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On May 15 2013 11:57 Oatsmaster wrote:Show nested quote +On May 15 2013 11:55 Blazinghand wrote:On May 15 2013 11:54 Oatsmaster wrote: Im confused. If scum have puppets, then wont analyzing the movements on the board useless? Since you cant tell that its a puppet. Can you? the plan is, we announce our movements JUST before the lynch, and we move in distinct patterns. scum won't be able to mimic our patterns if we post them JUST before the lynch, and it will let us figure out who is who (something that scum already knows) So it just tells us who is who on the board right? Why would scum mimic patterns of people with their puppets?
"hey guys I'm moving three steps to the left" -> 4 pieces move 3 steps to the left
Well, that isn't informative at all.
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On May 15 2013 12:02 Zephirdd wrote:Show nested quote +On May 15 2013 11:57 Oatsmaster wrote:On May 15 2013 11:55 Blazinghand wrote:On May 15 2013 11:54 Oatsmaster wrote: Im confused. If scum have puppets, then wont analyzing the movements on the board useless? Since you cant tell that its a puppet. Can you? the plan is, we announce our movements JUST before the lynch, and we move in distinct patterns. scum won't be able to mimic our patterns if we post them JUST before the lynch, and it will let us figure out who is who (something that scum already knows) So it just tells us who is who on the board right? Why would scum mimic patterns of people with their puppets? "hey guys I'm moving three steps to the left" -> 4 pieces move 3 steps to the left Well, that isn't informative at all. well I guess. But if we know who is who, again, how does this help town?
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On May 15 2013 11:20 fferyllt wrote:Show nested quote +All I read from your post is "yeah I like the general idea that town is showing, but I am kinda on the fence about it" without anything on it. This part is true. I'm guessing that our max MS is unknown to scum and I won't be sharing that info today. I am not a heavy duty strategist, so the questions of whether to move toward or away from each other, how to group, etc. I will leave to someone who's good at that stuff. My game strength is analyzing body of work and relative tells. The former I do whether I know players or not. The latter comes with familiarity.
Lots of fluff. No rush though, I'll wait for your big informative posts.
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On May 15 2013 12:05 Oatsmaster wrote:Show nested quote +On May 15 2013 12:02 Zephirdd wrote:On May 15 2013 11:57 Oatsmaster wrote:On May 15 2013 11:55 Blazinghand wrote:On May 15 2013 11:54 Oatsmaster wrote: Im confused. If scum have puppets, then wont analyzing the movements on the board useless? Since you cant tell that its a puppet. Can you? the plan is, we announce our movements JUST before the lynch, and we move in distinct patterns. scum won't be able to mimic our patterns if we post them JUST before the lynch, and it will let us figure out who is who (something that scum already knows) So it just tells us who is who on the board right? Why would scum mimic patterns of people with their puppets? "hey guys I'm moving three steps to the left" -> 4 pieces move 3 steps to the left Well, that isn't informative at all. well I guess. But if we know who is who, again, how does this help town?
How does it not help? Angels have all the info they need. Having no information is much worse than having some info.
Besides, we can coordinate movement and angel position. If we see something, we are notified - figuring out who you are on the board will make you use the board to your advantage.
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On May 15 2013 12:06 Zephirdd wrote:Show nested quote +On May 15 2013 11:20 fferyllt wrote:All I read from your post is "yeah I like the general idea that town is showing, but I am kinda on the fence about it" without anything on it. This part is true. I'm guessing that our max MS is unknown to scum and I won't be sharing that info today. I am not a heavy duty strategist, so the questions of whether to move toward or away from each other, how to group, etc. I will leave to someone who's good at that stuff. My game strength is analyzing body of work and relative tells. The former I do whether I know players or not. The latter comes with familiarity. Lots of fluff. No rush though, I'll wait for your big informative posts. don't hold your breath.
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On May 15 2013 12:09 Zephirdd wrote:Show nested quote +On May 15 2013 12:05 Oatsmaster wrote:On May 15 2013 12:02 Zephirdd wrote:On May 15 2013 11:57 Oatsmaster wrote:On May 15 2013 11:55 Blazinghand wrote:On May 15 2013 11:54 Oatsmaster wrote: Im confused. If scum have puppets, then wont analyzing the movements on the board useless? Since you cant tell that its a puppet. Can you? the plan is, we announce our movements JUST before the lynch, and we move in distinct patterns. scum won't be able to mimic our patterns if we post them JUST before the lynch, and it will let us figure out who is who (something that scum already knows) So it just tells us who is who on the board right? Why would scum mimic patterns of people with their puppets? "hey guys I'm moving three steps to the left" -> 4 pieces move 3 steps to the left Well, that isn't informative at all. well I guess. But if we know who is who, again, how does this help town? How does it not help? Angels have all the info they need. Having no information is much worse than having some info. Besides, we can coordinate movement and angel position. If we see something, we are notified - figuring out who you are on the board will make you use the board to your advantage. It doesnt seem to have downsides at all. !! I dont think its totally useful. but meh, its fine.
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Viewing a puppet does not slow down an angel.
You do not have to do all of your movement in the same direction. You can split it up however you like, but there is no moving diagonally. You can also remain stationary if you so desire. You do need to choose a single viewing direction, though.
