very much!
Use your noodle!
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
July 18 2014 07:48 GMT
#161
On July 04 2014 17:49 paralleluniverse wrote:
Rob Pardo leaves behind an impressive legacy at Blizzard. As chief creative officer, his role was to supervise the game directors for all of Blizzard's games, so he was ultimately responsible for basically everything, both the good and the bad. In particular, he was lead designer on WC3, arguably Blizzard's best game, and also lead designer on WoW and the first few expansions. Over almost 10 years of WoW, the game has progressively gotten better.

Pardo strongly rejected microtransactions and gold buying in WoW. But unfortunately, that has failed to translate. Microtransactions are all over WoW. Gold buying was legalized with the guardian cub, which I argued against, and is now gone. But I laud them for retaining the $40 expansion model, despite the industry moving decisively towards the model of selling worthless DLC and microtransactions. As Jay Wilson's supervisor, Pardo was also ultimately responsible for the RMAH that destroyed D3. I also argued against that, and it's gone too.

Amongst his most major failures was the disastrous launch of Battle.net 0.2 that came with SC2. It was the biggest regression of any online platform ever. It launched without chat channels, without even whisper functionality, it gutted all the amazing game features and social features of the 2002 WC3 Battle.net, it had one of the worse and most meaningless ladder systems, it was lifeless and barren because you didn't know if anyone was online and it was impossible to interact with anyone not on your friends list. And he got up at Blizzcon, and announced Battle.net 0.2 as if it was the greatest thing ever, when in fact, it was worse in every single regard, with not one single new or innovative feature... other than Facebook integration, obviously. While, over a very long time, Battle.net 2.0 improved, there's still nothing--not one feature--new or innovative about it.

So under Pardo, the game design at Blizzard has been set at an extremely high level of quality and polish. The gameplay in Blizzard's games is the best in the industry, and has only improve because of Pardo. Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2. WoW's game systems are better than ever. And for this reason, Pardo will be greatly missed. But Blizzard's business model has gotten more greedy and unfair over time, for example, D3 launched with a RMAH and Hearthstone uses an unfair "buy advantages for real money" model. But it's not entirely clear whether Pardo was fighting for or against this distinctive and indisputable shift to more greedy and unfair business models. I suspect, to a small extent, it was the latter.

I wish Rob the best of luck for the future.

This seems to be a very good post, and I think that I overlooked some of the great things Pardo did for Blizzard Games.
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
July 18 2014 09:01 GMT
#162
I never liked the guy but then again I never liked the company so.. xD.
Hoping he will start fresh with some rly exciting game design ideas.
My dick has shrunk to the point where it looks like I have 3 balls.
Ash
Profile Blog Joined September 2003
Malaysia1978 Posts
July 18 2014 10:02 GMT
#163
On July 18 2014 16:48 [N3O]r3d33m3r wrote:
Show nested quote +
On July 04 2014 17:49 paralleluniverse wrote:
Rob Pardo leaves behind an impressive legacy at Blizzard. As chief creative officer, his role was to supervise the game directors for all of Blizzard's games, so he was ultimately responsible for basically everything, both the good and the bad. In particular, he was lead designer on WC3, arguably Blizzard's best game, and also lead designer on WoW and the first few expansions. Over almost 10 years of WoW, the game has progressively gotten better.

Pardo strongly rejected microtransactions and gold buying in WoW. But unfortunately, that has failed to translate. Microtransactions are all over WoW. Gold buying was legalized with the guardian cub, which I argued against, and is now gone. But I laud them for retaining the $40 expansion model, despite the industry moving decisively towards the model of selling worthless DLC and microtransactions. As Jay Wilson's supervisor, Pardo was also ultimately responsible for the RMAH that destroyed D3. I also argued against that, and it's gone too.

Amongst his most major failures was the disastrous launch of Battle.net 0.2 that came with SC2. It was the biggest regression of any online platform ever. It launched without chat channels, without even whisper functionality, it gutted all the amazing game features and social features of the 2002 WC3 Battle.net, it had one of the worse and most meaningless ladder systems, it was lifeless and barren because you didn't know if anyone was online and it was impossible to interact with anyone not on your friends list. And he got up at Blizzcon, and announced Battle.net 0.2 as if it was the greatest thing ever, when in fact, it was worse in every single regard, with not one single new or innovative feature... other than Facebook integration, obviously. While, over a very long time, Battle.net 2.0 improved, there's still nothing--not one feature--new or innovative about it.

So under Pardo, the game design at Blizzard has been set at an extremely high level of quality and polish. The gameplay in Blizzard's games is the best in the industry, and has only improve because of Pardo. Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2. WoW's game systems are better than ever. And for this reason, Pardo will be greatly missed. But Blizzard's business model has gotten more greedy and unfair over time, for example, D3 launched with a RMAH and Hearthstone uses an unfair "buy advantages for real money" model. But it's not entirely clear whether Pardo was fighting for or against this distinctive and indisputable shift to more greedy and unfair business models. I suspect, to a small extent, it was the latter.

I wish Rob the best of luck for the future.

This seems to be a very good post, and I think that I overlooked some of the great things Pardo did for Blizzard Games.


It still haunts me how anyone in their right mind would approve Bnet 2.0. It was one huge step backward from the online interaction system of SC:BW and WC3. I still believe SC2 could have grown much bigger provided with all the new technology boosting e-sports (Twitch, Facebook etc) if Bnet 2.0 wasn't such a failure.

People do not play games. They play human beings behind the games.
xM(Z
Profile Joined November 2006
Romania5278 Posts
July 18 2014 10:13 GMT
#164
Vivendi could've demanded it with threats and deadlines.
And my fury stands ready. I bring all your plans to nought. My bleak heart beats steady. 'Tis you whom I have sought.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
July 18 2014 15:20 GMT
#165
The impact on future project won't be that huge. His role at this point is more managerial than anything else.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 18 2014 16:50 GMT
#166
Maybe so, but he had a design position equal in rank to the creative development position that Chris Metzen currently has, and everyone is aware of his impact on storylines. We don't really know whether Pardo was as hands-on as Metzen is, but he definitely could have exerted influence if he wanted to.
Moderator
andrewlt
Profile Joined August 2009
United States7702 Posts
July 18 2014 16:57 GMT
#167
Managers exert influence but telling somebody to do something is different than doing it yourself. The people Pardo ordered to do something won't necessarily do it in the same way he would. It's the dilemma for any growing business. Your best designers, programmers, salespeople, accountants, lawyers, marketers, writers, etc. won't always be your best managers. It's a totally different job that requires a different skillset and one that Pardo might have eventually burned out on.
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