anyway if you need somebody to play cs:go with you can always hit me up
steam: sabastiaan
Blogs > Torte de Lini |
sabas123
Netherlands3121 Posts
anyway if you need somebody to play cs:go with you can always hit me up steam: sabastiaan | ||
Laurens
Belgium4513 Posts
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Torte de Lini
Germany38463 Posts
On May 05 2014 20:09 ninazerg wrote: I started playing Planet Side 2 less than a week ago, and I absolutely love the game even though I'm constantly dying. It's one of the few games where I've actually had fun while still getting owned. I tried that game, was definitely not for me. I joined The Enclave after thinking I could be part of a community; such toxic people, terrible racists. On May 05 2014 20:33 ETisME wrote: Can't ever get into mmorpg no matter how good they are supposed to be. Takes way too long to walk to places, huge grinding and just very time consuming to do frustrating yet necessary quest. I don't mind grinding games, I play disagea, monster hunter etc just for the grinding. But mmo has a different definition of grind It depends for me. Sometimes the landscape and world is mesmerizing enough to make the whole thing a stroll :D On May 05 2014 21:33 Firebolt145 wrote: Just addressing some of your concerns regarding Guild Wars 2 and EVE: Guild Wars 2 is probably one of the least 'oh I started late, I'm behind everyone now' games. There is definitely more of a gear grind in GW2 than there was in GW1, but the different is small, relatively insignificant, and people aren't going to scream at you about catching up. You still do the exact same content as everyone else. You might be out of the loop with some of the living story (since it updates every couple weeks, and 'old' living story content is removed), but that's simply lore related stuff, and doesn't actually impact how you play the game. EVE: yes, in many ways you start 'behind' everyone else in EVE because of the time-based skill system. However you can easily leapfrog it all by purchasing characters on the official character bazaar. What that means is that your limitations in EVE are how to make isk, and your knowledge of how the game works. The TL community in EVE is still somewhat active (albeit nowhere near as much as it used to be) and hanging around with them for a month or two will make you already better than 90% of the EVE population out there. I tried to hang out with TL EVE and I think Tofucake was really accomodating, but overall; everyone was too spread out and doing what they want to do to feel like I was part of a crew rather than tagging along. they did answer all my dumb questions though; so that's comforting. On May 05 2014 22:01 Kupon3ss wrote: You start about 3000 years behind in Go though, its a pretty long grind to catch up ha yes, but the mindset for board games and the small community who help me learn is really comforting and warming <3 On May 06 2014 01:54 Therapist. wrote: I feel bad for everyone who cannot enjoy a game unless they're "keeping up" with everyone else. It's fun to play and progress at your own pace with a group of friends or a whole guild of your own. Even if you're not the premier raid guild on the server, you can still have all the same fun of progressing with your friends. To a certain extent, I understand the desire to surpass others. However, in MMOs, it's really a factor of time. So do you really care to brag "I spent more time playing this game than you." It doesn't even have any connotation of "I am better than you." Just that you've been grinding longer and harder. The basis of it all is true, in the end; "I spent more time than you" makes this all so more irrelevant. But I guess I take pride in these sorts of things. It was really cool in Ragnarok Online when War of Emperium was on and you could take so many castles and people would know you were part of a force to be reckon'd with. That sort of thing is really cool. To stand out among a mass of other dedicated people. Poor mindset, but it is exhilarating as well. | ||
BisuDagger
Bisutopia19138 Posts
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Qwyn
United States2779 Posts
But in MMOs...I mean I'm sure the same paradigm is there but I just don't see it. I can switch from StarCraft to Age of Mythology or Age of Kings (or some other old RTS game) and annihilate people, it's unbelievable that all the skills can carry over like they do - but they do! That is what is by far the most rewarding to me - that I gain a skillset which can be applied to any game of the same genre that I play. That I'm mastering a transcendental aspect of the genre, and that the components of this mastery are "interesting" to me. See, in CS:GO - or other shooter games - incredible accuracy, situational awareness, twitch control...In SC? Well, I'm sure anyone on TL can rattle off a long list of RTS game skills which mastering SC will give you. I mean, there HAS to be some skills which carry over in-between MMO games (I am incredibly ignorant of this) but it seems to me that the vast majority of knowledge is going to be game-specific and that the fundamentals themselves are of little interest to me. I tried playing the free demo of WoW, ended up putting around 5 hours into it. Couldn't get past the grinding! I was looking for some skill based element, but either I couldn't see it or skill-based elements in MMO games don't reveal themselves until you've sunk a lot of time into them. | ||
Dandel Ion
Austria17960 Posts
