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Starcraft 2 Science: Skillcraft Results - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-03-06 19:47:39
March 06 2013 19:45 GMT
#41
Documents>My Documents>Starcraft II>Accounts>(your account number)

Varaibles.txt



There is also another one, not 100% sure how they interact/overlap, but they have some different data in them.

Documents>My Documents>Starcraft II

Variables.txt
Commentatorhttps://www.youtube.com/JaKaTaKtv
figq
Profile Blog Joined May 2010
12519 Posts
March 06 2013 19:47 GMT
#42
Note to self: use more hotkeys! It has been said that many problems you face with execution of a particular strategy can be resolved by using more hotkeys or re-hotkeying.
If you stand next to my head, you can hear the ocean. - Day[9]
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 06 2013 19:49 GMT
#43
@figq
I absolutely agree, especially with HotS, there are more and more reasons to use more control groups. Which is why I use a layout that supports 10 control groups and 8 camera location keys all within 2 keys reach of my resting position.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Chronos.
Profile Joined February 2012
United States805 Posts
March 06 2013 19:49 GMT
#44
The gg chart is shockingly accurate to what my personal experience has been. I don't remember exactly how often I gg'ed from bronze up, but I know as I approached and got into diamond my gg's started to increase quite a bit. Now that I got into masters, people do lots of all-ins and I've been gg'ing quite a bit less, though I'm trying to make a conscious effort to do it more often.

It's also interesting to see the flyer marker (I just recently put that to always after being in Masters for a few months), and that not many people seem to do anything about the alerts (which I never really took the time to see how they work exactly).
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 06 2013 19:57 GMT
#45
@Chronos

Alerts are actually more complex than people give them credit for:

There are the alerts that are clickable in the middle left side of the screen.

There are "our forces are under attack" "nuclear launch detected" and "research complete". Each of these can be turned on by 3 different audio settings: Sound effects, Error sounds, Voices

There are "Response Sounds" which include the sound when a queen is birthed, and "SCV Ready" as well as response sounds that occur when a unit is selected or given an order.

There are "Interface sounds" which will make a sound effect whenever you're trying to do something you can't (like build units when you don't have the resources)

It is really unfortunate that there isn't a setting that will exclude the extraneous sounds, while keeping the alerts we want for competitive play. Previously you could edit the variables.txt file specifically to get exactly what you want, but blizzard shut this down
Commentatorhttps://www.youtube.com/JaKaTaKtv
CrushDog5
Profile Joined March 2010
Canada207 Posts
Last Edited: 2013-03-06 19:59:55
March 06 2013 19:57 GMT
#46
On March 07 2013 03:48 JaKaTaK wrote:
I am willing to bet that Spending Skill is a more useful variable than APM for most leagues.



I'm not so sure. APM and other variables we've looked at have a far larger spread than SQ (pro APM is at least 4 times that of Bronze). SQ might have a lot less variability though, so it's not a bad idea to check.

SkillCraft.com - StarCraft + Science
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-03-06 20:27:55
March 06 2013 20:09 GMT
#47
@CrushDog

I think that looking at Spending Skill from ggtracker is much more accurate than using SQ because Spending Skill accounts for game length and uses more data than the original SQ metric. I would be particularly interested in seeing which measurements correlate most closely to APM, because the issue with APM is that (IMO) it isn't something specific to work on. Whereas something like, using more control groups, Action Latency, PACs, and minimap commands are something that a player could develop a deliberate practice regiment around.

Thank you so much for doing this. I wish I was better educated in psychology or cognitive science so that I could help more directly, but if there's anything I can do to help (already sending in replays) let me know.

EDIT:

In the survey for submitting data there are 2 options for keyboard layout:

Core

Grid

"Core" is not a hotkey layout. Standard is a hotkey layout. TheCore is a hotkey layout. But not Core. Also, I think it would be a good idea to distinguish between hotkeys (any button used to make a command) and Control Groups, which are specifically groups of units/structures that can be recalled, created, and added to with a combination of buttons.

