• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:58
CEST 20:58
KST 03:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced13Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
2026 GSL Tour plans announced MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed RepMastered™: replay sharing and analyzer site Gypsy to Korea ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1479 users

Doctor Who Mafia - Page 7

Forum Index > TL Mafia
Post a Reply
Prev 1 5 6 7 8 9 53 Next
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
May 14 2013 23:56 GMT
#121
I do believe it is safe to assume that Angels have a moderate-to-high movement speed. Their objective is to feed on three town players - not kill, feed.

In the same sense, I also assume players with a strong role are supposed to have a low movement speed, and weaker or positional-dependant roles have a higher MS.

That said, I do believe it is quite easy to rule B as a non-angel. In fact, I find it hard to believe anyone on the group of A,J,B,C,F are Angels, simply because they are too close to each other. That does NOT rule them out as Angels, I just think it is less likely. ((for instance, if I could pick anyone there to be an angel, I'd say it's F or A because they seem have the smallest possibility of catching another player day 1))

That said, I like the idea of claiming the movement right before the lynch. If we can keep track of who is who(keep in mind Angels already have that info), we can use movement patterns to town's advantage.

Remember that you can mask your maximum MS if you don't want to disclose it(ie. claim moving "3 tiles" even if your MS is 5), and you could even try to create breadcrumbs prior to the night post in order to get a good claim.
♥ The world needs more hearts! ♥
fferyllt
Profile Joined April 2013
United States317 Posts
May 15 2013 00:41 GMT
#122
hi guys. Nice to meet you.

I think I'm going to need to reread the discussion so far a couple of times for it to all sink in. each of us figuring out where we are on the board looks like a priority, whether it makes sense to share that info or not. My gut says it does make sense to share. Whether or how much we should spread out from there...I dunno.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 00:46 GMT
#123
from mafiascum, fferyllt?
[15:15] <Palmar> and yes marv, you're a total hottie
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 01:29 GMT
#124
I think that no one is breaking the game yet.
Also, dont speculate on position of dudes in the board, its more than likely that its random
No gg, No skill.
fferyllt
Profile Joined April 2013
United States317 Posts
May 15 2013 01:52 GMT
#125
On May 15 2013 09:46 marvellosity wrote:
from mafiascum, fferyllt?

Yes. VisceraEyes told me about the mafia here a few weeks ago.
ghost_403
Profile Joined September 2010
United States1825 Posts
May 15 2013 02:09 GMT
#126
Everyone, glhf.

Two quick thoughts. First of all, this is a Greymist game. Don't rely on mechanics or power roles or anything else. At the end of the day, the only way to make sure that the town wins the game is to really rely on scum hunting. Focus on finding scum, don't get too caught up in the mechanics.

Secondly, I think I agree with Phagga, that we need some sort of plan to start working together to identify all of the pieces on the board. His plan of claiming before the lynch is pretty solid and comes at no loss to us. Sure, the mafia are going to mess with our plans, but there's only so much that they can do. I would like to start working together on that so that we fix the information imbalance; *hushed voice* they already know where we are.

Lastly (totally lied about the two quick thoughts), I'm lynching Marv Day 3 if he's not dead at that point. @marv <3

And numbah four (I worship chaos), I have a MS of 4.
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
May 15 2013 02:09 GMT
#127
On May 15 2013 10:29 Oatsmaster wrote:
I think that no one is breaking the game yet.
Also, dont speculate on position of dudes in the board, its more than likely that its random


I have to disagree. Randomness is terrible when you have to balance a game, especially when there are roles dependant on position and movement speed(angels).

On May 15 2013 09:41 fferyllt wrote:
hi guys. Nice to meet you.

I think I'm going to need to reread the discussion so far a couple of times for it to all sink in. each of us figuring out where we are on the board looks like a priority, whether it makes sense to share that info or not. My gut says it does make sense to share. Whether or how much we should spread out from there...I dunno.


Welcome. When posting, please do post actual substance. All I read from your post is "yeah I like the general idea that town is showing, but I am kinda on the fence about it" without anything on it.

First things first, if you only read the setup a bit, you'll realize that Angels have a crucial information advantage: they know where everyone is, while Town is in the dark(flavor-wise and knowledge-wise). The way your post reads is that you want to hold information about yourself - information that Angels already have - even though the consensus right now is that we should figure out who is who.

In other words, your post feels like a blend-in trying to setup an agenda beneficial to Angels.

##vote fferyllt

Bring in something of use - actual reasoning for the wishy-washness of your post - and I'll reconsider my vote.
♥ The world needs more hearts! ♥
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 02:13 GMT
#128
I'm about to get off for the night and I'll reread the OP in the morning.

