In June, I am attending MLG Anaheim to do some interviews and watch SC2 and Smash Brothers. I also realized I could fulfill my lifelong dream of being a MLG no scope 420 YOLO swag progamer and win a match. It's something I really couldn't do for StarCraft 2 because a) I am terrible (my highest rank was masters in like 2012) and b) all the open bracket entrants were largely pros. So I entered the Anaheim smash open bracket.
Unfortunately, I am also not good at Smash. I've never been to a true tournament. I'm "good" among college dorm rooms and friend groups, and given my Brood War and StarCraft 2 background, I generally tell people "I'm decent enough to realize I'm terrible."
Why is this important?
MLG VP and HGH sponsored Adam Apicella
Well, I've made a bet with Adam. As some of you may know, he attended a school called Ohio State, most notably known for their fratbro fans and lack of academic integrity. I went to a school called Michigan. There's a rivalry between our schools.
Therefore, if I am able to win two games at MLG (not sets, games) then he will wear a Michigan shirt/jersey for the last day of MLG. If I am unable to do this, I will have to wear an Ohio State jersey, probably XXXL, on the last day and do some interviews in it.
The format of MLG is double elim. Which means most likely I'm going to get at minimum two Bo3s, to win an aggregate two games. If I win a set, I win the bet. If I go 1-2 in two sets, I win as well. I realize a lot of this will come down to bracket luck, I have a zero, and repeat zero, chance if I get paired up with any notable tournament player, so I might have to bribe whoever generates the brackets for Anaheim.
Fortunately, there's a bright side, and, the bet means I get to play Smash a lot. In fact, this weekend three dutch guys are coming over to play. I will start my Asian Rocky Balboa-esque training with the goal of winning a solitary losers bracket set immediately.
TLHQ's SSBM setup. It's a plasma! No lag, I promise.
SSBM is a game built on speed, creativity, and emotion, a beautiful accident with a competitive scene that was never anticipated by its players or publisher. It is a game forged in living room couches and friends' basements, on tiny CRT monitors and $5 money matches. It is a game built on mechanical and mental skill with ten year veteran players who still smash every week and care about which coast of the United States you grew up on.
The highs and lows of Melee's life span are well documented. The game went from kids huddled in college dorm rooms to a big stage, golden age of $10,000 MLG tournaments, back to player-organized "lets hold one more grassroots event before Melee dies" back to a 100,000+ viewer EVO 2013.
Melee is a survivor. It fought slow declines, a "death" sequel, and the efforts of its creator to kill its competitive scene. Thirteen years later, here it stands, with the most entrants ever for events and Nintendo finally recognizing its scrappy little scene. Melee will be at MLG for the first time since 2007, and again a few weeks later at EVO 2014.
So when Liquid decided to pick up two legends from an entirely different, console-based fighting game, it felt natural. The game is StarCraft-esque, which is the best compliment we can give it. You don't form communities and friendships and a lifestyle around flash-in-the-pan, dead in six month game titles. Ordinarily, games should not see a revival 13 years after launch. But Melee, like StarCraft, is not just an ordinary game.
See you at Anaheim.
For those interested in the journey of someone who's "new" to tournament play but played Smash way back when (I assume a lot of you are like this) then you can follow along in my quest to learn. I'll hopefully be giving updates on my progress and how it goes.
So upsets in Smash are really unlikely? Sounds even less likely than a starcraft upset where you could theoretically get a build order win or win with a gimmick. In Smash you have to just be better or hope for some huge mismicro by the other guy.
On March 22 2014 23:16 Archas wrote: Which character(s) are you most adept with?
I am currently learning Fox, Falco, and Marth. I have zero shame or need to be creative, I just wanna learn some cookie cutter OP shit and make sure Adam wears a block M. That's all.
On March 22 2014 23:19 LuckyFool wrote: aw yeaa hot_bid going to an MLG as a competitor.
So upsets in Smash are really unlikely? Sounds even less likely than a starcraft upset where you could theoretically get a build order win or win with a gimmick. In Smash you have to just be better or hope for some huge mismicro by the other guy.
For the most part, yes. In StarCraft II, there is a lot of information that is hidden from either player, which can result in things like flawed decision-making, botched engagements, or straight-up build-order losses; these and other factors can and will result in upsets every so often. In Smash, every bit of information is available to both players at all times. Mindgames are more important in Smash, but skill, execution, and quick reflexes are the main determinants for whether Player A or Player B will win. Outside of gross mistakes in play, upsets aren't nearly as common in Smash as they would be in SCII.
