travel_delay = -1, explore_delay = -1
^^ very good tip thanks.
How about is there a way to edit auto-explore so you automatically pick up additional things. (Cloaks, helmets, and boots ideally shouldn't be ignored <.< )
Forum Index > General Games |
Zerbra
50 Posts
June 28 2013 18:25 GMT
#1441
travel_delay = -1, explore_delay = -1 ^^ very good tip thanks. How about is there a way to edit auto-explore so you automatically pick up additional things. (Cloaks, helmets, and boots ideally shouldn't be ignored <.< ) | ||
Blazinghand
United States25550 Posts
June 28 2013 19:32 GMT
#1442
On June 29 2013 03:25 Zerbra wrote: I mistyped earlier. DeCK should have been DsCK. The majority of my games (losses) have been with Demonspawn variations. They're too fun to resist using. Nemelex is cool and used to be the only god I would use, but he fills your inventory up with decks faster than you have situations to use them. I try not to play with him anymore. ^^ very good tip thanks. How about is there a way to edit auto-explore so you automatically pick up additional things. (Cloaks, helmets, and boots ideally shouldn't be ignored <.< ) put this into your rcfile: # Armour autopickup by rwbarton if you have an empty slot where something can be equipped (gloves, helm, etc) you'll autopickup any helms you see. hat tip to rwbarton | ||
crate
United States2474 Posts
June 28 2013 20:11 GMT
#1443
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mavignon
France369 Posts
June 28 2013 20:15 GMT
#1444
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Blazinghand
United States25550 Posts
June 28 2013 20:17 GMT
#1445
On June 29 2013 05:15 mavignon wrote: ^ That's nice. Is there such a script to auto pickup ammo of the same type you already have? I often manually set ammo autopickup using \ but I also use an autopickup script. Put this into your rcfile:
hat tip to rriegs and rwbarton. I'm pretty sure this also autopickups stones and arrows if you know sandblast or sticks to snakes | ||
quirinus
Croatia2489 Posts
June 28 2013 20:22 GMT
#1446
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mavignon
France369 Posts
June 28 2013 20:24 GMT
#1447
On June 29 2013 02:05 Cel.erity wrote: It's also easier to instantly recognize stuff in console if you're used to it, at least I would imagine so. As a tiles player it definitely takes a little bit for me to register everything on the screen, but console is clean and simple. The tiles version is clean and simple as well, just a question of getting used to. The only thing missing may be the armour type of monsters, you can't guess without reading the logs. I am actually impressed with the interface, it's quite good. The last graphic update is beautiful. My only gripe is the log text that can be flooded quite fast and the MORE *space* MORE *space* MORE *space*... very annoying. Maybe I should look into the rc files settings, I have never bothered until now. I am quite the casual player. | ||
mavignon
France369 Posts
June 28 2013 20:25 GMT
#1448
On June 29 2013 05:17 Blazinghand wrote: Show nested quote + On June 29 2013 05:15 mavignon wrote: ^ That's nice. Is there such a script to auto pickup ammo of the same type you already have? I often manually set ammo autopickup using \ but I also use an autopickup script. Put this into your rcfile: hat tip to rriegs and rwbarton. I'm pretty sure this also autopickups stones and arrows if you know sandblast or sticks to snakes Wow, pretty cool, thanks! | ||
Blazinghand
United States25550 Posts
June 28 2013 20:26 GMT
#1449
On June 29 2013 05:22 quirinus wrote: Is there a GUI/graphics for this? You can play this game either in console or in tiles (which uses sprites). I find console more fun and quicker, but many players prefer tiles. An example of console: An example of tiles: regarding general rcfile stuff, if you want you should take my rcfile for a spin: http://crawl.akrasiac.org/rcfiles/crawl-git/blazinghand.rc big things include no travel delay, colored items, autofight_stop at 60, a lot of custom stuff to make menus quicker. I also make it so all potions prompt you if you're sure you want to drink or drop them (same for scrolls) which some people find annoying but I find reduces mistakes | ||
crate
United States2474 Posts
June 28 2013 20:42 GMT
#1450
Here is my current rcfile: http://crawl.akrasiac.org/rcfiles/crawl-git/crate.rc In the spirit of all good crawl development I have a todo list for my rcfile that will probably never be finished: <Henzell> craterc[2/2]: todo: new portal vault message colours, autosac for corpse gods, de-magentify monsters?, drop_filter redo??, water colours??, unberserk monsters, item destruction ammo autopickup | ||
Blazinghand
United States25550 Posts
June 28 2013 20:48 GMT
#1451
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quirinus
Croatia2489 Posts
June 28 2013 21:45 GMT
#1452
On June 29 2013 05:26 Blazinghand wrote: You can play this game either in console or in tiles (which uses sprites). I find console more fun and quicker, but many players prefer tiles. An example of console: An example of tiles: regarding general rcfile stuff, if you want you should take my rcfile for a spin: http://crawl.akrasiac.org/rcfiles/crawl-git/blazinghand.rc big things include no travel delay, colored items, autofight_stop at 60, a lot of custom stuff to make menus quicker. I also make it so all potions prompt you if you're sure you want to drink or drop them (same for scrolls) which some people find annoying but I find reduces mistakes Thanks. Well, I remember trying this and not having a real/organized GUI turned me away. Not really because of the graphics, but because of the interface. The concept and everything does seem very interesting though. Especially that rc stuff, scripting my own things draws me in. | ||
