Read the notes Ace has provided, they're amazingly useful. Learn from your mistakes, grow into something better. If hes called you useless, hes outlined why that is - don't do what you were doing, in the future. After seeing the notes he gave in Death Factory 2 and now this game, you owe it to yourself to read them and absorb all of the information, even the comments directed at other people.
Carnival Cruise Mafia - Page 114
Forum Index > TL Mafia |
Adam4167
Australia1426 Posts
Read the notes Ace has provided, they're amazingly useful. Learn from your mistakes, grow into something better. If hes called you useless, hes outlined why that is - don't do what you were doing, in the future. After seeing the notes he gave in Death Factory 2 and now this game, you owe it to yourself to read them and absorb all of the information, even the comments directed at other people. | ||
Dandel Ion
Austria17960 Posts
On May 25 2013 09:52 VisceraEyes wrote: Out of curiosity, why didn't DI end the game? As far as I could tell SnB's math was right, did DI just not want to take our word for it? Technically you hadn't fulfilled your wincondition yet and I was a bit too /drunked to do the absolute math on if it's inevitable or not for myself so i decided to let ace decide rather than fuck up by accident | ||
DarthPunk
Australia10847 Posts
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VisceraEyes
United States21170 Posts
On May 25 2013 11:39 Dandel Ion wrote: Technically you hadn't fulfilled your wincondition yet and I was a bit too /drunked to do the absolute math on if it's inevitable or not for myself so i decided to let ace decide rather than fuck up by accident It's cool that's what I figured. No gripes just wondering. | ||
VayneAuthority
United States8983 Posts
Mafia didnt even have to kill me and my first two suspicions were prp and VE....thats just sad. | ||
VayneAuthority
United States8983 Posts
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Ace
United States16096 Posts
ETA: Also Oats had investigated you and found you innocent Night 0. Was weird that he didn't seem to be basing anything off your alignment. | ||
VayneAuthority
United States8983 Posts
2. On May 14 2013 00:54 prplhz wrote: @slOosh You suck what the hell is that? out of nowhere and then sloosh starts talking a little later...are they in communication or what? so confused by this post. [/QUOTE] so since sloosh and prp were both scum together, was this in fact a scumslip like I thought? or unrelated | ||
Ace
United States16096 Posts
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VayneAuthority
United States8983 Posts
in fact I couldnt convince some one that a really scummy post was scummy since thats not my playstyle, I just get gutreads on people and go with it. Im not very eloquent, I would need a PR role to have impact on the game as town. | ||
Ace
United States16096 Posts
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Oatsmaster
United States16627 Posts
Like I wouldve tried and stopped the Vayne lynch if it was building, but Im not going to go like. DONT NIGHTKILL VAYNE, HE IS TOWN. Yeah. Also I probably should read dead players filters. I always say this and I never do it. bleh. | ||
WaveofShadow
Canada31494 Posts
I'm going to read through this multiple times and hopefully I'll learn some lessons I was sorely needing on how to fix my play. | ||
Ace
United States16096 Posts
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prplhz
Denmark8045 Posts
On May 25 2013 12:49 VayneAuthority wrote: also looking through my filter.. 2. what the hell is that? out of nowhere and then sloosh starts talking a little later...are they in communication or what? so confused by this post. so since sloosh and prp were both scum together, was this in fact a scumslip like I thought? or unrelated ? we weren't in communication about this in any way | ||
prplhz
Denmark8045 Posts
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Ace
United States16096 Posts
On May 25 2013 08:52 prplhz wrote: i really liked scum single kp a lot of games this size will be scum 2kp and then drop when scum gets lynched but that just makes for snowballing games, scum will be powerful for longer if town can't kill them and scum will get nerfed if town manages to kill them, and that's not too cool I've been thinking about this for a while and I'm probably going to keep it that way. For one much easier to balance, especially with Night Starts. Two, the crippling factor of losing KP with a member. Having Scum KP set at 1 with the team somehow able to temporarily increase it may be a good solution. By going to great lengths to up it (Scum Absorber + Captain + Bulletproof/Medic) or luck ( Russian Vigilante) should make it better for the them overall. Speaking of Russian Vigi I need to put that in to whatever game I come up with next . Also since no one is going to trust a Captain for a while probably would need to include Absorbers with a Rolecop in the game. | ||
Blazinghand
United States25547 Posts
On May 25 2013 08:36 kushm4sta wrote: i know for a fact that BH balances his teams. I don't know why you keep on saying this, but I really RNG my teams. People complain about it a lot. E: good work scumteam! special thanks to Ace for a sweet game and thoughtful notes. | ||
WaveofShadow
Canada31494 Posts
On May 25 2013 16:20 Ace wrote: I've been thinking about this for a while and I'm probably going to keep it that way. For one much easier to balance, especially with Night Starts. Two, the crippling factor of losing KP with a member. Having Scum KP set at 1 with the team somehow able to temporarily increase it may be a good solution. By going to great lengths to up it (Scum Absorber + Captain + Bulletproof/Medic) or luck ( Russian Vigilante) should make it better for the them overall. Speaking of Russian Vigi I need to put that in to whatever game I come up with next . Also since no one is going to trust a Captain for a while probably would need to include Absorbers with a Rolecop in the game. Whenever this game happens I will be playing in it. | ||
prplhz
Denmark8045 Posts
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