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Rob Pardo Leaves Blizzard Entertainment - Page 4

Forum Index > General Forum
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Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
July 04 2014 12:26 GMT
#61
On July 04 2014 21:21 Kaos_StarCraft wrote:
Lessons Learned from Warcraft 3: (2009)

- Disorganised chat (chat was amazing and had great functionality?)
- Disconnected from single player experience (wat)
- New players got pwned (define new)
- Ladder system served only the elite (errrrrrr lol?)
- Can't find a custom game except for DotA (not true again?)

Is that actually real? They just listed all the reasons that made WC3 fucking amazing but think they're the highest priority negatives?
LOOOOOOOOOOOOOOOOOOOOOOOOL BLIZZARD (Y)


This is when we found out that everyone @ Blizzard is drunk as fuck with the WoW money.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
DaVinci
Profile Joined September 2009
Netherlands27 Posts
July 04 2014 12:38 GMT
#62
I think they hired some XBOX Live guy to make b.net 0.2? Greg Something.

Whatever. The legacy Rob Pardo leaves behind is insane, he's a genius in my book. Even the RMAH is a brilliant idea that suffered from circumstances, mainly the failure of D3 item design and difficulty scaling.

One flaw though: he should have never approved flying mounts in WoW, it killed world PvP
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
July 04 2014 13:06 GMT
#63
Wow...

I'm kind of surprised.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
July 04 2014 13:20 GMT
#64
On July 04 2014 06:56 Integra wrote:
Show nested quote +
On July 04 2014 05:47 FlowOfIdeas wrote:
Let's be honest, does anyone really care about this? Do you REALLY?

User was temp banned for this post.



Whole TL.Net should care and thank its existence to Rob Pardo, and this is why:
Back in late 1996 at E3, StarCraft made its first appearance and it was horrible. It basically looked like Warcraft2 but in space but Blizzard were planning on releasing it anyway. The only reason for why they decided to remake the entire Starcraft game early 1997, which pushed the release back all the way to 1998, to look like what it is today was supposedly because of Rob. He had just started out at Blizzard and kept nagging at the senior developers and designers along with some other programmers to make it better.

If it wasn't for Rob we could potentially have had this version of Starcraft today:
[image loading]


Amen.

Thank you Rob for your contributions, and I am looking forward to playing the games you will be working on.
ॐ
Laurens
Profile Joined September 2010
Belgium4557 Posts
July 04 2014 13:25 GMT
#65
That's a pretty badass overlord though.
PineapplePizza
Profile Joined June 2010
United States749 Posts
July 04 2014 15:39 GMT
#66
On July 04 2014 21:21 Kaos_StarCraft wrote:
Lessons Learned from Warcraft 3: (2009)

- Disorganised chat (chat was amazing and had great functionality?)
- Disconnected from single player experience (wat)
- New players got pwned (define new)
- Ladder system served only the elite (errrrrrr lol?)
- Can't find a custom game except for DotA (not true again?)

Is that actually real? They just listed all the reasons that made WC3 fucking amazing but think they're the highest priority negatives?
LOOOOOOOOOOOOOOOOOOOOOOOOL BLIZZARD (Y)


The chat was fine, but the public channels were pretty messy and spread out between listed channels nobody used like WCG rooms and Frozen Throne USA #6, etc.

The ladder system was random, and new players bounce between playing other noobs and level 25 orcs that solo you with the blademaster, even after 20 games, while searching at 8pm.

As for custom games, it pretty much was nothing but

DOTA NO NOOBS NO DL random
DOTA u pick ur nose
Hentai tower defense
dota all random no niggers
life of a pesant furry edition
DoTa NO nOoOoObbbbbs
tyler is gay lol
wintermaul 3v3 ENCHANTED EIDITON


...there was stuff like official wintermaul wars, castle builder, Genesis of Empires etc that was listed 20 seconds after your 15th refresh, that was already filled by the time you clicked it X_x

seriously, I don't know why they decided to fix bnet by purging it with fire...but come on.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Sharkies
Profile Joined May 2011
Hong Kong92 Posts
July 04 2014 15:54 GMT
#67
On July 04 2014 21:21 Kaos_StarCraft wrote:

DOTA NO NOOBS NO DL random
DOTA u pick ur nose
Hentai tower defense
dota all random no niggers
life of a pesant furry edition
DoTa NO nOoOoObbbbbs
tyler is gay lol
wintermaul 3v3 ENCHANTED EIDITON