Blazinghand
United States25550 Posts
June 28 2013 21:47 GMT
#1453
On June 29 2013 06:45 quirinus wrote: Show nested quote + On June 29 2013 05:26 Blazinghand wrote: On June 29 2013 05:22 quirinus wrote: Is there a GUI/graphics for this? You can play this game either in console or in tiles (which uses sprites). I find console more fun and quicker, but many players prefer tiles. An example of console: An example of tiles: regarding general rcfile stuff, if you want you should take my rcfile for a spin: http://crawl.akrasiac.org/rcfiles/crawl-git/blazinghand.rc big things include no travel delay, colored items, autofight_stop at 60, a lot of custom stuff to make menus quicker. I also make it so all potions prompt you if you're sure you want to drink or drop them (same for scrolls) which some people find annoying but I find reduces mistakes Thanks. Well, I remember trying this and not having a real/organized GUI turned me away. Not really because of the graphics, but because of the interface. The concept and everything does seem very interesting though. Especially that rc stuff, scripting my own things draws me in. the downloadable version of tiles has an interface that you can interact with using the mouse, but i've never used it so i'm not sure how good it is | ||
quirinus
Croatia2489 Posts
June 28 2013 21:52 GMT
#1454
Dunno, might give it a try after next week. | ||
mavignon
France369 Posts
June 28 2013 21:55 GMT
#1455
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Dienosore
Brunei Darussalam622 Posts
June 28 2013 22:35 GMT
#1456
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BeMannerDuPenner
Germany5638 Posts
July 05 2013 22:53 GMT
#1457
On June 29 2013 07:35 Dienosore wrote: I strictly played tiles offline with my mouse for a few years. The interface is very easy to navigate and learn, but you still need to learn a few things like how to but'c'her, 'e'at, aut'o' explore, and tab fight. I play online now, but I still miss the use of a mouse in situations when I'm trying to mess with shit in my inventory or hover over a tile to see its info. youll get used to it quickly. i was really scared of the keyboard only inputs at first but now its easier then with the mouse (use macros for nonmelees). after over half a year of not playing i started again yesterday with some trunk. man quite alot changed. lava orc be which STOMPED through dungeon to 19 and lair/orc (orc easier then before?). like the runed doors,potion of beneficial mutation and axe cleave is hilarious on such a char. tabfest deluxe. met nikola on d20 so stopped(70dmg/turn nothx), thought im gonna do a few levels of vaults before i do lairbranches and noticed how fucking different vaults is now. enemies ive never seen before ,different layout and what the hell is that mark and recall stuff? i almost died just now cause a single guy recalled a shitton of dudes which then summoned even more. vaults is 5lvls deep now? last floor layout still the same? heared abyss changed a ton also so whats the easy 3rd rune now? what else is new and worth checking out? | ||
Blazinghand
United States25550 Posts
July 05 2013 23:01 GMT
#1458
On July 06 2013 07:53 BeMannerDuPenner wrote: Show nested quote + On June 29 2013 07:35 Dienosore wrote: I strictly played tiles offline with my mouse for a few years. The interface is very easy to navigate and learn, but you still need to learn a few things like how to but'c'her, 'e'at, aut'o' explore, and tab fight. I play online now, but I still miss the use of a mouse in situations when I'm trying to mess with shit in my inventory or hover over a tile to see its info. youll get used to it quickly. i was really scared of the keyboard only inputs at first but now its easier then with the mouse (use macros for nonmelees). after over half a year of not playing i started again yesterday with some trunk. man quite alot changed. lava orc be which STOMPED through dungeon to 19 and lair/orc (orc easier then before?). like the runed doors,potion of beneficial mutation and axe cleave is hilarious on such a char. tabfest deluxe. met nikola on d20 so stopped(70dmg/turn nothx), thought im gonna do a few levels of vaults before i do lairbranches and noticed how fucking different vaults is now. enemies ive never seen before ,different layout and what the hell is that mark and recall stuff? i almost died just now cause a single guy recalled a shitton of dudes which then summoned even more. vaults is 5lvls deep now? last floor layout still the same? heared abyss changed a ton also so whats the easy 3rd rune now? what else is new and worth checking out? Vault Guards now come in many flavors Sentinels Mark you, revealing your presence (this is also what new alarm traps do) convokers recall monsters and cast might other (very dangerous) wardens lock doors (kill warden or wait and the door unlocks vault:5 is the same as vault 8 used toe be. easy 3 runes is usually vault rune (silver), and 2 lair runes (shoals/swamp/snake/spider) abyss is harder now so i don't usually use it as my 3rd rune any more | ||
Cel.erity
United States4890 Posts
July 06 2013 01:12 GMT
#1459
Vaults is about the same as before, but you do need to watch out for the summoners. It feels like V:5 is slightly easier than the old V:8 in terms of spawns, but the floor layout is identical. How's the new Ereshkigal? Is the HP difference and healing quite noticeable? | ||
BeMannerDuPenner
Germany5638 Posts
July 06 2013 01:36 GMT
#1460
will check abyss when im done with dungeon. scared of spider with the stupid orb spiders which blew up 2 super promising transmuters months ago <.< any new dangerous abyss stuff? | ||
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