This is important because this will prevent confusion when I have to play chess at the deadline. Everything related to your movement will be done from the reference point of the direction you are currently facing. Only describe what you want to happen with these words: forward, backward, left, and right. I don't want any cardinal directions. Your movement should consist of two parts: the direction you are facing and how you are moving. Again this is all relative to the direction you are currently facing.
Example: To move like player P in the example movement tab of the google spreadsheet you would PM something like this: Face forward and move 3 tiles to the right.
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Blazinghand
United States25550 Posts
Zephirdd is almost certainly town
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On May 15 2013 12:25 Blazinghand wrote: Zephirdd is almost certainly town Is this one of your "GREAT TOWN PLAYER" reads? Or a BH read?
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it's a correct read. When I'm scum I'm pretty much useless
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Blazinghand
United States25550 Posts
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On May 15 2013 12:25 Blazinghand wrote: Zephirdd is almost certainly town agree.
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Do not advertise in my game. There are other places for that.
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On May 15 2013 11:44 Sharrant wrote:
2. I believe there's a bit of a misconception about mechanics floating around, at least that was my impression reading the thread.
I believe the angels have both an Angel "piece" and a human "piece" on the board. It strikes me that the human piece will still look human in the beam of a flashlight, only the Angel piece will be revealed. Thus looking at people is not enough to confirm them. (From this point on I'm going to use Town for the human pieces controlled by town, Angel for the Angel piece controlled by a mafia, SAngel for the angel statues on the board, and puppet for the human piece controlled by the Angels). When you do look at a player piece on the board, there's a 1/4 chance that you do cost the Angels 1 movement speed by looking at their puppet. Any actions on or against a puppet do count against Angels, so I believe viewing their puppets slows down the Angels as well.
Hmm, I did not understand the description in the OP like that, but you are right that it could be interpreted like that.
If I shine my light at another player, and that player is of the weeping angels faction, will I recognize him as a weeping angel?
On May 15 2013 12:05 Oatsmaster wrote:Show nested quote +On May 15 2013 12:02 Zephirdd wrote:On May 15 2013 11:57 Oatsmaster wrote:On May 15 2013 11:55 Blazinghand wrote:On May 15 2013 11:54 Oatsmaster wrote: Im confused. If scum have puppets, then wont analyzing the movements on the board useless? Since you cant tell that its a puppet. Can you? the plan is, we announce our movements JUST before the lynch, and we move in distinct patterns. scum won't be able to mimic our patterns if we post them JUST before the lynch, and it will let us figure out who is who (something that scum already knows) So it just tells us who is who on the board right? Why would scum mimic patterns of people with their puppets? "hey guys I'm moving three steps to the left" -> 4 pieces move 3 steps to the left Well, that isn't informative at all. well I guess. But if we know who is who, again, how does this help town?
It helps us discern the puppets from the players. If I see a weeping angel in my lightbeam, and don't know my position on the board, I will not know if it's a puppet, a statue or a real angel. However, if I know my position, I can immediately tell if I'm looking at another player or not. And if I know who that player is, I might be able to tell if that player is an angel or not (see above question to the hosts).
Of course we also need old-fashioned analysis of the players. But we should not ignore the possibilities the setup gives us, as it can help us find scum easier and make it harder for them to feed on us. Don't forget that scum already knows the exact position of every player on the boards, so we are not giving them extra information.
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On May 15 2013 13:06 fferyllt wrote:agree.
Please explain why you agree.
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So if I understand this right, the board as it is right now displays 9 towns and 3 puppets, and the angel pieces are invisible?
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United Kingdom36156 Posts
On May 15 2013 18:37 [UoN]Sentinel wrote: So if I understand this right, the board as it is right now displays 9 towns and 3 puppets, and the angel pieces are invisible?
yes, I think so.
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Just a few thoughts about mechanics since nothing else is going on right now:
We have three different parameters to distinct the moving of the players: - Moving Direction - Moving Speed - Watching Direction
We have to be really unlucky to not confirm the spot of most players in the first night with this many possible unique combinations. So we should all claim our values for those 3 parameters right before deadline.
Also another host question: Can two players be on the same spot? If not, what happens when they both move on the same spot? Can a player get on a spot where a statue is? If not, what happens when he tries to do so?
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On May 15 2013 19:09 phagga wrote: Just a few thoughts about mechanics since nothing else is going on right now:
We have three different parameters to distinct the moving of the players: - Moving Direction - Moving Speed - Watching Direction
We have to be really unlucky to not confirm the spot of most players in the first night with this many possible unique combinations. So we should all claim our values for those 3 parameters right before deadline.
Also another host question: Can two players be on the same spot? If not, what happens when they both move on the same spot? Can a player get on a spot where a statue is? If not, what happens when he tries to do so? why repeat what everyone has said already?
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United Kingdom36156 Posts
On May 15 2013 22:13 Oatsmaster wrote:Show nested quote +On May 15 2013 19:09 phagga wrote: Just a few thoughts about mechanics since nothing else is going on right now:
We have three different parameters to distinct the moving of the players: - Moving Direction - Moving Speed - Watching Direction
We have to be really unlucky to not confirm the spot of most players in the first night with this many possible unique combinations. So we should all claim our values for those 3 parameters right before deadline.
Also another host question: Can two players be on the same spot? If not, what happens when they both move on the same spot? Can a player get on a spot where a statue is? If not, what happens when he tries to do so? why repeat what everyone has said already?
Why bitch at people if you haven't anything to add yourself, dear?
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