On March 22 2014 23:16 Archas wrote: Which character(s) are you most adept with?
I am currently learning Fox, Falco, and Marth. I have zero shame or need to be creative, I just wanna learn some cookie cutter OP shit and make sure Adam wears a block M. That's all.
You are a total asshole, and I love it. 100% approved.
On March 22 2014 23:19 LuckyFool wrote: aw yeaa hot_bid going to an MLG as a competitor.
So upsets in Smash are really unlikely? Sounds even less likely than a starcraft upset where you could theoretically get a build order win or win with a gimmick. In Smash you have to just be better or hope for some huge mismicro by the other guy.
For the most part, yes. In StarCraft II, there is a lot of information that is hidden from either player, which can result in things like flawed decision-making, botched engagements, or straight-up build-order losses; these and other factors can and will result in upsets every so often. In Smash, every bit of information is available to both players at all times. Mindgames are more important in Smash, but skill, execution, and quick reflexes are the main determinants for whether Player A or Player B will win. Outside of gross mistakes in play, upsets aren't nearly as common in Smash as they would be in SCII.
cool that's what I figured. I'm actually pretty excited for Smash at this MLG because I actually know people in it, haven't really watched or followed pro smash at all.
Gonna be really hard, especially because you're probably going to be seeded against a good player in the winner's bracket. Your best bet is to win a match against a scrub in LR1.
Personally I would recommend Sheik or Marth if you aren't very good. Fox and Falco, Fox particularly, require such insane tech skill and hand speed to play properly. Sheik and Marth are like Protoss.
On March 22 2014 22:50 Hot_Bid wrote: In June, I am attending MLG Anaheim to do some interviews and watch SC2 and Smash Brothers. I also realized I could fulfill my lifelong dream of being a MLG no scope 420 YOLO swag progamer and win a match. It's something I really couldn't do for StarCraft 2 because a) I am terrible (my highest rank was masters in like 2012) and b) all the open bracket entrants were largely pros. So I entered the Anaheim smash open bracket.
Unfortunately, I am also not good at Smash. I've never been to a true tournament. I'm "good" among college dorm rooms and friend groups, and given my Brood War and StarCraft 2 background, I generally tell people "I'm decent enough to realize I'm terrible."
Why is this important?
MLG VP and HGH sponsored Adam Apicella
Well, I've made a bet with Adam. As some of you may know, he attended a school called Ohio State, most notably known for their fratbro fans and lack of academic integrity. I went to a school called Michigan. There's a rivalry between our schools.
Therefore, if I am able to win two games at MLG (not sets, games) then he will wear a Michigan shirt/jersey for the last day of MLG. If I am unable to do this, I will have to wear an Ohio State jersey, probably XXXL, on the last day and do some interviews in it.
The format of MLG is double elim. Which means most likely I'm going to get at minimum two Bo3s, to win an aggregate two games. If I win a set, I win the bet. If I go 1-2 in two sets, I win as well. I realize a lot of this will come down to bracket luck, I have a zero, and repeat zero, chance if I get paired up with any notable tournament player, so I might have to bribe whoever generates the brackets for Anaheim.
Fortunately, there's a bright side, and, the bet means I get to play Smash a lot. In fact, this weekend three dutch guys are coming over to play. I will start my Asian Rocky Balboa-esque training with the goal of winning a solitary losers bracket set immediately.
TLHQ's SSBM setup. It's a plasma! No lag, I promise.
SSBM is a game built on speed, creativity, and emotion, a beautiful accident with a competitive scene that was never anticipated by its players or publisher. It is a game forged in living room couches and friends' basements, on tiny CRT monitors and $5 money matches. It is a game built on mechanical and mental skill with ten year veteran players who still smash every week and care about which coast of the United States you grew up on.
The highs and lows of Melee's life span are well documented. The game went from kids huddled in college dorm rooms to a big stage, golden age of $10,000 MLG tournaments, back to player-organized "lets hold one more grassroots event before Melee dies" back to a 100,000+ viewer EVO 2013.
Melee is a survivor. It fought slow declines, a "death" sequel, and the efforts of its creator to kill its competitive scene. Thirteen years later, here it stands, with the most entrants ever for events and Nintendo finally recognizing its scrappy little scene. Melee will be at MLG for the first time since 2007, and again a few weeks later at EVO 2014.