Specifically team-fight positioning, kiting, map awareness, and generally how to play with or against other people (I mean reading their intention off their map movement etc, but obviously this also includes the generic "communication") The rest (micro mechanics, team/build strategy) is probably game-specific, although I have no real PvP experience in other mmos. It just has little overlap with the skillset from/needed for RTS's, because they don't really have a team aspect, positioning, while the same basic concept, is done completely differently so that doesn't help for shit. The only thing that really transitioned over for me personally between rts's and gw was being aware of my minimap. Which, while important, is more of a minor habit. That's only the PvP though, the only skill you could MAYBE learn from PvE is communicating with teammates. Maybe. Generally PvE is so easy that that's not even necessary so dunno. | ||
hp.Shell
United States2527 Posts
On May 06 2014 05:20 BisuDagger wrote: I can't get into MMOs anymore because I don't have the friends to get into it again. It was hugely a social thing 6 years ago. Now I can't justify the time. Once you hit late 20s, relationships + work make it difficult to invest in an MMO when I spend all my free time catching up on SC. And I refuse to quit on SC after this many years. This is really the killer for me. I've recently picked up BW again but that's literally the only game I play these days. I have some steam games but I might load up one of those once a month or so. For some games, like Skyrim or Dark Souls, I justify playing them by telling myself I'm also creating memory palaces with them. Then later on when I have a bunch of stuff to memorize so I can learn it all faster, I can use the places in the game to place mnemonics. I played FFXI with friends in high school, but I couldn't afford the subscription after a few months. I've also played 4-5 free MMOs, but those tend to get infested with hackers after the first 5-6 months so there's really no justification for me to enjoy them. I did enjoy "being on top," especially following the top 20 or so players for a while as we all started the game at the same time, we all reached the higher level areas first, etc, but without real life friends there with me it got really boring really fast. Nowadays I'm more interested in real life progress. Learning a language, reading a bunch of books on a particular subject, etc. This type of stuff makes me happier now, where I feel like I am a more interesting person because of "the grind" and the time I put into becoming a better person. Cheers. | ||
Kuroeeah
11696 Posts
I'm not playing any MMO's at the moment but when I did, my justification outside of fun is that I just like to swap around games in general. Dota and Starcraft are games where I really get burnt out playing marathon sessions of them, to the point where I'm just not even having fun playing either of them. So what I would do is just maybe play some free to play or renew my subscription of WoW for about a month, get into it until I get burnt out and go back to DotA or Starcraft becomes fun for me again. It's harmless to try out new games in general and when you get bored of one game in particular chances are you'll have developed renewed appetite for a game you left behind. That's how I look at things at least. | ||
teddyoojo
Germany22369 Posts
even ragnarok comes behind it | ||
Jaaaaasper
United States10225 Posts
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Archeon
3249 Posts
On May 05 2014 16:50 JohnChoi wrote: social experience + merchanting. something about selling stuff or buying stuff at low price and selling is fun. With new patch or event or something market could shift drastically. I think for some of the more "competitive" MMOs with like PvP aspects, people usually wanna get that end game stuff and kill each other lol but #1 is social experience I think. any game is more fun with friends and MMOs (which can be gruesomely boring/grindy) can be pretty fun with some buddies. According to my experience gw2 doesnt value social experience. The game is so easy/boring it's almost unplayable in a party below 80. I had to tell a friend of mine who really wanted to play in a party to get out of my party to enjoy it, which is the most unsocial thing i can imagine. You literally cant die in the game unless you do something totally foolish like pulling 3+ groups at the same time or fight ranged (melee arent a problem) champions solo. Having a second player with you takes away even that danger. I treat mmos as some kind of rpg-replacement because the rpg-market is mostly dead. So if i dont feel competitive or have lost 3 games in a row in dota i sometimes pick up gw2 atm. That being said the games arent good rpg-replacements, cause either I pay 12 € a month for a game i find mediocre or get advertisements all the time telling me that what i do is inefficient and all i need to do to be efficient is pay money. | ||
Torte de Lini
Germany38463 Posts
