On March 22 2014 23:16 Archas wrote: Which character(s) are you most adept with?
I am currently learning Fox, Falco, and Marth. I have zero shame or need to be creative, I just wanna learn some cookie cutter OP shit and make sure Adam wears a block M. That's all.
Your maybe thinking the wrong way here
Let me explain why
Very few people out of a majority are creative people and brings stuff new, this applies to the tournament scene, the biggest probability if your not matched vs a pro is that you are matched vs someone who will have done the same shit as you learning few characters and their principal counter matchups, they will grind games like you and come prepared for only one thing in the tournament.
Say you focus on cheesing the opponents predict what your opponents is gonna pick and throw him off the loop with something he has not practiced vs and you have
I think you have a way better chance of doing 1-2 with this strategy than the inverse
Is there viable cheese in SSBM? I mean once you lock in a character, they know what you're up to and can anticipate it.
Edit: should say, I am familiar with the game, but not the competitive scene.
Not really. Different culture, and because there's little incomplete information and no real autowin situations. There's no situation like a 4 pool vs nexus first, but there are some moves that do disproportionate amounts of damage/kill for the skill they take.
Donkey Kong grab suicide when you are 2 stocks to 1.
Kirby grab suicide (same as above)
Ice Climbers grab loop (Wobbling), legit but also pretty cheesy.
On March 26 2014 05:01 Rho_ wrote: I notice the terms of the bet do not dictate what must be worn on the head. Should you lose, you might consider one of these hats:
I'm at peace losing to a fellow D1 school while sitting here in my Appalachian state lettermans jacket
I still remember last time I ran into hot_bid at the last MLG and he didn't recognize me and said "you got big" which is coincidental considering my final thread. Thx for all the bans etc http://www.teamliquid.net/blogs/169975-working-out
Hopefully someone can sneak me in this year or something so I can come say Hi and draw shitty pictures of mutalisks and crap with Gorilla terrans.
On March 22 2014 23:16 Archas wrote: Which character(s) are you most adept with?
I am currently learning Fox, Falco, and Marth. I have zero shame or need to be creative, I just wanna learn some cookie cutter OP shit and make sure Adam wears a block M. That's all.
Your maybe thinking the wrong way here
Let me explain why
Very few people out of a majority are creative people and brings stuff new, this applies to the tournament scene, the biggest probability if your not matched vs a pro is that you are matched vs someone who will have done the same shit as you learning few characters and their principal counter matchups, they will grind games like you and come prepared for only one thing in the tournament.
Say you focus on cheesing the opponents predict what your opponents is gonna pick and throw him off the loop with something he has not practiced vs and you have
I think you have a way better chance of doing 1-2 with this strategy than the inverse
Is there viable cheese in SSBM? I mean once you lock in a character, they know what you're up to and can anticipate it.
Edit: should say, I am familiar with the game, but not the competitive scene.
Not really. Different culture, and because there's little incomplete information and no real autowin situations. There's no situation like a 4 pool vs nexus first, but there are some moves that do disproportionate amounts of damage/kill for the skill they take.
Donkey Kong grab suicide when you are 2 stocks to 1.
Kirby grab suicide (same as above)
Ice Climbers grab loop (Wobbling), legit but also pretty cheesy.
I don't play Melee competitively. I play a FPS game called "CrossFire". However, as a fan of the game, and a long-time Melee theorist, I hope that I can offer at least some advice.
The best "cookie cutter" strategies always will involve patience.
I would argue that the two most "user friendly" characters are Jigglypuff and Marth.
Marth is a more simplistic character at the average level, so I'll stick with him.
That is a general Marth tutorial.
The most important techniques / tactics I would utilize are as follows:
Dash-dancing! If you are in the startup dash animation, you can cancel your momentum and dash the other way. Try it, pick Marth and dash forward - before he goes into his "running" animation, quickly move your joystick the other direction. You'll notice that your character begins suddenly dashing in the opposite direction. You can then cancel this, by (before your character is in a "running" animation) flipping your joystick back into the original direction. This is called "dash dancing". This technique is primarily used to "juke" people out. It allows you to bait out attacks, grabs, or even just threaten space mentally. This technique is far more important than any other in terms of "noob slaying" that you will find, since it will allow you to focus primarily on taking advantage of their mistakes and impatience.
Shield-grabbing! While holding shield, press A. Congratulations, you've learned the new technique! You will automatically grab out of your shield. This means that, if your opponent places an attack on your shield but within your grab range, you can immediately punish that with a grab.
Tilting! Softly press and hold in a direction, and then hit A. In other words, don't completely "commit" the button to the full length. Remember, it's an analog controller, so how hard you press the buttons sometimes does matter. Anyway, tilts are just additional attack options. For Marth, up-Tilt (up and A) and d-tilt (down and A) are the most common / important.