So when Liquid decided to pick up two legends from an entirely different, console-based fighting game, it felt natural. The game is StarCraft-esque, which is the best compliment we can give it. You don't form communities and friendships and a lifestyle around flash-in-the-pan, dead in six month game titles. Ordinarily, games should not see a revival 13 years after launch. But Melee, like StarCraft, is not just an ordinary game.
See you at Anaheim.
For those interested in the journey of someone who's "new" to tournament play but played Smash way back when (I assume a lot of you are like this) then you can follow along in my quest to learn. I'll hopefully be giving updates on my progress and how it goes.
I never knew you went to Michigan. As a lifelong Wolverine fan and student ill definitely be cheering for you. Just thinking about wearing an ohio state jersey made me throw up in my mouth a little bit...
On March 23 2014 15:57 Staboteur wrote: As Adam is one of the coolest human beings associated with gaming, I'm hoping Hot_Bid fails in an extremely embarassing fashion.
Sorry Hot_Bid.
WAT?
Adam is pretty cool but no one is as eSports as Hot_Bid. I might be biased tho.
Good luck Hot_Bid. No one likes Ohio State. They cost me a billion dollars by losing their first game in the NCAA tournament ruining my chance at a perfect bracket first.
On March 24 2014 12:30 smashlloyd20 wrote: Play Marth, you'll never get anywhere near the tech skill required to play Fox or Falco before Anaheim.
While Marth is an "easy" character to learn and beat really bad players with, he's really hard to actually win a game against anyone who knows how to play because he's so slow. He will just get kited to 50% from lazers before he can actually land a hit, that's a big disadvantage. If you are falco/fox you can shine the lazers. Also if you play fox or falco you can get quite a bit of % on an amateur marth player before engaging. Spacing is also much less important for falco/fox than marth.
When it comes to actually winning, I have found Marth to be probably one of the hardest heroes. You need to be able to understand every matchup really well and have the mechanics down 100% or its impossible to win.
Falco is probably the best hero to play, he's easier to get wins against players because he hits harder than Fox, he has a smaller learning curve and his dair spike is easier to use than marth. You can get some ridiculously dumb kills with just dodge b-smash because his knockback is just ridiculous. Yes those characters are hard to master, but that has nothing to do with the playability of them. You don't need to reach the level of Mango just to be able to play them.
Shiek/C.Falcon are some other heroes to look at, but when I compare the amount of time I practised with Shiek/Marth compared to Falco, I found Falco to be the easiest. I still think Falco is the best bet as a low level amateur.
On March 24 2014 12:30 smashlloyd20 wrote: Play Marth, you'll never get anywhere near the tech skill required to play Fox or Falco before Anaheim.
While Marth is an "easy" character to learn and beat really bad players with, he's really hard to actually win a game against anyone who knows how to play because he's so slow. He will just get kited to 50% from lazers before he can actually land a hit, that's a big disadvantage. If you are falco/fox you can shine the lazers. Also if you play fox or falco you can get quite a bit of % on an amateur marth player before engaging. Spacing is also much less important for falco/fox than marth.
When it comes to actually winning, I have found Marth to be probably one of the hardest heroes. You need to be able to understand every matchup really well and have the mechanics down 100% or its impossible to win.
Falco is probably the best hero to play, he's easier to get wins against players because he hits harder than Fox, he has a smaller learning curve and his dair spike is easier to use than marth. You can get some ridiculously dumb kills with just dodge b-smash because his knockback is just ridiculous. Yes those characters are hard to master, but that has nothing to do with the playability of them. You don't need to reach the level of Mango just to be able to play them.
Shiek/C.Falcon are some other heroes to look at, but when I compare the amount of time I practised with Shiek/Marth compared to Falco, I found Falco to be the easiest. I still think Falco is the best bet as a low level amateur.
On March 24 2014 12:30 smashlloyd20 wrote: Play Marth, you'll never get anywhere near the tech skill required to play Fox or Falco before Anaheim.
While Marth is an "easy" character to learn and beat really bad players with, he's really hard to actually win a game against anyone who knows how to play because he's so slow. He will just get kited to 50% from lazers before he can actually land a hit, that's a big disadvantage. If you are falco/fox you can shine the lazers. Also if you play fox or falco you can get quite a bit of % on an amateur marth player before engaging. Spacing is also much less important for falco/fox than marth.
When it comes to actually winning, I have found Marth to be probably one of the hardest heroes. You need to be able to understand every matchup really well and have the mechanics down 100% or its impossible to win.
