witch + wizard + fighter
buff, buff, empower, empower, one shot, heal
i had the craziest feat chain lined up till i realized my lvl1 BAB was +0 back to the drawing board!
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ComaDose
Canada10349 Posts
witch + wizard + fighter buff, buff, empower, empower, one shot, heal i had the craziest feat chain lined up till i realized my lvl1 BAB was +0 back to the drawing board! | ||
Simberto
Germany11249 Posts
On June 18 2013 10:10 Simberto wrote: All of you survived. Which is probably not what will happen when i run Cthulhu. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn. I will be running a Call of Cthulhu Oneshot on Sunday, June 30th. About 14:00-16:00 CEST, and the session will last for about 4-6 hours. CoC is a horror RPG set in the 1920s as described by H.P. Lovecraft. It is distinctly different from most other PnP systems. There is a large focus on investigation and horror. The system is simple and incredibly deadly. There are Things out there, Things which are way beyond human comprehension, and against which you have no possible way of succeeding. Ancient things, things to which you, and all of humanity, are no more then a passing dream. Humanity lives in a small bubble of stability within an unrelenting universe of things that were and will be again. Knowledge of those things will drive you insane, as they are just completely irreconcilable with the way we see the universe. But your ignorance will not protect you either. Nothing can protect you against the horror from beyond. You can not win, but maybe, just maybe, you can survive. If you are very lucky. We will be playing through roll20/skype. If you are interested in joining, either send me a PM with your skype information, or contact me on skype if you have already played with me before. You can find a quickstart guide here. If you for some reason end up with the german quickstart guide, don't read the adventure at the end of it (The Edge of Darkness) since i might be running that one (haven't decided yet). Though you should generally avoid reading adventures if you do not plan on running them yourself, you might always end up playing that one. Still looking for 2-3 additional investigators to fulfill a dying man's last wish. | ||
KadaverBB
Germany25648 Posts
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Blazinghand
United States25550 Posts
Descent into Darkness 3.5e Core Campaign Background This campaign will be more about dungeon crawling and puzzle solving than most, but there will still be plenty of RP and character development. The campaign will be focused around clearing out and overcoming a cavern system beneath an abandoned castle infested with Goblins and nasty monsters. However, in between dungeon diving there will be some amount of political intrigue and other activities. After pressing his ducal claim on the nearby county of Torydale, Duke Paul has added substantially to his realm. He plans to set up a seat of power in the abandoned keep, that he might have another vassal. He and his men cleared it out of the goblins and creatures living in it. As masons and laborers moved in to repair the keep, more goblins appeared from within the depths of the castle to attack them. Further inspection revealed that the cellars of the castle fade into a honeycombed system of dark caverns. With most of his men occupied, and those at the castle already busy with dealing with the raiders and defending the workmen, The Duke has had to find another way to clear out this dungeon. He decided to hire sellswords, ask the priesthood for crusaders, call in old favors, and find mages via his court Wizard. In other words, he's decided to hire you to do the job. Over the course of the last week, you've trickled into Castle City Pory, and Duke Paul has arranged for your stay at The Keystone, a modest but comfortable inn in the castle district. As the last of you arrive, the Duke has summoned you to his court at noon-day to discuss the terms of your employment. Hopefully he will provide you with whatever resources are necessary. It's the 70th day of Summer, but even now the brisk Albian air reminds you of the cold winters this place experiences. A moment of background: Chroisburg is a Duchy that currently includes the County of Chroisburg and the County of Torydale. Paul of Chroisburg is both the Duke of Chroisburg and the Count of Chroisburg-- he gained the former title by pressing an ancestral claim on Torydale. His brother Reginald is the de jure Count of Torydale, but without vassals and a castle of his own, he stays at Paul's court. At a modest personal expense, Paul has arranged for reclamation of the ancient Dwarf-Keep in the Torydale hills. By establishing a seat of power for his brother, he creates a valuable vassalage and will likely profit from it. His fealty to Albia and King Ghrep are unwavering, as is his loyalty to Emperor Zaiv and The Empire. That being said, there have been rumblings of war. In the past few years more and more Dukes have waged private wars to acquire vassals or lands from other dukes. Even now, King Ghrep of Albia has