|
United Kingdom36156 Posts
On May 15 2013 23:38 [UoN]Sentinel wrote: I'd wait on fferyllt before lynching. I havent seen his name anywhere before so I'm not ruling out the possibility of an honest mistake. I'll probably have a concrete opinion by the end of the day, however.
Note that player B can see player J right now. It might help in figuring out if a player is not player B, because they absolutely would see movement in their periphery if they were.
What honest mistake are you referring to?
|
Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.
|
United Kingdom36156 Posts
On May 15 2013 23:44 [UoN]Sentinel wrote: Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.
I don't believe anyone was accusing him of being over-eager? Where do you think he was being over-eager?
What is this bizarre semi-defence? :/
|
On May 15 2013 23:45 marvellosity wrote:Show nested quote +On May 15 2013 23:44 [UoN]Sentinel wrote: Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay. I don't believe anyone was accusing him of being over-eager? Where do you think he was being over-eager? What is this bizarre semi-defence? :/
On May 15 2013 09:41 fferyllt wrote: hi guys. Nice to meet you.
I think I'm going to need to reread the discussion so far a couple of times for it to all sink in. each of us figuring out where we are on the board looks like a priority, whether it makes sense to share that info or not. My gut says it does make sense to share. Whether or how much we should spread out from there...I dunno.
Not accusing him, his fluff came to me as more eagerness to do something productive than anything else
|
On May 15 2013 23:44 [UoN]Sentinel wrote: Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.
Why do you know that he altered his gameplay? And since when is it a mistake to be new to TL? And what marv said.
|
United Kingdom36156 Posts
Ok. Odd that you call it an "honest mistake" though. *looks at you funny*
|
On May 15 2013 23:49 phagga wrote:Show nested quote +On May 15 2013 23:44 [UoN]Sentinel wrote: Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay. Why do you know that he altered his gameplay? And since when is it a mistake to be new to TL? And what marv said.
I don't, and the mistake is overeagerness, not being new in itself
|
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.
The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.
Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.
|
On May 15 2013 23:44 [UoN]Sentinel wrote: Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.
Then what is the bold part meant to say?
|
United Kingdom36156 Posts
On May 15 2013 23:53 deconduo wrote: Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.
The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.
Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.
This carries the massive risk of scum influencing what the moves we make are.
|
On May 15 2013 23:53 deconduo wrote: Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.
The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.
Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.
You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that?
|
On May 15 2013 23:53 deconduo wrote: Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.
The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.
Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.
I don't think we should assign moves, because this makes the angel's job easier to avoid us/circumvent us. Movements should be random, at least on the first day.
What do you think of sentinel and fferyllt?
|
On May 15 2013 23:54 phagga wrote:Show nested quote +On May 15 2013 23:44 [UoN]Sentinel wrote: Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay. Then what is the bold part meant to say?
I have played many games on TL but none on MS. Thus I know nothing about the latter and can only speculate whether the tone of his posts would be received less skeptically on Mafiascum compared to how it was answered in this thread.
|
On May 15 2013 23:58 phagga wrote:Show nested quote +On May 15 2013 23:53 deconduo wrote: Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.
The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.
Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves. You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that?
Some letters are puppets, the actual scum are hidden(the ones who can eat us)
|
On May 15 2013 23:59 Zephirdd wrote:Show nested quote +On May 15 2013 23:58 phagga wrote:On May 15 2013 23:53 deconduo wrote: Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.
The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.
Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves. You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that? Some letters are puppets, the actual scum are hidden(the ones who can eat us) uh what? What makes you think so? Because in the OP it says
This game will take place on a 25 X 25 square Board. Each player will begin on some place on the board. You will not know which icon on the board corresponds with which player in the game. The Angels can see everything and know which player is which.
which implies that all the letters corresponds to players.
|
On May 15 2013 23:58 phagga wrote:Show nested quote +On May 15 2013 23:53 deconduo wrote: Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.
The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.
Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves. You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that?
This is why I propose everyone to the edges instead of everyone standing back to back in the middle. Speaking of which:
On May 15 2013 22:42 deconduo wrote: Can an Angel's movespeed be reduced to 0 if enough people are looking at it?
If this is the case, it makes a good argument for gathering in the middle with everyone looking outwards. If they can't reach us they can't kill us.
This is very suspicious looking
|
On May 15 2013 23:57 marvellosity wrote:Show nested quote +On May 15 2013 23:53 deconduo wrote: Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.
The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.
Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves. This carries the massive risk of scum influencing what the moves we make are.
Use a random number generator to assign the moves or something. Or come up with 24/36 moves and give people a choice between 2/3 of them which they reveal after the deadline. There are a few ways around it anyway.
The only problem with this is that everyone has different move speeds.
On May 15 2013 23:58 phagga wrote:Show nested quote +On May 15 2013 23:53 deconduo wrote: Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.
The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.
Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves. You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that?
But the puppets are different to angels right? From the way I read it they are harmless, and only serve as decoys.
|
United Kingdom36156 Posts
On May 16 2013 00:03 [UoN]Sentinel wrote:Show nested quote +On May 15 2013 23:58 phagga wrote:On May 15 2013 23:53 deconduo wrote: Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.
The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.
Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves. You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that? This is why I propose everyone to the edges instead of everyone standing back to back in the middle. Speaking of which: Show nested quote +On May 15 2013 22:42 deconduo wrote: Can an Angel's movespeed be reduced to 0 if enough people are looking at it?
If this is the case, it makes a good argument for gathering in the middle with everyone looking outwards. If they can't reach us they can't kill us. This is very suspicious looking
Why is it suspicious looking when he corrected himself to say almost the exact opposite in the very next post?
|
On May 16 2013 00:03 [UoN]Sentinel wrote:Show nested quote +On May 15 2013 23:58 phagga wrote:On May 15 2013 23:53 deconduo wrote: Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.
The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.
Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves. You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that? This is why I propose everyone to the edges instead of everyone standing back to back in the middle. Speaking of which: Show nested quote +On May 15 2013 22:42 deconduo wrote: Can an Angel's movespeed be reduced to 0 if enough people are looking at it?
If this is the case, it makes a good argument for gathering in the middle with everyone looking outwards. If they can't reach us they can't kill us. This is very suspicious looking
Did you even read my next post
|
United Kingdom36156 Posts
|
|
|
|