Crouch-cancelling into a Smash attack! This one sounds a little complex, but it's very simple. Run sideways with Marth. Then, hit A. Hit up and A, left and A, back and A while running. You'll notice that the same attack always comes out -- his dash attack. However, you can instantly cancel any dash into a Smash attack (the strongest attacks Marth has). This is done by holding down on the directional pad, forcing your character into a crouch animation on the next frame. The frame after (since your character is now crouched), you can input a command for a smash attack (left / right / down / or up on the C stick). So, while running, hold down. Immediately after holding down, slam left or right on your C stick (in the direction of your opponent). You'll notice that it seems you instantly go from your sprint, into the smash attack. In reality, there are a couple of frames of delay in-between, but it's not even noticeable to the human eye. This technique allows you to surprise your opponents with quick smash attacks (which are the more powerful Marth has to offer).
Ledge-hogging! If you are holding onto the side of a ledge, press R or L. You'll notice that your character slowly rolls up onto the stage. While this roll is happening, no other character can grab onto that ledge. This means that if your opponent is recovering, but their up-B attack will damage you, simply roll onto the stage. You'll be out of harms way, and your opponent will still be unable to grab onto the ledge.
L-cancelling! You've probably heard your fair share about this. Whenever you do an aerial attack, you will notice that your character has a bit of landing lag if you land mid-animation. You can cut the landing lag in half by pressing L (or R) in a brief window before touching the ground.
Short-hopping! Pressing your jump key quickly, rather than holding it down, will make your character jump shorter than a full jump. Hence the name. This is a very useful movement mixup.
Fast-falling! If you press "down" (on the joystick, not the directional pad) after your character has reached the apex of a jump, your character will fall even faster. In tandem with the above techniques, this can allow you to very quickly chain aerial attack sequences together, in a process called SHFFLing aerials. Or, Short-Hop'd Fast-Fallen L-canceled aerial attacks. This is important, because aerial attacks are your friends. They are what the majority of your combos will be grounded in.
On March 22 2014 23:16 Archas wrote: Which character(s) are you most adept with?
I am currently learning Fox, Falco, and Marth. I have zero shame or need to be creative, I just wanna learn some cookie cutter OP shit and make sure Adam wears a block M. That's all.
Problem with cookie cutter OP shit is that everyone has been using those characters for 9+ years since the first SBR tier list, and everyone has 9+ years of experience against them.
honestly, just run Jiggs and learn up-throw -> rest and use it when you inevitably get matched against space animals.
On March 22 2014 23:16 Archas wrote: Which character(s) are you most adept with?
I am currently learning Fox, Falco, and Marth. I have zero shame or need to be creative, I just wanna learn some cookie cutter OP shit and make sure Adam wears a block M. That's all.
Your maybe thinking the wrong way here
Let me explain why
Very few people out of a majority are creative people and brings stuff new, this applies to the tournament scene, the biggest probability if your not matched vs a pro is that you are matched vs someone who will have done the same shit as you learning few characters and their principal counter matchups, they will grind games like you and come prepared for only one thing in the tournament.
Say you focus on cheesing the opponents predict what your opponents is gonna pick and throw him off the loop with something he has not practiced vs and you have
I think you have a way better chance of doing 1-2 with this strategy than the inverse
Is there viable cheese in SSBM? I mean once you lock in a character, they know what you're up to and can anticipate it.
Edit: should say, I am familiar with the game, but not the competitive scene.
Not really. Different culture, and because there's little incomplete information and no real autowin situations. There's no situation like a 4 pool vs nexus first, but there are some moves that do disproportionate amounts of damage/kill for the skill they take.
Donkey Kong grab suicide when you are 2 stocks to 1.
Kirby grab suicide (same as above)
Ice Climbers grab loop (Wobbling), legit but also pretty cheesy.
On March 26 2014 05:01 Rho_ wrote: I notice the terms of the bet do not dictate what must be worn on the head. Should you lose, you might consider one of these hats:
I'm at peace losing to a fellow D1 school while sitting here in my Appalachian state lettermans jacket
On March 22 2014 23:16 Archas wrote: Which character(s) are you most adept with?
I am currently learning Fox, Falco, and Marth. I have zero shame or need to be creative, I just wanna learn some cookie cutter OP shit and make sure Adam wears a block M. That's all.
Your maybe thinking the wrong way here
Let me explain why
Very few people out of a majority are creative people and brings stuff new, this applies to the tournament scene, the biggest probability if your not matched vs a pro is that you are matched vs someone who will have done the same shit as you learning few characters and their principal counter matchups, they will grind games like you and come prepared for only one thing in the tournament.
Say you focus on cheesing the opponents predict what your opponents is gonna pick and throw him off the loop with something he has not practiced vs and you have
I think you have a way better chance of doing 1-2 with this strategy than the inverse
Is there viable cheese in SSBM? I mean once you lock in a character, they know what you're up to and can anticipate it.