Falco is probably the best hero to play, he's easier to get wins against players because he hits harder than Fox, he has a smaller learning curve and his dair spike is easier to use than marth. You can get some ridiculously dumb kills with just dodge b-smash because his knockback is just ridiculous. Yes those characters are hard to master, but that has nothing to do with the playability of them. You don't need to reach the level of Mango just to be able to play them.
Shiek/C.Falcon are some other heroes to look at, but when I compare the amount of time I practised with Shiek/Marth compared to Falco, I found Falco to be the easiest. I still think Falco is the best bet as a low level amateur.
Not sure if srs, but Ice Climbers wouldn't be a bad choice. A lot of people don't know how to play against them properly, and if he's lucky he can probably win some games with the grab loop (that is if he can master it in a couple of days and do it under pressure).
They may not be as reliable for a tournament, but if he just needs to win 2 games its almost like 4 pooling every game, pretty good odds.
Ice Climbers was pretty good for a while but I think its been figured out, you just shine in between them and make it impossible for them to work together, kick one of them off the ledge and they can't get back, after that its a piece of cake and its pretty easy to do.
On the other hand, the counter to ICs is to kill pinky and then you're left with 1 low tier character with bad recovery. Bad desyncing will get pinky killed very quickly.
On March 24 2014 22:09 tofucake wrote: On the other hand, the counter to ICs is to kill pinky and then you're left with 1 low tier character with bad recovery. Bad desyncing will get pinky killed very quickly.
You don't even need to kill nana, you just jump in-between and shine and they skid in opposite directions. Its pretty easy to do and when it happens its impossible for the opponent to do anything.
This also means he can't go near the edge because one of them will just skid off the edge with zero chance of recovery.
If you want top tier without needing high execution just play Sheik and convert every hit into forward air. If you get matched up against someone with bad DI it'll be even easier!
Fox isn't a good character to get good at in just a few months. Fox is a long term investment. My recommendation is to learn Puff, Marth, or Sheik. Maybe Falco if you can learn to short hop laser and pillar consistently.
I hope Hotbid's matches are recorded. If he plays on the main stage though that would just be the best.
Ice Climbers was pretty good for a while but I think its been figured out, you just shine in between them and make it impossible for them to work together, kick one of them off the ledge and they can't get back, after that its a piece of cake and its pretty easy to do.
I wouldn't say they're figured out if they just won the Next Episode and got second place at the largest tournament of all time (EVO).
Ice Climbers was pretty good for a while but I think its been figured out, you just shine in between them and make it impossible for them to work together, kick one of them off the ledge and they can't get back, after that its a piece of cake and its pretty easy to do.
I wouldn't say they're figured out if they just won the Next Episode and got second place at the largest tournament of all time (EVO).
Yeah but at EVO Mango absolutely wrecked Wobbles, only dying once ever iirc, using the technique I described and basically there was not much more to it than that. It was a complete cakewalk for him. Yes it was Mango, but no one really played vs ice climbers like he did at the time afaik.
I'm not saying they're completely useless now, and not everyone plays Fox. I think the matchup is heavily skewed in Fox's favor though.
I didn't see Next Episode so I'm not sure on that one.
Ice Climbers was pretty good for a while but I think its been figured out, you just shine in between them and make it impossible for them to work together, kick one of them off the ledge and they can't get back, after that its a piece of cake and its pretty easy to do.
I wouldn't say they're figured out if they just won the Next Episode and got second place at the largest tournament of all time (EVO).
Yeah but at EVO Mango absolutely wrecked Wobbles, only dying once ever iirc, using the technique I described and basically there was not much more to it than that. It was a complete cakewalk for him. Yes it was Mango, but no one really played vs ice climbers like he did at the time afaik.
I'm not saying they're completely useless now, and not everyone plays Fox. I think the matchup is heavily skewed in Fox's favor though.
I didn't see Next Episode so I'm not sure on that one.
So mango wrecked wobbles in finals but wobbles wrecked mango in winners bracket.
So ICs are relatively even with spacies if you know how to play them. they have issues against Marth, and MANY issues against peach. Also ICs are pretty hard to play because even though their grab punish is absurd, their grab range is small.
Honestly if hotbid can get most of the tech skill down he will be able to take games with any top tier character.
On March 22 2014 23:16 Archas wrote: Which character(s) are you most adept with?
I am currently learning Fox, Falco, and Marth. I have zero shame or need to be creative, I just wanna learn some cookie cutter OP shit and make sure Adam wears a block M. That's all.
Your maybe thinking the wrong way here
Let me explain why
Very few people out of a majority are creative people and brings stuff new, this applies to the tournament scene, the biggest probability if your not matched vs a pro is that you are matched vs someone who will have done the same shit as you learning few characters and their principal counter matchups, they will grind games like you and come prepared for only one thing in the tournament.
