• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:30
CEST 00:30
KST 07:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Crank Gathers Season 4: BW vs SC2 Team League2Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ VPN experiences 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1627 users

[A] Starcraft 2 Brood War - Page 211

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 209 210 211 212 213 246 Next
thezanursic
Profile Blog Joined July 2011
5500 Posts
February 03 2013 17:57 GMT
#4201
Do you plan to make walling work the same way it did, is that possible?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
MavercK
Profile Joined March 2010
Australia2181 Posts
February 03 2013 22:15 GMT
#4202
On February 04 2013 02:57 thezanursic wrote:
Do you plan to make walling work the same way it did, is that possible?


it should already be very similar, it wont be exact as BW since units in BW were rectangles. in SC2 they are circles (their collision/size box that is). in BW units could go through some walls vertically but not horizontally. this is hard to replicate. i had to compromise in some occurances.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
thezanursic
Profile Blog Joined July 2011
5500 Posts
February 04 2013 07:44 GMT
#4203
On February 04 2013 07:15 MavercK wrote:
Show nested quote +
On February 04 2013 02:57 thezanursic wrote:
Do you plan to make walling work the same way it did, is that possible?


it should already be very similar, it wont be exact as BW since units in BW were rectangles. in SC2 they are circles (their collision/size box that is). in BW units could go through some walls vertically but not horizontally. this is hard to replicate. i had to compromise in some occurances.

Can you explain how, by any chance.

I didn't know replicating it was even possible. Walling is probably the most important in the FFE.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2013-02-04 12:25:16
February 04 2013 09:19 GMT
#4204
it's just the building footprint, you can edit them in the editor.

it's there in that zerglings and other small units slip in between buildings. it's possible to do in sc2. the hard part is stuff like marines horizontally but not vertically. because they are circles in sc2, where as they were rectangles in BW.

http://wiki.teamliquid.net/starcraft/List_of_Unit_and_Building_Sizes

i tried my best to make all traditional wall offs work the same or as close to as in BW. the same wall offs seen on liquipedia should be possible in my maps, atleast most of them. there might be some slight differences in terms of what units can slip through what, i can't remember exactly.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
nimdil
Profile Blog Joined January 2011
Poland3763 Posts
February 04 2013 09:29 GMT
#4205
On February 04 2013 18:19 MavercK wrote:
it's just the building footprint, you can edit them in the editor.

it's there in that zerglings and other small units slip in between buildings. it's possible to do in sc2. the hard part is stuff like marines horizontally but not vertically. because they are circles in sc2, where as they were rectangles in BW.

http://wiki.teamliquid.net/starcraft/List_of_Unit_and_Building_Sizes.

i tried my best to make all traditional wall offs work the same or as close to as in BW. the same wall offs seen on liquipedia should be possible in my maps, atleast most of them. there might be some slight differences in terms of what units can slip through what, i can't remember exactly.


You added dot in URL so it doesn't work.

But that's freaking amazing work on details. I'd love for i.e. TLS finalists to play showmatch in SC2:BW mod. I wonder if that's possible. With a bit of a prize so that they won't play for fun only.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 10 2013 02:20 GMT
#4206
tournament went well :D


preview for update i started working on during the tournament.
[image loading]

so this is the different mining rates per race.
according to liquipedia. this is the mining rates
Terran - 182 Frames = 7.583 seconds
Zerg - 174 Frames = 7.25 seconds (+4.59%)
Protoss - 154 Frames = 6.41 seconds (+18.18%) (!!!!)

i've gotten this as close as i can, roughly my rates equal to
Terran - 7.42
Zerg - 7.1 (+4.37%)
Protoss - 6.45 (+14.998%)

im pretty close, will continue to tweak it, also gonna have to look at gas rate. as it seems way too fast. everyone seems to think so .
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
February 10 2013 05:47 GMT
#4207
my mediafire account got a take down notice on one of the older versions of my mod from Activision.
silly Activision...

atleast it doesn't affect anything right now.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
February 10 2013 07:30 GMT
#4208
can the user "Pronogo" who has published many maps to the NA Arcade please remove them... ty.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BretZ
Profile Joined May 2011
United States1510 Posts
February 10 2013 07:48 GMT
#4209
MavercK its insane how much work you've put into this project. It's beyond just admirable.
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
February 10 2013 11:33 GMT
#4210
I really like the mod, how's the status of the hotkey stuff for non-NA maps? I hope I can get some of my old BW friends to try it out too, we used to have the craziest matches.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
February 10 2013 15:22 GMT
#4211
Not sure whether gas rate is too high or if players just suck at taking workers off gas (especially looking at terran players here).