gone to war with King Mundus of Bould. Though such wars are legal under Imperial law, the realm shudders with political tension. More and more, it seems Zaiv is not the Emperor his father was. Without strong central leadership, the Empire that has stood for centuries might yet fall. Basic Information + Show Spoiler + 1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? D20 SRD - Only using D20SRD.org Here are the specifics: + Show Spoiler + My definition of "Core" means everything that can be found in one of the following four sources (D&D 3.5 sources): the Player's Handbook (PHB), the Dungeon Master's Guide (DMG), the Monster Manual (MM), and the 3.5 System Reference Document (SRD). In addition to that, you can pick alternate races and classes from Unearthed Arcana on the SRD, but run it by me first. Off hand I'd say no Generic Classes, Gestalt, or LA buyoff. If you have the System Reference Document (SRD) only, you're missing out a few things. The Dungeon Master's Guide has one prestige class that's not in the SRD: the Red Wizard (page 193). The Monster Manual has the following races that are not in the SRD: Githyanki (page 127), Githzerai (page 129), Kuo-Toa (page 163). These races and the prestige class are all allowed, even though they're not in the SRD. Not everything in the Expanded Psionics Handbook can be used. The Hidden Talent feat (page 67) isn't in the SRD, and so cannot be taken. Similarly, the psionic Githyanki (page 10), psionic Githzerai (page 11), and Thri-Kreen (page 14) races aren't in the SRD, and thus cannot be used. Note that the non-psionic versions of the Githyanki and the Githzerai are in the Monster Manual, and so can be used; the restriction only applies to the psionic versions listed in the Expanded Psionics Handbook. Also note that besides minor name changes to several of the prestige classes, one prestige class (the Illithid Slayer) has become the Slayer, and now has one less prerequisite, in addition to being a much more flexible class. The following core spells and powers are banned: Gate: The Gate spell is banned in all its forms. Psychic Reformation: This power is banned. Reincarnate: This spell is banned. True Mindswitch: This power is banned. 2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? Standard 3.5e Core only. 3. How many Players are you looking for? Will you be taking alternates, and if so, how many? 5 players. Will take alternates, but hopefully won't be needed. 4. What's the gaming medium (forum, chat, e-mail etc.)? Forum, mostly, and teamspeak for certain components. Most of the roleplaying in this game, as well as moving through the world, solving puzzles, interacting with NPCs and other PCs etc will be handled in a thread (not sure where this will go-- maybe blogs of sports/games, but don't want to clutter anything up, so we might move it over the QuickTopic). When combat or something takes place, we'll try to set a time to get things done in Teamspeak, since combat minutae take a lot of back-and-forth, which gets bogged down in a forum context. 5. What is the characters' starting status (i.e. experience level)? 3200 exp, 3rd level. 6. How much gold or other starting funds will the characters begin with? 3000 gp 7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? Core only 8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? Core only 9. By what method should Players generate their attributes/ability scores and Hit Points? 32 Point Buy. 10. Does your game use alignment? What are your restrictions, if so? There are no alignments in my game. Detect Evil and the like detect hostile intent. Protection from Evil gives a flat +1 Deflection mod to AC and a flat +1 Resistance bonus to saves instead of +2 vs evil. Gods still have personalities, so don't go trying to execute innocent women and children as a cleric of Heironeous. In terms of your own character, just make sure you get along with the party and have a motivation to stick with them-- you guys should be friends, or at least allies. 11. Do you allow multi-classing, or have any particular rules in regards to it? I use fractional BAB and fractional Saves. Example: A Monk 1/Rogue 1 would have: 1 BAB, 2 Fort, 3 Reflex, 2 Will. 12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? forum dice rolls only. Players roll things for their own character, and I'll handle NPC rolls and Initiative at the start of combat to save time, as well as certain spot, sense motive, and search checks. 13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. Full HP on the first dice, use average on all following hit dice. For example, a 3rd-level Wizard would have 4+ 2.5 + 2.5 hp from his hit dice, plus whatever he'd get from constitution. I use Rich's Diplomacy. 14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? Your backstory can be what you want it to be, but should focus on your character's motivations, morals, and character more than generating plot-hooks. Of course, as a group you'll want to bring your characters together in your backstory. 15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? More of the first two, a bit of the last. 16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? core d20 rules. Important Game Information + Show Spoiler + Player Requirements