Edit: should say, I am familiar with the game, but not the competitive scene.
Not really. Different culture, and because there's little incomplete information and no real autowin situations. There's no situation like a 4 pool vs nexus first, but there are some moves that do disproportionate amounts of damage/kill for the skill they take.
Donkey Kong grab suicide when you are 2 stocks to 1.
Kirby grab suicide (same as above)
Ice Climbers grab loop (Wobbling), legit but also pretty cheesy.
Jigglypuff rest spam.
Donkey grabs are very easy to get out of, and rest spam is not cheese lol Rest spam is the easiest way for a player to guarantee he's NOT going to win lol Kirbycide is also out of the question considering how much kirby blows (same goes for DK grab tbh).... Wobbling too situational to rely on
You're gonna have to do this the old fashioned way HB
On March 22 2014 23:16 Archas wrote: Which character(s) are you most adept with?
I am currently learning Fox, Falco, and Marth. I have zero shame or need to be creative, I just wanna learn some cookie cutter OP shit and make sure Adam wears a block M. That's all.
Your maybe thinking the wrong way here
Let me explain why
Very few people out of a majority are creative people and brings stuff new, this applies to the tournament scene, the biggest probability if your not matched vs a pro is that you are matched vs someone who will have done the same shit as you learning few characters and their principal counter matchups, they will grind games like you and come prepared for only one thing in the tournament.
Say you focus on cheesing the opponents predict what your opponents is gonna pick and throw him off the loop with something he has not practiced vs and you have
I think you have a way better chance of doing 1-2 with this strategy than the inverse
Is there viable cheese in SSBM? I mean once you lock in a character, they know what you're up to and can anticipate it.
Edit: should say, I am familiar with the game, but not the competitive scene.
Not really. Different culture, and because there's little incomplete information and no real autowin situations. There's no situation like a 4 pool vs nexus first, but there are some moves that do disproportionate amounts of damage/kill for the skill they take.
Donkey Kong grab suicide when you are 2 stocks to 1.
Kirby grab suicide (same as above)
Ice Climbers grab loop (Wobbling), legit but also pretty cheesy.
Jigglypuff rest spam.
Donkey grabs are very easy to get out of, and rest spam is not cheese lol Rest spam is the easiest way for a player to guarantee he's NOT going to win lol Kirbycide is also out of the question considering how much kirby blows (same goes for DK grab tbh).... Wobbling too situational to rely on
You're gonna have to do this the old fashioned way HB
yea pretty much.
grab suicides never work.
wobbling and rest are only effective when you're actually good.
On March 22 2014 23:16 Archas wrote: Which character(s) are you most adept with?
I am currently learning Fox, Falco, and Marth. I have zero shame or need to be creative, I just wanna learn some cookie cutter OP shit and make sure Adam wears a block M. That's all.
Your maybe thinking the wrong way here
Let me explain why
Very few people out of a majority are creative people and brings stuff new, this applies to the tournament scene, the biggest probability if your not matched vs a pro is that you are matched vs someone who will have done the same shit as you learning few characters and their principal counter matchups, they will grind games like you and come prepared for only one thing in the tournament.
Say you focus on cheesing the opponents predict what your opponents is gonna pick and throw him off the loop with something he has not practiced vs and you have
I think you have a way better chance of doing 1-2 with this strategy than the inverse
Is there viable cheese in SSBM? I mean once you lock in a character, they know what you're up to and can anticipate it.
Edit: should say, I am familiar with the game, but not the competitive scene.
Not really. Different culture, and because there's little incomplete information and no real autowin situations. There's no situation like a 4 pool vs nexus first, but there are some moves that do disproportionate amounts of damage/kill for the skill they take.
Donkey Kong grab suicide when you are 2 stocks to 1.
Kirby grab suicide (same as above)
Ice Climbers grab loop (Wobbling), legit but also pretty cheesy.
Jigglypuff rest spam.
Donkey grabs are very easy to get out of, and rest spam is not cheese lol Rest spam is the easiest way for a player to guarantee he's NOT going to win lol Kirbycide is also out of the question considering how much kirby blows (same goes for DK grab tbh).... Wobbling too situational to rely on
You're gonna have to do this the old fashioned way HB
Most cheese don't work well against good players in any game (except maybe SC2), doesn't stop it from being cheese.
Sorry Hot Bid, I hate to say it but I hope Adam wins this one. The thoughts of seeing you in a XXXL Jersey doing interviews makes it worth it. I mean your a big intimidating man after all but something tells me thats slightly larger than your normal t shirt.
I've been to several mlgs to compete in sc2, but quit it awhile ago and wound up putting a lot of time into melee. I was super looking forward to seeing some old sc2 friends and owning some nerds in the ssbm bracket but this is the same weeekend as my sister's wedding... Fuck ;_;