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Starcraft 2 Science: Skillcraft Results - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 All
willoc
Profile Joined February 2011
Canada1530 Posts
June 25 2013 17:55 GMT
#121
Cool article. Thank you.
Be bold and mighty forces will come to your aid!
Neemi
Profile Joined August 2012
Netherlands656 Posts
June 25 2013 18:25 GMT
#122
On June 26 2013 01:59 Dreamer.T wrote:
Anyone else laugh at that sudden dip of gg's going from diamond to masters?


Haha yes, I noticed it too. It seems WhiteRa's "More GG more skill" has finally been supported though, despite that dip there does seem to be a positive correlation!
Cute
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
June 25 2013 18:55 GMT
#123
I don't gg, maybe I should start.
kwark_uk: @father_sc learn to play maybe?
idkfa
Profile Joined October 2011
United States77 Posts
June 25 2013 20:00 GMT
#124
On June 26 2013 03:55 9-BiT wrote:
I don't gg, maybe I should start.


Handling defeat with grace is a useful skill, and postgame ggs are a good way to practice it. I suspect that the GM level sees gg frequency spike for social reasons; these guys can't really be strangers to each other if they play each other much more frequently than ye olde random gold vs another gold. Plus, piss someone off, and you will find yourself antagonized in return when the other shoe drops (and it always does).

If you use "literally" as a form of hyperbole, you will literally DIE! (Eventually.)
Lumi
Profile Blog Joined August 2009
United States1616 Posts
Last Edited: 2013-06-25 20:11:15
June 25 2013 20:04 GMT
#125
Oh my god, the dip in GG for masters players.. I laughed so hard at that graph, and then a second time when I payed more attention to that detail :D

Also. Crushdog5 - I want your babies.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
nanaoei
Profile Blog Joined May 2010
3358 Posts
June 25 2013 20:15 GMT
#126
On June 26 2013 05:04 Lumi wrote:
Oh my god, the dip in GG for masters players.. I laughed so hard at that graph, and then a second time when I payed more attention to that detail :D

Also. Crushdog5 - I want your babies.


perhaps the combination of being good players,
-who still have lots to learn
-mass game to have a chance at reaching GM
-copying build orders and are in general frustrated by their/other's play.

although it'd be less accurate, i'd like to see the stats for 'gl hf', 'gl', 'hf' and another one for people who 'gl hf'' then do not 'gg' after game, haha.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
nanaoei
Profile Blog Joined May 2010
3358 Posts
June 25 2013 20:30 GMT
#127
Proud that this is all from my local university! : )

SFU fighting~
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Jacmert
Profile Blog Joined October 2011
Canada1709 Posts
Last Edited: 2013-06-26 00:13:12
June 26 2013 00:10 GMT
#128
On June 26 2013 05:30 nanaoei wrote:
Proud that this is all from my local university! : )

SFU fighting~

Faculty of Applied Sciences ftw!

EDIT: Oh, never mind. I forgot Cognitive Sciences is an inter-disciplinary department at SFU (I think Computing Science + Psychology?). Anyways... GO SFU! /woot
Plat Support Main #believe
FatkiddsLag
Profile Joined May 2010
United States413 Posts
June 26 2013 00:19 GMT
#129
Some are your axis are wrong.
Jacmert
Profile Blog Joined October 2011
Canada1709 Posts
Last Edited: 2013-06-26 01:29:47
June 26 2013 01:28 GMT
#130
The plural of "axis" is "axes" (pronounced, 'ax-ease'), btw
Plat Support Main #believe
Reithan
Profile Blog Joined February 2011
United States360 Posts
July 02 2013 13:50 GMT
#131
On March 31 2013 10:36 Reithan wrote:
I'm still interested in a tool or sc2 plugin/feature for seeing your own PAC.

Would still love any response to this question. Even if it's just "We don't plan on implementing any tools or interfaces for individual users at this time" or something...
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
CrushDog5
Profile Joined March 2010
Canada207 Posts
July 02 2013 20:33 GMT
#132
On July 02 2013 22:50 Reithan wrote:
Show nested quote +
On March 31 2013 10:36 Reithan wrote:
I'm still interested in a tool or sc2 plugin/feature for seeing your own PAC.

Would still love any response to this question. Even if it's just "We don't plan on implementing any tools or interfaces for individual users at this time" or something...


We don't plan on implementing tools or interfaces for individual users at this time.

That being said, we'd be happy to answer questions from anyone who wanted to implement such a thing. PM me or email me if you have implementation questions. All our analysis code is MATLAB, which is obviously not a good choice for a general purpose tool, so some work will need to be done. The required data processing required to get PAC latencies is not difficult.

We're a science lab, so our mandate (and funding) keeps us focused on those aspects of the project that are of primarily scientific interest, but we are very supportive of the community and if our work could be helpful to anyone, that would be great.
SkillCraft.com - StarCraft + Science
dsjoerg
Profile Joined January 2012
United States384 Posts
July 02 2013 21:39 GMT
#133
If you could share the code for computing PACs in any language, that would help the community maintain 100% consistency in how PAC is measured and described. That would help avoid the situation that exists today with APM and EAPM, where there are thirty-nine different measurements, all different.
card-carrying grubby fan. developer of GGTracker.
Die4Ever
Profile Joined August 2010
United States17724 Posts
Last Edited: 2013-07-02 21:44:35
July 02 2013 21:44 GMT
#134
You measured these stats per game instead of per time? That means that if a league has longer games it inflates all their stats. I feel like you should've measured them per minute or something.
Cool stuff though!
"Expert" mods4ever.com
midnight999
Profile Blog Joined December 2012
United States257 Posts
July 02 2013 23:05 GMT
#135
Interesting statistics...
CrushDog5
Profile Joined March 2010
Canada207 Posts
July 03 2013 23:20 GMT
#136
On July 03 2013 06:44 Die4Ever wrote:
You measured these stats per game instead of per time? That means that if a league has longer games it inflates all their stats. I feel like you should've measured them per minute or something.
Cool stuff though!



We did use measures that are per unit time i.e., workers trained divided by game length(time) for each game.
For the record though, there were only a small differences in game length by league.
SkillCraft.com - StarCraft + Science
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