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Rob Pardo Leaves Blizzard Entertainment - Page 3

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papaz
Profile Joined December 2009
Sweden4149 Posts
July 04 2014 08:12 GMT
#41
On July 04 2014 10:44 zlefin wrote:
Has blizzard's stock price been affected by this? Losing one of their top people seems like it should yield a minor reduction at least.


lol.Of course the stock price hasn't been affected. Why would it?

Contrary to what people believe Blizzar isn't run by 5 people. Just like David Kim isn't the guy who balances SC2.

They may be leading work, but rest assured they are working in big teams where a lot of talented people do work. Rob and David are just the faces of Blizzard in media.
M.R. McThundercrotch
Profile Joined June 2012
United States265 Posts
July 04 2014 08:21 GMT
#42
I'll be on the lookout for the "Rob Pardo RTS" on KickStarter...
On June 30 2012 01:42 iNcontroL wrote: Fuck a lot of you. Fuck you forever.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2014-07-04 09:25:38
July 04 2014 08:49 GMT
#43
Rob Pardo leaves behind an impressive legacy at Blizzard. As chief creative officer, his role was to supervise the game directors for all of Blizzard's games, so he was ultimately responsible for basically everything, both the good and the bad. In particular, he was lead designer on WC3, arguably Blizzard's best game, and also lead designer on WoW and the first few expansions. Over almost 10 years of WoW, the game has progressively gotten better.

Pardo strongly rejected microtransactions and gold buying in WoW. But unfortunately, that has failed to translate. Microtransactions are all over WoW. Gold buying was legalized with the guardian cub, which I argued against, and is now gone. But I laud them for retaining the $40 expansion model, despite the industry moving decisively towards the model of selling worthless DLC and microtransactions. As Jay Wilson's supervisor, Pardo was also ultimately responsible for the RMAH that destroyed D3. I also argued against that, and it's gone too.

Amongst his most major failures was the disastrous launch of Battle.net 0.2 that came with SC2. It was the biggest regression of any online platform ever. It launched without chat channels, without even whisper functionality, it gutted all the amazing game features and social features of the 2002 WC3 Battle.net, it had one of the worse and most meaningless ladder systems, it was lifeless and barren because you didn't know if anyone was online and it was impossible to interact with anyone not on your friends list. And he got up at Blizzcon, and announced Battle.net 0.2 as if it was the greatest thing ever, when in fact, it was worse in every single regard, with not one single new or innovative feature... other than Facebook integration, obviously. While, over a very long time, Battle.net 2.0 improved, there's still nothing--not one feature--new or innovative about it.

So under Pardo, the game design at Blizzard has been set at an extremely high level of quality and polish. The gameplay in Blizzard's games is the best in the industry, and has only improve because of Pardo. Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2. WoW's game systems are better than ever. And for this reason, Pardo will be greatly missed. But Blizzard's business model has gotten more greedy and unfair over time, for example, D3 launched with a RMAH and Hearthstone uses an unfair "buy advantages for real money" model. But it's not entirely clear whether Pardo was fighting for or against this distinctive and indisputable shift to more greedy and unfair business models. I suspect, to a small extent, it was the latter.

I wish Rob the best of luck for the future.
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
July 04 2014 09:07 GMT
#44
On July 04 2014 07:18 Pegas wrote:
Rob Pardo has been credited on the following games:

Lead Designer

World of Warcraft: The Burning Crusade
World of Warcraft
Warcraft III: The Frozen Throne
Warcraft III: Reign of Chaos
StarCraft: Brood War

Designer

World of Warcraft: Warlords of Draenor
Diablo II
Warcraft II: Battle.net Edition
StarCraft
Diablo III


This isn't just some guy leaving blizzard. This is pretty much like Miyamoto leaving Nintendo. I have no idea how Blizzard can recover from this. This is truly the end of the road.

what a record WOW this guy owes me YEARS of lifetime
This is our town, scrub
TwiggyWan
Profile Blog Joined December 2013
France342 Posts
July 04 2014 09:12 GMT
#45
Now more than never there is room for fearless indies to give a new birth to RTS!
No bad days
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
July 04 2014 09:16 GMT
#46
Heres to hoping Pardo can revive the dead RTS genre, sometimes you just need a fresh breath of air and I hope he gets it!
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Laurens
Profile Joined September 2010
Belgium4557 Posts
Last Edited: 2014-07-04 09:21:25
July 04 2014 09:20 GMT
#47
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.



Please elaborate? I'm intrigued.

e: best PM me instead of derailing the thread
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
July 04 2014 09:20 GMT
#48
On July 04 2014 18:20 Laurens wrote:
Show nested quote +
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.



Please elaborate? I'm intrigued.

no please dont start this
This is our town, scrub
paralleluniverse
Profile Joined July 2010
4065 Posts
July 04 2014 09:27 GMT
#49
On July 04 2014 18:20 Laurens wrote:
Show nested quote +
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.



Please elaborate? I'm intrigued.

e: best PM me instead of derailing the thread

Snowballing and 50 minute games that are already decided 10-20 minutes in. And the things that cause this.
2primenumbers
Profile Blog Joined February 2014
United States144 Posts
July 04 2014 09:29 GMT
#50
Let's see what he comes up with next year!
o face
WGT-Baal
Profile Blog Joined June 2008
France3499 Posts
July 04 2014 09:42 GMT
#51
ah too bad I really wanted him to have a say in LotV...

good luck to him! he s a legend! I hope he goes on and make other games (please make a new RTS!!)
Horang2 fan
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 04 2014 09:51 GMT
#52
On July 04 2014 17:49 paralleluniverse wrote:
Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.