I would also strongly suggest asking players how many camera location keys they use. I think it will show to be correlated both to league and to APM.
Commentatorhttps://www.youtube.com/JaKaTaKtv
LokiSnake
Profile Joined March 2013
1 Post
March 07 2013 00:39 GMT
#48
Love the information, CrushDog, and would always love to see more. I do have a couple of questions:

  • When would the results be published?
  • Any insights as to why upper league players don't have alerts turned on?
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
March 07 2013 00:55 GMT
#49
On March 07 2013 09:39 LokiSnake wrote:
Love the information, CrushDog, and would always love to see more. I do have a couple of questions:

  • When would the results be published?
  • Any insights as to why upper league players don't have alerts turned on?

because they are annoying as hell, that's why. Sometimes you just have to ask people for the reason to find out.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Conut
Profile Joined April 2012
Canada1026 Posts
March 07 2013 01:34 GMT
#50
weird i tend to find that high diamond players have the worst manners, and i seem to find alot of mannered people in masters, but maybe im just lucky
Sc2 always got your back
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 07 2013 02:08 GMT
#51
In your last graph of ggs, the tails of the "g.g." are cut off on the y axis label, making it look like it means the opposite: "probability of qq". This made me laugh.

Also, is diamond supposed to be placed before platinum in that graph (on the x-axis), or is that a mislabel? If so, it's interesting that manner spikes in platinum and then diminishes through diamond and master. I have a feeling your small number of GM participants are people who are predisposed to civil behavior, having contributed to science, so they probably skew that result towards "gg". Not that that graph is meant to be serious.
Comprehensive strategic intention: DNE
tili
Profile Joined July 2012
United States1332 Posts
March 07 2013 02:18 GMT
#52
This is truly excellent! I'm very excited to see the full results!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 07 2013 02:24 GMT
#53
On March 07 2013 09:55 Integra wrote:
Show nested quote +
On March 07 2013 09:39 LokiSnake wrote:
Love the information, CrushDog, and would always love to see more. I do have a couple of questions:

  • When would the results be published?
  • Any insights as to why upper league players don't have alerts turned on?

because they are annoying as hell, that's why. Sometimes you just have to ask people for the reason to find out.


Also, having alerts will pull you toward reacting to things like supply blocks instead of proactively checking your supply so that it never happens. Some players will do sessions without any sound in order to train their minimap awareness and macro mechanics.
Commentatorhttps://www.youtube.com/JaKaTaKtv
CrushDog5
Profile Joined March 2010
Canada207 Posts
March 07 2013 02:36 GMT
#54
On March 07 2013 11:08 EatThePath wrote:


Also, is diamond supposed to be placed before platinum in that graph (on the x-axis), or is that a mislabel?



Just mislabeled. The data are coded and plotted 1-7, and then labeled after (by an undergrad).

SkillCraft.com - StarCraft + Science
SeraKuDA
Profile Joined November 2010
Canada343 Posts
March 07 2013 03:08 GMT
#55
I must say it doesn't surprise me that there is a decline in GGs in master. As I noticed from climbing up through the leagues a few times on different accounts, master players seemed to be the worst-mannered.
HavocBR
Profile Joined May 2011
Brazil10 Posts
March 07 2013 03:24 GMT
#56
ESPETACULAR!!!

WP dude!!!

Cheers!
Got a present for ya!
Meadowlark
Profile Blog Joined December 2012
United States349 Posts
March 07 2013 03:28 GMT
#57
The dip in gg's from diamond to masters cracks me up.
''Three bottles of Monster in a day; I'm pumped as fuck." -Stephano
ETisME
Profile Blog Joined April 2011
12686 Posts
March 07 2013 03:32 GMT
#58
one thing I have noticed by playing across the different servers is that koreans rarely gg.....and I do mean RARELY
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
March 07 2013 03:37 GMT
#59
Great job guys I have this gets the attention it deserves
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
March 07 2013 03:40 GMT
#60
On March 07 2013 11:24 JaKaTaK wrote:
Show nested quote +
On March 07 2013 09:55 Integra wrote:
On March 07 2013 09:39 LokiSnake wrote:
Love the information, CrushDog, and would always love to see more. I do have a couple of questions:

  • When would the results be published?
  • Any insights as to why upper league players don't have alerts turned on?

because they are annoying as hell, that's why. Sometimes you just have to ask people for the reason to find out.


Also, having alerts will pull you toward reacting to things like supply blocks instead of proactively checking your supply so that it never happens. Some players will do sessions without any sound in order to train their minimap awareness and macro mechanics.

ya, it always felt like it was some kind of support wheel that you would use for kids who learns to ride a bike, once you know it really well it's best just to take them off.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
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