TL voice mafia! - Page 5
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Hapahauli
United States9305 Posts
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yamato77
11589 Posts
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Clarity_nl
Netherlands6826 Posts
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Lord Velocity
84 Posts
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Bereft
United States1007 Posts
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yamato77
11589 Posts
when we do dis ALSO, if we get enough people, we could use this setup: 1) 9 player game; 6 Town vs 3 Mafia, all Vanilla 2) Instant Majority Lynch, (10?) minute day cap. if the cap is reached, the person leading in votes (plurality) will be lynched. 3) Everyone is Vengeful; they have 1 KP after they are lynched to shoot anyone in the game. 4) Mafia has no NK, and there are no roles, so there is no night. There is a period after the lynch for the lynched person to decide their shot, and then the next day is started 5) Lynched players do NOT flip alignment, but shot players DO. 6) The game is over when, at the daypost, there are at least as many mafia members alive as town, or all the mafia have been eliminated. | ||
Mocsta
Australia9387 Posts
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Clarity_nl
Netherlands6826 Posts
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Koshi
Belgium38797 Posts
9 man: The roles included in the setup are 3 Villagers, 1 Mafia, a Cop, a Bulletproof, a Gunsmith, a Hooker, and a Lawyer. The roles included in this setup are a Villager, a Doctor, a Tracker, two Bulletproofs, a Hunter, a Shrink, and two Yakuza. Second one might be pretty hard for voice. The first one looks total boss. | ||
DarthPunk
Australia10847 Posts
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Koshi
Belgium38797 Posts
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DarthPunk
Australia10847 Posts
On September 03 2013 01:55 Koshi wrote: Why D: The setup should be used to balance and enhance a game. These setups are so stacked with roles that it becomes more about the setup and less about the other stuff. That is my basic philosophy when it comes to mafia games. | ||
raynpelikoneet
Finland43188 Posts
On September 03 2013 02:16 DarthPunk wrote: The setup should be used to balance and enhance a game. These setups are so stacked with roles that it becomes more about the setup and less about the other stuff. That is my basic philosophy when it comes to mafia games. Yeah that's true. Those sound like (barring yamato's setup) like EM setups where the game is basically won/lost by actions and mass claiming at the right time. | ||
Koshi
Belgium38797 Posts
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Blazinghand
United States25550 Posts
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raynpelikoneet
Finland43188 Posts
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Hapahauli
United States9305 Posts
Howabout in from now, at 00:30 GMT (+00:00) | ||
Hapahauli
United States9305 Posts
On September 02 2013 21:19 yamato77 wrote: hapapa when we do dis ALSO, if we get enough people, we could use this setup: 1) 9 player game; 6 Town vs 3 Mafia, all Vanilla 2) Instant Majority Lynch, (10?) minute day cap. if the cap is reached, the person leading in votes (plurality) will be lynched. 3) Everyone is Vengeful; they have 1 KP after they are lynched to shoot anyone in the game. 4) Mafia has no NK, and there are no roles, so there is no night. There is a period after the lynch for the lynched person to decide their shot, and then the next day is started 5) Lynched players do NOT flip alignment, but shot players DO. 6) The game is over when, at the daypost, there are at least as many mafia members alive as town, or all the mafia have been eliminated. Also I really really want to use this setup (because I helped make it ^^), and I'll make a 7 player version if we get enough people . | ||
Clarity_nl
Netherlands6826 Posts
On September 03 2013 05:10 Hapahauli wrote: So anyone interesed in playing one in a couple of hours? Howabout in from now, at 00:30 GMT (+00:00) Middle of the night. Hm. Maybe, cause I have no life tomorrow. On September 03 2013 05:13 Hapahauli wrote: Also I really really want to use this setup (because I helped make it ^^), and I'll make a 7 player version if we get enough people . Yeah yamato showed us the doc last time and told us about it, you two did really well on that. I dunno if a 7 player version of the setup is that good, doesn't really make use of the noflip mechanic much | ||
yamato77
11589 Posts
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