• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:42
CET 03:42
KST 11:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview1TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1729 users

Starcraft 2 Science: Skillcraft Results - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
CrushDog5
Profile Joined March 2010
Canada207 Posts
March 10 2013 17:54 GMT
#81
@ JaKaTaK

It would be fairly straightforward to compare various hotkey configurations for efficiency and for ease of learning. We'd need replays. Maybe 100 before the change, and then everything afterwords. We'd need comparable replays from people who have not switched, but have played an equivalent amount of games, and are in the same league. You just match the ActionLatencies at the start, and then compare them after the switch. You'd also see what the cost of the switch is, in actual time (e.g., it costs 100ms per hotkey use, and it is back to normal speed after 300 games, and 25ms better than normal after that). You could ALSO see if there were specific hotkeys which were difficult to learn, and which ones may not be any better than

I'm not sure how easy it is to get that data, but it is not challenging to analyze (though it will take some time).

If you could figure out how to make the data collection painless, I'd be willing to analyze the data.


SkillCraft.com - StarCraft + Science
kafkaesque
Profile Blog Joined November 2011
Germany2006 Posts
March 10 2013 17:55 GMT
#82
I have no idea what's going on here, so it must be interesting.

| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
CrushDog5
Profile Joined March 2010
Canada207 Posts
March 10 2013 17:56 GMT
#83
On March 11 2013 02:55 kafkaesque wrote:
I have no idea what's going on here, so it must be interesting.



LOL
SkillCraft.com - StarCraft + Science
Yalpe
Profile Joined October 2011
Canada11 Posts
March 18 2013 19:20 GMT
#84
I haven't hit the 1v1 ladder in well over 6 months IIRC. I race switched to protoss from zerg and I changed my keyboard layout to TheCore. Would grinding some games on the ladder and submitting the replays help you guys in any way? I played a bunch of team games in between but nothing really serious... I just wonder if the data would suffer from so many changes (hots + keys + race).
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
March 18 2013 19:25 GMT
#85
Cool stuff I like how gigs decline by master players
william_h
Profile Joined March 2013
3 Posts
March 21 2013 10:43 GMT
#86
Hi CrushDog,

Quick question since no one seems to have brought this up; do you think you're missing 1/2 of the picture here?

If we compare SC2 to say - blitz chess - I think measuring what level of a chess player someone is from how fast he move his pieces (APM/PAC) might gives impression that chess or SC2 is just a matter of moving things quickly instead of something that require understanding of the rules of the game, strength of each pieces alone and in relation to other pieces, positioning, etc?

That's been said, I can't think how can you automate measuring how good someone is at a) game reading b) understanding flow from economy to tech to unit c) scouting d) positioning and counter from replays alone.

Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
March 21 2013 10:46 GMT
#87
Well clearly more gg more skill
Jaedong.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
Last Edited: 2013-03-21 10:55:54
March 21 2013 10:54 GMT
#88
I noticed your request for replays from a large number of games (300). I've played 1200 games on and off since release (high masters). Often taking breaks, coming back and re-mastering basing mechanics each time and relapsing in to bad decision making as I relearn basic variables and get my game sense back. So essentially I plateau and I'd imagine you'd see very little improvement over 300 or 600 games as I bounce back and forth to my usual level.
And the amount of people with 1000 ranked still in bronze or similarly lower..baffles me even more.

Even rarer would be trying to find someone starting at bronze, willing to improve up to about diamond, and submit their replays.
Die tomorrow - Live today
Reithan
Profile Blog Joined February 2011
United States360 Posts
March 26 2013 04:00 GMT
#89
Since you guys seem to have hit on the ability of replays to show us things like the PAC cycle, do you have any plans of either creating an add-in for SC2Gears so we can track our own PAC cycle, or collaborating with the creator of SC2 gears so he can add this as a core feature?

Additionally, if the answer is yes, what additional statistics might it be possible for us to pull from our own replays to gauge our progress and/or helping us improve our play level?
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
StarStruck
Profile Blog Joined April 2010
25339 Posts
March 26 2013 04:32 GMT
#90
On March 06 2013 05:25 heyoka wrote:
Show nested quote +
On March 06 2013 05:14 JinDesu wrote:
One small note - I don't know if it's because the sun is glaring in from my window right now, but white text on almost teal background is a little hard to read. Sorry for being a bit picky.


I did the layout for this and agree it's not great I might change it to yellow or something, will try to fix today.