What interests me right now is how you can shine a flashlight in a different direction from the one you're walking. I'm thinking you could crabwalk around the edges of the map with your light shining toward the middle, minimizing the space that an Angel has to get to you.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 02:15 GMT
#129
Can someone explain to me how finding the angels will help us win the game?
No gg, No skill.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
May 15 2013 02:17 GMT
#130
On May 15 2013 11:15 Oatsmaster wrote:
Can someone explain to me how finding the angels will help us win the game?


Weeping Angel win condition: To feed on a total of 3 players
Town win condition: Eliminate all of the Angels

I'd say knowing who are the angels and being able to stay away from them is a pretty good start.
♥ The world needs more hearts! ♥
ghost_403
Profile Joined September 2010
United States1825 Posts
May 15 2013 02:19 GMT
#131
On May 15 2013 11:15 Oatsmaster wrote:
Can someone explain to me how finding the angels will help us win the game?


We're assuming that the angels have to be physically close to the other players in order to use their night actions. Someone speculated earlier that town PRs would have similar mechanics. Not dying at night >> dying at night.

But, you're right. Focus on finding scum. You have any thoughts on the other players so far?
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
May 15 2013 02:20 GMT
#132
An Angel may feed when it ends its turn next to a player. That player will be eliminated from the game. 2 Angels may not feed on the same turn.


...It IS good to stay away from them angles
♥ The world needs more hearts! ♥
fferyllt
Profile Joined April 2013
United States317 Posts
May 15 2013 02:20 GMT
#133
All I read from your post is "yeah I like the general idea that town is showing, but I am kinda on the fence about it" without anything on it.


This part is true. I'm guessing that our max MS is unknown to scum and I won't be sharing that info today. I am not a heavy duty strategist, so the questions of whether to move toward or away from each other, how to group, etc. I will leave to someone who's good at that stuff. My game strength is analyzing body of work and relative tells. The former I do whether I know players or not. The latter comes with familiarity.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 02:23 GMT
#134
On May 15 2013 11:19 ghost_403 wrote:
Show nested quote +
On May 15 2013 11:15 Oatsmaster wrote:
Can someone explain to me how finding the angels will help us win the game?


We're assuming that the angels have to be physically close to the other players in order to use their night actions. Someone speculated earlier that town PRs would have similar mechanics. Not dying at night >> dying at night.

But, you're right. Focus on finding scum. You have any thoughts on the other players so far?

marv is being weird. He says he isnt the mechanics guy, but he has spent all his time talking about mechanics. ???.

No gg, No skill.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 02:23 GMT
#135
Last question, do all moves have to be in the same direction? Can I divide my moves left and down, for instance, as long as the total is equal to the maximum?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 02:25 GMT
#136
On May 15 2013 11:20 Zephirdd wrote:
Show nested quote +
An Angel may feed when it ends its turn next to a player. That player will be eliminated from the game. 2 Angels may not feed on the same turn.


...It IS good to stay away from them angles


The corners of the board are right angles, do you want us to stay away from the corners?

Does this make you an angel?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Sharrant
Profile Joined August 2012
Canada543 Posts
May 15 2013 02:44 GMT
#137
Hey, guys, just got home. Bunch of random things in no particular order:

1. My activity's going to suck for a bit. I'll have about 2 hours tomorrow where I'm on the bus (potentially up to 4), I can't guarantee I'll post during that time because I hate phone posting, but I'll at least be giving the game some thought. I won't be back until about 10 PM EST, and I work the day after at 3 PM, so that's when you're going to get the most activity out of me.

2. I believe there's a bit of a misconception about mechanics floating around, at least that was my impression reading the thread.

I believe the angels have both an Angel "piece" and a human "piece" on the board. It strikes me that the human piece will still look human in the beam of a flashlight, only the Angel piece will be revealed. Thus looking at people is not enough to confirm them. (From this point on I'm going to use Town for the human pieces controlled by town, Angel for the Angel piece controlled by a mafia, SAngel for the angel statues on the board, and puppet for the human piece controlled by the Angels). When you do look at a player piece on the board, there's a 1/4 chance that you do cost the Angels 1 movement speed by looking at their puppet. Any actions on or against a puppet do count against Angels, so I believe viewing their puppets slows down the Angels as well.

3. How much leeway are we given on our movement instructions? I would like it verified which of these movement commands would be acceptable and which are not.

A) Moving 2 spaces North while facing West, then moving 2 spaces North while facing East.
B) Moving one space Northwest while facing East
C) Moving one space North, and then one space East, all while facing West
D) Staying stationary, Looking East, North, West, then South in that order.