On May 06 2014 05:20 BisuDagger wrote: I can't get into MMOs anymore because I don't have the friends to get into it again. It was hugely a social thing 6 years ago. Now I can't justify the time. Once you hit late 20s, relationships + work make it difficult to invest in an MMO when I spend all my free time catching up on SC. And I refuse to quit on SC after this many years. This was sort of how it is now. Before eSports; I did MMOs and a bunch of competitive games and didn't know about eSports; then I made the switch and now I have a job with sometimes difficult hours, relationships, etc. So while I do want to dedicate time to a MMO; I can't compete with people who have free weekends (school or a 9-5 job) and can't balance the two fairly ): Just yesterday, I played maybe 3 hours and had to cut off all my social ties I had usually (was worth it, but wow; didn't know I had to sacrifice a lot just to play) On May 06 2014 05:39 Qwyn wrote: For me, I like to think that the time I put into a game of a certain genre is rewarded by the fact that I build up a skillset to suit that genre. IE: in StarCraft, I build up a skillset suited to master any other RTS game I play (given the same fundamentals). In CS:GO, I build up a skillset suited to master any other FPS game I play. But in MMOs...I mean I'm sure the same paradigm is there but I just don't see it. I can switch from StarCraft to Age of Mythology or Age of Kings (or some other old RTS game) and annihilate people, it's unbelievable that all the skills can carry over like they do - but they do! That is what is by far the most rewarding to me - that I gain a skillset which can be applied to any game of the same genre that I play. That I'm mastering a transcendental aspect of the genre, and that the components of this mastery are "interesting" to me. See, in CS:GO - or other shooter games - incredible accuracy, situational awareness, twitch control...In SC? Well, I'm sure anyone on TL can rattle off a long list of RTS game skills which mastering SC will give you. I mean, there HAS to be some skills which carry over in-between MMO games (I am incredibly ignorant of this) but it seems to me that the vast majority of knowledge is going to be game-specific and that the fundamentals themselves are of little interest to me. I tried playing the free demo of WoW, ended up putting around 5 hours into it. Couldn't get past the grinding! I was looking for some skill based element, but either I couldn't see it or skill-based elements in MMO games don't reveal themselves until you've sunk a lot of time into them. For me, for MMOs, is like a Poker game with friends. I suck at Poker and will just lose my money; so but it is the the talks and enjoyment of being around others that will reel me back into continuing to play. That's sort of how I equate MMOs. If I were to play Poker alone, I'd quit immediately, but with friends; talking while clicking away on some enemies, well-worth my time. On May 06 2014 08:02 Dandel Ion wrote: I've played a LOT of Guild Wars PvP (inb4 "not really a mmo") when the game was still alive and a lot of the skills translated over to moba games. Not to or from either starcraft though. Specifically team-fight positioning, kiting, map awareness, and generally how to play with or against other people (I mean reading their intention off their map movement etc, but obviously this also includes the generic "communication") The rest (micro mechanics, team/build strategy) is probably game-specific, although I have no real PvP experience in other mmos. It just has little overlap with the skillset from/needed for RTS's, because they don't really have a team aspect, positioning, while the same basic concept, is done completely differently so that doesn't help for shit. The only thing that really transitioned over for me personally between rts's and gw was being aware of my minimap. Which, while important, is more of a minor habit. That's only the PvP though, the only skill you could MAYBE learn from PvE is communicating with teammates. Maybe. Generally PvE is so easy that that's not even necessary so dunno. YEAH! PVP GUILD WARS! That shit was intense and awesome! I sucked, but man it was worth it! I dislike PVE because I don't feel I stand out among people; I am just a person with the available skillset to provide consistent damage; I could be replaced. You can say that anywhere, but with PVP and small teams; you' become a lot more essential as a being so to speak. A bit why I hate WvW in GW2. Mindless masses of people rushing from base to base. On May 06 2014 09:42 teddyoojo wrote: just play guildwars1, the best computer game to have ever existed even ragnarok comes behind it dangerous words! On May 06 2014 09:43 Jaaaaasper wrote: If you want to take another crack at eve, kwark is creating content and inviting all tl people out there. There are also clumps of us in a few different places. And I justify playing a mmo by deciding if I have the time and if I will enjoy it. And in eve you can make yourself relevant with out becoming a huge alliance leader. In most alliances the cream will rise to the top given time. Yeah I saw what KwarK was doing. But I really need to be a part of a group, Corporation. Even then, since I am so undecided, it's a risk for anyone to help me. | ||
-Celestial-
United Kingdom3867 Posts
When it comes down to it though the only MMO I've played for any length of time is one that involved no skill system, no levels, nothing that is "traditional MMO" in any way. It had a handful of hard coded player run factions with rank systems which the upper ranks had full control overand a skill-based Third Person/First Person shooter combat system and the entire game was based on its RP, social interactions and politics in this dystopian future. It was all about the social experience and the stories that came out of it, a true role playing game. Unfortunately they're currently in the process of trying to turn it into something its not; ripping out the guts of the lore and setting in the process, as well as adding arbitrary limits via a skillbook system a la EVE. Its a massive shame what they're doing to it. But I've been playing it on and off for eight years and the only reason I'm still there is because of the players and the setting. I don't think traditional MMOs suit me, frankly. I'll just stick to playing DOTA2 for the most part. | ||
Psyonic_Reaver