Say you focus on cheesing the opponents predict what your opponents is gonna pick and throw him off the loop with something he has not practiced vs and you have
I think you have a way better chance of doing 1-2 with this strategy than the inverse
On March 23 2014 04:07 Leeoku wrote: Newest esports drama: Team liquid match fixing scandal at MLG Anaheim Smash featuring Hotbid and 3rd party betting
Make sure you got the 322 ready to spam in chat! :D
On March 22 2014 22:50 Hot_Bid wrote: I will start my Asian Rocky Balboa-esque training with the goal of winning a solitary losers bracket set immediately.
You realise you must produce a shirtless montage of said training, right?
I don't watch either game, but I will tune to this for a chance to see Hawt Bod smash nerd faces. Just think with portals! Wait, are there any chairs in Smash?
On March 22 2014 23:16 Archas wrote: Which character(s) are you most adept with?
I am currently learning Fox, Falco, and Marth. I have zero shame or need to be creative, I just wanna learn some cookie cutter OP shit and make sure Adam wears a block M. That's all.
Your maybe thinking the wrong way here
Let me explain why
Very few people out of a majority are creative people and brings stuff new, this applies to the tournament scene, the biggest probability if your not matched vs a pro is that you are matched vs someone who will have done the same shit as you learning few characters and their principal counter matchups, they will grind games like you and come prepared for only one thing in the tournament.
Say you focus on cheesing the opponents predict what your opponents is gonna pick and throw him off the loop with something he has not practiced vs and you have
I think you have a way better chance of doing 1-2 with this strategy than the inverse
Is there viable cheese in SSBM? I mean once you lock in a character, they know what you're up to and can anticipate it.
Edit: should say, I am familiar with the game, but not the competitive scene.
On March 22 2014 22:50 Hot_Bid wrote: I will start my Asian Rocky Balboa-esque training with the goal of winning a solitary losers bracket set immediately.
You realise you must produce a shirtless montage of said training, right?
Quick, someone with video editing skills transpose Hot_Bid into the Little Mac reveal trailer for the new SSB!
On March 22 2014 23:16 Archas wrote: Which character(s) are you most adept with?
I am currently learning Fox, Falco, and Marth. I have zero shame or need to be creative, I just wanna learn some cookie cutter OP shit and make sure Adam wears a block M. That's all.
Your maybe thinking the wrong way here
Let me explain why
Very few people out of a majority are creative people and brings stuff new, this applies to the tournament scene, the biggest probability if your not matched vs a pro is that you are matched vs someone who will have done the same shit as you learning few characters and their principal counter matchups, they will grind games like you and come prepared for only one thing in the tournament.
Say you focus on cheesing the opponents predict what your opponents is gonna pick and throw him off the loop with something he has not practiced vs and you have
I think you have a way better chance of doing 1-2 with this strategy than the inverse
Is there viable cheese in SSBM? I mean once you lock in a character, they know what you're up to and can anticipate it.
Edit: should say, I am familiar with the game, but not the competitive scene.
Not really. Different culture, and because there's little incomplete information and no real autowin situations. There's no situation like a 4 pool vs nexus first, but there are some moves that do disproportionate amounts of damage/kill for the skill they take.
Donkey Kong grab suicide when you are 2 stocks to 1.
Kirby grab suicide (same as above)
Ice Climbers grab loop (Wobbling), legit but also pretty cheesy.
On March 22 2014 23:16 Archas wrote: Which character(s) are you most adept with?
I am currently learning Fox, Falco, and Marth. I have zero shame or need to be creative, I just wanna learn some cookie cutter OP shit and make sure Adam wears a block M. That's all.
Your maybe thinking the wrong way here
Let me explain why
Very few people out of a majority are creative people and brings stuff new, this applies to the tournament scene, the biggest probability if your not matched vs a pro is that you are matched vs someone who will have done the same shit as you learning few characters and their principal counter matchups, they will grind games like you and come prepared for only one thing in the tournament.
Say you focus on cheesing the opponents predict what your opponents is gonna pick and throw him off the loop with something he has not practiced vs and you have
I think you have a way better chance of doing 1-2 with this strategy than the inverse
Is there viable cheese in SSBM? I mean once you lock in a character, they know what you're up to and can anticipate it.
Edit: should say, I am familiar with the game, but not the competitive scene.