Players would have the same gas banking issues in BW when they kept all workers harvesting gas, I don't think there's much of a difference. A standard 3 hatch muta play lines up to having ~900 gas and 9 larva. Gas harvesting can't be off by much if timings generally line up.

Mining rate adjustments are really interesting though. Think it makes less and less of a difference as you go above 1 worker per mineral saturation.



MorowZ
Profile Joined April 2012
Canada56 Posts
February 10 2013 17:21 GMT
#4212
On February 11 2013 00:22 LaLuSh wrote:
Not sure whether gas rate is too high or if players just suck at taking workers off gas (especially looking at terran players here).

Players would have the same gas banking issues in BW when they kept all workers harvesting gas, I don't think there's much of a difference. A standard 3 hatch muta play lines up to having ~900 gas and 9 larva. Gas harvesting can't be off by much if timings generally line up.


I'm am not sure about the gas either, but if I had to guess I would say it needs to be scaled as well (although it should be tested first). The acceleration modifier will fix both minerals and gas however. The problem with that example is that you were already mining a bit too fast - if the mineral income was modified but not the gas, then you would be left with relatively more gas and less minerals (hence timings would not line up appropriately).
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
February 11 2013 04:02 GMT
#4213
Wiped my account. You're clear.
u
MavercK
Profile Joined March 2010
Australia2181 Posts
February 11 2013 05:27 GMT
#4214
On February 11 2013 13:02 Pr0nogo wrote:
Wiped my account. You're clear.


thanks, im gonna be moving all the maps back to arcade soon. they will all be locked at 1v1 however.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
February 11 2013 05:53 GMT
#4215
Lame.
u
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 11 2013 07:43 GMT
#4216
Btw I don't know if this ever got reported, but I played like a month ago and in TvZ (at least on fighting spirit), irridiate does NOT do dmg to burrowed lurkers. Eraser works, but using it on a lurker does not. This made me have a lot of issues when playing SK Terran style vs a heavy lurker style....
MavercK
Profile Joined March 2010
Australia2181 Posts
February 11 2013 09:40 GMT
#4217
On February 11 2013 16:43 FabledIntegral wrote:
Btw I don't know if this ever got reported, but I played like a month ago and in TvZ (at least on fighting spirit), irridiate does NOT do dmg to burrowed lurkers. Eraser works, but using it on a lurker does not. This made me have a lot of issues when playing SK Terran style vs a heavy lurker style....


yea, im aware, will be fixed in next update.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
February 11 2013 16:42 GMT
#4218
im currently experiencing problems with marine pathing on all BW settings, like they ignore every command after their initial hit or accidently bumping into something, can anyone confirm this?
"Not you."
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 11 2013 21:03 GMT
#4219
On February 12 2013 01:42 19Meavis93 wrote:
im currently experiencing problems with marine pathing on all BW settings, like they ignore every command after their initial hit or accidently bumping into something, can anyone confirm this?


Sounds like normal BW. You couldn't stutter step anywhere near like you can in SC2, if that's what you're trying to do? It's much more clunky. For example, 6 lings could beat 4 marines in BW (not in a choke at least), while 6 lings would lose to 3 marines in SC2.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 11 2013 22:38 GMT
#4220
On February 12 2013 06:03 FabledIntegral wrote:
Show nested quote +
On February 12 2013 01:42 19Meavis93 wrote:
im currently experiencing problems with marine pathing on all BW settings, like they ignore every command after their initial hit or accidently bumping into something, can anyone confirm this?


Sounds like normal BW. You couldn't stutter step anywhere near like you can in SC2, if that's what you're trying to do? It's much more clunky. For example, 6 lings could beat 4 marines in BW (not in a choke at least), while 6 lings would lose to 3 marines in SC2.


are they not responding for half a second or for longer?
half a second is intended (if a unit bumps into another it will stop and wait for a small delay before seeking a new path)
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Prev 1 209 210 211 212 213 246 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft265
SteadfastSC 97
SpeCial 55
StarCraft: Brood War
Artosis 341
Movie 77
NaDa 7
Dota 2
monkeys_forever303
NeuroSwarm20
League of Legends
Doublelift5214
Counter-Strike
kRYSTAL_52
Other Games
Grubby4295
fl0m911
shahzam749
uThermal191
JuggernautJason52
Trikslyr34
Organizations
Counter-Strike
PGL405
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• davetesta177
• Hupsaiya 39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Eskiya23 30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2980
Other Games
• imaqtpie1896
• Shiphtur381
Upcoming Events
Replay Cast
1h 30m
Kung Fu Cup
12h 30m
GSL
1d 11h
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
1d 16h
Replay Cast
2 days
GSL
2 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
2 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
2 days
Replay Cast
3 days
Maestros of the Game
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
4 days
IPSL
4 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
5 days
Maestros of the Game
5 days
IPSL
5 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.