EVER OSL 2007 Ro8 Week 1 - Page 22
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kjk
Malaysia100 Posts
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pachi
Melbourne5338 Posts
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SpiritoftheTunA
United States20903 Posts
On November 23 2007 20:19 FakeSteve[TPR] wrote: god flash's control is fucking abysmal yeah, maybe he's too used to winning with marine/scv vs protoss, didn't realize he didnt need any micro for his other cheeses though | ||
SpiritoftheTunA
United States20903 Posts
so cute :3 | ||
abcb
United States136 Posts
On November 23 2007 20:20 HonestTea wrote: True... I just worry about Stork falling into a pattern. This game was a good situation as any other to try to SPIRIT or something, play with his eco advantage. Stork chose to go Carriers, which was not a bad choice (any choice he made at that point would have worked), but it did put a strain on his money, kept him low eco, and had me slightly nervous I was also worried because stork had to send his first 2 carrier to attack without all the intecepters built. If Flash got gol earlier, flash might've able mount some kinda of defense. | ||
HonestTea
5007 Posts
On November 23 2007 20:16 GTR-2-Go wrote: So is OSL in Busan next week? No Buchon | ||
HonestTea
5007 Posts
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Vivi57
United States6599 Posts
Stork didn't win that game, flash lost it with his crappy bunker rush. | ||
teamsolid
Canada3668 Posts
If you mass cannon up the front before main vs anything other than hydra timing, you're at a huge disadvantage vs 3 hatch standard build and auto-loss vs 2 hatch muta or 4 hatch expansions. If you cannon your main first, then you lose vs hydra timing like what happened here. | ||
Hot_Bid
Braavos36362 Posts
On November 23 2007 20:23 Vivi57 wrote: Flash had that game, you could see it on stork's face when he saw the line of scvs coming out. Stork didn't win that game, flash lost it with his crappy bunker rush. Bunker rushing that late (after factory complete) is 50/50 against 14nex anyway, no way you can say anyone "had" the game before the first micro fight | ||
alffla
Hong Kong20321 Posts
On November 23 2007 20:25 teamsolid wrote: Seriously... how do you counter Savior's denial of info/hydra timing push build? It's sort of like a guessing game. It could be one of four different openings from the zerg: 2 hatch muta, hydra timing push, 4 hatch greedy expo build, or just normal 3 hatch. If you mass cannon up the front before main vs anything other than hydra timing, you're at a huge disadvantage vs 3 hatch standard build and auto-loss vs 2 hatch muta or 4 hatch expansions. If you cannon your main first, then you lose vs hydra timing like what happened here. send like 5 probes out at a time to scout lolz | ||
Hot_Bid
Braavos36362 Posts
On November 23 2007 20:25 teamsolid wrote: Seriously... how do you counter Savior's denial of info/hydra timing push build? It's sort of like a guessing game. It could be one of four different openings from the zerg: 2 hatch muta, hydra timing push, 4 hatch greedy expo build, or just normal 3 hatch. If you mass cannon up the front before main vs anything other than hydra timing, you're at a huge disadvantage vs 3 hatch standard build and auto-loss vs 2 hatch muta or 4 hatch expansions. If you cannon your main first, then you lose vs hydra timing like what happened here. this is exactly right, you either a) make a lot of anti-hydra cannons --> possibly die to 3 hatch ling and normal 3 hatch eco b) make a few anti-ling cannons --> die to hydras and for both you have to guess whether savior is early muta, and make cannons at your main | ||
SpiritoftheTunA
United States20903 Posts
On November 23 2007 20:25 teamsolid wrote: Seriously... how do you counter Savior's denial of info/hydra timing push build? It's sort of like a guessing game. It could be one of four different openings from the zerg: 2 hatch muta, hydra timing push, 4 hatch greedy expo build, or just normal 3 hatch. If you mass cannon up the front before main vs anything other than hydra timing, you're at a huge disadvantage vs 3 hatch standard build and auto-loss vs 2 hatch muta or 4 hatch expansions. If you cannon your main first, then you lose vs hydra timing like what happened here. you have to either guess right or successfully scout, neither of which bisu did no matter what kind of FE you do, this is the predicament protoss faces, i remember trying to FE when i played protoss, always got fucked over due to porr scouting. there's no safe-counter-all for protoss after they FE against aggressive builds. | ||
M2
Bulgaria4093 Posts
On November 23 2007 20:25 teamsolid wrote: Seriously... how do you counter Savior's denial of info/hydra timing push build? It's sort of like a guessing game. It could be one of four different openings from the zerg: 2 hatch muta, hydra timing push, 4 hatch greedy expo build, or just normal 3 hatch. If you mass cannon up the front before main vs anything other than hydra timing, you're at a huge disadvantage vs 3 hatch standard build and auto-loss vs 2 hatch muta or 4 hatch expansions. If you cannon your main first, then you lose vs hydra timing like what happened here. But the risk for zerg is almost the same coz if the toss guess right, zerg is dead | ||
HonestTea
5007 Posts
On November 23 2007 20:26 Hot_Bid wrote: Bunker rushing that late (after factory complete) is 50/50 against 14nex anyway, no way you can say anyone "had" the game before the first micro fight Seriously, that is why I'll always see Flash as such a joke. Any other Terran worth their salt would have tried to regain the advantage through all the Terran tricks: Seizing positional advantage, Later timing push, vulture raids, slow mech crawl, turtle till 200, maybe even a tank drop. Only Flash, with his fear of the late game, would make such a drastic move like that (and a move he is ill-equipped for... he ended up making many big micro mistakes) | ||
SpiritoftheTunA
United States20903 Posts
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RowdierBob
Australia12795 Posts
Jaedong was very impressive. Savior showed his true greatness with his build. Up is an underrated player who could be a bit of a darkhorse. | ||
teamsolid
Canada3668 Posts
On November 23 2007 20:30 M2 wrote: But the risk for zerg is almost the same coz if the toss guess right, zerg is dead Zerg isn't dead at all. Remember Geometry? Savior got right back into the game after his failed hydra push and still put up a great fight. And guessing right is like 1/4 chance, that's pretty bad odds for the P =/ | ||
boudiou
France190 Posts
Flash is a greedy little boy who tries to get as many games as he can when he should try to improve even during the tournament games imo. But I may be wrong I am not behind is back when he is training. | ||
SpiritoftheTunA
United States20903 Posts
On November 23 2007 20:34 teamsolid wrote: Zerg isn't dead at all. Remember Geometry? Savior got right back into the game after his hydra push and still put up a great fight. And guessing right is like 1/4 chance, that's pretty bad odds for the P =/ are you remembering the same game as me, cause i remember savior couldnt gain any ground and was pushed into his base and raped, even with his cute drop attempts savior tried the only thing that could get him back into the game, and it failed in fact, if zerg fails an aggressive counter to protoss FE, protoss can sit back, play defensive and macro hard, cause theres a huge window where zerg simply can't keep up in econ, and has to resort to tricks like dropping hydras | ||
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