Not really. Different culture, and because there's little incomplete information and no real autowin situations. There's no situation like a 4 pool vs nexus first, but there are some moves that do disproportionate amounts of damage/kill for the skill they take.
Donkey Kong grab suicide when you are 2 stocks to 1.
Kirby grab suicide (same as above)
Ice Climbers grab loop (Wobbling), legit but also pretty cheesy.
On March 26 2014 05:01 Rho_ wrote: I notice the terms of the bet do not dictate what must be worn on the head. Should you lose, you might consider one of these hats:
I'm at peace losing to a fellow D1 school while sitting here in my Appalachian state lettermans jacket
I still remember last time I ran into hot_bid at the last MLG and he didn't recognize me and said "you got big" which is coincidental considering my final thread. Thx for all the bans etc http://www.teamliquid.net/blogs/169975-working-out
Hopefully someone can sneak me in this year or something so I can come say Hi and draw shitty pictures of mutalisks and crap with Gorilla terrans.
On March 22 2014 23:16 Archas wrote: Which character(s) are you most adept with?
I am currently learning Fox, Falco, and Marth. I have zero shame or need to be creative, I just wanna learn some cookie cutter OP shit and make sure Adam wears a block M. That's all.
Your maybe thinking the wrong way here
Let me explain why
Very few people out of a majority are creative people and brings stuff new, this applies to the tournament scene, the biggest probability if your not matched vs a pro is that you are matched vs someone who will have done the same shit as you learning few characters and their principal counter matchups, they will grind games like you and come prepared for only one thing in the tournament.
Say you focus on cheesing the opponents predict what your opponents is gonna pick and throw him off the loop with something he has not practiced vs and you have
I think you have a way better chance of doing 1-2 with this strategy than the inverse
Is there viable cheese in SSBM? I mean once you lock in a character, they know what you're up to and can anticipate it.
Edit: should say, I am familiar with the game, but not the competitive scene.
Not really. Different culture, and because there's little incomplete information and no real autowin situations. There's no situation like a 4 pool vs nexus first, but there are some moves that do disproportionate amounts of damage/kill for the skill they take.
Donkey Kong grab suicide when you are 2 stocks to 1.
Kirby grab suicide (same as above)
Ice Climbers grab loop (Wobbling), legit but also pretty cheesy.
I don't play Melee competitively. I play a FPS game called "CrossFire". However, as a fan of the game, and a long-time Melee theorist, I hope that I can offer at least some advice.
The best "cookie cutter" strategies always will involve patience.
I would argue that the two most "user friendly" characters are Jigglypuff and Marth.
Marth is a more simplistic character at the average level, so I'll stick with him.
That is a general Marth tutorial.
The most important techniques / tactics I would utilize are as follows:
Dash-dancing! If you are in the startup dash animation, you can cancel your momentum and dash the other way. Try it, pick Marth and dash forward - before he goes into his "running" animation, quickly move your joystick the other direction. You'll notice that your character begins suddenly dashing in the opposite direction. You can then cancel this, by (before your character is in a "running" animation) flipping your joystick back into the original direction. This is called "dash dancing". This technique is primarily used to "juke" people out. It allows you to bait out attacks, grabs, or even just threaten space mentally. This technique is far more important than any other in terms of "noob slaying" that you will find, since it will allow you to focus primarily on taking advantage of their mistakes and impatience.
Shield-grabbing! While holding shield, press A. Congratulations, you've learned the new technique! You will automatically grab out of your shield. This means that, if your opponent places an attack on your shield but within your grab range, you can immediately punish that with a grab.
Tilting! Softly press and hold in a direction, and then hit A. In other words, don't completely "commit" the button to the full length. Remember, it's an analog controller, so how hard you press the buttons sometimes does matter. Anyway, tilts are just additional attack options. For Marth, up-Tilt (up and A) and d-tilt (down and A) are the most common / important.
Crouch-cancelling into a Smash attack! This one sounds a little complex, but it's very simple. Run sideways with Marth. Then, hit A. Hit up and A, left and A, back and A while running. You'll notice that the same attack always comes out -- his dash attack. However, you can instantly cancel any dash into a Smash attack (the strongest attacks Marth has). This is done by holding down on the directional pad, forcing your character into a crouch animation on the next frame. The frame after (since your character is now crouched), you can input a command for a smash attack (left / right / down / or up on the C stick). So, while running, hold down. Immediately after holding down, slam left or right on your C stick (in the direction of your opponent). You'll notice that it seems you instantly go from your sprint, into the smash attack. In reality, there are a couple of frames of delay in-between, but it's not even noticeable to the human eye. This technique allows you to surprise your opponents with quick smash attacks (which are the more powerful Marth has to offer).