4. As far as the optimal group size and distance between players, I think the optimal route is to synchronize as much visible area with as much illuminated area as possible. Presumably town actions must be used on other town in the proximity, or puppets or illuminated angels so proximity is a big factor still. If we can keep people relatively spread out, but with a wide net of vision we will likely slow angels through their puppets as well as gain the potential to act upon those puppets. We will potentially get to act on other town that are close by, as well as slow Angels as they move around our town block. We also have the potential to catch the Angels out on a lie if the information from town does not coincide with the information given from their puppets.

5. I do think it's important to identify both town and puppets on the board, whether or not we use a pre defined movement strategy, or we just do our best to figure it out and relay it to the thread. Giving us more opportunities to coordinate is what's going to give us the best chance at winning in my opinion. Being able to identify weakness in our board position, as well as being able to determine whether our board position may be compromised by a suspicious player in the game is what will give us the best survival chance.

6. All that being said, I think just plain old analysis is still the strongest tool we have. In Boardwalk PYP, BM made it very close to the end of the game based on inaccurate set up speculation, so that's not something I want to have happen again.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 02:54 GMT
#138
Im confused.
If scum have puppets, then wont analyzing the movements on the board useless? Since you cant tell that its a puppet. Can you?
No gg, No skill.
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
May 15 2013 02:55 GMT
#139
On May 15 2013 11:54 Oatsmaster wrote:
Im confused.
If scum have puppets, then wont analyzing the movements on the board useless? Since you cant tell that its a puppet. Can you?


the plan is, we announce our movements JUST before the lynch, and we move in distinct patterns. scum won't be able to mimic our patterns if we post them JUST before the lynch, and it will let us figure out who is who (something that scum already knows)
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 02:57 GMT
#140
On May 15 2013 11:55 Blazinghand wrote:
Show nested quote +
On May 15 2013 11:54 Oatsmaster wrote:
Im confused.
If scum have puppets, then wont analyzing the movements on the board useless? Since you cant tell that its a puppet. Can you?


the plan is, we announce our movements JUST before the lynch, and we move in distinct patterns. scum won't be able to mimic our patterns if we post them JUST before the lynch, and it will let us figure out who is who (something that scum already knows)

So it just tells us who is who on the board right?

Why would scum mimic patterns of people with their puppets?
No gg, No skill.
Prev 1 5 6 7 8 9 53 Next
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
Ro24 Group D
JDConan vs TBD
Aegong vs rasowy
Liquipedia
PSISTORM Gaming Misc
15:55
FSL s10 code S playoffs
Freeedom40
Liquipedia
Ladder Legends
15:00
Valedictorian Cup #1 Qualifier
SteadfastSC198
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 409
SteadfastSC 211
elazer 151
BRAT_OK 68
JuggernautJason56
LaughNgamez 1
StarCraft: Brood War
Calm 3304
Mini 627
Dewaltoss 102
actioN 73
Movie 39
ZZZero.O 35
Rock 30
yabsab 20
Counter-Strike
fl0m10949
olofmeister3672
byalli385
Super Smash Bros
Mew2King115
Heroes of the Storm
Khaldor692
Liquid`Hasu541
Other Games
Grubby3597
FrodaN1195
B2W.Neo655
KnowMe242
RotterdaM80
MindelVK11
Organizations
StarCraft 2
ComeBackTV 838
Other Games
gamesdonequick771
BasetradeTV751
StarCraft 2
angryscii 43
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 24 non-featured ]
StarCraft 2
• Shameless 30
• LUISG 23
• Adnapsc2 13
• maralekos12
• Reevou 7
• Response 5
• iHatsuTV 4
• LaughNgamezSOOP
• IndyKCrew
• Migwel
• Kozan
• intothetv
• AfreecaTV YouTube
• sooper7s
StarCraft: Brood War
• Airneanach81
• 80smullet 14
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2955
• TFBlade1593
Other Games
• imaqtpie979
• Shiphtur216
Upcoming Events
BSL
2m
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
AI Arena Tournament
2m
Laughngamez YouTube
Replay Cast
5h 2m
Replay Cast
14h 2m
Wardi Open
15h 2m
Afreeca Starleague
15h 2m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
21h 2m
RSL Revival
1d 7h
GSL
1d 13h
Afreeca Starleague
1d 15h
Barracks vs Leta
Royal vs Light
[ Show More ]
WardiTV Map Contest Tou…
1d 16h
RSL Revival
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
CranKy Ducklings
4 days
Escore
4 days
RSL Revival
4 days
WardiTV Map Contest Tou…
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
6 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.