Lol...that brings back a lot of memories hahaha
Laserist
Profile Joined September 2011
Turkey4269 Posts
July 04 2014 16:01 GMT
#68
On July 05 2014 00:39 PineapplePizza wrote:
DOTA NO NOOBS NO DL random
DOTA u pick ur nose
Hentai tower defense
dota all random no niggers
life of a pesant furry edition
DoTa NO nOoOoObbbbbs
tyler is gay lol
wintermaul 3v3 ENCHANTED EIDITON


Pretty much the best thing for a game to turn into.
“Are you with the Cartel? Because you’re definitely an Angel.”
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
July 04 2014 16:30 GMT
#69
On July 05 2014 00:39 PineapplePizza wrote:

DOTA NO NOOBS NO DL random
DOTA u pick ur nose
Hentai tower defense
dota all random no niggers
life of a pesant furry edition
DoTa NO nOoOoObbbbbs
tyler is gay lol
wintermaul 3v3 ENCHANTED EIDITON


You sir, just made my day. That is as accurate as it is amazing.

Seriously though, the old BNet had a sense of community and "socialness". It certainly had shortcomings - I mean, come on, it's pretty old, and still, it beats BNet 2.0.
I like words.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 04 2014 16:30 GMT
#70
Wonder where he is headed? The Internet will explode if he joins Undead Labs
"Smokey, this is not 'Nam, this is bowling. There are rules."
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
July 04 2014 16:55 GMT
#71
On July 04 2014 21:38 DaVinci wrote:
I think they hired some XBOX Live guy to make b.net 0.2? Greg Something.

Whatever. The legacy Rob Pardo leaves behind is insane, he's a genius in my book. Even the RMAH is a brilliant idea that suffered from circumstances, mainly the failure of D3 item design and difficulty scaling.

One flaw though: he should have never approved flying mounts in WoW, it killed world PvP


If he was the guy behind D3's AH and flying mounts, then lol, blizzards about to get a whole lot better.
Useless wet fish.
BeastRoW
Profile Joined May 2014
Canada16 Posts
July 04 2014 17:00 GMT
#72
Hopefully he joins artillery or something, he was amazing, I was sad when blizzard north left, now Pardo.
You must not fight too often with one enemy, or you will teach him all your art of war. - Imagination rules the world. - Soldiers generally win battles; generals get credit for them. - Ability is nothing without opportunity.
Lucumo
Profile Joined January 2010
6850 Posts
July 04 2014 17:01 GMT
#73
On July 05 2014 00:39 PineapplePizza wrote:
As for custom games, it pretty much was nothing but

DOTA NO NOOBS NO DL random
DOTA u pick ur nose
Hentai tower defense
dota all random no niggers
life of a pesant furry edition
DoTa NO nOoOoObbbbbs
tyler is gay lol
wintermaul 3v3 ENCHANTED EIDITON


...there was stuff like official wintermaul wars, castle builder, Genesis of Empires etc that was listed 20 seconds after your 15th refresh, that was already filled by the time you clicked it X_x

seriously, I don't know why they decided to fix bnet by purging it with fire...but come on.

I played custom games until 2010 and it was never like that. Though, maybe my server was different.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2014-07-04 17:09:11
July 04 2014 17:08 GMT
#74
On July 04 2014 21:38 DaVinci wrote:
I think they hired some XBOX Live guy to make b.net 0.2? Greg Something.

Whatever. The legacy Rob Pardo leaves behind is insane, he's a genius in my book. Even the RMAH is a brilliant idea that suffered from circumstances, mainly the failure of D3 item design and difficulty scaling.

One flaw though: he should have never approved flying mounts in WoW, it killed world PvP

Ya, you are right, they hired Greg Canessa for the new Bnet. Greg Canessa was one of the main leads behind the whole xbox live system like the unlock rewards and stuff like that. He is gone now, they kicked him.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Falling
Profile Blog Joined June 2009
Canada11563 Posts
Last Edited: 2014-07-04 17:28:37
July 04 2014 17:27 GMT
#75
On July 05 2014 02:08 Integra wrote:
Show nested quote +
On July 04 2014 21:38 DaVinci wrote:
I think they hired some XBOX Live guy to make b.net 0.2? Greg Something.

Whatever. The legacy Rob Pardo leaves behind is insane, he's a genius in my book. Even the RMAH is a brilliant idea that suffered from circumstances, mainly the failure of D3 item design and difficulty scaling.

One flaw though: he should have never approved flying mounts in WoW, it killed world PvP

Ya, you are right, they hired Greg Canessa for the new Bnet. Greg Canessa was one of the main leads behind the whole xbox live system like the unlock rewards and stuff like that. He is gone now, they kicked him.