Ledge-hogging! If you are holding onto the side of a ledge, press R or L. You'll notice that your character slowly rolls up onto the stage. While this roll is happening, no other character can grab onto that ledge. This means that if your opponent is recovering, but their up-B attack will damage you, simply roll onto the stage. You'll be out of harms way, and your opponent will still be unable to grab onto the ledge.
L-cancelling! You've probably heard your fair share about this. Whenever you do an aerial attack, you will notice that your character has a bit of landing lag if you land mid-animation. You can cut the landing lag in half by pressing L (or R) in a brief window before touching the ground.
Short-hopping! Pressing your jump key quickly, rather than holding it down, will make your character jump shorter than a full jump. Hence the name. This is a very useful movement mixup.
Fast-falling! If you press "down" (on the joystick, not the directional pad) after your character has reached the apex of a jump, your character will fall even faster. In tandem with the above techniques, this can allow you to very quickly chain aerial attack sequences together, in a process called SHFFLing aerials. Or, Short-Hop'd Fast-Fallen L-canceled aerial attacks. This is important, because aerial attacks are your friends. They are what the majority of your combos will be grounded in.
On March 22 2014 23:16 Archas wrote: Which character(s) are you most adept with?
I am currently learning Fox, Falco, and Marth. I have zero shame or need to be creative, I just wanna learn some cookie cutter OP shit and make sure Adam wears a block M. That's all.
Problem with cookie cutter OP shit is that everyone has been using those characters for 9+ years since the first SBR tier list, and everyone has 9+ years of experience against them.
honestly, just run Jiggs and learn up-throw -> rest and use it when you inevitably get matched against space animals.
On March 22 2014 23:16 Archas wrote: Which character(s) are you most adept with?
I am currently learning Fox, Falco, and Marth. I have zero shame or need to be creative, I just wanna learn some cookie cutter OP shit and make sure Adam wears a block M. That's all.
Your maybe thinking the wrong way here
Let me explain why
Very few people out of a majority are creative people and brings stuff new, this applies to the tournament scene, the biggest probability if your not matched vs a pro is that you are matched vs someone who will have done the same shit as you learning few characters and their principal counter matchups, they will grind games like you and come prepared for only one thing in the tournament.
Say you focus on cheesing the opponents predict what your opponents is gonna pick and throw him off the loop with something he has not practiced vs and you have
I think you have a way better chance of doing 1-2 with this strategy than the inverse
Is there viable cheese in SSBM? I mean once you lock in a character, they know what you're up to and can anticipate it.
Edit: should say, I am familiar with the game, but not the competitive scene.
Not really. Different culture, and because there's little incomplete information and no real autowin situations. There's no situation like a 4 pool vs nexus first, but there are some moves that do disproportionate amounts of damage/kill for the skill they take.
Donkey Kong grab suicide when you are 2 stocks to 1.
Kirby grab suicide (same as above)
Ice Climbers grab loop (Wobbling), legit but also pretty cheesy.
On March 26 2014 05:01 Rho_ wrote: I notice the terms of the bet do not dictate what must be worn on the head. Should you lose, you might consider one of these hats:
I'm at peace losing to a fellow D1 school while sitting here in my Appalachian state lettermans jacket
On March 22 2014 23:16 Archas wrote: Which character(s) are you most adept with?
I am currently learning Fox, Falco, and Marth. I have zero shame or need to be creative, I just wanna learn some cookie cutter OP shit and make sure Adam wears a block M. That's all.
Your maybe thinking the wrong way here
Let me explain why
Very few people out of a majority are creative people and brings stuff new, this applies to the tournament scene, the biggest probability if your not matched vs a pro is that you are matched vs someone who will have done the same shit as you learning few characters and their principal counter matchups, they will grind games like you and come prepared for only one thing in the tournament.
Say you focus on cheesing the opponents predict what your opponents is gonna pick and throw him off the loop with something he has not practiced vs and you have
I think you have a way better chance of doing 1-2 with this strategy than the inverse
Is there viable cheese in SSBM? I mean once you lock in a character, they know what you're up to and can anticipate it.
Edit: should say, I am familiar with the game, but not the competitive scene.
Not really. Different culture, and because there's little incomplete information and no real autowin situations. There's no situation like a 4 pool vs nexus first, but there are some moves that do disproportionate amounts of damage/kill for the skill they take.