Character Generation
House and Thread Rules
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Simberto
Germany11249 Posts
Also, i am still looking for a few players for my Call of Cthulhu Oneshot this weekend. Try something different once in a while, not every PnP game needs to be in a fantasy setting and involve killing a lot of goblins. | ||
sabas123
Netherlands3121 Posts
if anybody wants to play it and wouldn't mind a newbie plz add me^^ | ||
CrazyF1r3f0x
United States2120 Posts
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BeMannerDuPenner
Germany5638 Posts
are you running campaigns or just open stuff rollplay style? what is your grp composition? | ||
KadaverBB
Germany25648 Posts
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Simberto
Germany11249 Posts
On June 25 2013 02:21 CrazyF1r3f0x wrote: Simberto if you were running your campaign another day or at an earlier time (10 CEST) -- then I would play; but that's probably too unreasonable of a request. That would probably conflict with some of the players i have already got. Earlier times especially have the problem that they make it completely impossible for americans, which one of my players is. On June 25 2013 03:32 BeMannerDuPenner wrote: so whats the most used system here so far? 3.5e, pathfinder, older or entirely different stuff? are you running campaigns or just open stuff rollplay style? what is your grp composition? From what i can tell in this thread, it is probably one of the DnD derivatives, probably Pathfinder. I personally find this fixation on Fantasy Hack'n'Slay a bit weird. There are so many other fun scenarios and games out there, but apparently almost everyone wants to punch orcs. I am currently running a Savage Worlds Fantasy campaign with a few players i found here on TL. I have a storyline in mind, but my players always have the freedom both to choose sides, and to see with what they actually want to get involved or not. There is also a lot less combat then one would usually expect, since they don't randomly encounter conveniently sized groups of enemies at just the right strength that just happen to run around everywhere all the time. | ||
Dandel Ion
Austria17960 Posts
BH, if I understood this right everything but combat is gonna be forum based/written? Are there any rough times for combat or is it just gonna be whatever works? Cuz I'd be interested depending. | ||
CrazyF1r3f0x
United States2120 Posts
On June 25 2013 04:48 Simberto wrote: | ||
Blazinghand
United States25550 Posts
On June 25 2013 04:51 Dandel Ion wrote: I'm confirmed for not having time on sunday, so sadly no horrible deaths for me. BH, if I understood this right everything but combat is gonna be forum based/written? Are there any rough times for combat or is it just gonna be whatever works? Cuz I'd be interested depending. Basically, yes, we're going to be doing just about everything but combat in a written format. I've tried also running combat in a written format, but it has some problems. Whereas in a roleplay situation, you can post in any order you want to, in combat, you have to play in a certain order. If for example you're busy for a day and can't post, the other members of the party can continue interacting with the elf chieftan or whatever and you can jump right back in whenever is convenient for you. If you're busy for a day and can't post during combat, though, everyone has to wait a day since it's your turn. In the past, I've had people try to post their moves/turns in advance (ie, "I shoot the goblin that Tordek hits, unless Tordek kills it, in which case I shoot that one that Mialee hits...") but this kind of thing still requires a certain amount of juggling. I find it's easier just to set up a time that's convenient for most of the players and run the combat then-- the quick back-and-forth interactions needed for combat work out much better live. Roughly, I expect we'll be running combat around noonish Pacific time (around 8-9 european time) on a weekend when we come to that, but it'll vary if we have players from asia or if people have scheduling concerns. We'll find a way to work it out. | ||
Dandel Ion
Austria17960 Posts
/in for the BH groupe | ||
Falling
Canada11219 Posts
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Simberto
Germany11249 Posts
Your old friend/teacher/relative Rupert Merrywheather is dying, and asking for a last favour. Do you really care so little about him that you want to deny him that last wish? Why do so few people want to get eaten by Eldritch Abominations? | ||
Simberto
Germany11249 Posts
Contact me now and i will throw in a free disembowelment. | ||
Jellikit
Sweden258 Posts
we had (not really) great success! somehow my character remained sane throughout the game;; so thankyou all who I played with *^^* | ||
imallinson
United Kingdom3482 Posts
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Dandel Ion
Austria17960 Posts
For the greater good though, so it's k. | ||
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