Starcraft 2 Science: Skillcraft Results - Page 7
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willoc
Canada1530 Posts
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Neemi
Netherlands656 Posts
On June 26 2013 01:59 Dreamer.T wrote: Anyone else laugh at that sudden dip of gg's going from diamond to masters? Haha yes, I noticed it too. It seems WhiteRa's "More GG more skill" has finally been supported though, despite that dip there does seem to be a positive correlation! | ||
9-BiT
United States1089 Posts
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idkfa
United States77 Posts
On June 26 2013 03:55 9-BiT wrote: I don't gg, maybe I should start. Handling defeat with grace is a useful skill, and postgame ggs are a good way to practice it. I suspect that the GM level sees gg frequency spike for social reasons; these guys can't really be strangers to each other if they play each other much more frequently than ye olde random gold vs another gold. Plus, piss someone off, and you will find yourself antagonized in return when the other shoe drops (and it always does). | ||
Lumi
United States1612 Posts
Also. Crushdog5 - I want your babies. | ||
nanaoei
3358 Posts
On June 26 2013 05:04 Lumi wrote: Oh my god, the dip in GG for masters players.. I laughed so hard at that graph, and then a second time when I payed more attention to that detail :D Also. Crushdog5 - I want your babies. perhaps the combination of being good players, -who still have lots to learn -mass game to have a chance at reaching GM -copying build orders and are in general frustrated by their/other's play. although it'd be less accurate, i'd like to see the stats for 'gl hf', 'gl', 'hf' and another one for people who 'gl hf'' then do not 'gg' after game, haha. | ||
nanaoei
3358 Posts
SFU fighting~ | ||
Jacmert
Canada1709 Posts
On June 26 2013 05:30 nanaoei wrote: Proud that this is all from my local university! : ) SFU fighting~ Faculty of Applied Sciences ftw! EDIT: Oh, never mind. I forgot Cognitive Sciences is an inter-disciplinary department at SFU (I think Computing Science + Psychology?). Anyways... GO SFU! /woot | ||
FatkiddsLag
United States413 Posts
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Jacmert
Canada1709 Posts
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Reithan
United States360 Posts
On March 31 2013 10:36 Reithan wrote: I'm still interested in a tool or sc2 plugin/feature for seeing your own PAC. Would still love any response to this question. Even if it's just "We don't plan on implementing any tools or interfaces for individual users at this time" or something... | ||
CrushDog5
Canada207 Posts
On July 02 2013 22:50 Reithan wrote: Would still love any response to this question. Even if it's just "We don't plan on implementing any tools or interfaces for individual users at this time" or something... We don't plan on implementing tools or interfaces for individual users at this time. That being said, we'd be happy to answer questions from anyone who wanted to implement such a thing. PM me or email me if you have implementation questions. All our analysis code is MATLAB, which is obviously not a good choice for a general purpose tool, so some work will need to be done. The required data processing required to get PAC latencies is not difficult. We're a science lab, so our mandate (and funding) keeps us focused on those aspects of the project that are of primarily scientific interest, but we are very supportive of the community and if our work could be helpful to anyone, that would be great. | ||
dsjoerg
United States384 Posts
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Die4Ever
United States17578 Posts
Cool stuff though! | ||
midnight999
United States257 Posts
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CrushDog5
Canada207 Posts
On July 03 2013 06:44 Die4Ever wrote: You measured these stats per game instead of per time? That means that if a league has longer games it inflates all their stats. I feel like you should've measured them per minute or something. Cool stuff though! We did use measures that are per unit time i.e., workers trained divided by game length(time) for each game. For the record though, there were only a small differences in game length by league. | ||
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