Donkey Kong grab suicide when you are 2 stocks to 1.
Kirby grab suicide (same as above)
Ice Climbers grab loop (Wobbling), legit but also pretty cheesy.
Jigglypuff rest spam.
Donkey grabs are very easy to get out of, and rest spam is not cheese lol Rest spam is the easiest way for a player to guarantee he's NOT going to win lol Kirbycide is also out of the question considering how much kirby blows (same goes for DK grab tbh).... Wobbling too situational to rely on
You're gonna have to do this the old fashioned way HB
On March 22 2014 23:16 Archas wrote: Which character(s) are you most adept with?
I am currently learning Fox, Falco, and Marth. I have zero shame or need to be creative, I just wanna learn some cookie cutter OP shit and make sure Adam wears a block M. That's all.
Your maybe thinking the wrong way here
Let me explain why
Very few people out of a majority are creative people and brings stuff new, this applies to the tournament scene, the biggest probability if your not matched vs a pro is that you are matched vs someone who will have done the same shit as you learning few characters and their principal counter matchups, they will grind games like you and come prepared for only one thing in the tournament.
Say you focus on cheesing the opponents predict what your opponents is gonna pick and throw him off the loop with something he has not practiced vs and you have
I think you have a way better chance of doing 1-2 with this strategy than the inverse
Is there viable cheese in SSBM? I mean once you lock in a character, they know what you're up to and can anticipate it.
Edit: should say, I am familiar with the game, but not the competitive scene.
Not really. Different culture, and because there's little incomplete information and no real autowin situations. There's no situation like a 4 pool vs nexus first, but there are some moves that do disproportionate amounts of damage/kill for the skill they take.
Donkey Kong grab suicide when you are 2 stocks to 1.
Kirby grab suicide (same as above)
Ice Climbers grab loop (Wobbling), legit but also pretty cheesy.
Jigglypuff rest spam.
Donkey grabs are very easy to get out of, and rest spam is not cheese lol Rest spam is the easiest way for a player to guarantee he's NOT going to win lol Kirbycide is also out of the question considering how much kirby blows (same goes for DK grab tbh).... Wobbling too situational to rely on
You're gonna have to do this the old fashioned way HB
yea pretty much.
grab suicides never work.
wobbling and rest are only effective when you're actually good.
On March 22 2014 23:16 Archas wrote: Which character(s) are you most adept with?
I am currently learning Fox, Falco, and Marth. I have zero shame or need to be creative, I just wanna learn some cookie cutter OP shit and make sure Adam wears a block M. That's all.
Your maybe thinking the wrong way here
Let me explain why
Very few people out of a majority are creative people and brings stuff new, this applies to the tournament scene, the biggest probability if your not matched vs a pro is that you are matched vs someone who will have done the same shit as you learning few characters and their principal counter matchups, they will grind games like you and come prepared for only one thing in the tournament.
Say you focus on cheesing the opponents predict what your opponents is gonna pick and throw him off the loop with something he has not practiced vs and you have
I think you have a way better chance of doing 1-2 with this strategy than the inverse
Is there viable cheese in SSBM? I mean once you lock in a character, they know what you're up to and can anticipate it.
Edit: should say, I am familiar with the game, but not the competitive scene.
Not really. Different culture, and because there's little incomplete information and no real autowin situations. There's no situation like a 4 pool vs nexus first, but there are some moves that do disproportionate amounts of damage/kill for the skill they take.
Donkey Kong grab suicide when you are 2 stocks to 1.
Kirby grab suicide (same as above)
Ice Climbers grab loop (Wobbling), legit but also pretty cheesy.
Jigglypuff rest spam.
Donkey grabs are very easy to get out of, and rest spam is not cheese lol Rest spam is the easiest way for a player to guarantee he's NOT going to win lol Kirbycide is also out of the question considering how much kirby blows (same goes for DK grab tbh).... Wobbling too situational to rely on
You're gonna have to do this the old fashioned way HB
Most cheese don't work well against good players in any game (except maybe SC2), doesn't stop it from being cheese.
Sorry Hot Bid, I hate to say it but I hope Adam wins this one. The thoughts of seeing you in a XXXL Jersey doing interviews makes it worth it. I mean your a big intimidating man after all but something tells me thats slightly larger than your normal t shirt.
I've been to several mlgs to compete in sc2, but quit it awhile ago and wound up putting a lot of time into melee. I was super looking forward to seeing some old sc2 friends and owning some nerds in the ssbm bracket but this is the same weeekend as my sister's wedding... Fuck ;_;