I think Rob Pardo helped bring in Greg, so...

http://www.gamasutra.com/view/feature/132513/the_man_behind_battlenet_greg_.php?print=1

Basically as part of a company, you share in the mistakes and glories. It's harder to pin a fall guy and the guy that did all the right things. Kinda gets all mixed together.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
SCnai
Profile Joined February 2010
322 Posts
July 04 2014 17:47 GMT
#76
I pray we get a spiritual successor to Brood War one day. Pardo is as good a man to lead the development as any. Valve, I beg of you, make it happen.
The legend of the fall, which everyone thought was only a dream, is being revived! Carriers, the symbol of Protoss, the hope of a million Protoss fans, are reviving the legend!
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2014-07-04 17:55:37
July 04 2014 17:55 GMT
#77
On July 05 2014 02:27 Falling wrote:
Show nested quote +
On July 05 2014 02:08 Integra wrote:
On July 04 2014 21:38 DaVinci wrote:
I think they hired some XBOX Live guy to make b.net 0.2? Greg Something.

Whatever. The legacy Rob Pardo leaves behind is insane, he's a genius in my book. Even the RMAH is a brilliant idea that suffered from circumstances, mainly the failure of D3 item design and difficulty scaling.

One flaw though: he should have never approved flying mounts in WoW, it killed world PvP

Ya, you are right, they hired Greg Canessa for the new Bnet. Greg Canessa was one of the main leads behind the whole xbox live system like the unlock rewards and stuff like that. He is gone now, they kicked him.

I think Rob Pardo helped bring in Greg, so...

http://www.gamasutra.com/view/feature/132513/the_man_behind_battlenet_greg_.php?print=1

Basically as part of a company, you share in the mistakes and glories. It's harder to pin a fall guy and the guy that did all the right things. Kinda gets all mixed together.

It wasn't that hard for Blizzard apparently to do blame since they replaced half the Bnet team, including Greg Canessa.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Sub40APM
Profile Joined August 2010
6336 Posts
Last Edited: 2014-07-04 20:51:25
July 04 2014 20:48 GMT
#78
On July 04 2014 06:56 Integra wrote:
Show nested quote +
On July 04 2014 05:47 FlowOfIdeas wrote:
Let's be honest, does anyone really care about this? Do you REALLY?

User was temp banned for this post.



Whole TL.Net should care and thank its existence to Rob Pardo, and this is why:
Back in late 1996 at E3, StarCraft made its first appearance and it was horrible. It basically looked like Warcraft2 but in space but Blizzard were planning on releasing it anyway. The only reason for why they decided to remake the entire Starcraft game early 1997, which pushed the release back all the way to 1998, to look like what it is today was supposedly because of Rob. He had just started out at Blizzard and kept nagging at the senior developers and designers along with some other programmers to make it better.

If it wasn't for Rob we could potentially have had this version of Starcraft today:
[image loading]

It was that and the release of of a non-playable demo of Dominion:Storm over Gift 3. The demo that was shown at E3 wasnt even a demo of the game, it was basically a movie that Ion Storm tricked the press/E3 attendees with. But it looked so good that Blizzard decided they had to step up their game to compete, which is when they went back and basically fundamentally re-designed the game to make it what it was.

http://www.codeofhonor.com/blog/starcraft-orcs-in-space-go-down-in-flames
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
July 04 2014 23:15 GMT
#79
Pardo leaving is beyond huge, it's like Steve Jobs leaving Apple. Especially since the other old Blizzard guys like Metzen have become incredibly lazy.

The latest Blizzard games have not had the same addictive and fun gameplay, and i fully expect this to get worse with Pardo gone since he was, from what i have read, "old Blizzard incarnate".
JimmyJRaynor
Profile Blog Joined April 2010
Canada17651 Posts
Last Edited: 2014-07-05 02:09:43
July 05 2014 02:04 GMT
#80
i do not think much speculation is required to figure out why Pardo is leaving.
He pretty much says it right in his good bye message.

he is bored of WoW after so many years
he is tired of working on the large teams required by AAA development.
and these teams get larger each year and each person in the team gets more and more specialized.

he'll tell any one who'll listen that he loved the time he got to work on Hearthstone.

all the heavy lifting for Hearthstone is over

Pardo doesn't want to go back to managing and co ordinating multiple teams of 100s of people where he never gets to put his own finger prints on the nuts and bolts of the game in development.

he has alluded to all of these issues in previous interviews over the past year without ever expressing anger or dissatisfaction with his job. which is smart PR on his part. obviously, Pardo is very media savvy.

one thing is crystal clear: he no longer experiences the same ultra high level of job satisfaction that he did in his first few years at Blizzard.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
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