Varaibles.txt
There is also another one, not 100% sure how they interact/overlap, but they have some different data in them.
Documents>My Documents>Starcraft II
Variables.txt
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JaKaTaKSc2
United States2787 Posts
Varaibles.txt There is also another one, not 100% sure how they interact/overlap, but they have some different data in them. Documents>My Documents>Starcraft II Variables.txt | ||
figq
12519 Posts
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JaKaTaKSc2
United States2787 Posts
I absolutely agree, especially with HotS, there are more and more reasons to use more control groups. Which is why I use a layout that supports 10 control groups and 8 camera location keys all within 2 keys reach of my resting position. | ||
Chronos.
United States805 Posts
It's also interesting to see the flyer marker (I just recently put that to always after being in Masters for a few months), and that not many people seem to do anything about the alerts (which I never really took the time to see how they work exactly). | ||
JaKaTaKSc2
United States2787 Posts
Alerts are actually more complex than people give them credit for: There are the alerts that are clickable in the middle left side of the screen. There are "our forces are under attack" "nuclear launch detected" and "research complete". Each of these can be turned on by 3 different audio settings: Sound effects, Error sounds, Voices There are "Response Sounds" which include the sound when a queen is birthed, and "SCV Ready" as well as response sounds that occur when a unit is selected or given an order. There are "Interface sounds" which will make a sound effect whenever you're trying to do something you can't (like build units when you don't have the resources) It is really unfortunate that there isn't a setting that will exclude the extraneous sounds, while keeping the alerts we want for competitive play. Previously you could edit the variables.txt file specifically to get exactly what you want, but blizzard shut this down | ||
CrushDog5
Canada207 Posts
On March 07 2013 03:48 JaKaTaK wrote: I am willing to bet that Spending Skill is a more useful variable than APM for most leagues. I'm not so sure. APM and other variables we've looked at have a far larger spread than SQ (pro APM is at least 4 times that of Bronze). SQ might have a lot less variability though, so it's not a bad idea to check. | ||
JaKaTaKSc2
United States2787 Posts
I think that looking at Spending Skill from ggtracker is much more accurate than using SQ because Spending Skill accounts for game length and uses more data than the original SQ metric. I would be particularly interested in seeing which measurements correlate most closely to APM, because the issue with APM is that (IMO) it isn't something specific to work on. Whereas something like, using more control groups, Action Latency, PACs, and minimap commands are something that a player could develop a deliberate practice regiment around. Thank you so much for doing this. I wish I was better educated in psychology or cognitive science so that I could help more directly, but if there's anything I can do to help (already sending in replays) let me know. EDIT: In the survey for submitting data there are 2 options for keyboard layout: Core Grid "Core" is not a hotkey layout. Standard is a hotkey layout. TheCore is a hotkey layout. But not Core. Also, I think it would be a good idea to distinguish between hotkeys (any button used to make a command) and Control Groups, which are specifically groups of units/structures that can be recalled, created, and added to with a combination of buttons. I would also strongly suggest asking players how many camera location keys they use. I think it will show to be correlated both to league and to APM. | ||
LokiSnake
1 Post
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Integra
Sweden5626 Posts
On March 07 2013 09:39 LokiSnake wrote: Love the information, CrushDog, and would always love to see more. I do have a couple of questions:
because they are annoying as hell, that's why. Sometimes you just have to ask people for the reason to find out. | ||
Conut
Canada1026 Posts
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EatThePath
United States3943 Posts
Also, is diamond supposed to be placed before platinum in that graph (on the x-axis), or is that a mislabel? If so, it's interesting that manner spikes in platinum and then diminishes through diamond and master. I have a feeling your small number of GM participants are people who are predisposed to civil behavior, having contributed to science, so they probably skew that result towards "gg". Not that that graph is meant to be serious. | ||
tili
United States1332 Posts
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JaKaTaKSc2
United States2787 Posts
On March 07 2013 09:55 Integra wrote: Show nested quote + On March 07 2013 09:39 LokiSnake wrote: Love the information, CrushDog, and would always love to see more. I do have a couple of questions:
because they are annoying as hell, that's why. Sometimes you just have to ask people for the reason to find out. Also, having alerts will pull you toward reacting to things like supply blocks instead of proactively checking your supply so that it never happens. Some players will do sessions without any sound in order to train their minimap awareness and macro mechanics. | ||
CrushDog5
Canada207 Posts
On March 07 2013 11:08 EatThePath wrote: Also, is diamond supposed to be placed before platinum in that graph (on the x-axis), or is that a mislabel? Just mislabeled. The data are coded and plotted 1-7, and then labeled after (by an undergrad). | ||
SeraKuDA
Canada343 Posts
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HavocBR
Brazil10 Posts
WP dude!!! Cheers! | ||
Meadowlark
United States349 Posts
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ETisME
12248 Posts
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lichter
1001 YEARS KESPAJAIL22272 Posts
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Integra
Sweden5626 Posts
On March 07 2013 11:24 JaKaTaK wrote: Show nested quote + On March 07 2013 09:55 Integra wrote: On March 07 2013 09:39 LokiSnake wrote: Love the information, CrushDog, and would always love to see more. I do have a couple of questions:
because they are annoying as hell, that's why. Sometimes you just have to ask people for the reason to find out. Also, having alerts will pull you toward reacting to things like supply blocks instead of proactively checking your supply so that it never happens. Some players will do sessions without any sound in order to train their minimap awareness and macro mechanics. ya, it always felt like it was some kind of support wheel that you would use for kids who learns to ride a bike, once you know it really well it's best just to take them off. | ||
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