United States4329 Posts
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Jaaaaasper
United States10225 Posts
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Qwyn
United States2779 Posts
I mean, who doesn't like playing with friends! That's a whole different kind of story. Hope you can find a good game (everyone's saying EVE...hehe) and dig in! I wouldn't really bother comparing your gear and shit with others since, as you said with the poker analogy, as long as you've got the bros, the good times will roll. The reason I brought up the whole skill element is because I had sort of the same problem when I delved into MMOs (I also play a shit ton of Diablo)...ultimately if the only cost for this gear is time then it's sort of meaningless, whereas, if I search for some sort of skill element then I can master it and apply it to any game in the genre that I play. A lasting value, if you will. Hope you find a good game to dig into and have a blast! | ||
StarStruck
25339 Posts
On May 06 2014 09:12 Kuroeeah wrote: MMO's as a genre is relatively more relaxed, fun and i'd argue a little more involved in terms of the social aspect side of things. It's easier to make friends within the community given the nature of MMO's in general and if you're into a specific MMO, they can be a really good time sink. I'm not playing any MMO's at the moment but when I did, my justification outside of fun is that I just like to swap around games in general. Dota and Starcraft are games where I really get burnt out playing marathon sessions of them, to the point where I'm just not even having fun playing either of them. So what I would do is just maybe play some free to play or renew my subscription of WoW for about a month, get into it until I get burnt out and go back to DotA or Starcraft becomes fun for me again. It's harmless to try out new games in general and when you get bored of one game in particular chances are you'll have developed renewed appetite for a game you left behind. That's how I look at things at least. I'd say there are quite a few intense guys who are always trying to prove themselves in game because that's what their whole world revolves around. A lot of nutcases and weirdos who are full of shit. As for the guy above, there are actually quite a few MMOs out there that rely more on skill than gear solely nowadays which is a nice change. | ||
domane
Canada1606 Posts
In the long run, I think being part of a 'that' guild or group of friends (share further interests, look forward to continuing conversations, people actually stick around). | ||
Torte de Lini
Germany38463 Posts
On May 07 2014 14:30 Psyonic_Reaver wrote: Check out Star Citizen. It's not released, why bother? On May 07 2014 14:47 Jaaaaasper wrote: Pretty sure you just have to go into hatchery pub channel and ask for a kwark alt so you can get a invite. Also everyone is kwark until proven otherwise I could, but I'm more looking for an instructional hand than a pick-me up On May 08 2014 09:05 StarStruck wrote: If you follow your own guidelines to a T Torte you will have no social life. It's fun from time to time, but if the aim is to always be one of the best then I'd say you're playing those type of MMOS for the wrong reasons. I wouldn't worry what other people are doing but focus on yourself and layout realistic goals. You have a job and other things to attend to now. Set realistic goals and life including the games we play will be more rewarding. Show nested quote + On May 06 2014 09:12 Kuroeeah wrote: MMO's as a genre is relatively more relaxed, fun and i'd argue a little more involved in terms of the social aspect side of things. It's easier to make friends within the community given the nature of MMO's in general and if you're into a specific MMO, they can be a really good time sink. I'm not playing any MMO's at the moment but when I did, my justification outside of fun is that I just like to swap around games in general. Dota and Starcraft are games where I really get burnt out playing marathon sessions of them, to the point where I'm just not even having fun playing either of them. So what I would do is just maybe play some free to play or renew my subscription of WoW for about a month, get into it until I get burnt out and go back to DotA or Starcraft becomes fun for me again. It's harmless to try out new games in general and when you get bored of one game in particular chances are you'll have developed renewed appetite for a game you left behind. That's how I look at things at least. I'd say there are quite a few intense guys who are always trying to prove themselves in game because that's what their whole world revolves around. A lot of nutcases and weirdos who are full of shit. As for the guy above, there are actually quite a few MMOs out there that rely more on skill than gear solely nowadays which is a nice change. Yeah, I don't think MMOs fit my regiment or perception of games. It's so strange though, for GTA; I don't even play the story, I just fucking drive around and I have like 200 hours of time spent in that game. Which MMOs rely on skill? | ||
Wintex
Norway16834 Posts
Beating people when you have inferior gear is also 100 % skill. Especially when you run around with gear that's 2 season old or shit. WoW PvE requires an exceptional amount of prepwork and knowledge, and playing without all the easymode addons can make it quite a fun thing. Dunno man, you should really check it out when WoD comes out. No game has the same amount of content. Achievements are there to be completed. You'll never be bored in an ok guild. | ||
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