WHAT?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Kaos_StarCraft
Profile Joined November 2011
Australia92 Posts
July 04 2014 09:53 GMT
#53
Over almost 10 years of WoW, the game has progressively gotten better.

Heroes of the Storm fixes the many fundamental game design mistakes in Dota 2.

Snowballing and 50 minute games that are already decided 10-20 minutes in. And the things that cause this.


out.

Purposefully lowering skill cap by removing mechanics might work great to attract the casual and therefor biggest market to your game, but claiming this model improves upon other designs because "you can't lose in the opening minutes" is outright delusional.
Also the VAST majority of people who played WoW will tell you vanilla and TBC were easily the best era of the game.
So again..

out.
Pegas
Profile Joined April 2012
Romania211 Posts
July 04 2014 10:10 GMT
#54
On July 04 2014 18:07 Kleinmuuhg wrote:
Show nested quote +
On July 04 2014 07:18 Pegas wrote:
Rob Pardo has been credited on the following games:

Lead Designer

World of Warcraft: The Burning Crusade
World of Warcraft
Warcraft III: The Frozen Throne
Warcraft III: Reign of Chaos
StarCraft: Brood War

Designer

World of Warcraft: Warlords of Draenor
Diablo II
Warcraft II: Battle.net Edition
StarCraft
Diablo III


This isn't just some guy leaving blizzard. This is pretty much like Miyamoto leaving Nintendo. I have no idea how Blizzard can recover from this. This is truly the end of the road.

what a record WOW this guy owes me YEARS of lifetime



Yeah he owes me too, forgot to add two more :

Design Director
StarCraft II: Wings of Liberty (2010)

Executive Producer
Hearthstone: Heroes of Warcraft

Seems every single success title that Blizzard ever made was tied to his name and contribution.

First Greg Street leaves now Robert Pardo, something tells me something big will happen @ Blizzard soon.
What it is we can only speculate.
As a rule, men worry more about what they can't see than about what they can
Kvz
Profile Joined March 2010
United States463 Posts
July 04 2014 10:30 GMT
#55
This guy pretty much ruined the diablo franchise and from what I've been hearing from my buddies at blizzard (3 of them lol) he has/had final say on a lot the stuff that goes on and he ruined b.net as well. Not to be a hater because I'm sure he had his hayday and did a lot, but the negatives are what I will remember most about this guy.
NrG.Kvz
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
July 04 2014 10:59 GMT
#56
I'm trying to find links that directly link Rob Pardo to BNet 2.0, but to no avail. Can anyone show me something that suggests he worked directly on that?
I like words.
paralleluniverse
Profile Joined July 2010
4065 Posts
July 04 2014 11:43 GMT
#57
On July 04 2014 19:59 Spaylz wrote:
I'm trying to find links that directly link Rob Pardo to BNet 2.0, but to no avail. Can anyone show me something that suggests he worked directly on that?



Greg Canessa is the main person to blame though.
Laurens
Profile Joined September 2010
Belgium4557 Posts
July 04 2014 11:44 GMT
#58
"THE BAD:

Can't find a custom game except for DotA"

hehe
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
Last Edited: 2014-07-04 11:49:58
July 04 2014 11:48 GMT
#59
One of the best game designers ever, and by far the best RTS game designer. He is the one that should have been in charge of SC2...

On July 04 2014 06:26 Excalibur_Z wrote:
This is tremendous news. Rob Pardo was extremely influential in design and had an simplistic, elegant approach that made his credited games immensely popular. I have my own personal theories about why he's leaving, and I think he probably disagrees with the path Blizzard is taking in their recent games. Dustin Browder made a blog post about the design of Heroes of the Storm earlier today and through reading the entire thing I kept thinking "Rob Pardo would never sign off on something like this, he prefers the 'make everything overpowered' approach rather than baby-stepping and keeping things flat." Now this news comes out that Pardo is leaving. The design decisions for games like D3, SC2, Heroes, post-TBC WoW, Hearthstone have been widely criticized by many of Blizzard's "classic" fans, the ones who grew up with BW, War2, War3. That's not to say that their new design philosophy is bad, it's just different from where they were 15 years ago. Perhaps Rob believes that as an executive he's too far from working day-to-day in the trenches with the rest of the design team, and will be looking for a smaller studio where he can be more directly involved with the nitty gritty details.

Great post!
Head Coach Park: "They should buff tanks!"
Kaos_StarCraft
Profile Joined November 2011
Australia92 Posts
Last Edited: 2014-07-04 12:22:36
July 04 2014 12:21 GMT
#60
Lessons Learned from Warcraft 3: (2009)

- Disorganised chat (chat was amazing and had great functionality?)
- Disconnected from single player experience (wat)
- New players got pwned (define new)
- Ladder system served only the elite (errrrrrr lol?)
- Can't find a custom game except for DotA (not true again?)

Is that actually real? They just listed all the reasons that made WC3 fucking amazing but think they're the highest priority negatives?
LOOOOOOOOOOOOOOOOOOOOOOOOL BLIZZARD (Y)
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