[A] Starcraft 2 Brood War - Page 212
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JustPassingBy
10776 Posts
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HolydaKing
21251 Posts
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Meavis
Netherlands1298 Posts
On February 12 2013 07:38 MavercK wrote: are they not responding for half a second or for longer? half a second is intended (if a unit bumps into another it will stop and wait for a small delay before seeking a new path) I think they may be looping bumping into eachother without finding a new path, i'll do some more testing. | ||
Master of DalK
Canada1797 Posts
On February 12 2013 23:11 JustPassingBy wrote: Sorry if this has been beaten to death, I am pretty new to this mod, but is there a reason why the scarab seems to have no explosion animation? (or did the observer of the sc2bw tournament just had too low graphics settings enabled) LaLush had his models and effects set to low, so thats probably why . | ||
LaLuSh
Sweden2358 Posts
On February 13 2013 02:06 Master of DalK wrote: LaLush had his models and effects set to low, so thats probably why . Should have thought of that... Those settings are so second nature to me that I didn't even consider the possibility of upping them for the cast. | ||
MavercK
Australia2181 Posts
On February 13 2013 05:25 LaLuSh wrote: Should have thought of that... Those settings are so second nature to me that I didn't even consider the possibility of upping them for the cast. low quality effects are something i should implement however. | ||
FabledIntegral
United States9232 Posts
On February 13 2013 05:25 LaLuSh wrote: Should have thought of that... Those settings are so second nature to me that I didn't even consider the possibility of upping them for the cast. Haha not going to lie, dragoons dying looked AWFUL! But no worries, it happens. | ||
Pr0nogo
United States301 Posts
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MavercK
Australia2181 Posts
On February 13 2013 10:34 Pr0nogo wrote: Any chance we'll see better AI? i'd have to write it myself, i've tried to a few times in the past but always been overwhelmed. | ||
Pr0nogo
United States301 Posts
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Garmer
1286 Posts
i think that hydralisk spit isn't right, should not be a line, but a small spit in front of the mouth and an effect for weapon impact on the target, like in BW | ||
FabledIntegral
United States9232 Posts
On February 14 2013 05:51 Garmer wrote: so it's up for euro? i think that hydralisk spit isn't right, should not be a line, but a small spit in front of the mouth and an effect for weapon impact on the target, like in BW Im' guessing it's mostly aesthetic unless there's an overkill issue. | ||
MavercK
Australia2181 Posts
On February 14 2013 05:51 Garmer wrote: so it's up for euro? i think that hydralisk spit isn't right, should not be a line, but a small spit in front of the mouth and an effect for weapon impact on the target, like in BW it will be soon. (tonight i hope). there will probably be some downtime inbetween Maur removing the maps and myself uploading them (i wont be able to until i get home from work which will be in about 9 hours of this post being made). | ||
purakushi
United States3300 Posts
http://www.teamliquid.net/forum/viewpost.php?post_id=17788857 I told him I'd let the other modding communities about his work. Please get in contact with him if you are interested or you can just let me know or something. The process is really seamless. There are limitations like what he is willing to do (currently, at least), but overall it's great. We're using ELO ratings where every ranked game counts. Let him/me know! | ||
MavercK
Australia2181 Posts
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FabledIntegral
United States9232 Posts
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MavercK
Australia2181 Posts
On February 16 2013 15:54 FabledIntegral wrote: Khadarian Amulet is missing. Sorry I don't know what's been reported. yea. im gonna move all the maps back into the arcade. putting them in the melee section unintentionally forces the starcraft 2 patch changes (where khaydarin amulet was removed) onto my mod. theres other results of this. like barracks requiring supply depot and zerg buildings having extra hp. | ||
FabledIntegral
United States9232 Posts
On February 16 2013 15:57 MavercK wrote: yea. im gonna move all the maps back into the arcade. putting them in the melee section unintentionally forces the starcraft 2 patch changes (where khaydarin amulet was removed) onto my mod. theres other results of this. like barracks requiring supply depot and zerg buildings having extra hp. oh I figured BBS would be super strong with how the SCVs fight, but I guess wtih depot before rax is what has prevented it... thanks for all your work. Are you sure the storm damage is correct in terms of timeliness too? I feel like hydras die really slow to it.... | ||
purakushi
United States3300 Posts
On February 14 2013 17:33 MavercK wrote: interesting, it works by submitting replays tho? Yep. The website has a program or SC2Gears plugin you download that you run in the background. It does the uploading automatically. All very seamless. | ||
MavercK
Australia2181 Posts
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