The results are pretty cool, looking forward to seeing it published.


Try to avoid yellow as much as possible too. It's just not user friendly at all either and should be avoided as much as possible too. D:
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 26 2013 04:47 GMT
#91
wow, this is a really interesting study, thanks!
TAMinator
Profile Joined February 2011
Australia2706 Posts
March 26 2013 05:44 GMT
#92
Interesting, platinum leaguers gg more than diamond leaguers hehehe
wangstra
Profile Joined March 2011
922 Posts
March 26 2013 06:39 GMT
#93
On March 07 2013 04:49 JaKaTaK wrote:
@figq
I absolutely agree, especially with HotS, there are more and more reasons to use more control groups. Which is why I use a layout that supports 10 control groups and 8 camera location keys all within 2 keys reach of my resting position.

What setup are you using?
Reithan
Profile Blog Joined February 2011
United States360 Posts
March 26 2013 15:35 GMT
#94
I wonder if we'll ever see SC2 players resorting to something like:
[image loading]
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
WikidSik
Profile Blog Joined November 2011
Canada382 Posts
March 26 2013 16:05 GMT
#95
On March 06 2013 05:25 heyoka wrote:
Show nested quote +
On March 06 2013 05:14 JinDesu wrote:
One small note - I don't know if it's because the sun is glaring in from my window right now, but white text on almost teal background is a little hard to read. Sorry for being a bit picky.


I did the layout for this and agree it's not great I might change it to yellow or something, will try to fix today.

The results are pretty cool, looking forward to seeing it published.

why not just change it to the dull light blue of TL? I find this colour is extremely ez on the eyes.
Iv been here for 5.5 years. My other accounts are named "Sonu" and "Dalroti" || I had some more but I cant find them XD || known in sc2 as "Sonu"
submarine
Profile Joined March 2012
Germany290 Posts
March 30 2013 21:49 GMT
#96
Don't know if someone already dumped this here, but it seems to be quite interesting:

Defining Cognitive Science | Mark Blair: Real-time strategy video games

Dr. Blair talks about his current research explores expertise in the context of real-time strategy (RTS) games such as Starcraft II. He discusses the findings of his team's first study, which is the largest expertise study ever conducted, as well as the limitations and vast potential of this approach.

Mark Blair is Associate Professor in the Cognitive Science Program at Simon Fraser University. He leads his research team in the Cognitive Science Lab looking at how selective attention, the ability to pay attention to important features and ignore irrelevant ones, supports categorization, and interacts with our memory and perceptual systems.

To participate in his current study see: http://skillcraft.ca/
Presented by the Cognitive Science Program, Simon Fraser University.

Reithan
Profile Blog Joined February 2011
United States360 Posts
March 31 2013 01:36 GMT
#97
I'm still interested in a tool or sc2 plugin/feature for seeing your own PAC.
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
Disastorm
Profile Joined January 2008
United States922 Posts
March 31 2013 01:51 GMT
#98
Wow surprised at the gg statistics, I would have thought less than 50% of players below GM gg.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
March 31 2013 02:09 GMT
#99
No gg no skill
Brood War is forever
Severian
Profile Joined September 2010
Australia2052 Posts
March 31 2013 02:11 GMT
#100
On March 31 2013 10:51 Disastorm wrote:
Wow surprised at the gg statistics, I would have thought less than 50% of players below GM gg.

It looks like that chart displays the percentage of games that contain at least one gg, so that may be true.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#57
PiGStarcraft451
CranKy Ducklings123
davetesta43
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft451
ProTech130
Vindicta 22
RuFF_SC2 5
StarCraft: Brood War
Artosis 647
Sexy 54
Noble 33
Icarus 3
Dota 2
monkeys_forever355
PGG 236
League of Legends
Cuddl3bear12
Counter-Strike
fl0m1716
Super Smash Bros
hungrybox381
AZ_Axe106
Other Games
summit1g14089
shahzam609
JimRising 352
C9.Mang0197
ViBE189
Models1
Organizations
Other Games
gamesdonequick729
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 80
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21268
League of Legends
• Scarra763
Upcoming Events
RSL Revival
7h 18m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
9h 18m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
WardiTV Korean Royale
9h 18m
CranKy Ducklings
1d 7h
RSL Revival
1d 7h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 9h
Cure vs Reynor
IPSL
1d 14h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 17h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
[ Show More ]
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
BSL: GosuLeague
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL: GosuLeague
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.