Beta Balance Update #14 - Page 5
Forum Index > StarCraft 2 HotS |
psychotics
United States184 Posts
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Zax19
Czech Republic1136 Posts
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Snusmumriken
Sweden1717 Posts
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DoNuTs84
Denmark24 Posts
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nomyx
United States2205 Posts
On February 14 2013 09:10 Dvriel wrote: 8 mins is "early timing"??? I wroti this 1000 times in other threads and will continue: Terran need Factory,Starport,Medivac and Armory to do this drop.All this costs much more than one Roach Warren and 5 Roaches per base,because this amount of them kils the hellbats easy and fast enough,but really,if you see your enemy going for 8 min heavi bio drop,would you still making only drones??? You probably go for Baneling nest and heavy lings.Spines and spores arent the answer to this drop. Exactly, Hellbats are Hive / Fleet beacon - Robo Bay - Dark Shrine - Templar tech in their levels | ||
FrostedMiniWheats
United States30730 Posts
Outside of drop harass they're just too good for only 100 minerals. Their dps needs to be weakened imo. | ||
emythrel
United Kingdom2599 Posts
On February 14 2013 08:38 awesomoecalypse wrote: There was already precedent in SC2 for a unit taking up more cargo space than supply--Colossi take up an entire warp prism but just 6 supply. As does a thor, seige tanks take up 4 spaces and cost only 3 supply. There is plenty of precedent. | ||
FLuE
United States1012 Posts
My solution would be that you can't unload while a medivac is speed boosted. Boost should be used to retreat after a drop in my opinion or to just get across big maps faster. But the ability to make static defense useless or make you have to build to much of it is more an issue in my opinion. | ||
GeorgeyBeats
United Kingdom338 Posts
Is it possible for anything to take up 3 slots? | ||
Snusmumriken
Sweden1717 Posts
On February 14 2013 09:26 nomyx wrote: Exactly, Hellbats are Hive / Fleet beacon - Robo Bay - Dark Shrine - Templar tech in their levels TvT became hellbat drop fest. It was boring to watch and seemingly impossible to stop without taking too heavy eco-damage instead (innovation vs I think fantasy). So it was far from just a tvx problem, and the core issue remained in the mirror matchup as well. Either do what has been done, or delay the speedboost on medivac by whatever means were the solutions in my opinion. | ||
Dvriel
607 Posts
On February 14 2013 09:26 nomyx wrote: Exactly, Hellbats are Hive / Fleet beacon - Robo Bay - Dark Shrine - Templar tech in their levels Hive comes after Lair and Infestation pit. Fleet Bacon after Cyber Core and Star Gate Dark Shrne after Cyber core and Twilight council Its pretty much the same | ||
D_K_night
Canada615 Posts
Since potential damage is now cut in half - this will do no more than just apply pressure, even in situations where there is no static defense of any kind. People are also ignoring the tech requirements to even perform said rush. The most frustrating thing about this, is the mindset that a tier 2 unit is doing too much damage to a mineral line, completely ignoring the requirements of the starport and an armory to make this attack possible. This isn't a tier 2 unit anymore. This is at minimal a tier 2.5 unit which should rightfully be dangerous and considered a valid threat to your econ. | ||
biomech
Germany380 Posts
Good thing. | ||
D_K_night
Canada615 Posts
On February 14 2013 09:26 FrostedMiniWheats wrote: Good effort but I think the Hellbat still needs a bit of a nerfing. Outside of drop harass they're just too good for only 100 minerals. Their dps needs to be weakened imo. They require an armory to even exist(or transform into). That's constantly the theme that people are ignoring. It's not a unit that's immediately available upon introduction of the factory. | ||
Beakyboo
United States485 Posts
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scudst0rm
Canada1149 Posts
I think they want to keep hellbats OP on release (Along with other new units). I feel like it's at least a marketing consideration to guarantee that all the new units will be used in tournaments/streams to encourage people to buy the expansion. They want to force a meta-game shift. If all the new units were mediocre then everyone would more or less just stick with the WoL metagame upon release (We've seen this in the MLG qualifiers). | ||
D_K_night
Canada615 Posts
On February 14 2013 08:41 ZerGGling wrote: but u still can transport 4 hellions and morph them into hellbats? yes, correct. However - 1) drop them into a secluded corner 2) transform into hellbat mode 3) WALK to the mineral line If you weren't already busted by in steps 1 and 2, step 3 is not going to result in any meaningful damage. He'll yank his drones away the moment he spots you lumbering towards the mineral line - unless you quickly load up 2 hellbats back into the medivac, and speed boost into the heart of the mineral line. Then use the remaining other hellbats walking on foot to intercept possible escape routes. | ||
nomyx
United States2205 Posts
On February 14 2013 09:34 Dvriel wrote: Hive comes after Lair and Infestation pit. Fleet Bacon after Cyber Core and Star Gate Dark Shrne after Cyber core and Twilight council Its pretty much the same Indeed, Rax->Factory->Starport->Armory | ||
Hellboy.100
Slovenia135 Posts
Also 4 gate is stronger due to mothership core high ground vision, blink is stronger cause u dont need robo (kind of, dark shrine cheap), immortal sentry push vs zerg is stronger due to mothership core since u can attack at any point and just go yolo recall back if zerg makes too many units, costing u nothing, zerg a lot of economy. All in all, hots is fun, but i hope they speed up the balance process, many things are far from good. In WoL at least players were still all bad, now everyone is much better and metagame will be much more advanced. | ||
DeathDyingDoomKiller
Canada91 Posts
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